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转呀转呀,脑袋都大了


转呀转呀,脑袋都大了

level.killaxman  = 1//先KILL 徳



secman:

......

if((local.player43=="axis") && (level.killaxman  = 0))

{

thread secman

end

}

if((local.player43=="allies") && (level.killaxman  = 1))

{

thread secman

end

}

thread killman:

end





killman:

//-------------------------



if(local.player43=="axis")//is kill

{

....

level.allies++

level.killaxman  = 0 KILL 徳后 kill盟

.....

}

//-----------------------------



//-----------------------------



if((local.player43 =="allies")//is kill

{

level.axis++

level.killaxman = 1 KILL 盟后 kill徳

}

//--------------------------

end

程序内转呀转呀,转了一个小时,程序应该是没问题了

程序是KILL-MOD1.2加强版,

主要是先杀德后,下一个要杀盟,不能由

电脑选择而不公平!

此为班上构思程序,无TEST....

要搞成2个KILL目标都存在不难,只是怕2个人物同时显示人物位置画

面时SERVER会不会DOWN机?....

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