由 S-22 发布的全部内容
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if you get it working please send it to me cus its proly a lot better than mine as mine is a very simple one. i have a trigger on the play wen they spawn in the air, the players gravity is reduces, then when they reach the target origin on the ground their gravity is returned back to normal. while they parachute it tells them and it appears also for everyone else that a parachuter is inbound. thats my version, i was gonna do sumfin better (nxt paragraph) but i cudnt be bothered, thou its fairly easy. add a parachute model and stick it to the play origin (+ sumfin on the Z value so its on their back) and stick a backpack on them with + sumfin to Z value too, then it looks realistic, and do what i sed in the last paragraph, then remove the models, works well but i lost the script and i cant be bothered to do it again. and btw, all server side hope i helped
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got ur pm... just email dwfoor@comcast.net for the mod and yes- im sending it to a few of u (3 of u i think) already... working on one for MOHdm 4, Remagen (3) and .... one other one apart from the server/client side one i have with new shermans, 30 cals that work like mg42s and new feature being impletemented: Parachuting in.. having probs tho
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if u peeps want a GOOD driveable jeep mod for any map just PM me with ur email adress and tell me which map u want it on and how many u want... or just give the origin and in ur MOHDM##.scr or watever just put in exec global/jeep1.scr and ya..... for SH cant find any bugs with my jeeps now But thats cuz i replaced the 30cal sound with the mg42 one in the tik file SO U CAN HEAR THE GUN AND ENGINE- BUT GUN SOUNDS LIKE MG42
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only probs visible on console Loading Ambient.scr level waittill spawn (global/playervehicle.scr, 3) level ^ ^~^~^ Script Error: invalid waittill spawn for 'Level' ^~^~^ Event 'dmbulletcount' does not exist. ^~^~^ Failed execution of event for class 'VehicleTurretGun' ^~^~^ Entity::ProcessInitCommands: Bad init server command 'dmbulletcount' in 'models/vehicles/jeep_30cal.tik' ^~^~^ Event 'dmfiredelay' does not exist. ^~^~^ Failed execution of event for class 'VehicleTurretGun' ^~^~^ Entity::ProcessInitCommands: Bad init server command 'dmfiredelay' in 'models/vehicles/jeep_30cal.tik' ^~^~^ Event 'dmbulletrange' does not exist. ^~^~^ Failed execution of event for class 'VehicleTurretGun' ^~^~^ Entity::ProcessInitCommands: Bad init server command 'dmbulletrange' in 'models/vehicles/jeep_30cal.tik' ^~^~^ Event 'dmbulletdamage' does not exist. ^~^~^ Failed execution of event for class 'VehicleTurretGun' ^~^~^ Entity::ProcessInitCommands: Bad init server command 'dmbulletdamage' in 'models/vehicles/jeep_30cal.tik' ^~^~^ Event 'dmbulletspread' does not exist. ^~^~^ Failed execution of event for class 'VehicleTurretGun' ^~^~^ Entity::ProcessInitCommands: Bad init server command 'dmbulletspread' in 'models/vehicles/jeep_30cal.tik' ERROR bLoadForMap: explode_tank3 alias with empty maps specification. running sound script ERROR bLoadForMap: explode_tank3 alias with empty maps specification. but no reason why is shud crash....... this is annoyin me......
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ive done this on sh, and gotten rid of any lines with dmprojectile as its not used in spearhead, and it crashes sometimes, dunno why. ive tried logfile 1 to log the console and nothing appears there, theres no problem, it just crashes when i have this mod on. any ideas?
