moh8888 Posted 2005年8月13日 02:30 Posted 2005年8月13日 02:30 在本站下载系统投入运行之前,此帖用于汇总各种荣誉勋章资源的下载。 点击以下链接查看以前的资源下载或介绍页面。 人物MOD freeze-tag的演变MOD, 介绍 提前庆十一PK3 双枪PK3, 非SERVER_SIDE ------------------------- freeze-tag的演变MOD的(最后?)版 摇控炸弹MOD obj1-obj4--任务版BOT全集 红绿灯图 football mod freeze-tag的演变MOD TANK 又一款狗MOD的PK3 压幅--MOD 空中支援MOD ------------------ Builder Mod 可以係那裡下載?? 3.5KB 法国南部夜模式 57.24KB 请问l刘老师,怎么给smg加瞄准镜 1.42KB training教练场的图 11.42KB 防M42---ZB的PK3 1.51KB 音乐MOD 103.7KB 单人图声音正常PK3 59.02KB 声音MOD___PK3 28.02KB 光球! 2.05KB 盟军窃取图纸mohdm3---PK3 3.95KB 夜]MOD PK3放出 3.25KB 雨PK3 810.92KB bot --made 1.03KB 求机关枪补丁一个 172.27KB freeze-tag---pk3 更多以前发布的资源整理中。。。总数现为86个PK3... 1
羊吃狼 Posted 2005年8月23日 02:20 Posted 2005年8月23日 02:20 请教88:俺在HF=CHIAN.V=战队服务器上看到在一些地图中有从一点瞬间传送到另一点(通过一个爆破筒)。为繁荣《荣誉勋章》事业,不知88能否教一教?
codecode Posted 2005年9月3日 17:13 Posted 2005年9月3日 17:13 求LIGHTRAY3D1.3.6的破戒文件或1.3.5的也可以!官方下的是DEMO! 只好导入不可导出的!希望斑竹提供下载
moh8888 Posted 2005年12月14日 08:51 Author Posted 2005年12月14日 08:51 雪补丁PK3 还记得那个下雨的PK3吧,这个是网上找的下雪的PK3 这里下 http://www.fpschina.com/index.php?act=modu...viewfile&fid=25
moh8888 Posted 2005年12月29日 12:34 Author Posted 2005年12月29日 12:34 m1l2b----obj 完成后会出现视点循环TANK爆炸的场面,很爽的样子 http://www.fpschina.com/index.php?act=modu...viewfile&fid=27
moh8888 Posted 2006年3月11日 03:45 Author Posted 2006年3月11日 03:45 是这样 开始点-------->结束点 简化一下 thread top top: local.trig = spawn trigger_multiple local.trig setthread hige local.trig.origin = ( X Y Z ) // starting point开始点 local.trig setsize ( -20 -20 -5 ) ( 20 20 100 ) end hige: local.player = parm.other local.player tele ( X Y Z ) //end point结束点 end
moh8888 Posted 2006年3月11日 04:36 Author Posted 2006年3月11日 04:36 资料2 .scr是什么?严格来讲是地图的后缀 每个地图都有这个后缀 C:\Program Files\EA GAMES\MOHAA\main\Pak5.pk3 它存于你安装的硬盘中(这里是C区的路径) Pak5.pk3 用解压缩类软件打开,所有的图都在这个Pak5.pk3内 .scr它可用系统内建的写字版打开 具体的位置见图 图中加深色的部分即是 它是团队作战模式的7张图 mohdm1.scr mohdm2.scr mohdm3.scr mohdm4.scr mohdm5.scr mohdm6.scr mohdm7.scr C:\Program Files\EA GAMES\MOHAA\main\maps\dm\这是7张图的位置 任务版的4张是 obj_team1.scr obj_team2.scr obj_team3.scr obj_team4.scr OBJ的4张图的.scr在C:\Program Files\EA GAMES\MOHAA\main\maps\obj\位置 为什么要研究图的.scr,因为该MOHAA系列的地图外的东东是可编辑的,可模式的! 所以,一些国内也好,国外也好MOHAA爱好者热衷于各模式的编写。。。(本人也不例外。。。呵呵)
moh8888 Posted 2006年5月6日 04:22 Author Posted 2006年5月6日 04:22 可以使用的.30Cal机枪(SERVER_SIDE) 效果图 使用前 按E键用中 修改方法暂时不能上传PK3) 1.在mohaa/main/models/vehicles/会找到一个jeep_30cal.tik 2.将它从压缩软件拖出 3.将它用记事本打开 4.将以下内容全部复制到.tiK内 TIKI setup { scale 1.33 // Set default scale to 16/30.5 since world is in 16 units per foot and model is in cm's path models/vehicles/jeep skelmodel jeep_30cal.skd surface weapon shader 30cal surface mount shader 30calmount } init { server { classname TurretGun weapontype mg name "jeep .30 Cal" // turret settings idleCheckOffset " -179 0 0" viewOffset " -29.5 -.1 72.5" viewjitter 0.90 // Primary fire type info firetype bullet // ammotype "MG" meansofdeath bullet bulletcount 1 usenoammo 1 firedelay 0.1 bulletrange 4000 