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破A,人家想死乃了,今天9还发信息喊我复出的捏,可惜偶COD2都删了,而且暂时还找不到时间捏
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-________________________- 我,....我可以负粗么
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2 位用户正在查看这个主题 (0 位访客和 0 位匿名会员) 2 位会员: 钢管猫, 诸神之黄昏 在不能和破A厮守的日子里进来哭一下
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AutoExec.cfg unbindall //-------------------------------------------------------------------------- // Player Preferences /// seta name "^1dAnce^0c^1A^0t" seta model "sarge/pm" seta color "qoaoy" seta cg_enemyModel "keel/pm" seta cg_enemyColors "iiyii" seta sex "male" seta cg_forceModel "1" seta cg_forceColors "1" seta handicap "100" seta com_introplayed "1" /// //-------------------------------------------------------------------------- // Mouse Settings /// seta in_mouse "-1" seta m_filter "1" seta m_yaw "0.022" seta m_pitch "0.022" seta m_side "0.25" seta m_forward "0.25" seta cl_mouseAccel "0" seta sensitivity "5" seta cg_oversampleMouse "0" seta cg_drawCrosshair "15" seta cg_crosshairSize "64" seta ch_CrosshairColor "i" seta ch_crosshairAlpha "1" seta ch_crosshairPulse "0" /// //-------------------------------------------------------------------------- // Bindings /// bind w "+forward" bind s "+back" bind a "+moveleft" bind d "+moveright" bind SPACE "+moveup" bind f "+movedown" bind y "messagemode" bind u "messagemode2" bind 5 "weapon 1" bind 1 "weapon 2" bind 2 "weapon 3" bind q "weapon 4" bind r "weapon 5" bind MOUSE2 "weapon 6" bind e "weapon 7" bind 4 "weapon 8" bind 3 "weapon 9" bind MOUSE1 "+attack" bind MWHEELUP "weapon 2" bind MWHEELDOWN "weapon 3" bind Backspace "kill" bind TAB "+scores" bind z "+wstats" bind F1 "vote yes" bind F2 "vote no" bind F3 "ready;say CoMe bAby!^7Let's^1R^3ock ^7=^1)" bind F4 "notready" bind F5 "screenshotjpeg" bind F8 "speconly" bind F11 "disconnect" bind F12 "quit" bind INS "team red" bind DEL "team blue" bind HOME "viewall" bind END "viewnone" bind PGUP "timeout" bind PGDN "timein" /// //-------------------------------------------------------------------------- // Settings /// seta cg_fov "110" seta cg_drawGun "0" //seta cg_gunOffset "-3" seta cl_run "1" seta cg_autoswitch "0" seta cg_crosshairHealth "0" seta cg_drawCrosshairNames "1" seta cg_drawTimer "1" seta cg_zoomfov "50" seta cg_noteamchatbeep "0" seta cg_nochatbeep "0" seta cg_noTaunt "1" /// //-------------------------------------------------------------------------- // Graphics /// seta cg_viewsize "100" seta cg_shadows "1" seta cg_useScreenShotJPEG "1" seta cg_nomip "1023" seta r_allowExtensions "1" seta r_picmip "0" seta r_mode "6" seta r_gamma "1.2" seta r_intensity "1" seta r_displayrefresh "120" seta r_fullscreen "1" seta r_simpleMipMaps "1" seta r_fullscreen "1" seta r_subdivisions "1" seta r_colorbits "32" seta r_texturebits "32" seta r_depthbits "32" seta r_detailtextures "1" seta r_lodbias "-2" seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR" /// //-------------------------------------------------------------------------- // Sound /// seta s_occ_eq "0.75" seta s_occfactor "0.5" seta s_bloat "2.0" seta s_numpolys "400" seta s_polyreflectsize "10000000" seta s_polysize "10000000" seta s_polykeep "1000000000" seta s_refdelay "2.0" seta s_refgain "0.45" seta s_leafnum "0" seta s_max_distance "1000.0" seta s_min_distance "3.0" seta s_distance "100.0" seta s_doppler "1" seta s_rolloff "1.0" seta s_mixPreStep "0.05" seta s_mixahead "0.1" seta s_loadas8bit "0" seta s_khz "44" seta s_separation "0.5" seta s_musicvolume "0" seta s_volume "1" seta s_ambient "0" /// //-------------------------------------------------------------------------- // Internet /// seta rate "50000" seta snaps "30" seta cg_nudge "0" seta cl_maxpackets "125" seta cl_packetdup "0" seta cl_Allowdownload "0" seta cl_timenudge "0" seta cl_maxping "300" seta cl_yawspeed "140" /// //-------------------------------------------------------------------------- //PB /// seta pb_cl_enable seta cl_punkbuster "1" seta pb_sleep "500" seta pb_security "0" seta pb_system /// //-------------------------------------------------------------------------- //Weapon Impact /// seta cg_altGrenades "1" seta cg_altPlasma "1" seta cg_altlightning "3" seta cg_trueLightning "1" seta cg_lightningImpact "1" seta cg_ammoCheck "1" seta cg_ammowarning "0" seta cg_noAmmoChange "0" /// //-------------------------------------------------------------------------- //Rail /// seta cg_railTrailTime "1000" seta r_railWidth "16" seta r_railCoreWidth "16" seta r_railSegmentLength "1" seta cg_railstyle "5" /// //-------------------------------------------------------------------------- //No Smoke /// seta cg_smoke_sg "0" seta cg_smokegrowth_gl "0" seta cg_smokegrowth_rl "0" seta cg_smokeradius_gl "0" seta cg_smokeradius_rl "0" seta cg_noProjectileTrail "1" /// //-------------------------------------------------------------------------- //Misc /// seta cg_draw3dIcons "1" seta com_maxfps "125" seta sv_fps "125" seta ui_browserMaster "0" seta sv_maxclients "12" seta sv_hostname "^1CR^7A^1ZY ^3AR^5E^3AN" seta timelimit "15" seta fraglimit "0" seta dmflags "0" seta g_spSkill "100" seta bot_challenge "1" /// //-------------------------------------------------------------------------- //CPMA Settings /// seta cg_oldCTFSounds "0" seta cg_muzzleFlash "1" seta cg_brassTime "0" seta cg_marks "3000" seta cg_deadBodyDarken "1" seta com_blood "1" seta cg_gibs "1" seta cg_fallKick "0" seta cg_teamrails "0" seta cg_drawTeamOverlay "2" seta cg_float "0" seta ch_drawWeaponselect "0" seta ch_3waveFont "1" seta con_notifytime "-1" seta ch_file "prohud"[/code]