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Comment out the first line, like this: //exec global/playervehicle.scr ( -8.04 507.85 48.13 ) 0.0 1 exec global/playervehicle.scr ( 482.14 459.64 48.13 ) -97.08 2 exec global/playervehiclesound.scr See the last number on each line? 1 is for tank and 2 is for jeep the // means that line won't be executed in the script
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it work but iv the tank AND the jeep can you help me ? // NORTH AFRIKA // ARCHITECTURE: NED, POWZER // SCRIPTING: POWZER main: // set scoreboard messages setcvar "g_obj_alliedtext1" "Algiers" setcvar "g_obj_alliedtext2" "" setcvar "g_obj_alliedtext3" "" setcvar "g_obj_axistext1" "" setcvar "g_obj_axistext2" "" setcvar "g_obj_axistext3" "" setcvar "g_scoreboardpic" "mohdm7" // call additional stuff for playing this map round based is needed if(level.roundbased) thread roundbasedthread level waittill prespawn //*** Precache Dm Stuff exec global/DMprecache.scr exec global/door_locked.scr::lock level.script = maps/dm/mohdm7.scr exec global/ambient.scr mohdm7 level waittill spawn exec global/playervehicle.scr ( 900 57 -151 ) 177.8 1 exec global/playervehicle.scr ( 900 57 -151 ) 177.8 2 exec global/playervehiclesound.scr exec ubersound/rescue.scr exec global/minefield.scr::minefield_setup thread fire_gun1 thread fire_gun2 thread sound end //----------------------------------------------------------------------------- roundbasedthread: // Can specify different scoreboard messages for round based games here. level waitTill prespawn level waittill spawn // set the parameters for this round based match level.dmrespawning = 0 // 1 or 0 level.dmroundlimit = 5 // round time limit in minutes level.clockside = kills // set to axis, allies, kills, or draw level waittill roundstart end[/code]
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// SOUTHERN FRANCE // ARCHITECTURE: SENN // SCRIPTING: POWZER main: // set scoreboard messages setcvar "g_obj_alliedtext1" "Southern France" setcvar "g_obj_alliedtext2" "" setcvar "g_obj_alliedtext3" "" setcvar "g_obj_axistext1" "" setcvar "g_obj_axistext2" "" setcvar "g_obj_axistext3" "" setcvar "g_scoreboardpic" "mohdm1" // call additional stuff for playing this map round based is needed if(level.roundbased) thread roundbasedthread level waitTill prespawn //*** Precache Dm Stuff exec global/DMprecache.scr level.script = maps/dm/mohdm1.scr exec global/ambient.scr mohdm1 //exec global/ambient.scr mohdm2 //$world farplane 5000 //$world farplane_color (.333 .333 .329) level waittill spawn //exec global/playervehicle.scr ( -8.04 507.85 48.13 ) 0.0 1 exec global/playervehicle.scr ( 482.14 459.64 48.13 ) -97.08 2 exec global/playervehiclesound.scr end //----------------------------------------------------------------------------- roundbasedthread: // Can specify different scoreboard messages for round based games here. level waitTill prespawn level waittill spawn // set the parameters for this round based match level.dmrespawning = 0 // 1 or 0 level.dmroundlimit = 5 // round time limit in minutes level.clockside = kills // set to axis, allies, kills, or draw level waittill roundstart end[/code]
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hmmm.....darnit, it still doesnt spawn where i want it, i know the coords are right cause i have used them before, it should go under the bridge on southeren france: my code is this: exec global/playervehicle.scr ( 482.14 459.64 48.13 ) 0.0 1 //exec global/playervehicle.scr ( 482.14 459.64 48.13 ) 0.0 1 exec global/playervehiclesound.scr in my .pk3 i have these files and directorys: global> playervehicle.scr playervehiclesound.scr maps>dm> mohdm1.scr models>vehicles> jeep.tik ubersound> playervehiclesounds.scr im sure these are right, but it dont work, my .pk3 is named: user-dansmod.pk3
