moh8888 Posted 2004年9月17日 03:17 Posted 2004年9月17日 03:17 想不想加一只或几只会自动攻击人的狗? 这需要在图中小改一下 在其它的图中加入也是一样的,只是狗的坐标要变一下! 举例如何加入: 用记事本打开mohdm2.scr会有以下內容: // DESTROYED VILLAGE // ARCHITECTURE: NED // SCRIPTING: NED main: // set scoreboard messages setcvar "g_obj_alliedtext1" "Destroyed Village" setcvar "g_obj_alliedtext2" "" setcvar "g_obj_alliedtext3" "" setcvar "g_obj_axistext1" "" setcvar "g_obj_axistext2" "" setcvar "g_obj_axistext3" "" setcvar "g_scoreboardpic" "mohdm2" // call additional stuff for playing this map round based is needed if(level.roundbased) thread roundbasedthread level waittill prespawn //*** Precache Dm Stuff exec global/DMprecache.scr exec global/door_locked.scr lock level.script = maps/dm/mohdm2.scr exec global/ambient.scr mohdm2 level waittill spawn exec global/dmdog.scr //加入解命令dmdog.scr wait 10 //10秒后 exec global/dmdog.scr::dogspawn ( -1053 -2847.22 -4.12 ) 45 1 5 "axis" 1 //注1 wait 5 exec global/dmdog.scr::dogspawn ( -1053 -2747.22 -4.12 ) 90 1 5 "allies" 1 //注2 end //----------------------------------------------------------------------------- roundbasedthread: // Can specify different scoreboard messages for round based games here. level waitTill prespawn level waittill spawn // set the parameters for this round based match level.dmrespawning = 0 // 1 or 0 level.dmroundlimit = 5 // round time limit in minutes level.clockside = kills // set to axis, allies, kills, or draw level waittill roundstart end
moh8888 Posted 2004年9月17日 03:41 Author Posted 2004年9月17日 03:41 注1注2: exec global/dmdog.scr::dogspawn ( -1053 -2847.22 -4.12 ) 45 1 5 axis 1 表示: exec global/dmdog.scr::dogspawn // 盟军蓝色狗 德军红色狗
moh8888 Posted 2004年9月22日 13:39 Author Posted 2004年9月22日 13:39 http://skyy.net.ru/pic/upload/I2004922213728.rar mohdm2关的PK3下载后解压出xdmdogs2.PK3放在mohaa main/下
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