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ProHud.cfg !DEFAULT { font cpma fontsize 12 textstyle 0 color 1 1 1 1 } WeaponList { rect 2 166 50 12 font threewave fontsize 12 textalign L color 0 0 1 0.3 fill } TargetName { rect 0 256 640 12 time 500 textalign C } TargetStatus { rect 0 268 640 12 time 500 textalign C color 0.498 1 1 1 } Chat1 { rect 5 370 620 12; time 5000; fontsize 12; fade 0 0 0 0; } Chat2 { rect 5 358 620 12; time 3500; fontsize 12; fade 0 0 0 0; } Chat3 { rect 5 346 620 12; time 1500; fontsize 12; fade 0 0 0 0; } Chat4 { rect 5 334 620 12; time 900; fontsize 12; fade 0 0 0 0; } Chat5 { rect 5 322 620 12; time 800; fontsize 12; fade 0 0 0 0; } PowerUp1_Icon { rect 608 264 32 32; } PowerUp1_Time { rect 544 264 64 32; fontsize 32; textalign R; } PowerUp2_Icon { rect 608 232 32 32; } PowerUp2_Time { rect 544 232 64 32; fontsize 32; textalign R; } PowerUp3_Icon { rect 608 200 32 32; } PowerUp3_Time { rect 544 200 64 32; fontsize 32; textalign R; } PowerUp4_Icon { rect 608 168 32 32; } PowerUp4_Time { rect 544 168 64 32; fontsize 32; textalign R; } Team1 { rect 0 390 640 10; font id; fontsize 8; monospace; textalign R; bgcolor 0 0 0 0.1; } Team2 { rect 0 380 640 10; font id; fontsize 8; monospace; textalign R; bgcolor 0 0 0 0.1; } Team3 { rect 0 370 640 10; font id; fontsize 8; monospace; textalign R; bgcolor 0 0 0 0.1; } Team4 { rect 0 360 640 10; font id; fontsize 8; monospace; textalign R; bgcolor 0 0 0 0.1; } Team5 { rect 0 350 640 10; font id; fontsize 8; monospace; textalign R; bgcolor 0 0 0 0.1; } Team6 { rect 0 340 640 10; font id; fontsize 8; monospace; textalign R; bgcolor 0 0 0 0.1; } Team7 { rect 0 330 640 10; font id; fontsize 8; monospace; textalign R; bgcolor 0 0 0 0.1; } Team8 { rect 0 320 640 10; font id; fontsize 8; monospace; textalign R; bgcolor 0 0 0 0.1; } FPS { rect 600 0 40 12 textalign R } PlayerSpeed { rect 76 234 50 12 textalign R color 1 1 1 0.5 } NetGraphPing { rect 560 0 40 12 textalign R } NetGraph { rect 550 0 10 10 bgcolor 0.247 0.247 0.247 0.25 fill } Console { rect 2 0 280 45 font threewave time 3000 fontsize 6 10 monospace textalign L } PreDecorate { rect 319 444 1 16 bgcolor 1 1 1 1 fill } PostDecorate { rect 95 459 180 1 bgcolor 1 1 1 1 fill } PostDecorate { rect 365 459 180 1 bgcolor 1 1 1 1 fill } StatusBar_HealthCount { rect 277 444 40 16 font idblock fontsize 12 16 textalign C } StatusBar_HealthBar { rect 95 444 180 30 textalign R color 1 1 1 0 doublebar } StatusBar_ArmorCount { rect 323 444 40 16 font idblock fontsize 12 16 textalign C } StatusBar_ArmorBar { rect 365 444 180 30 textalign L color 1 1 1 0 doublebar } StatusBar_ArmorIcon { rect 531 460 14 14 } StatusBar_AmmoIcon { rect 581 408 50 50 } StatusBar_AmmoCount { rect 558 408 40 16 font idblock fontsize 12 16 textalign R } GameType { rect 0 0 640 24 fontsize 24 textalign C color 1 1 0.498 1 } GameTime { rect 0 23 640 17 font threewave fontsize 12 16 monospace textalign C } Score_OWN { rect 0 400 35 17; font threewave; fontsize 12 16; monospace; textalign C; color T; bgcolor 1 0 1 0.6; fill; } Score_NME { rect 0 417 35 17; font threewave; fontsize 12 16; monospace; textalign C; color E; bgcolor 0 1 0 0.6; fill; } Score_Limit { rect 0 126 35 17; font id; fontsize 12 16; monospace; textalign C; bgcolor 0 0 0 0.3; fill; } TeamCount_OWN { rect 605 12 35 17; font threewave; fontsize 12 16; monospace; textalign R; color T; fill; } TeamCount_NME { rect 605 29 35 17; font