bulletdamage 40 bulletspread 35 35 tracerfrequency 2 crosshair 0 // AI animation group info weapongroup jeep_30cal // DM Attributes dmbulletcount 1 dmfiredelay 0.1 dmbulletrange 4000 dmbulletdamage 50 dmbulletspread 35 35 dmcrosshair 0 } client { cache muzsprite.spr cache models/fx/muzflash.tik cache models/ammo/rifleshell.tik } } animations { idle jeep_30cal.skc fire jeep_30cal.skc { server { entry shoot } client { entry stopaliaschannel jeep_snd_fire entry sound jeep_snd_fire // muzzle flash entry tagspawn tag_barrel ( spawnrange 4096 scale 0.4 offsetalongaxis 1.5 0 0 count 1 model muzsprite.spr angles 0 0 crandom 25 life 0.06 ) entry tagspawn tag_barrel ( spawnrange 4096 count 1 scalemin 1.0 scalemax 1.5 model models/fx/muzflash.tik randomroll life 0.03 ) // shell eject entry commanddelay 0.1 tagspawn tag_eject ( spawnrange 1024 count 1 model models/ammo/rifleshell.tik scale 1.0 velocity 70 randvel crandom 10 crandom 10 random 20 emitterangles 0 0 0 avelocity crandom 90 crandom 90 0 accel 0 0 -800 physicsrate 20 life 2.0 fadedelay 1.7 collision bouncefactor 0.2 bouncesoundonce snd_rifle_shell ) // smoke puff entry tagspawn tag_barrel ( spawnrate 1.00 model vsssource.spr alpha 0.30 color 1.00 1.00 1.00 scale 0.10 life 1.00 scalerate 10.00 velocity 65.00 randvel range 20 -60 crandom -40 range 20 -60 friction 7.00 fade randomroll ) } } } /*QUAKED vehicle_allied_jeep_30cal (0.0 .0 0.0) (-60 -40 0) (60 40 128) Jeep 30cal */[/code] 5.自建一文件夹起名vehicles,将修改后的jeep_30cal.tik保存后放入, 以此类推,.....最后得到的文件夹起名是models(jeep_30cal.tik在models/vehicles/下) 6.有打包软件的打包成Z字打头的PK3,无打包软件的这个models 也可以用,将其放到mohaa/main/下 7.这只是PK3文件的完成,还没有说放在那的方法呐,呵呵.. 8.这是MOHDM3.SCR [code]// REMAGEN // ARCHITECTURE: STAGGER // SCRIPTING: POWZER main: // set scoreboard messages setcvar "g_obj_alliedtext1" "Remagen" setcvar "g_obj_alliedtext2" "" setcvar "g_obj_alliedtext3" "" setcvar "g_obj_axistext1" "" setcvar "g_obj_axistext2" "" setcvar "g_obj_axistext3" "" setcvar "g_scoreboardpic" "mohdm3" // call additional stuff for playing this map round based is needed if(level.roundbased) thread roundbasedthread level waittill prespawn local.30cal = spawn models/vehicles/jeep_30cal.tik //这是加的30cal local.30cal.origin = ( 1062 -881.7 -70) //坐标 local.30cal.angles = ( 0 270 0) //方向 //*** Precache Dm Stuff exec global/DMprecache.scr level.script = maps/dm/mohdm3.scr exec global/ambient.scr mohdm3 thread global/door_locked.scr::lock level waittill spawn end //----------------------------------------------------------------------------- roundbasedthread: // Can specify different scoreboard messages for round based games here. level waitTill prespawn level waittill spawn // set the parameters for this round based match level.dmrespawning = 0 // 1 or 0 level.dmroundlimit = 5 // round time limit in minutes level.clockside = kills // set to axis, allies, kills, or draw level waittill roundstart end 9.完毕OK!进图中使用你的杰作.30cal.呵呵!