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Go to the spot in your map that you want to spawn the jeep into . type coord or whereami 1 into the console and write down the coordinates and angles . The second number of the angles is what you need . The syntax of the playervehicle.scr is : exec global/playervehicle.scr ( coordinates ) angle type type 1 = tank type 2 = jeep The jeep in the map is a modified jeep that changes it's classname from classname drivableVehicle to classname VehicleTank in the jeep.tik
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bdboger, i played ur map, its awesome, and i want to add a jeep and tank to algiers, but i dont know how to change the coords, i think its something to do with this thoigh: exec global/playervehicle.scr ( 2944.99 -1716.46 67.43 ) 177.8 1 exec global/playervehicle.scr ( 595.98 -1297.28 29.23 ) 177.8 2 exec global/playervehiclesound.scr i dont get which one u put coord in, which one is it, i tried to change the ( 2944.99 -1716.46 67.43 ) bit and it didnt appear into the map, could u make a pk3 for me like posisitioning a driveable tank and jeep in algiers, please
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you know you are right about the sound I think I cut and pasted the sound from somewhere I don't know where now because they are wrong . Substitute this for the section of the playervehiclesound.scr for the jeep I will make the changes in my map's pk3 as well . // Jeep local.master aliascache jeep_snd_idle sound/vehicle/veh_jeep_idle.wav soundparms 0.5 0.0 1.0 0.0 800 4000 auto loaded maps " dm obj t m " local.master aliascache jeep_snd_run sound/vehicle/veh_jeep_move.wav soundparms 0.8 0.0 1.0 0.0 800 4000 auto loaded maps " dm obj t m " local.master aliascache jeep_snd_revup sound/vehicle/veh_jeep_start.wav soundparms 1.2 0.0 1.0 0.0 800 4000 auto loaded maps " dm obj t m " local.master aliascache jeep_snd_revdown sound/vehicle/veh_jeep_revdown.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps " dm obj t m " local.master aliascache jeep_snd_shift1 sound/vehicle/veh_jeep_shiftin.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps " dm obj t m " local.master aliascache jeep_snd_shift2 sound/vehicle/veh_jeep_shiftout.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps " dm obj t m " local.master aliascache jeep_snd_on sound/vehicle/veh_jeep_start.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps " dm obj t m " local.master aliascache jeep_snd_start sound/vehicle/veh_jeep_on.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps " dm obj t m " local.master aliascache jeep_snd_off sound/vehicle/veh_jeep_off.wav soundparms 1.5 0.0 1.0 0.0 800 4000 auto loaded maps " dm obj t m " local.master aliascache jeep_snd_stop sound/vehicle/veh_jeep_off.wav soundparms 1.5 0.0 1.0 0.0 800 4000 auto loaded maps " dm obj t m " local.master aliascache jeep_snd_doorclose sound/mechanics/DoorJeepClose_02.wav soundparms 1.2 0.0 1.0 0.0 800 4000 auto loaded maps " dm obj t m " local.master aliascache jeep_tread_snd_dirt sound/vehicle/veh_tread_grass.wav soundparms 0.28 0.0 1.0 0.0 800 4000 auto loaded maps " dm obj t m " local.master aliascache jeep_tread_snd_stone sound/vehicle/veh_tread_grass.wav soundparms 0.28 0.0 1.0 0.0 800 4000 auto loaded maps " dm obj t m " local.master aliascache jeep_tread_snd_grass sound/vehicle/veh_tread_grass.wav soundparms 0.28 0.0 1.0 0.0 800 4000 auto loaded maps " dm obj t m " local.master aliascache jeep_tread_snd_wood sound/vehicle/veh_tread_grass.wav soundparms 0.28 0.0 1.0 0.0 800 4000 auto loaded maps " dm obj t m " local.master aliascache jeep_tread_snd_mud sound/vehicle/veh_tread_grass.wav soundparms 2.8 0.0 1.0 0.0 800 4000 auto loaded maps " dm obj t m " local.master aliascache jeep_vehicle_crash sound/null.wav soundparms 0.7 0.4 1.0 0.5 100 1600 auto loaded maps " dm obj t m "
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Nice work BdBodger, I got the jeep working in Destroyed Village, but with no sound..Checked the playervehiclesound.scr and all looks fine...?? Are there any issues that would make it difficult to use it in a DM server with 24 clients? I have not tested it yet, but I'd love to use it in DV, Algiers and Remegan.