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laoqiang

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  1. BT下载 TLF种子: http://bbs.sofcn.com/bt/sof2-tlf.torrent 5Q种子: http://bbs.sofcn.com/bt/sof2-5q.torrent 零点种子:http://bbs.sofcn.com/bt/sof2-btzero.torrent BT精灵: http://bbs.sofcn.com/bt/bsv3.0.0.087.CN.exe 电骡下载 ed2k://|file|sof2dh_gold.exe|1183653130|7DD2B2E5A8C7E054C4C6CCB7D7B7F28B|h=RTESHKEXD7VZRDL7WMJJXCG7WIZR2ENH|/ HTTP下载(网通) http://ws17.com/sof2/file|sof2dh_gold.exe 当前服务器用到的新地图: http://ws17.com/sof2/somemaps.exe 当然对战服务器: fpschina.com 210.82.89.53 china 1# 211.89.0.35 最近PB升级包: http://bbs.sofcn.com/bt/pb.exe 游戏宣传贴发布格式:点击查看 只要把该文件的内容复制粘贴到欲推的论坛即可。
  2. 拉皮条的声音就是一个好听啊——“得儿,塔!”
  3. 但是防不了它们攻击这两个端口。
  4. 嘿,ftp的user的目录,和sof的目录看起来是一个了,我不能管理sof的配置文件了。 最主要的是,我放了一个 冰盾抗DDOS 防火墙v4.0破解版.rar 自己瞅瞅吧。
  5. -- Call of Duty 2 (Activision) -- Castlevania: Curse of Darkness (Konami) -- Dead or Alive 4 (Tecmo) -- Devil May Cry 4 (Capcom) -- The Elder Scrolls IV: Oblivion (Bethesda Softworks) -- Grand Theft Auto: Liberty City Stories (Rockstar) -- Halo 3 (Microsoft) -- Killing Day (UbiSoft) -- Killzone 2 -- working title (SCEA) -- The Legend of Zelda: Twilight Princess (Nintendo) -- Madden NFL '06 (Electronic Arts) -- Metal Gear Solid 4 (Konami) -- Perfect Dark Zero (Microsoft) -- Quake 4 (Activision) -- Saint's Row (THQ) -- Sonic Rush (Sega) -- Tekken (Namco) -- True Crime 2 -- working title (Activision) -- Ultimate Spider-Man (Activision) -- Vision Gran Turismo (SCEA)
  6. 我已经找到不用重起就可以删pk3文件的方法……哈哈哈哈
  7. 我把我好友里所有人发了一遍,不管是同事还是同学,包括前sofer。 出来晒晒毛吧。
  8. 楼上是否指的苏凯33型战斗机?
  9. 这个主要是怕一些主机只能用win32的平台 ——S-22最近在苦修外语吧?哈哈哈
  10. 既然论坛是php的,是否可以采用linux操作系统? 性能比MS操作系统强得多。BF2 SOF2 moh都有linux的服务端。
  11. Load up bg_misc.c and go down to line 373 and add the following. Code Sample // OICW PICKUP { "pickup_weapon_OICW", "sound/player/pickup/weapon.wav", { "models/weapons/oicw/world/oicwworld.glm", 0, 0, 0}, /* icon */ "gfx/menus/hud/weapon_icons/oicw_icon", "gfx/menus/weapon_renders/oicw", "an", /* pickup */ "OICW", 30, IT_WEAPON, WP_OICW, /* precache */ "", /* sounds */ "", OUTFITTING_GROUP_PRIMARY, }, That code links the WP_ name to the pickup name and is used for placing weapons in radiant as well (go down a few posts to see that part) The Completed code should look similar to this. Code Sample "pickup_weapon_AK_74", "sound/player/pickup/weapon.wav", { "models/weapons/ak74/world/ak74world.glm", 0, 0, 0}, /* icon */ "gfx/menus/hud/weapon_icons/ak74_icon", "gfx/menus/weapon_renders/ak74", "an", /* pickup */ "AK74 Assault", 30, IT_WEAPON, WP_AK74_ASSAULT_RIFLE, /* precache */ "", /* sounds */ "", OUTFITTING_GROUP_PRIMARY, }, // OICW PICKUP { "pickup_weapon_OICW", "sound/player/pickup/weapon.wav", { "models/weapons/oicw/world/oicwworld.glm", 0, 0, 0}, /* icon */ "gfx/menus/hud/weapon_icons/oicw_icon", "gfx/menus/weapon_renders/oicw", "an", /* pickup */ "OICW", 30, IT_WEAPON, WP_OICW, /* precache */ "", /* sounds */ "", OUTFITTING_GROUP_PRIMARY, }, /*QUAKED pickup_weapon_M60 (0 .6 .6) (-15 -15 -15) (15 15 15) Machinegun, uses 7.62 rounds */ { "pickup_weapon_M60", "sound/player/pickup/weapon.wav", { "models/weapons/m60/world/m60world.glm", 0, 0, 0}, /* icon */ "gfx/menus/hud/weapon_icons/m60_icon", "gfx/menus/weapon_renders/m60", "a", /* pickup */ "M60 Machinegun", 30, IT_WEAPON, WP_M60_MACHINEGUN, /* precache */ "", /* sounds */ "", Save and close bg_misc.c and open up bg_player.c Go down to line 39 and change Code Sample { MODELINDEX_WEAPON_AK74,MODELINDEX_WEAPON_M4, MODELINDEX_WEAPON_USAS12, MODELINDEX_WEAPON_MSG90A1, MODELINDEX_WEAPON_M60, MODELINDEX_WEAPON_RPG7, MODELINDEX_WEAPON_MM1, -1, -1, -1 }, to this Code Sample { MODELINDEX_WEAPON_AK74, MODELINDEX_WEAPON_M4, MODELINDEX_WEAPON_USAS12, MODELINDEX_WEAPON_MSG90A1, MODELINDEX_WEAPON_M60, MODELINDEX_WEAPON_RPG7, MODELINDEX_WEAPON_MM1, MODELINDEX_WEAPON_OICW, -1, -1 }, Save and close bg_player.c and open up bg_weapons.c Go down to line 22 and change Code Sample "AK74", // WP_AK74_ASSAULT_RIFLE, "MSG90A1", // WP_MSG90A1_SNIPER_RIFLE, to Code Sample "AK74", // WP_AK74_ASSAULT_RIFLE, "OICW", // WP_WP_OICW, "MSG90A1", // WP_MSG90A1_SNIPER_RIFLE, Save and close bg_weapons.c and open up bg_weapons..h go down to line 76ish and insert the following line Code Sample WP_OICW, it should look like Code Sample WP_AK74_ASSAULT_RIFLE, WP_OICW, WP_MSG90A1, Save and close bg_weapons.h and open up inv.h go down to line 64 and insert the following line Code Sample MODELINDEX_WEAPON_OICW, //16 It should end up looking similar to this Code Sample MODELINDEX_WEAPON_AK74, //15 MODELINDEX_WEAPON_OICW, //16 MODELINDEX_WEAPON_M60, // 16 +1 This is the end of the code changes Compiling and Running Once you have made all of the changes and saved all the code run the all.bat which will compile your code and place it in the \base\vm directory in the SDK. Copy all the .qvm files to your mods vm directory e.g. sof2/mymod/vm. Then to run your mod copy the shortcut for sof2 multiplayer and change the line to read similar to this G:\sof2\SoF2MP.exe +set fs_game mymod +set sv_pure 0 Run this new link and start up a ctf or inf server join the game open up the console and type while the games is loading you should see OICW added to the preaching list you will have to setup g_availibleweapons. the setting should be like this 0 = disabled 1 = dm / tdm 2 = inf / ctf / elim / dm / tdm the weapons in order are ... "M1911A1","US SOCOM","M590","Micro Uzi","M3A1","USAS-12","M4", "AK74","OICW","MSG90A1","M60","MM1",& ;quo t;RPG7" the g_availibleweapons setting should be 2222222222211 You will have to restart the map to apply these changes you should then be able to get your brand new OICW . Credits ?Raven Software for making