转呀转呀,脑袋都大了
转呀转呀,脑袋都大了
level.killaxman = 1//先KILL 徳 secman: ...... if((local.player43=="axis") && (level.killaxman = 0)) { thread secman end } if((local.player43=="allies") && (level.killaxman = 1)) { thread secman end } thread killman: end killman: //------------------------- if(local.player43=="axis")//is kill { .... level.allies++ level.killaxman = 0 KILL 徳后 kill盟 ..... } //----------------------------- //----------------------------- if((local.player43 =="allies")//is kill { level.axis++ level.killaxman = 1 KILL 盟后 kill徳 } //-------------------------- end
程序内转呀转呀,转了一个小时,程序应该是没问题了
程序是KILL-MOD1.2加强版,
主要是先杀德后,下一个要杀盟,不能由
电脑选择而不公平!
此为班上构思程序,无TEST....
要搞成2个KILL目标都存在不难,只是怕2个人物同时显示人物位置画
面时SERVER会不会DOWN机?....
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