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  1. 嘿嘿,最近单位不少人要介绍人给偶
  2. 赞,古老的游戏新资料片
  3. 文件名称: Quake3 最 COOL 的 RAILGUN 效果包 上传会员: 钢管猫 上传时间: 2007年08月21日 19:35 最后更新: 2007年08月21日 22:30 存放位置: 游戏模组 Game Mods 一个效果包 PK3 文件 点击这里下载文件
  4. 我要强J 11MM
  5. 破A捏,猫猫来爱抚乃
  6. 哼唧,游戏已经装好,以后下班有空就玩
  7. 馒头现在的F是多少,为什么我刷不到?我是网通的
  8. -_____________---
  9. 恩,本来我想上传,可惜大小限制了
  10. www.kpfans.com
  11. 我在下COD2 准备副粗 哼唧,可素鼠标右键坏D,估计瞄准很受影响,恩
  12. unbindall //-------------------------------------------------------------------------- // Player /// seta ui_name "^1d4nce^9c^1A^9t" seta ui_clan "" seta ui_handicap "100" seta ui_model "helmeted" seta com_allowConsole "1" seta win_allowAltTab "1" seta cg_teamColor "255 0 255" seta cg_enemyColor "255 255 153" seta cg_forceColors "1" seta cg_forceModels "1" seta cg_teammodel "marine" seta cg_enemymodel "tactical" /// //-------------------------------------------------------------------------- //Mouse /// seta in_freelook "1" seta m_pitch "0.022" seta m_smooth "1" seta m_accel "0" seta sensitivity "5.3" seta m_pitch "0.022" seta m_yaw "0.022" seta pm_zoomedslow "38" seta cg_drawcrosshairnames "1" seta g_crosshairblink "1" seta g_crosshaircustom "19" seta g_crosshairsize "30" seta g_crosshaircolor "1 1 0 1" seta g_crosshaircustom2 "0" seta g_crosshairsize2 "0" seta g_crosshaircolor2 "0 0 0 0" /// //-------------------------------------------------------------------------- // Key bindings /// bind w "_forward" bind a "_moveleft" bind d "_moveright" bind s "_back" bind MOUSE2 "_moveDown" bind f "_moveDown" bind SPACE "_moveup" bind u "clientMessageMode 1" bind y "clientMessageMode" bind 5 "_impulse0" bind MWHEELUP "_impulse1" bind MWHEELDOWN "_impulse2" bind 2 "_impulse2" bind 4 "_impulse3" bind q "_impulse4" bind 3 "_impulse5" bind r "_impulse6" bind e "_impulse7" bind 1 "_impulse8" bind 0 "_impulse10" bind MOUSE1 "_attack" bind c "_zoom" bind TAB "_impulse19" bind z "_ingameStats" bind Backspace "kill 0" bind HOME "multipov" bind PGUP "timeout" bind PGDN "timein" bind F1 "_impulse28" bind F2 "_impulse29" bind F3 "_impulse17" bind F5 "screenshotJPEG" bind F11 "disconnect" bind F12 "quit" /// //-------------------------------------------------------------------------- //Rail /// seta cg_railstyle "3" seta cg_usehitscantint "5" seta ui_hitscanTint "240 0.3 1" seta cg_teamhitscantint "240 0.3 1" seta cg_enemyhitscantint "120 0.6 1" /// //-------------------------------------------------------------------------- //Sound /// seta s_useOpenAL "0" seta s_useEAXReverb "0" seta s_numberOfSpeakers "2" seta s_musicVolume "0" seta s_ambient "0" seta s_volume "1" /// //-------------------------------------------------------------------------- // Settings /// seta si_fps "100" seta si_name "^1CR^7A^1ZY ^3AR^5E^3AN" seta si_mode "DUEL" seta si_minPlayers "1" seta si_maxPlayers "2" seta si_allowVoting "1" seta si_warmup "1" seta si_voiceChat "1" seta si_fragLimit "0" seta si_timeLimit "15" seta si_tourneyLimit "3" seta si_captureLimit "5" seta si_spectators "0" seta si_allowVoting "1" seta si_useReady "1" seta gui_configServerRate "5" seta pm_bobroll "0" seta pm_bobpitch "0" seta pm_bobup "0" seta pm_runroll "0" seta pm_runpitch "0" seta pm_runbob "0" seta pm_walkbob "0" seta pm_crouchbob "0" seta ui_autoswitch "0" seta in_alwaysRun "1" seta in_toggleCrouch "0" seta in_toggleZoom "0" seta win_allowalttab "1" seta win_notaskkeys "0" /// //-------------------------------------------------------------------------- // Internet /// seta net_clientMaxRate "25600" seta net_clientprediction "10" seta cl_punkbuster "1" /// //-------------------------------------------------------------------------- // FPS /// seta image_anisotropy "0" seta image_ignoreHighQuality "1" seta image_filter "GL_LINEAR_MIPMAP_LINEAR" seta image_downsizeLimit "256" seta image_downSizeBumpLimit "256" seta image_downSizeSpecularLimit "1" seta image_downSize "1" seta image_downSizeBump "1" seta image_downSizeSpecular "1" seta image_cacheMegs "384" seta image_cacheMinK "3072" seta image_usePrecompressedTextures "1" seta image_lodbias "0" seta image_useCache "1" seta image_useCompression "1" seta image_useNormalCompression "2" seta r_useOptimizedShadows "1" seta r_shadows "0" seta r_useTurboShadow "1" //NVidia special shadow thingie, better fps for nvidia cards seta r_multiSamples "0" seta r_skipBump "0" seta r_skipSky "1" seta r_skipSpecular "1" seta r_skipFogLights "1" seta r_skipOverlays "1" seta r_skipPostProcess "1" seta r_skipDynamicTextures "1" seta r_skipMegaTexture "0" seta r_skipTranslucent "1" seta r_skipNewAmbient "1" seta r_skipParticles "1" seta r_ambientscale "1" seta r_forceAmbient "1" /// //-------------------------------------------------------------------------- // rest /// seta r_archivedLightDetailLevel "8" seta r_lightscale "5" seta r_gamma "1.1" seta r_brightness "1.2" seta r_fullscreen "1" seta r_mode "5" seta r_displayRefresh "75" /// //-------------------------------------------------------------------------- //Q4Max /// seta g_showHud "1" seta hud_style "cpmhud1" seta hud_lagometerPosition "576 436" seta hud_showSpeed "1" seta hud_speedPosition "45 220" seta net_clientLagOMeter "1" seta hud_FPS "1" seta ui_showGun "0" seta g_gunx "2" seta g_guny "2" seta g_gunz "-2" seta cg_deadBody "2" seta cg_gibs "0" seta cg_blood "0" seta cg_ambientEffects "2" seta cg_poweruplights "0" seta cg_muzzleflashlights "0" seta cg_weaponFovEffect "1" seta cg_thinshaft "2" seta cg_smoke_rl "0" seta cg_smoke_gl "0" seta cg_smoke_nap "0" seta cg_nochatbeep "0" seta cg_logXMLStats "0" seta bse_scale "0.33" seta g_decals "0" seta g_brassTime "0" seta g_doublevision "0" seta g_projectileLights "0" seta g_muzzleFlash "0" seta g_skipPlayerShadowsMP "1" seta g_skipParticles "0" seta g_showPlayerShadow "0" seta g_simpleitems "0" seta g_fov "107" /// //-------------------------------------------------------------------------- //Demo /// bind KP_Plus "demoSpeedUp" bind KP_Minus "demoSlowDown" bind KP_Enter "demoSpeedReset"[/code]
  13. 赞,S猫原创?
