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  • 5 months later...
Posted

记得回贴了,...再回一个...

这个小程序是

当你碰到DM2的草丛时,

你会得到一个草丛的伪装!

它会在一定的时间内跟你走...

将以下贴在MOHDM2.SCR内

thread camo
//---------------

camo:

local.camotrig = spawn trigger_multiple
local.camotrig.origin = ( -112.00 72.00 24.00 )
local.camotrig setsize ( -90 -90 -0 ) ( 90 90 110 )
//(south east down) (north west up)
local.camotrig message "You now have equip..."
local.camotrig wait 1
local.camotrig delay 0
local.camotrig setthread evolve
local.camotrig targetname camotrig

local.camotrig = spawn trigger_multiple
local.camotrig.origin = ( 147 1044 24 )
local.camotrig setsize ( -90 -90 -0 ) ( 90 90 110 )
//(south east down) (north west up)
local.camotrig message "You now have equip..."
local.camotrig wait 1
local.camotrig delay 0
local.camotrig setthread evolve
local.camotrig targetname camotrig

local.camotrig = spawn trigger_multiple
local.camotrig.origin = ( -983 -952 21 )
local.camotrig setsize ( -90 -90 -0 ) ( 90 90 110 )
//(south east down) (north west up)
local.camotrig message "You now have equip..."
local.camotrig wait 1
local.camotrig delay 0
local.camotrig setthread evolve
local.camotrig targetname camotrig

local.camotrig = spawn trigger_multiple
local.camotrig.origin = ( -3392 -1323 -24 )
local.camotrig setsize ( -90 -90 -0 ) ( 90 90 110 )
//(south east down) (north west up)
local.camotrig message "You now have equip..."
local.camotrig wait 1
local.camotrig delay 0
local.camotrig setthread evolve
local.camotrig targetname camotrig

local.camotrig = spawn trigger_multiple
local.camotrig.origin = ( -3257 500 16 )
local.camotrig setsize ( -90 -90 -0 ) ( 90 90 110 )
//(south east down) (north west up)
local.camotrig message "You now have equip..."
local.camotrig wait 1
local.camotrig delay 0
local.camotrig setthread evolve
local.camotrig targetname camotrig

end

evolve:

local.player=parm.other

if (local.player.pack == 1)
{
end
}

local.player.pack = 1

local.static = spawn script_model
local.static model "static/bush_full.tik"       //树丛的模型
local.static notsolid
local.static.origin = (local.player.origin + ( 0 0 -50 ))  //树丛的位置
local.static.angle = "-45"
local.static targetname bush      // 树丛名为bush
local.static glue local.player      //绑定人
wait 10
thread move
wait 3      //等3秒
local.player.pack = 0
wait 5     //等5秒
$bush remove   //树丛移除



goto camo

end

move:

$bush waitmove
$bush moveUP 500
$bush waitmove
$bush time 3

end[/code]

Posted

现在来说,这个PK3早就利用骨格的位置加了东东

俺看到了这个

local.ivy attach local.tmpplayer "Bip01 Spine"

local.ivy1 attach local.tmpplayer "Bip01 Spine1"

local.ivy2 attach local.tmpplayer "Bip01 Spine2"

local.ivy12 attach local.tmpplayer "Bip01 Spine"

local.ivy14 attach local.tmpplayer "Bip01 Spine2"

local.ivy15 attach local.tmpplayer "Bip01 Spine"

local.ivy13 attach local.tmpplayer "Bip01 R UpperArm"

local.ivy16 attach local.tmpplayer "Bip01 L UpperArm"

local.ivy17 attach local.tmpplayer "Bip01 Spine2"

local.ivy3 attach local.tmpplayer "Bip01 Neck"

local.ivy4 attach local.tmpplayer "Bip01 Pelvis"

local.ivy5 attach local.tmpplayer "Bip01 Head"

local.ivy6 attach local.tmpplayer "Bip01 Head"

local.ivy7 attach local.tmpplayer "Bip01 L Calf"

local.ivy8 attach local.tmpplayer "Bip01 R Calf"

local.ivy9 attach local.tmpplayer "Bip01 Head"

local.ivy10 attach local.tmpplayer "Bip01 L Thigh"

local.ivy11 attach local.tmpplayer "Bip01 R Thigh"

  • 10 months later...

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