threewave; fontsize 12 16; monospace; textalign R; color E; fill; } FlagStatus_OWN { rect 35 400 17 17; color T; bgcolor 1 1 1 1; } FlagStatus_NME { rect 35 417 17 17; color E; bgcolor 1 1 1 1; } VoteMessageArena { rect 0 60 640 16 fontsize 16 textalign C } VoteMessageWorld { rect 0 76 640 16 fontsize 16 textalign C color 1 1 0 1 } WarmupInfo { rect 0 60 640 24 fontsize 16 textalign C } FollowMessage { rect 0 40 640 12 textalign C } SpecMessage { rect 0 40 640 12 fontsize 12 textalign C } FragMessage { rect 0 110 640 16 time 3000 fontsize 16 textalign C color 1 1 1 0.8 fade 0 0 0 0 } RankMessage { rect 0 96 640 12 time 1500 textalign C fade 1 1 1 0.5 }[/code]
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文件名称: CPMA 1.43 上传会员: 钢管猫 上传时间: 2007年07月29日 16:53 最后更新: 2007年08月21日 22:39 存放位置: 游戏模组 Game Mods nomap 点击这里下载文件
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文件名称: DOOM3联机必备文件 上传会员: 钢管猫 上传时间: 23 Jul 2007 最后更新: 6 Nov 2008 存放位置: 游戏工具 Game Tools Created by CatPhone 此文件适合Painkiller、Doom3、Quake4、Prey四个游戏使用,Painkiller只有在做免cdkey验证服务端时需要用到,其它3个游戏为客户端使用,如果你要建免cdkey服务器,那么也可以使用。 此方法与更改c:windows/system32/drivers/etc下的host文件有异曲同工之效,不过这方法更为推荐。 使用方法: 在开始-运行,输入gpedit.msc,打开“计算机配置-windows设置-安全设置-IP安全策略,在本计算机”,右键点击它,选择“所有任务-导入”然后把附件解压出来的文件导入去,右边会显示“拒绝访问UDP端口”右键点击它,选择“指派” 点击这里下载文件
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终于等到了今天的Big News了:《虚幻竞技场3》(Unreal Tournament 3)发布日期确定为2007年11月,PS3和PC版会同时发布。由于EPIC和Sony达成的协议,Xbox360版本将会在明年早期发布,也就是说,只有PS3能赶上《UT3》的首发。 不过比较失望的是,没有Demo和任何可玩的东西展示,只有一些安慰玩家焦急心情的图片和Trailer,包装设计也已经放出大图,算是聊胜于无吧。既然发布日期定在11月,至少在接下来的两个月里是不会看到Demo了。 《UT2003》的Demo提前一周发布,而《UT2004》则比发售提前了1个月,至于《UT3》——请各位自行感觉。
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EPIC的传奇之作《战争机器》(Gears Of War),在Xbox360上横扫了半年有余之后,在广大玩家无限期待了半年有余之后,在众多小道消息和谣言满天飞舞了半年有余之后,终于得到确认将会发布PC版了。 在今天的E3微软展台上,EPIC的首席美术设计师CliffyB宣布《战争机器》将会发布PC版,时间就在今年的圣诞假期,同时支持Vista和XP平台,带有五个新人物,一个新的多人模式,以及编辑器——所有你期待的,现在都来了。不过考虑到GoW既然是由微软游戏工作室发布的,Linux平台估计是没什么希望了。 同时还有一段据说是官方预告片的720P片段。 而EPIC的另一款大作《虚幻竞技场3》(Unreal Tournament 3),在官方论坛上有人传言说明天即将发布,对此EPIC的老大Mark Rein回答了一句相当挑逗的话:Watch for news tomorrow(请看明天的新闻)。
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Raven Software和id Software今天为旗下的《Quake 4》发布了最新补丁,版本号1.4.2。 v1.4.2补丁既有Windows版也有Linux版,既可以从1.3版游戏升级也可以直接在原始游戏基础上更新,另外相应的Windows、Linux开发包SDK也同时给出。 v1.4.2补丁对《Quake 4》游戏模式进行了多处调整,并修复了多个bug,如声音导致的单人模式崩溃问题、多处理器下的几个崩溃问题、自动下载服务器崩溃问题、网络Demo参数不正确问题等等。 点击进入下载页面(GamersHell): http://www.gamershell.com/download_19688.shtml Quake 4 v1.3 to 1.4.2 Patch for Windows (66.21MB) http://www.gamershell.com/download_19689.shtml Quake 4 v1.4.2 Patch for Windows (267.36MB) http://www.gamershell.com/download_19690.shtml Quake 4 v1.3 to 1.4.2 Patch for Linux (73.05MB) http://www.gamershell.com/download_19691.shtml Quake 4 v1.4.2 Patch for Linux (274.23MB) http://www.gamershell.com/download_19699.shtml Quake 4 v1.4.2 SDK for Windows (56.73MB) http://www.gamershell.com/download_19700.shtml Quake 4 v1.4.2 SDK for Linux (62.75MB) News source: 更新日志 http://www.gamershell.com/infosheets/354278.html