moh8888 Posted 2006年5月6日 04:32 Author Posted 2006年5月6日 04:32 PK3打包软件下载 http://users.1st.net/kimberly/Tutorial/dow...ds/PakScape.exe
moh8888 Posted 2006年6月27日 06:17 Author Posted 2006年6月27日 06:17 武器修改 我这里有一篇E文资料供参考 Weapon Modding The game file you’ll need to open is: C:\Program Files\EA GAMES\MOHAA\main\Pak0.pk3 The first step is to create these folders: C:\Program Files\EA GAMES\MOHAA\main\models C:\Program Files\EA GAMES\MOHAA\main\models\fx C:\Program Files\EA GAMES\MOHAA\main\models\projectiles C:\Program Files\EA GAMES\MOHAA\main\models\weapons Step 1: Use pakscape to open pak0.pk3, click the + next to the word MODELS, then click on the WEAPONS folder, now copy the following files to the folder C:\Program Files\EA GAMES\MOHAA\main\models\weapons you have created: C:\Program Files\EA GAMES\MOHAA\main\models\weapons\bar.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\bazooka.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\colt45.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\kar98.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\KAR98sniper.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\m1_garand.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\m2frag_grenade_base.txt C:\Program Files\EA GAMES\MOHAA\main\models\weapons\m2frag_grenade.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\m2frag_grenade_sp.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\m2frag_grenade_sp_start.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\mp40.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\mp44.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\p38.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\panzerschreck.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\shotgun.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\silencedpistol.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\springfield.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\static_KAR98.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\steilhandgranate.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\steilhandgranate_base.txt C:\Program Files\EA GAMES\MOHAA\main\models\weapons\steilhandgranate_start.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\thompsonsmg.tik[/code] Your computer should look like this now Close pakscape Step 2: Now open notepad and choose to open a file. Go to the folder C:\Program Files\EA GAMES\MOHAA\models\weapons\m1_garand.tik Then open m1_garand.tik, if you don’t see it type *.* into the File Name box and hit enter. Once open the file looks like this. Everything in Blue BOLD I typed for your information Everything in red is the stock file information. TIKI [code]setup { scale 0.52 // Set default scale to 16/30.5 since world is in 16 units per foot and model is in cm's path models/weapons/m1_Garand skelmodel garand.skd surface gun1 shader Garand surface gun2 shader Garand surface gun3 shader Garand surface material8 shader m1clip } init { server { surface material8 +nodraw classname Weapon weapontype rifle name "M1 Garand" rank 210 210 pickupsound m1_snd_pickup ammopickupsound m1_snd_pickup_ammo noammosound m1_snd_noammo // Holstering info // holstertag "Bip01 Spine2" // holsteroffset "8.0 -7.75 6.5" // holsterangles "0 185 -25" // holsterScale 1.0 // Primary