the game ?Sevensins for his tutorial on compiling the SDK ?My mum for making me cups of tea during development That’s it. I hope this has shed some light on adding weapons to SOF2. Now get modding and make some really cool mods. Contact me by either of the following Email/MSN Messenger : jamesgutt@hotmail.com IRC : irc.gamesnet.net in #coding Code Sample // OICW PICKUP { "pickup_weapon_OICW", "sound/player/pickup/weapon.wav", { "models/weapons/oicw/world/oicwworld.glm", 0, 0, 0}, /* icon */ "gfx/menus/hud/weapon_icons/oicw_icon", "gfx/menus/weapon_renders/oicw", "an", /* pickup */ "OICW", 30, IT_WEAPON, WP_OICW, /* precache */ "", /* sounds */ "", OUTFITTING_GROUP_PRIMARY, }, That code links the WP_ name to the pickup name and is used for placing weapons in radiant as well (go down a few posts to see that part) The Completed code should look similar to this. Code Sample "pickup_weapon_AK_74", "sound/player/pickup/weapon.wav", { "models/weapons/ak74/world/ak74world.glm", 0, 0, 0}, /* icon */ "gfx/menus/hud/weapon_icons/ak74_icon", "gfx/menus/weapon_renders/ak74", "an", /* pickup */ "AK74 Assault", 30, IT_WEAPON, WP_AK74_ASSAULT_RIFLE, /* precache */ "", /* sounds */ "", OUTFITTING_GROUP_PRIMARY, }, // OICW PICKUP { "pickup_weapon_OICW", "sound/player/pickup/weapon.wav", { "models/weapons/oicw/world/oicwworld.glm", 0, 0, 0}, /* icon */ "gfx/menus/hud/weapon_icons/oicw_icon", "gfx/menus/weapon_renders/oicw", "an", /* pickup */ "OICW", 30, IT_WEAPON, WP_OICW, /* precache */ "", /* sounds */ "", OUTFITTING_GROUP_PRIMARY, }, /*QUAKED pickup_weapon_M60 (0 .6 .6) (-15 -15 -15) (15 15 15) Machinegun, uses 7.62 rounds */ { "pickup_weapon_M60", "sound/player/pickup/weapon.wav", { "models/weapons/m60/world/m60world.glm", 0, 0, 0}, /* icon */ "gfx/menus/hud/weapon_icons/m60_icon", "gfx/menus/weapon_renders/m60", "a", /* pickup */ "M60 Machinegun", 30, IT_WEAPON, WP_M60_MACHINEGUN, /* precache */ "", /* sounds */ "", Save and close bg_misc.c and open up bg_player.c Go down to line 39 and change Code Sample { MODELINDEX_WEAPON_AK74,MODELINDEX_WEAPON_M4, MODELINDEX_WEAPON_USAS12, MODELINDEX_WEAPON_MSG90A1, MODELINDEX_WEAPON_M60, MODELINDEX_WEAPON_RPG7, MODELINDEX_WEAPON_MM1, -1, -1, -1 }, to this Code Sample { MODELINDEX_WEAPON_AK74, MODELINDEX_WEAPON_M4, MODELINDEX_WEAPON_USAS12, MODELINDEX_WEAPON_MSG90A1, MODELINDEX_WEAPON_M60, MODELINDEX_WEAPON_RPG7, MODELINDEX_WEAPON_MM1, MODELINDEX_WEAPON_OICW, -1, -1 }, Save and close bg_player.c and open up bg_weapons.c Go down to line 22 and change Code Sample "AK74", // WP_AK74_ASSAULT_RIFLE, "MSG90A1", // WP_MSG90A1_SNIPER_RIFLE, to Code Sample "AK74", // WP_AK74_ASSAULT_RIFLE, "OICW", // WP_WP_OICW, "MSG90A1", // WP_MSG90A1_SNIPER_RIFLE, Save and close bg_weapons.c and open up bg_weapons..h go down to line 76ish and insert the following line Code Sample WP_OICW, it should look