  14. 赞,恩,没空时候忘记发了
  15. 文件名称: 《敌占区:雷神战争》试玩版 Beta2 下载 上传会员: 钢管猫 上传时间: 2007年08月17日 06:37 最后更新: 2007年09月11日 07:52 存放位置: 游戏试玩 Game Trials 《敌占区:雷神战争》(EnemyTerritory: Quake Wars) 试玩版 Beta 2 下载。 点击这里下载文件
  16. ]a aasStats admin addarrow addline activateVehicles activateAFs addObituaryLine addChatLine addPerformanceQuery anim_reduced = "0" aor_physicsLod3StartScale = "1" aor_physicsLod2StartScale = "1" aor_physicsLod1StartScale = "1" aor_ikCutoffScale = "1" aor_animationCutoffScale = "1" aor_physicsCutoffScale = "1" aas_skipObstacleAvoidance = "0" aas_showObstacleAvoidance = "0" aas_extendFlyPaths = "1" aas_subSampleWalkPaths = "1" aas_optimizePaths = "1" ai_fallTime = "0.25" anim_maxBodyPitch = "10" anim_minBodyPitch = "-40" aas_randomPullPlayer = "0" aas_pullPlayer = "0" aas_locationMemory = "0" aas_showBadAreas = "0" aas_showFuncObstacles = "0" aas_showManualReachabilities = "0" aas_showObstaclePVS = "0" aas_showFloorTrace = "0" aas_showPushIntoArea = "0" aas_showTravelTime = "0" aas_showNearestInsideArea = "0" aas_showNearestCoverArea = "0" aas_showWallEdgeNums = "0" aas_showWallEdges = "0" aas_showHopPath = "0" aas_showPath = "0" aas_showAreas = "0" aas_showEdgeNums = "0" aas_test = "aas_player" anim_showMissingAnims = "0" af_testSolid = "1" af_showActive = "0" af_showVelocity = "0" af_showInertia = "0" af_showTotalMass = "0" af_showMass = "0" af_showBodyNames = "0" af_showBodies = "0" af_showLimits = "0" af_showTrees = "0" af_showPrimaryOnly = "0" af_showConstrainedBodies = "0" af_showConstraintNames = "0" af_showConstraints = "0" af_showTimings = "0" af_highlightConstraint = "" af_highlightBody = "" af_contactFrictionScale = "0" af_jointFrictionScale = "0" af_timeScale = "1" af_maxAngularVelocity = "1.57" af_maxLinearVelocity = "128" af_forceFriction = "-1" af_skipFriction = "0" af_skipLimits = "0" af_skipSelfCollision = "0" af_useSymmetry = "1" af_useJointImpulseFriction = "0" af_useImpulseFriction = "0" af_useLinearTime = "1" ai_debugTrajectory = "0" ai_debugMove = "0" ai_debugAnimState = "-1" ai_debugScript = "-1" anim_forceUpdate = "0" a_glowSpriteSize = "100" a_glowSpriteMin = "0" a_glowSunBaseScale = "0.0" a_glowSunScale = "0.0" a_glowSunPower = "16" a_glowLuminanceDependency = "1.0" a_glowThresh = "0.0" a_glowBaseScale = "0.21" a_glowScale = "0.25" a_sun = "85" a_windTimeScale = "0.00005" ]b bind bindRagdoll blinkline bsePause bseLog bseStats benchmark buildFrequencies bse_maxDecalDistance = "4096" bse_simple = "0" bse_rateCost = "1.0" bse_rateLimit = "1.0" bse_detailLevel = "1.0" bse_speeds = "0" bse_singleEffect = "" bse_debris = "1" bse_physics = "1" bse_showBounds = "0" bse_debug = "0" bse_render = "1" bse_enabled = "1" bot_fakePing = "0" bot_hud = "0" bse_effectsStats = "0" bot_noRandomJump = "0" bot_noTapOut = "0" bot_testObstacleAvoidance = "0" bot_sleepWhenServerEmpty = "0" bot_useRearSpawn = "1" bot_godMode = "-1" bot_useAltRoutes = "1" bot_balanceCriticalClass = "1" bot_testObstacleQuery = "" bot_debugObstacleAvoidance = "0" bot_useTKRevive = "1" bot_debugMapScript = "0" bot_skipThinkClient = "-1" bot_showPath = "-1" bot_uiSkill = "2" bot_uiNumGDF = "-1" bot_uiNumStrogg = "-1" bot_debugWeapons = "0" bot_debugPersonalVehicles = "0" bot_minClients = "-1" bot_useSniperWeapons = "1" bot_useShotguns = "0" bot_breakPoint = "0" bot_followMe = "0" bot_spectateDebug = "0" bot_debugObstacles = "0" bot_debugAirVehicles = "-1" bot_debugGroundVehicles = "-1" bot_debugSpeed = "-1" bot_debugActionGoalNumber = "-1" bot_debug = "0" bot_ignoreEnemies = "0" bot_knifeOnly = "0" bot_skill = "3" bot_aimSkill = "1" bot_noTaunt = "1" bot_noChat = "0" bot_useSpawnHosts = "1" bot_sillyWarmup = "0" bot_useDeployables = "1" bot_useSuicideWhenStuck = "0" bot_useStrafeJump = "0" bot_stayInVehicles = "0" bot_useVehicles = "1" bot_ignoreGoals = "0" bot_doObjectives = "1" bot_enable = "1" bot_drawObstacles = "0" bot_drawActionDist = "4092" bot_drawActionGroupNum = "-1" bot_drawActionSize = "0.2" bot_drawRouteGroupOnly = "-1" bot_drawActiveRoutesOnly = "0" bot_drawRoutes = "0" bot_drawActionTypeOnly = "-1" bot_drawActionWithClasses = "0" bot_drawActiveActionsOnly = "0" bot_drawActionNumber = "-1" bot_drawNodes = "0" bot_drawActionRoutesOnly = "-1" bot_drawActions = "0" bot_drawClientNumbers = "0" bot_pause = "0" bot_threadMaxFrameDelay = "4" bot_threadMinFrameDelay = "1" bot_threading = "1" bse_projectileEffect = "" ]c clear checkNewVersion checkRenderEntityHandles clearToolTipCookies collisionTest callvote cameraPrev cameraNext camera clearLights collisionModelInfo cutNetDemo connect clearGlyphCache combineCubeImages clearPerformanceQueries calcMinDist cubeToSkybox crash conDump cvar_restart cvarMultiply cvarAdd cycle cm_showCompiledModelstats = "0" cm_loadRenderModels = "1" cm_writeCompiledCollisionModels = "0" cm_storeCollisionModelStats = "0" cm_showConversionWarnings = "0" cm_testAngle = "60" cm_testRadius = "64" cm_testLength = "1024" cm_testWalk = "1" cm_testBoxRotation = "0 0 0" cm_testBox = "-16 -16 0 16 16 64" cm_testReset = "0" cm_testOrigin = "0 0 0" cm_testRandomMany = "0" cm_testTimes = "1000" cm_testModel = "0" cm_testRotation = "1" cm_testTranslation = "1" cm_testCollision = "0" cm_drawTextureVectors = "0" cm_drawSTMUsage = "0" cm_debugRotation = "1" cm_debugTranslation = "1" cm_debugSetParms = "1" cm_debugCollision = "0" cm_backFaceCull = "0" cm_drawIndexScale = "0.02" cm_drawIndices = "0" cm_drawNormals = "0" cm_drawInternal = "1" cm_drawFilled = "0" cm_drawColor = "1 0 0 .5" cm_drawMask = "none" com_wipeSeconds = "0.75" com_aviDemoTics = "2" com_aviDemoHeight = "256" com_aviDemoWidth = "256" com_aviDemoSamples = "16" com_skipGameDraw = "0" com_showDemo = "0" com_fixedTic = "0" com_showTics = "0" com_minTics = "1" com_showAngles = "0" com_journal = "0" com_preloadDemos = "1" com_compressDemos = "0" com_logDemos = "0" con_noPrint = "1" con_notifyTime = "3" con_speed = "3" com_timeServer = "0" com_unlock_maxFPS = "60" com_unlock_timingMethod = "2" com_unlock_safetyMargin = "0.1" com_unlock_avgFrames = "4" com_unlockFPS = "1" com_useFastVidRestart = "0" com_skipWarnings = "0" com_videoRam = "256" com_makingRC = "0" com_makingBuild = "0" com_timestampPrints = "0" com_showSoundDecoders = "0" com_showMemoryUsage = "0" com_showTPS = "0" com_showBPS = "0" com_showFPS = "1" com_speeds = "0" com_allowFullConsole = "0" com_allowConsole = "1" com_forceGenericSIMD = "0" com_asyncSound = "1" com_asyncInput = "0" com_preciseTic = "1" com_purgeAll = "0" com_gpuSpec = "3" com_machineSpec = "2" com_skipRenderer = "0" com_writeBinaryDecls = "0" com_useBinaryDecls = "1" com_lastCPULevel = "2" com_lastCPUDetailLevel = "2" com_lastGraphicsLevel = "2" com_lastGraphicsDetailLevel = "2" com_lastLightingLevel = "2" com_lastFoliageLevel = "0" cm_drawTraces = "0" ]d dumpMonolithicInfo dumpCollisionModelStats dumpToolTips disasmScript deleteSelected damage demoShot disconnect dotRenderPrograms declMemoryReport dirtree dir dumpCVars demo_finishCmd = "" demo_prediction = "26" demo_snapshotDelay = "50" demo_scale = "1.0" demo_debug = "0" decl_usageLog = "0" decl_show = "0" developer = "0" demo_noclip = "0" ]e echo exec exportScript envshot exit error ]f fireteam finishBuild findFreeString freeze fs_toolsPath = ""tools/compilers" "tools/editors"" fs_searchAddons = "0" fs_caseSensitiveOS = "0" fs_game_base = "" fs_game = "" fs_devpath = "C:\Documents and Settings\Luna\Local Settings\Application Data\id Software\Enemy Territory - QUAKE Wars Public Beta" fs_cdpath = "" fs_userpath = "C:\Documents and Settings\Luna\My Documents\id Software\En emy Territory - QUAKE Wars Public Beta" fs_savepath = "C:\Documents and Settings\Luna\Local Settings\Application Data\id Software\Enemy Territory - QUAKE Wars Public Beta" fs_basepath = "E:\ETQW" fs_copyfiles = "0" fs_debug = "0" fs_restrict = "1" ]g gameCrash gameError getviewpos god give game_memory generateNetDemoKeyFrames gpuPerformanceQueries gfxInfo g_bind_context_anansi = "vehicle" g_bind_context_badger = "vehicle" g_bind_context_bumblebee = "vehicle" g_bind_context_desecrator = "vehicle" g_bind_context_goliath = "vehicle" g_bind_context_hog = "vehicle" g_bind_context_hornet = "vehicle" g_bind_context_husky = "vehicle" g_bind_context_icarus = "vehicle" g_bind_context_mcp = "vehicle" g_bind_context_platypus = "vehicle" g_bind_context_titan = "vehicle" g_bind_context_trojan = "vehicle" g_class_context_aggressor = "aggressor" g_class_context_technician = "technician" g_class_context_constructor = "constructor" g_class_context_oppressor = "oppressor" g_class_context_infiltrator = "infiltrator" g_class_context_soldier = "soldier" g_class_context_medic = "medic" g_class_context_engineer = "engineer" g_class_context_fieldops = "fieldops" g_class_context_covertops = "covertops" gui_notificationPause = "0" gui_notificationTime = "4" gui_invertMenuPitch = "0" gui_doubleClickTime = "0.2" gui_tooltipDelay = "0" gui_showRespawnText = "1" gui_vehicleDirectionAlpha = "0" gui_vehicleAlpha = "0" gui_tooltipAlpha = "0" gui_voteAlpha = "1" gui_obitAlpha = "1" gui_objectiveStatusAlpha = "1" gui_objectiveListAlpha = "1" gui_commandMapAlpha = "1" gui_fireTeamAlpha = "1" gui_chatAlpha = "1" gui_crosshairColor = "1 1 1 1" gui_crosshairSpreadScale = "1" gui_crosshairGrenadeAlpha = "0.5" gui_crosshairStatsAlpha = "0" gui_crosshairSpreadAlpha = "0.5" gui_crosshairAlpha = "0.5" gui_crosshairKey = "pin_01" gui_crosshairDef = "crosshairs" g_radialMenuMouseSensitivity = "0.5" g_radialMenuUseNumberShortcuts = "1" g_radialMenuStyle = "0" g_waypointDistanceMax = "3084" g_waypointDistanceMin = "512" g_waypointSizeMax = "32" g_waypointSizeMin = "16" g_showWayPoints = "1" g_waypointAlphaScale = "0.7" g_rotateCommandMap = "0" g_spectateViewLerpScale = "0.7" g_playerIconAlphaScale = "0.5" g_playerArrowIconSize = "10" g_playerIconSize = "20" g_drawPlayerIcons = "1" g_noBotSpectate = "0" g_radialMenuMouseInput = "2" g_vehicleSteerKeyScale = "1" g_transportDebrisLowCutoff = "1024" g_transportDebrisMediumCutoff = "2048" g_transportDebrisHighCutoff = "4096" g_transportDebrisExtraHighCutoff = "8192" g_maxTransportDebrisLow = "8" g_maxTransportDebrisMedium = "8" g_maxTransportDebrisHigh = "8" g_maxTransportDebrisExtraHigh = "8" g_showVehicleCockpits = "1" g_tooltipTimeScale = "1" g_playTooltipSound = "1" g_useBotsInPlayerTotal = "1" g_autoReadyWait = "1" g_autoReadyPercent = "50" g_maxVoiceChatsOver = "30" g_maxVoiceChats = "4" g_voteWait = "2.5" g_unlock_viewStyle = "1" g_unlock_interpolateMoving = "1" g_unlock_updateViewpos = "1" g_unlock_updateAngles = "1" g_maxSpectateTime = "0" g_kickBanLength = "2" g_xpSave = "1" g_privatePassword = "" g_password = "" g_gameReviewPause = "0.500000" g_gameReviewReadyWait = "0" g_warmup = "0.500000" g_muteSpecs = "1" g_warmupDamage = "1" g_teamSwitchDelay = "5" g_execMapConfigs = "0" g_complaintGUIDLimit = "4" g_complaintLimit = "6" g_allowComplaint_vehicles = "1" g_allowComplaint_explosives = "1" g_allowComplaint_charge = "1" g_allowComplaint_firesupport = "1" g_hitBeep = "1" g_weaponSwitchTimeout = "1.5" g_maxPlayerWarnings = "4" g_disableGlobalAudio = "0" g_showPlayerShadow = "1" g_showPlayerSpeed = "0" g_commandMapZoom = "0.25" g_commandMapZoomStep = "0.125" g_decals = "1" g_votePassPercentage = "51" gui_scoreBoardSort = "0" g_chatLineTimeout = "5" g_chatFireTeamColor = "0.8 0.8 0.8 1" g_chatTeamColor = "1 1 0 1" g_chatDefaultColor = "1 1 1 1" g_useCompiledScript = "1" g_cheapDecalsMaxDistance = "16384" g_fireteamColor = "1 1 0 1" g_enemyColor = "0.9 0.1 0.1 1" g_neutralColor = "0.75 0.75 0.75" g_friendlyColor = ".5 .83 0 1" g_demoAnalyze = "0" g_showDemoView = "0" g_showDemoHud = "0" g_demoOutputMDF = "0" g_demoAnalyzationSectorSize = "64" g_debugWakes = "0" gui_allowSnapshotHitchCorrection = "1" g_guiSpeeds = "0" g_debugSpecatorList = "0" g_skipIntro = "1" g_debugGUITextScale = "24" g_debugGUITextRect = "0" g_debugGUI = "0" g_debugGUIEvents = "0" g_debugGUIRenderWorld = "0" gui_debugRadialMenus = "0" gui_debugLayout = "0" g_damageIndicatorAlphaScale = "0.3" g_damageIndicatorColor = "1 0 0" g_damageIndicatorHeight = "128" g_damageIndicatorWidth = "256" g_damageIndicatorFadeTime = "2.0" g_disableFootsteps = "0" g_debugFootsteps = "0" g_skipWeaponSwitchAnimations = "1" g_skipDeployChecks = "0" g_playerPushForce = "200" g_drawPlayerDamage = "0" g_showLocationWayPoints = "2" g_showCommandMapNames = "0" g_drawAntiLagHits = "0" g_drawAntiLag = "0" g_debugAnimLookups = "-1" g_useSimpleStats = "0" g_writeStats = "0" g_logProficiency = "1" g_debugWorldTasks = "0" g_logObjectives = "1" g_walkerTraceDistance = "128" g_debugVehicleHurtZones = "0" g_debugVehiclePseudoHover = "0" g_debugVehicleHoverPads = "0" g_debugVehicleFeedback = "0" g_skipVehicleAccelFeedback = "0" g_skipVehicleTurnFeedback = "0" g_vehicleWheelTracesPerFrame = "0.5" g_debugVehicleWheelForces = "0" g_debugVehicleDriveForces = "0" g_debugVehicleFrictionFeedback = "0" g_skipVehicleFrictionFeedback = "0" g_disableTransportDebris = "0" g_noVehicleDecay = "0" g_noRouteMaskDestruction = "0" g_noRouteConstraintKick = "0" g_drawRouteConstraints = "0" g_showCompileStats = "0" g_compiledScriptSafety = "1" g_drawContacts = "0" g_timeoutToSpec = "0" g_profileEntityThink = "0" g_removeStaticEntities = "1" g_useTraceCollection = "1" g_banner_loopdelay = "0" g_banner_delay = "1" g_banner_16 = "" g_banner_15 = "" g_banner_14 = "" g_banner_13 = "" g_banner_12 = "" g_banner_11 = "" g_banner_10 = "" g_banner_9 = "" g_banner_8 = "" g_banner_7 = "" g_banner_6 = "" g_banner_5 = "" g_banner_4 = "" g_banner_3 = "" g_banner_2 = "" g_banner_1 = "" g_showCrosshairInfo = "1" g_debugProficiency = "0" g_debugNetworkWrite = "0" g_exportMask = "" g_testModelBlend = "0" g_testModelAnimate = "0" g_testViewSkin = "" g_testPostProcess = "" g_testModelRotate = "0" g_testParticleName = "" g_testParticle = "0" g_forceClear = "1" g_skipViewEffects = "0" g_fov = "90" g_gunZ = "0" g_gunY = "0" g_gunX = "0" g_skipPostProcess = "0" g_showHud = "1" g_showPlayerArrows = "1" g_vehicleTireFriction = "0.8" g_vehicleSuspensionDamping = "400" g_vehicleSuspensionKCompress = "200" g_vehicleSuspensionDown = "20" g_vehicleSuspensionUp = "32" g_vehicleForce = "50000" g_vehicleVelocity = "1000" g_dragShowSelection = "0" g_dragMaxforce = "5000000" g_dragDamping = "0.5" g_dragEntity = "0" g_editEntityMode = "0" g_kickAmplitude = "0.0001" g_kickTime = "1" g_frametime = "0" g_disableVehicleSpawns = "0" g_showActiveDeployZones = "0" g_debugLocations = "0" g_debugMask = "" g_showActiveEntities = "0" g_showTestModelFrame = "0" g_showcamerainfo = "0" g_showEntityInfo = "0" g_maxShowDistance = "128" g_showAreaClipSectors = "0" g_showClipSectorFilter = "0" g_showClipSectors = "0" g_showCollisionTraces = "0" g_collisionModelMask = "-1" g_showRenderModelBounds = "0" g_showCollisionModels = "0" g_showVehiclePathNodes = "0" g_showCollisionWorld = "0" g_showTriggers = "0" g_showTargets = "0" g_showPVS = "0" g_debugPlayerList = "0" g_debugCinematic = "0" g_debugScript = "0" g_debugWeaponSpread = "0" g_debugWeapon = "0" g_debugDamage = "0" g_debugAnimStance = "-1" g_debugAnim = "-1" g_debugBounds = "0" g_disasm = "0" g_gravity = "1066" g_knockback = "1" gamedate = "Jul 28 2007" gamename = "baseETQW-1" g_version = "ETQW 1.0.10071.31632 win-x86 Jul 28 2007 01:47:26" g_stopWatchMode = "0" g_autoFireTeam = "0" g_showChatLocation = "1" g_debugFrameCommandsFilter = "" g_debugFrameCommands = "0" g_debugForceFields = "0" g_nextMap = "" g_showEntityInfoPrint = "0" g_testSpectator = "-1" g_testLadders = "0" g_cacheDictionaryMedia = "1" g_debugBulletFiring = "0" g_skipLocalizedPrecipitation = "0" g_skipPrecipitation = "0" ]h hitch halfSphereToSkybox halfSphereToCube htmlCVars ]i in_restart in_mouse = "1" in_joy4_device = "232429" in_joy3_device = "232429" in_joy2_device = "232429" in_joy1_device = "232429" in_toggleSprint = "1" in_toggleRun = "0" in_freeLook = "1" in_anglespeedkey = "1.5" in_pitchspeed = "140" in_yawspeed = "140" image_lodDistance = "5000" image_specularPicMip = "2" image_diffusePicMip = "2" image_bumpPicMip = "2" image_globalPicMip = "0" image_editorPicMip = "1" image_picMip = "0" image_picMipEnable = "1" image_detailPower = "0.7" image_ignoreHighQuality = "0" image_showBackgroundLoads = "0" image_useBackgroundLoads = "1" image_skipUpload = "0" image_useOfflineCompression = "0" image_writeTGA = "0" image_writeNormalTGAPalletized = "0" image_writeNormalTGA = "0" image_writePrecompressedTextures = "0" image_usePrecompressedTextures = "1" image_useNormalCompression = "2" image_useAllFormats = "1" image_useCompression = "1" image_colorMipLevels = "0" image_roundDown = "1" image_lodbias = "0" image_anisotropy = "16" image_filter = "GL_LINEAR_MIPMAP_LINEAR" in_hovertank_side_power = "1" in_hovertank_side_offset = "0" in_hovertank_side_invert = "0" in_hovertank_side_speed = "140" in_hovertank_side_deadZone = "0.2" in_hovertank_side_axis = "-1" in_hovertank_side_joy = "1" in_hovertank_yaw_power = "4" in_hovertank_yaw_offset = "0" in_hovertank_yaw_invert = "1" in_hovertank_yaw_speed = "230" in_hovertank_yaw_deadZone = "0.2" in_hovertank_yaw_axis = "2" in_hovertank_yaw_joy = "1" in_hovertank_pitch_power = "4" in_hovertank_pitch_offset = "0" in_hovertank_pitch_invert = "1" in_hovertank_pitch_speed = "230" in_hovertank_pitch_deadZone = "0.2" in_hovertank_pitch_axis = "3" in_hovertank_pitch_joy = "1" in_hovertank_turn_power = "1" in_hovertank_turn_offset = "0" in_hovertank_turn_invert = "0" in_hovertank_turn_speed = "140" in_hovertank_turn_deadZone = "0.2" in_hovertank_turn_axis = "0" in_hovertank_turn_joy = "1" in_hovertank_forward_power = "1" in_hovertank_forward_offset = "0" in_hovertank_forward_invert = "1" in_hovertank_forward_speed = "140" in_hovertank_forward_deadZone = "0.2" in_hovertank_forward_axis = "1" in_hovertank_forward_joy = "1" in_heli_side_power = "1" in_heli_side_offset = "0" in_heli_side_invert = "1" in_heli_side_speed = "140" in_heli_side_deadZone = "0.2" in_heli_side_axis = "2" in_heli_side_joy = "1" in_heli_forward_power = "1" in_heli_forward_offset = "0" in_heli_forward_invert = "0" in_heli_forward_speed = "140" in_heli_forward_deadZone = "0.2" in_heli_forward_axis = "3" in_heli_forward_joy = "1" in_heli_yaw_power = "1" in_heli_yaw_offset = "0" in_heli_yaw_invert = "0" in_heli_yaw_speed = "140" in_heli_yaw_deadZone = "0.2" in_heli_yaw_axis = "0" in_heli_yaw_joy = "1" in_heli_throttle_power = "1" in_heli_throttle_offset = "0" in_heli_throttle_invert = "1" in_heli_throttle_speed = "140" in_heli_throttle_deadZone = "0.2" in_heli_throttle_axis = "1" in_heli_throttle_joy = "1" in_car_yaw_power = "4" in_car_yaw_offset = "0" in_car_yaw_invert = "1" in_car_yaw_speed = "230" in_car_yaw_deadZone = "0.2" in_car_yaw_axis = "2" in_car_yaw_joy = "1" in_car_pitch_power = "4" in_car_pitch_offset = "0" in_car_pitch_invert = "1" in_car_pitch_speed = "230" in_car_pitch_deadZone = "0.2" in_car_pitch_axis = "3" in_car_pitch_joy = "1" in_car_steering_power = "1" in_car_steering_offset = "0" in_car_steering_invert = "0" in_car_steering_speed = "140" in_car_steering_deadZone = "0.2" in_car_steering_axis = "0" in_car_steering_joy = "1" in_car_throttle_power = "1" in_car_throttle_offset = "0" in_car_throttle_invert = "1" in_car_throttle_speed = "140" in_car_throttle_deadZone = "0.2" in_car_throttle_axis = "1" in_car_throttle_joy = "1" in_player_side_power = "1" in_player_side_offset = "0" in_player_side_invert = "0" in_player_side_speed = "140" in_player_side_deadZone = "0.2" in_player_side_axis = "0" in_player_side_joy = "1" in_player_forward_power = "1" in_player_forward_offset = "0" in_player_forward_invert = "1" in_player_forward_speed = "140" in_player_forward_deadZone = "0.2" in_player_forward_axis = "1" in_player_forward_joy = "1" in_player_yaw_power = "4" in_player_yaw_offset = "0" in_player_yaw_invert = "1" in_player_yaw_speed = "230" in_player_yaw_deadZone = "0.2" in_player_yaw_axis = "2" in_player_yaw_joy = "1" in_player_pitch_power = "4" in_player_pitch_offset = "0" in_player_pitch_invert = "1" in_player_pitch_speed = "230" in_player_pitch_deadZone = "0.2" in_player_pitch_axis = "3" in_player_pitch_joy = "1" ik_debug = "0" ik_enable = "1" ]k killAllBots keepTestModel killType killClass killRagdolls killTransports killMoveables kill keyFramePrev keyFrameNext ]l listVotes listEvents listAnims listGUIs listCollisionModels listLines listSpawnArgs listActiveEntities listEntities listScriptObjects listThreads listClasses listClientEntities listGUIThemes listVehicleScripts listModelDefs listControllers listSoundDecoders listSounds listVertexCache listTexUsage listMedia listModels listImages listPerformanceQueries listRenderLightDefs listRenderEntityDefs listRenderPrograms listRenderBindings listLocStrs listTemplates listSurfaceTypes listDecals listStuffTypes listAF listEffects listEntityDefs listSoundShaders listSkins listMaterials listTables listOutOfLevelDecls listBinaryDecls listDecls listDictValues listDictKeys listModes listBinds listCVars listToolCmds listGameCmds listSoundCmds listRendererCmds listSystemCmds listCmds logTimeStamps = "0" logFileName = "console.log" logFile = "0" ]m makeEnvMaps modulateLights makeAmbientMap makePerlin mapshot memoryReport memoryDumpPerClass memoryDumpCompressed memoryDump msv_useSampleGame = "0" m_showMouseRate = "0" m_strafeSmooth = "4" m_smooth = "1" m_strafeScale = "6.25" m_yaw = "0.022" m_pitch = "0.022" m_helicopterYaw = "0.022" m_helicopterPitch = "-0.022" ]n nodeActive nodeLink nodeView nodeRadius nodeTeam nodeName nodeDel nodeAdd nextMap nextFrame nextAnim networkSpawn noclip notarget net_maxQoSRequests = "12" net_useUPnP = "1" net_socksPassword = "" net_socksUsername = "" net_socksPort = "1080" net_socksServer = "" net_socksEnabled = "0" net_forceDrop = "0" net_forceLatency = "0" net_port = "0" net_ip = "localhost" net_channelShowDrop = "0" net_channelShowPackets = "0" net_demoErrorOnInvalidUserCmds = "0" net_checkSync = "1" net_httpPassword = "" net_httpUser = "" net_httpProxyMode = "1" net_httpProxyPassword = "" net_httpProxyUser = "" net_httpProxy = "" net_updateAutoExecute = "1" net_updateAutoDownload = "1" net_serverPunkbusterEnabled = "0" net_clientPunkbusterEnabled = "0" net_serverBalanceSnapshotTimes = "1" net_autoLANScan = "0" net_showAsyncStats = "0" net_serverAllowServerMod = "0" net_serverReloadEngine = "0" net_LANForceAuth = "0" net_LANServer = "0" net_clientRemoteConsolePassword = "" net_clientRemoteConsoleAddress = "localhost" net_clientSkipUsercmd = "2" net_clientUsercmdBackup = "0" net_clientMaxPrediction = "1000" net_clientPrediction = "20" net_serverRemoteConsolePassword = "" net_serverDrawClient = "-1" net_clientServerTimeout = "40" net_serverClientTimeout = "40" net_serverZombieTimeout = "5" net_serverMaxUsercmdRelay = "1" net_clientMaxRate = "16000" net_serverMaxClientRate = "16000" net_serverSnapshotDelay = "3" net_serverDedicated = "0" net_allowCheats = "0" net_verbose = "0" net_clientLagOMeter = "0" net_autoConnectServer = "" net_accountPassword = "" net_accountName = "" net_limitApparentMinSpeed = "200" net_limitApparentMaxErrorAllowance = "0.25" net_limitApparentMaxLagAllowance = "0.25" net_limitApparentVelocity = "1" net_predictionerrorDecay = "1" net_serverMaxReservedClientSlots = "2" net_clientSelfSmoothing = "1" net_clientAORFilter = "0" net_clientShowAOR = "0" net_clientShowSnapshotRadius = "128" net_clientShowSnapshot = "0" net_maxPlayerCollisionMerge = "3" net_staggerPlayerGroundChecks = "1" net_aorPVSScale = "4" net_useAOR = "1" ]p printGuiStats printGuiProperty