fire type info firetype bullet //don’t ever change this ammotype "rifle" //don’t ever change this meansofdeath bullet //don’t ever change this semiauto //don’t ever change this on semi auto guns or it wont work cantpartialreload //Take this out if you want to be able to reload mid clip in Single player only bulletcount 1 //This is the count of bullets that come out of the gun every shot Single player only. clipsize 8 //This is how many bullets are in each clip Single player only startammo 8 //This is the amount of ammo that you start the game with Single player only ammorequired 1 //If you change this to 0 instead of 1 you can use the gun with out losing any ammo firedelay 0.15 //This is how long between the bullets firing Single player only //========================================// // WEAPON ACCURACY MODELLING // //========================================// // M1 Garand: Max Eff. Range is 300 yds with a muzzle velocity of 2800 ft/s. (30-06 Springfield) bulletrange 4000 //If you change this to 9999 accuracy will be 100% bulletspread 10 10 60 60 //If you change these smaller the bullets will spread less bulletdamage 45 //This is how much health each bullet takes from someone when you shoot them firespreadmult 0.7 0.685 200 0.8 //The longer you hold fire the worse the aim gets…. Delete the line and you wont have this problem tracerfrequency 2 //adds tracers to bullets… I cant get it to work crosshair 1 //Simply turns crosshair on or off 1 = on 2 = off // viewkick -2 -3 -1 1 //This is the amount your gun jumps after evey bullet is fired // AI animation group info weapongroup rifle //don’t ever change this // DM Attributes dmcantpartialreload //Take this out if you want to be able to reload mid clip in Server side only dmbulletcount 1 //This is the count of bullets that come out of the gun every shot Server side only. dmstartammo 200 //This is the amount of ammo that you start the game with dmammorequired 1 //If you change this to 0 instead of 1 you can use the gun with out losing any ammo dmfiredelay 0.15 //This is how long between the bullets firing dmbulletrange 4000 //If you change this to 9999 accuracy will be 100% dmbulletspread 10 10 80 80 //If you change these smaller the bullets will spread less // dmbulletdamage 50 //This is how much health each bullet takes from someone when you shoot them dmbulletdamage 48 //This is how much health each bullet takes from someone when you shoot them // dmfirespreadmult 0.7 0.685 200 0.8 //The longer you hold fire the worse the aim gets…. Delete the line and you wont have this problem dmfirespreadmult 0.75 0.6 200 0.8 //The longer you hold fire the worse the aim gets…. Delete the line and you wont have this problem dmmovementspeed 0.94 //This is percent of normal runspeed that you move with this gun dmcrosshair 1 //Simply turns crosshair on or off 1 = on 2 = off zoom 20 //Add this to any weapon to make it have a scope // this is attached to the player during reload cache models/ammo/garand_clip_reload.tik } client { cache tracer.spr //don’t ever change this cache muzsprite.spr //don’t ever change this cache vsssource.spr //don’t ever change this cache models/fx/muzflash.tik //don’t ever change this cache models/ammo/rifleshell.tik //don’t ever change this cache models/fx/snipesmoke.tik //don’t ever change this cache models/ammo/garand_clip_empty.tik //don’t ever change this } } -------------------------------------------------------------------------------- Copyright liu8888 2006