like Code Sample WP_AK74_ASSAULT_RIFLE, WP_OICW, WP_MSG90A1, Save and close bg_weapons.h and open up inv.h go down to line 64 and insert the following line Code Sample MODELINDEX_WEAPON_OICW, //16 It should end up looking similar to this Code Sample MODELINDEX_WEAPON_AK74, //15 MODELINDEX_WEAPON_OICW, //16 MODELINDEX_WEAPON_M60, // 16 +1 This is the end of the code changes Compiling and Running Once you have made all of the changes and saved all the code run the all.bat which will compile your code and place it in the \base\vm directory in the SDK. Copy all the .qvm files to your mods vm directory e.g. sof2/mymod/vm. Then to run your mod copy the shortcut for sof2 multiplayer and change the line to read similar to this G:\sof2\SoF2MP.exe +set fs_game mymod +set sv_pure 0 Run this new link and start up a ctf or inf server join the game open up the console and type while the games is loading you should see OICW added to the preaching list you will have to setup g_availibleweapons. the setting should be like this 0 = disabled 1 = dm / tdm 2 = inf / ctf / elim / dm / tdm the weapons in order are ... "M1911A1","US SOCOM","M590","Micro Uzi","M3A1","USAS-12","M4", "AK74","OICW","MSG90A1","M60","MM1",& ;quo t;RPG7" the g_availibleweapons setting should be 2222222222211 You will have to restart the map to apply these changes you should then be able to get your brand new OICW . Credits ?Raven Software for making the game ?Sevensins for his tutorial on compiling the SDK ?My mum for making me cups of tea during development That’s it. I hope this has shed some light on adding weapons to SOF2. Now get modding and make some really cool mods. Contact me by either of the following Email/MSN Messenger : jamesgutt@hotmail.com IRC : irc.gamesnet.net in #coding Code Sample /*QUAKED pickup_weapon_OICW (0 .6 .6) (-15 -15 -15) (15 15 15) OICW, uses bullets */
  12. 等saraha来了你问他吧,至少他做过一个地图. 问题是——月球上,我们用不用穿宇航服?还得找个做model的。
  13. 或是凌晨下载,不服就找吴基传.
  14. 关了你的防火墙,或是把您的点心改为袜筒接入.
  15. 苏三,你的签名是干嘛呢?有什么好东西下载?
  16. http://ws17.com/sof2/Q3A.exe 硬盘版升级到1.32,不含osp. osp下载 http://www.orangesmoothie.org/html-downloads.html 如果有新鸟,安装上的问题可以跟贴询问,技术上问题等高手来再问,本人水平低。
  17. 一个33,一个22,乱乱乱!
  18. 哀哉!
  19. demo版的时间,HKRS.com是我ping最低的,就是总满员。
  20. 一、为本站起个中文名字。比如“中国主视角”,等等,fpschina,太咬嘴。 二、开设一个Quake4幻想区,其实内容很简单,对quake4的灌水,经常从www.ravensoft.com网站论坛上翻译一些新闻过来,这个站也不错,http://forums.jolt.co.uk/(窃书不能算偷)
  21. 由于一些原因,我们将在最近两天停止Q3ACN.COM的所有服务,恢复的时间现在还不能确定,但我们将尽最大的努力。 如果在网站或者论坛上有你需要的游戏资料,请尽快备份保存。 在这里公布一个Q3ACN.COM的QQ群,用于在暂停服务期间发布关于网站的最新消息。 QQ群:1598323 ======================== 我最近事情很多,而且上Q3acn奇慢无比,肯请方便的sofer把q3acn上的有关sof2的重要资料备份,最好发在这两个论坛 第一: http://www.fpschina.com/index.php?showforum=78 第二: http://bbs.sofcn.com/bbs/index.asp?boardid=2
  22. 照这么看,也许是恶意竞争。
  23. 山东汉子在北京,S-22老家是哪里的,我家离德州很近。
  24. 是不是因为没开PB所以算出来的cdkey就能进?
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