prevFrame prevAnim popLight printVehicleScripts printModelDefs placeDemoCutEndMarker placeDemoCutStartMarker pauseNetDemo playJumpStartDemo playNetDemo printModel popPerformanceQuery printLocStr printTemplate printSurfaceType printDecal printStuffType printAF printEffects printEntityDef printSoundShader printSkin printMaterial printTable path parse pm_vehicleSoundLerpScale = "10" password = "" pm_skipBob = "1" pm_bobroll = "0.002" pm_bobpitch = "0.002" pm_bobup = "0.005" pm_runroll = "0.005" pm_runpitch = "0.002" pm_runbob = "0.4" pm_walkbob = "0.3" pm_crouchbob = "0.23" pm_waterFloatValue = "0.6" pm_waterSpeed = "400" pm_powerslide = "0.09" pm_slidevelocity = "1" pm_deathThirdPersonAngle = "0" pm_deathThirdPersonHeight = "20" pm_deathThirdPersonRange = "100" pm_deployThirdPersonAngle = "0" pm_deployThirdPersonHeight = "100" pm_deployThirdPersonRange = "200" pm_pausePhysics = "0" pm_thirdPerson = "0" pm_thirdPersonClip = "1" pm_thirdPersonNoPitch = "0" pm_thirdPersonOrbit = "0" pm_thirdPersonAngle = "0" pm_thirdPersonHeight = "0" pm_thirdPersonRange = "80" pm_bboxwidth = "32" pm_crouchrate = "180" pm_deadviewheight = "10" pm_deadheight = "20" pm_normalviewheight = "72" pm_normalheight = "79" pm_crouchviewheight = "48" pm_crouchheight = "56" pm_proneviewdistance = "10" pm_proneviewheight = "16" pm_proneheight = "20" pm_maxproneviewpitch = "89" pm_minproneviewpitch = "-45" pm_maxviewpitch = "88" pm_minviewpitch = "-89" pm_spectatebbox = "16" pm_spectatespeedwalk = "256" pm_spectatespeedsprint = "1024" pm_spectatespeed = "450" pm_democamspeed = "200" pm_noclipspeedwalk = "256" pm_noclipspeedsprint = "960" pm_noclipspeed = "480" pm_sprintspeedstrafe = "176" pm_sprintspeedforward = "320" pm_runspeedstrafe = "212" pm_runspeedback = "160" pm_runspeedforward = "232" pm_walkspeed = "128" pm_crouchspeed = "80" pm_pronespeed = "60" pm_stepsize = "16" pm_jumpheight = "68" pm_friction = "4" ]r resetAllBotsGoals reportAnimState reloadUserGroups reloadGuiGlobals reloadAnims reloadScript removeline remove renderNetDemo recordNetDemo rcon reconnect reloadSounds reloadModels reloadImages reportEffectUsage reloadSurface regenerateWorld reportImageDuplication reportSurfaceAreas reparseDecls reloadDecls reportPakChecksums reloadLanguage reloadEngine reset r_useARBPositionInvariant = "0" r_stateCache = "1" r_dumpShaders = "0" r_sortParticles = "1" r_logFile = "0" r_customAspectRatioV = "10" r_customAspectRatioH = "16" r_aspectRatio = "3" r_customHeight = "800" r_customWidth = "1280" r_fullscreen = "1" r_displayRefresh = "0" r_mode = "9" r_multiSamples = "4" r_megaShowTileSize = "0" r_megaShowGrid = "0" r_megaTilesPerSecond = "9999" r_megaUpscale = "0" r_megaStreamFromDVD = "0" r_megaFadeTime = "1500" r_megaStreamBlocks = "4" r_detailFade = "0.5" r_detailRatio = "4" r_detailTexture = "1" r_useMegaTextureImageCompression = "1" r_skipMegaTextureUpload = "0" r_skipMegaTexture = "0" r_showMegaTextureLevels = "0" r_useRewriteVbo = "1" r_vertexBufferMegs = "32" r_showVertexCache = "0" r_combinedReflectDist = "1000.0f" r_mirrorplaneslop = "10.0f" r_skipShadowviews = "0" r_showParentFrustum = "0" r_ambientLightDrawMode = "0" r_selectedAmbientLight = "-1" r_depthRangeStartDefault = "0.0" r_depthRangeWeaponHackScale = "0.25" r_depthRangeWeaponHackEnd = "0.3" r_useIndexHier = "1" r_lockedView = "-1" r_keepOldViewEntities = "0" r_imposterCoverage = "0.5" r_imposterFade = "80" r_imposterFadeStart = "130" r_imposterCutoff = "80" r_visDistOfs = "0" r_visDistMult = "1" r_farPlaneDist = "0" r_lispUseBodyVector = "1" r_lispDebugFrustum = "0" r_lispCorrectForViewAngle = "1" r_lispAlternateZfar = "1" r_lispAngle = "-90" r_lispAlternateOrigin = "0" r_lisptest = "2" r_lispflipy = "-1" r_lispflipz = "1" r_lispflipx = "1" r_sortInteractions = "1" r_sortEffects = "1" r_debugViewEntities = "0" r_maxViewEntities = "-1" r_debugFlareDeform = "0" r_debugEntityRefs = "-1" r_forceDistancePortalCull = "0" r_flushPurgeableModels = "0" r_lockDebugLines = "0" r_generateInteractions = "0" r_showDefaultRenderEnts = "0" r_mapShotAngles = "0 0 0" r_SMPSharedCtx = "0" r_useSMP = "0" r_shaderSkipSpecCubeMaps = "0" r_normalizeNormalMaps = "1" r_shaderPreferALU = "1" r_shaderQuality = "0" r_useAlphaToCoverage = "0" r_useSampleCoverage = "1" r_inhibitFBO = "0" r_materialOverride = "" r_refractFovChange = "0" r_notchDir = "1" r_refractOffset = "1" r_debugPolygonFilled = "1" r_debugArrowStep = "120" r_debugLineWidth = "1" r_debugLineDepthTest = "0" r_jointNameOffset = "0.5" r_jointNameScale = "0.02" r_showSkel = "0" r_listMissingInstanceProgs = "0" r_skipLodEntitySurfaces = "0" r_skipAreaSurfaces = "0" r_skipMD5Surfaces = "0" r_skipLWOSurfaces = "0" r_skipNotMegaTextureSurfaces = "0" r_skipMegaTextureSurfaces = "0" r_skipInstances = "0" r_skipRefractCopy = "0" r_skipDepthAmbient = "0" r_useShadowVisDistMult = "1.0" r_useMaxVisDist = "1" r_atmosScale = "1" r_glowbase = "0.2" r_ambientARB = "0" r_ambientScale = "1.0" r_ambientMapNoUpdate = "0" r_ambientMap = "shaderDemos/ambientTest" r_showDrawOrder = "0" r_showBatchSize = "0" r_showBatches = "0" r_useEntityCallbacks = "1" r_lockSurfaces = "0" r_showInstanceInfo = "0" r_showIndexTreeBounds = "0" r_showEnvBounds = "0" r_showCullSectors = "0" r_showMegaTextureSTGrid = "0" r_showTextureMemory = "0" r_showNodePlanes = "0" r_showOverDraw = "0" r_showTextureVectors = "0" r_showAlloc = "0" r_showDominantTri = "0" r_forceGLFinish = "0" r_showBackendSpeeds = "0" r_showTangentSpace = "0" r_showTexturePolarity = "0" r_showEdges = "0" r_showMegaTexture = "0" r_showGUISpeeds = "0" r_showBatchInfo = "0" r_showPrimitives = "0" r_showSurfaces = "0" r_showDepth = "0" r_showInteractions = "0" r_showCull = "0" r_showMemory = "0" r_showFacePlanes = "0" r_showNormals = "0" r_showSurfaceAllocated = "0" r_showModelTypes = "0" r_showSurfaceInfo = "0" r_trisColor = "1.0 1.0 1.0 1.0" r_showTris = "0" r_showviewEntities = "0" r_showLightCount = "0" r_showInteractionScissors = "0" r_showInteractionFrustums = "0" r_showEntityScissors = "0" r_showLightScissors = "0" r_showShadowCount = "0" r_showShadows = "0" r_showAmbientLights = "" r_showLightInfo = "-2" r_showLights = "0" r_showSmp = "0" r_showImages = "0" r_showIntensity = "0" r_showTrace = "0" r_showDefs = "0" r_showLightScale = "0" r_showDynamic = "0" r_showDemo = "0" r_showDynamicDefs = "0" r_showUpdates = "0" r_showTexelDensity = "0" r_showVertexColor = "0" r_showSilhouette = "0" r_showQuadTrees = "0" r_showUnsmoothedTangents = "0" r_showPortals = "0" r_useVisDebugARBPrograms = "1" r_lightAllBackFaces = "0" r_orderIndexes = "1" r_forceLoadImages = "0" r_singleArea = "0" r_singleSurface = "-1" r_singleEntity = "-1" r_singleLight = "-1" r_usePortals = "1" r_screenFraction = "100" r_megatexturePreferALU = "1" r_useOffscreenScreenshotBuffer = "1" r_useMinimalGuiDraw = "1" r_useDestinationScissor = "1" r_useDepthBoundsTest = "1" r_useCombinerDisplayLists = "1" r_useScissor = "1" r_useOptimizedShadows = "1" r_useExternalShadows = "1" r_flareSize = "1" r_lightSourceRadius = "0" r_lightScale = "2" r_testStepGamma = "0" r_testGammaBias = "0" r_testGamma = "0" r_useShadowMaps = "0" r_shadowPass = "1" r_shadows = "1" r_subviewOnly = "0" r_skipParticles = "0" r_skipSubviews = "0" r_frontBuffer = "0" r_shadowPolygonFactorMT = "0" r_shadowPolygonOffsetMT = "-1" r_shadowPolygonFactor = "0" r_shadowPolygonOffset = "-1" r_offsetunits = "-1800" r_offsetfactor = "0" r_clear = "0" r_useFrustumFarDistance = "0" r_useShadowCulling = "1" r_useInteractionScissors = "2" r_useInteractionCulling = "1" r_useEntityScissors = "0" r_useEntityCulling = "1" r_useClippedLightScissors = "1" r_useLightScissors = "1" r_useLightCulling = "3" r_useCulling = "2" r_usePreciseTriangleInteractions = "0" r_matey = "0" r_ignore2 = "0" r_ignore = "0" r_debugAxisLength = "2" r_useShadowDitherMask = "0" r_useDitherMask = "1" r_skipROQ = "0" r_skipAtmosphere = "0" r_skipDiffuse = "0" r_skipBump = "0" r_skipSpecular = "0" r_skipOverlays = "0" r_skipUpdates = "0" r_skipFrontEnd = "0" r_skipDeforms = "0" r_skipFogLights = "0" r_skipBlendLights = "0" r_skipAmbient = "0" r_skipTranslucent = "0" r_skipRenderContext = "0" r_skipRender = "0" r_skipBackEnd = "0" r_skipCopyTexture = "0" r_skipDynamicTextures = "0" r_skipAtmosInteractions = "0" r_skipInteractions = "0" r_skipSuppress = "0" r_jitterBias = "0.5" r_jitterRadius = "0" r_jitterRadial = "0" r_jitter = "0" r_brightness = "1" r_gamma = "1" r_swapInterval = "0" r_finish = "0" r_ignoreGLErrors = "1" r_megaDrawMethod = "0" r_softParticles = "0" r_znear = "3" r_useStateCaching = "1" r_useVertexBufferStream = "1" r_useIndexBuffers = "1" r_useVertexBuffers = "1" r_useCachedDynamicModels = "1" r_useDeferredTangents = "1" r_useTwoSidedStencil = "1" r_useInteractionTable = "1" r_useShadowSurfaceScissor = "1" r_useShadowFastParallel = "0" r_useShadowProjectedCull = "1" r_useNodeCommonChildren = "1" r_useSilRemap = "1" r_useTripleTextureARB = "1" r_useConstantMaterials = "1" r_useNV20MonoLights = "1" r_checkBounds = "0" r_singleTriangle = "0" r_useLightPortalFlow = "1" r_glDriverVendor = "ATI" r_glDriver = "" r_showQueryTimers = "0" r_stuffUpdateAngle = "10" r_stuffUpdateDistance = "100" r_stuffCacheMegs = "8" r_showStuffCache = "0" r_sortStuff = "1" r_skipStuff = "0" r_stuffLod = "100000" r_stuffFadeEnd = "2500" r_stuffFadeStart = "1500" r_useQuadTree = "1" r_MD5LodAltLodNaming = "1" r_MD5LodPrint = "0" r_MD5LodBias = "0" r_MD5LodScale = "3.4" r_MD5MaxLodStages = "1" r_MD5WriteBinary = "0" r_MD5LoadBinary = "1" r_MD5FreeScaledAndBase = "1" r_MD5UseDrawVertFast = "1" r_MD5UseHardwareSkinning = "1" r_loadModelBs = "1" r_writeModelB = "0" r_slopNormal = "0.02" r_slopTexCoord = "0.001" r_slopVertex = "0.01" r_mergeModelSurfaces = "1" r_debugImposters = "0" r_skipImposters = "0" r_dynamicModelCacheMegs = "64" r_occlusionThreshold = "40" r_occlusionCutoff = "360000" r_occlusionSystem = "1" r_occlusionFlush = "0" r_occlusionWaitPredict = "1" r_occlusionBBDebug = "0" r_occlusionDebug = "0" r_showOcclusions = "0" r_useOcclusionQueriesCulling = "0" r_useOcclusionQueries = "1" r_depthFillCutoff = "1000" r_depthFillNoColour = "1" r_renderProgramLodFade = "50" r_renderProgramLodDistance = "200" r_32ByteVtx = "1" r_skipShadowViewsBackend = "0" r_depthFill = "0" r_noDoubleAtmosphere = "0" rb_showContacts = "0" rb_showActive = "0" rb_showVelocity = "0" rb_showInertia = "0" rb_showMass = "0" rb_showBodies = "0" rb_showTimings = "0" r_loadAnimB = "1" r_writeAnimB = "0" ]s seta setGuiProperty saveNodes serverStartDemos serverMapRestart stats saveRagdolls saveMoveables saveSelected spawn setviewpos sayFireteam sayTeam say stopNetDemo serverInfo s_restart setLightInfo shaderPerformance showTriSurfMemory showInteractionMemory screenshot sizeDown sizeUp showFPSBandings startBuild showDictMemory showStringMemory setMachineSpec setp sett setu sets set s_showForcedStopSound = "0" s_useDeferredSettings = "1" s_decompressionLimit = "6" s_ignoreALErrors = "1" s_libOpenAL = "openal32.dll" s_driver = "dsound" sys_videoRam = "256" sys_ram = "2048" sys_cpuHTStatus = "HT enabled" sys_cpuPhysicalCount = "2" sys_cpuLogicalCount = "2" sys_cpuSpeed = "2004" sys_cpuString = "AMD CPU with MMX & 3DNow! & SSE & SSE2 & SSE3 & HTT" sys_arch = "Windows XP" sys_lang = "english" sensitivity = "3" si_version = "ETQW 1.0.10071.31632 win-x86 Jul 28 2007 01:34:01" s_debugSoundEmitter = "-1" s_maxLowPrioritySounds = "8" s_useAdpcmCompression = "1" s_drawSoundScale = "0.1" s_showPurgedSounds = "0" s_loadSoundsOnDemand = "0" s_realTimeDecoding = "1" s_clipVolumes = "1" s_force22kHz = "0" s_numberOfSpeakers = "2" s_singleEmitter = "0" s_doorDistanceAdd = "150" s_globalFraction = "0.8" s_subFraction = "0.75" s_playDefaultSound = "1" s_voipVolumeOut_dB = "0" s_voipVolumeIn_dB = "0" s_volume_dB = "0" s_meterTopTime = "2000" s_reverse = "0" s_spatializationDecay = "2" s_dotbias2 = "1.1" s_minVolume2 = "0.25" s_dotbias6 = "0.8" s_minVolume6 = "0" s_constantAmplitude = "-1" s_showLevelMeter = "0" s_maxSoundsPerShader = "0" s_useOcclusion = "1" s_showStartSound = "0" s_drawSounds = "0" s_quadraticFalloff = "1" s_noSound = "0" sm_boundsExpand = "100" sm_mediumplane = "600" sm_farplane = "4000" sm_clipfrustum = "0" sm_renderBackFaces = "1" sm_mapping = "0" sm_frontFaces = "0" sm_frontOffsetUnits = "0" sm_frontOffsetFactor = "3" sm_backOffsetUnits = "0" sm_backOffsetFactor = "0" sm_occlusionQueries = "1" s_volumeMusic_dB = "0" si_disableGlobalChat = "0" si_noProficiency = "0" si_allowLateJoin = "1" si_minPlayers = "1" si_readyPercent = "51.000000" si_disableVoting = "0" si_adminStart = "0" si_motd_4 = "" si_motd_3 = "" si_motd_2 = "" si_motd_1 = "" si_irc = "" si_email = "" si_adminname = "" si_website = "" si_teamForceBalance = "1" si_timelimit = "30.000000" si_rules = "sdGameRulesCampaign" si_spectators = "1" si_pure = "0" si_needPass = "0" si_teamDamage = "1" si_privateClients = "0" si_maxPlayers = "16" si_name = "ETQW Server" si_antiLagForgiving = "0" si_antiLagOnly = "0" si_antiLag = "1" si_campaignInfo = "" si_campaign = "" si_map = "" ]t touchCollision takeViewNote testProficiency testPrecache testDamage testBlend testParticleStopTime testAnim testShaderParm testSkin testModel testDeath testPointLight testLight trigger teleport testGUI timeNetDemo toggleNetDemo testSound touchModel testImage testDecls touch touchFileList touchFile testWarning testSIMD toggle timescale = "1" testLightColor = "1.0 1.0 1.0" ]u unbindall useWeapon unbindRagdoll unbind ui_drivingCameraFreelook = "1" ui_rememberCameraMode = "1" ui_advancedFlightControls = "1" ui_postArmFindBestWeapon = "0" ui_ignoreExplosiveWeapons = "0" ui_autoSwitchEmptyWeapons = "0" ui_showGun = "1" ui_clanTagPosition = "0" ui_clanTag = "" ui_name = "motherf**ker" ]v vote validateModel vid_restart vstr ]w where writePrecache writeJumpStartDemo writeImage writeConfig winExceptionHandler wikiCVars wait win_allowMultipleInstances = "0" win_timerUpdate = "0" win_viewlog = "0" win_outputEditString = "1" win_outputDebugString = "0" win_ypos = "0" win_xpos = "0" win_username = "Luna" win_notaskkeys = "1" ]zoom zoomOutCommandMap zoomInCommandMap ]condump etqwCon //我用这个把控制台的字符输出到文本 Dumped console text to etqwCon.txt. 另外补充一个: quit //直接退出游戏
  17. 按Ctrl+Alt+~打开控制台,然后输入"setMachineSpec 0"回车~游戏会帮你设定到最低的画质,然后重新启动游戏,就有效果了~你会发现fps提高了许多
  18. 这个帖子是给bt的机子用的~ 改写cfg,cfg在"我的文档\id Software\Enemy Territory - QUAKE Wars Public Beta\base"下~ seta com_unlockFPS "1" seta com_unlock_timingMethod "2" seta com_unlock_maxFPS "60" \\此处就是最大值,你可以设定得更高 特别注意下~ ET:QW有个特性就是检测到你的机子跑起来都没有掉过60fps,就会自动设最大值为60fps,如果有跌到60fps就限制最大fps为30 这就是为什么有些人默认就是60,而有些人怎么都是30fps 这样设定后可能会看到在起始界面上还是30fps,但连入服务器后fps才会变高~ 欢迎bt机来试验下~
  19. Play Computer tab now fully functional in main menu. Don't report LAN servers to the master server. Sniper Scope fixes. Fixed overlapping icons on level load screen. Allow support for either EXT or ARB texture_rectangle. Fixed exploit where Anansi could block SSM on third objective. Fixed bug where Titan view would go crazy if FOV is higher than 90. Base player speed returned to original. Upgrade tweaked. http://cache.spawnpoint.com/files/ETQWBeta2Patch1_1Setup.exe
  20. 这几天学习et:qw的脚本编写,发现跟以往的cfg有很大不同,特来分享之~如有错误欢迎指出~ 因为混q3acn的多少对脚本有编写的经验,我就简单来讲~ 第一部分: 为编写脚本做准备 全局CFG所在位置:"我的文档\id Software\Enemy Territory - QUAKE Wars Public Beta\base" 个人帐户CFG所在位置:"我的文档\id Software\Enemy Territory - QUAKE Wars Public Beta\sdnet\yourname\base" 建立autoexec.cfg用于存放自己的bind,图象,网络设置之类,这样不会被游戏改写,又容易管理,我把它放在个人帐户CFG的地方~ 第二部分: 绑定命令 基本绑定命令 命令格式: bind [key] “[command] [variable]” 例如: bind x "say hey!" 高级绑定命令 命令格式:bind “[key]” “[command]” “[modifier]” “[context]” 相比起基本的绑定格式,这个多了两个参数:modifier和context modifier部分定义了与[Key]相配合使用的按键, 例如: bind x "kill" "ctrl" 这个时候只有按下ctrl+x才会自杀~有点像windows系统alt+F4就是关闭当前窗口一样~ context部分定义所处状态(我也表达不清), 例如: bind "SPACE" "_moveup" "" "default" bind "SPACE" "_forward" "" "vehicle" 这两句的意思是如果在default状态下(就是平时走路之类的时候)按下空格会跳起,如果在载具里按下空格则是前进,这下明白了吧 一般情况下,context可使用的字段有两个,就是: default,vehicle 绑定context CVAR变量 上面说到context一般情况下只有2个字段,但还可以定义,ET:QW存在着很多CVAR变量,格式为g_bind_context_[载具名],都绑定到了context字段 例如: set g_bind_context_anansi "anansi" bind "W" "_sprint" "" "anansi" 这样仅仅在当你乘坐anansi(GDF的战斗机)的时候按下W,飞机才会向前推进~ 下面是默认情况下这些cvar变量的定义: seta g_bind_context_anansi "vehicle" seta g_bind_context_badger "vehicle" seta g_bind_context_bumblebee "vehicle" seta g_bind_context_desecrator "vehicle" seta g_bind_context_goliath "vehicle" seta g_bind_context_hog "vehicle" seta g_bind_context_hornet "vehicle" seta g_bind_context_husky "vehicle" seta g_bind_context_icarus "vehicle" seta g_bind_context_mcp "vehicle" seta g_bind_context_platypus "vehicle" seta g_bind_context_titan "vehicle" seta g_bind_context_trojan "vehicle" seta g_class_context_aggressor "aggressor" seta g_class_context_technician "technician" seta g_class_context_constructor "constructor" seta g_class_context_oppressor "oppressor" seta g_class_context_infiltrator "infiltrator" seta g_class_context_solider "soldier" seta g_class_context_medic "medic" seta g_class_context_engineer "engineer" seta g_class_context_fieldops "fieldops" seta g_class_context_covertops "covertops" 第三部分: 多个命令的绑定 格式: bind x "命令1;命令2;.....;命令n;" 正如你所看到的,很简单,就是用分号隔开,末尾也要。 注意事项: 1.我的试验中,autoexec.cfg放在全局CFG目录处不能执行~必须放在个人帐户的cfg目录 2.关于CFG目录的路径,正式版中应该没有"Pulibc Beta"字样,到时自己灵活变通 3.有人反映beta1和beta2有些参数不相通用,这些在beta2用没问题,不代表正式版也可以用,所以到时可能有变更~ 4.此文内容来源为4newbies.planetwolfenstein.gamespy.com,我只是试验下,可行的就拿上来,英文好的可以自己去看~还会继续更新 ;-)
  21. 没投票.个人觉得不需要,因为在国内ETER基本死绝了,而且ET这个游戏一般分1.0(即2.5)和2.6B两个版本划分,服务器也是如此的,合并的反尔不太好,不如分开提供,让玩的人自己选择升级与否
  22. 哼唧,等我有时间了,恩....
  23. 真滴.恩恩,忙赚钱中
  24. 哼唧,幸好偶还木负粗
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