moh8888 Posted 2006年7月23日 03:29 Author Posted 2006年7月23日 03:29 单人图样本 以前上传过,找不到那儿了,在整一个 main: // set scoreboard messages setcvar "g_obj_alliedtext1" "Welcome To" setcvar "g_obj_alliedtext2" "www.fpschina.com" setcvar "g_obj_alliedtext3" "singer map" setcvar "g_obj_axistext1" "88" setcvar "g_obj_axistext2" "2006.7.23" setcvar "g_obj_axistext3" "" setcvar "g_gametypestring" "TDM-mod" setcvar "g_scoreboardpic" "" removeclass actor // 移除单人图原有的AI人物 removeclass trigger // 移除门(有白框),也可不要 thread spawns setcvar "g_gametype" "2" //TDM type) setcvar "fraglimit" "0" setcvar "timelimit" "15" //时间 setcvar "g_scoreboardpic" "m2l1"//图标 exec global/DMprecache.scr exec global/door_locked.scr::lock level waittill prespawn level.script = maps/m2L1.scr //这是M2L1名,你可将其替换成你要的图名如M2L2A,这样你就有全部的图! level waittill spawn end spawns: spawn info_player_allied origin "-3805.14 484.91 8.55" angle 45 // COORD 你要设盟军出生点坐标和方向 spawn info_player_allied origin "X X X " angle 45 // COORD 你要设盟军出生点 spawn info_player_allied origin "X X X " angle 65 // COORD 你要设盟军出生点 spawn info_player_allied origin "X X X" angle 45 // COORD 你要设盟军出生点 spawn info_player_allied origin "X X X " angle 45 // COORD 你要设盟军出生点 spawn info_player_allied origin "X X X " angle 90 // COORD 你要设盟军出生点 spawn info_player_allied origin "X X X " angle 65 // COORD 你要设盟军出生点 spawn info_player_allied origin "X X X" angle 45 // COORD 你要设盟军出生点 spawn info_player_allied origin "X X X " angle 45 // COORD 你要设盟军出生点 spawn info_player_allied origin "X X X " angle 90 // COORD 你要设盟军出生点 spawn info_player_axis origin "4967 1887.13 4.13" angle 90 // COORD 你要设德军出生点 spawn info_player_axis origin "X X X " angle 90 // COORD 你要设德军出生点 spawn info_player_axis origin "X X X " angle 90 // COORD 你要设德军出生点 spawn info_player_axis origin "X X X " angle 90 // COORD 你要设德军出生点 spawn info_player_axis origin "X X X " angle 90 // COORD 你要设德军出生点 spawn info_player_axis origin "X X X " angle 90 // COORD 你要设德军出生点 spawn info_player_axis origin "X X X " angle 90 // COORD 你要设德军出生点 spawn info_player_axis origin "X X X " angle 90 // COORD 你要设德军出生点 spawn info_player_axis origin "X X X " angle 90 // COORD 你要设德军出生点 spawn info_player_axis origin "X X X " angle 90 // COORD 你要设德军出生点 end /* 坐标测量方法: 将控制台打开后,按COORD得到坐标数据添上即可!详见S_22加V2文章。 */[/code]
moh8888 Posted 2006年7月28日 13:21 Author Posted 2006年7月28日 13:21 MOHAA第3视角PK3 http://www.fpschina.com/index.php?showtopic=9701
党卫军2928 Posted 2006年8月25日 12:50 Posted 2006年8月25日 12:50 顶一下拉先!辛苦了! ---------------------------------------------- 别用色咪咪的眼光看着我好吗? 党卫军2928 本人主页: http://ycxp158.anyp.cn 本人博客:http://ycxp158.anyp.cn/blog/index.aspx
党卫军2928 Posted 2006年8月25日 13:03 Posted 2006年8月25日 13:03 88服务器我进去玩过几次,现在修改的还可以,就是不知道能不能把飞机的速度降下来呢?要慢下一倍来看怎么样。 ---------------------------------------------- 别用色咪咪的眼光看着我好吗? 党卫军2928 本人主页: http://ycxp158.anyp.cn 本人博客:http://ycxp158.anyp.cn/blog/index.aspx
moh8888 Posted 2006年8月26日 16:35 Author Posted 2006年8月26日 16:35 bot(机器人)三张单人图pk3 它们是m212a,m213b,m613b,团队作战模式 地图路径在maps/dm/下,不是maps/下!... 它运行需要jv_bot.pk3,若没有的话可找一下俺上传的bot pk3即可替代! 别忘了把3个图的.bsp文件放到main/maps/dm下
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