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钢管猫

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  1. 哼哼,不是鸟,是游戏
  2. 哼哼
  3. 内存: 256 MB (推荐1GB) -.,-好大差别,不知道512跑如何
  4. 1 位用户正在查看这个主题 (0 位访客和 0 位匿名会员) 1 位会员: 钢管猫[/code]
  5. 想当年...曾经...也有...恩恩
  6. 恩,物理引擎很重要.COD2里物理计算还是太单薄了
  7. 能流畅CSS的机器.COD2 D9开足没问题了
  8. 非洲那并不都穷哦。埃及那些国家,不少CS:SOURCE的战队
  9. Warsow 0.3 Win32 version : http://www.own3d.at/?section=download_d … ile_id=689 http://warsow.snapcase.org/warsow_0.3_windows.zip http://www.sqf2.tonsite.biz/warsow_0.3_windows.zip http://demos.pourix.com/demos/brako/war … indows.zip http://casse.moi.le.jonc.fee.fr/warsow_0.3_windows.zip http://www.iwnabe.com/warsow/warsow_0.3_windows.zip http://k3rmit.org/wsw/warsow_0.3_windows.zip http://80.233.152.10/warsow_0.3_windows.zip http://www.phunkycow.net/wsw/warsow_0.3_windows.zip http://www.sendspace.com/file/nf5tzh http://www.hotel666.de/warsow/warsow_0.3_windows.zip http://qc-net.com/wsw/warsow_0.3_windows.zip http://turkeyfiles.escapedturkey.net/wa … indows.zip http://insane.blaah.net/warsow/warsow_0.3_windows.zip Warsow 0.3 Linux version : http://www.own3d.at/?section=download_d … ile_id=690 http://warsow.snapcase.org/warsow_0.3_linux.tar.gz http://www.iwnabe.com/warsow/warsow_0.3_linux.tar.gz http://www.k3rmit.org/wsw/warsow_0.3_linux.tar.gz http://www.phunkycow.net/wsw/warsow_0.3_linux.tar.gz http://80.233.152.10/warsow_0.3_linux.tar.gz http://qc-net.com/wsw/warsow_0.3_linux.tar.gz http://turkeyfiles.escapedturkey.net/wa … nux.tar.gz http://insane.blaah.net/warsow/warsow_0.3_linux.tar.gz http://www.hotel666.de/warsow/warsow_0.3_linux.tar.gz Warsow 0.3 SDK : http://warsow.snapcase.org/warsow_0.3_sdk.zip http://casse.moi.le.jonc.fee.fr/warsow_0.3_sdk.zip http://www.iwnabe.com/warsow/warsow_0.3_sdk.zip http://www.iwnabe.com/warsow/warsow_0.3_sdk.zip http://www.k3rmit.org/wsw/warsow_0.3_sdk.zip http://www.sendspace.com/file/qogyl2 http://www.hotel666.de/warsow/warsow_0.3_sdk.zip http://qc-net.com/wsw/warsow_0.3_sdk.zip http://turkeyfiles.escapedturkey.net/wa … .3_sdk.zip http://insane.blaah.net/warsow/warsow_0.3_sdk.zip Warsow 0.3 presspack : http://warsow.snapcase.org/warsow_0.3_presspack.zip http://www.sqf2.tonsite.biz/warsow_0.3_presspack.zip http://demos.pourix.com/demos/brako/war … sspack.zip http://www.iwnabe.com/warsow/warsow_0.3_presspack.zip http://www.k3rmit.org/wsw/warsow_0.3_presspack.zip http://www.sendspace.com/file/ne4nbk http://www.hotel666.de/warsow/warsow_0.3_presspack.zip http://qc-net.com/wsw/warsow_0.3_presspack.zip http://turkeyfiles.escapedturkey.net/wa … sspack.zip http://insane.blaah.net/warsow/warsow_0.3_presspack.zip - Added Clan Arena (CA) gametype, - New maps (CA : 1, CTF : 1, Duel : 6, TDM : 1), - Revisited maps (wdm1, wdm6, wctf1, wdm5), - New weapon and armor models, - New weapon fx, - New animations for player models and weapons, - New player model (Jason padpork), - New simple items, - Added Coach system for teambased gametypes, - Revised armor system, - Tweaked weapon settings, - And much more, just look at the complete changelog for all details. PS:补充一下我个人的0.3的CFG,新HUD默认就很好,就不用我以前的那个 unbindall //-------------------------------------------------------------------------- // Player Preferences /// seta name "^5dAnce^3cAt" seta model "viciious" seta skin "default" seta color "255 0 0" seta cl_run "1" seta hand "100" seta cg_forceMyTeamAlpha "1" seta cg_forceTeamPlayersTeamBeta "1" seta cg_teamALPHAcolor "255 0 0" seta cg_teamALPHAmodel "viciious" seta cg_teamALPHAskin "default" seta cg_teamBETAcolor "0 0 255" seta cg_teamBETAmodel "padpork" seta cg_teamBETAskin "default" /// //-------------------------------------------------------------------------- // Mouse Settings /// seta in_mouse "-1" seta in_joystick "0" seta m_accel "0" seta sensitivity "4.6" seta m_filter "2" seta m_filterStrength "1" seta m_yaw "0.022" seta m_pitch "0.022" seta m_side "0.25" seta m_forward "0.25" seta cl_freelook "1" seta cg_crosshair "1" seta cg_crosshair_color "0 255 0" seta cg_crosshair_size "32" seta cg_crosshair_strong "2" seta cg_crosshair_strong_color "0 255 0" seta cg_crosshair_strong_size "32" seta cg_showPlayerNames "1" seta cg_showPlayerNames_alpha "1" seta cg_showPlayerNames_xoffset "0" seta cg_showPlayerNames_yoffset "16" seta cg_showPlayerNames_zfar "5000" seta lookspring "0" seta lookstrafe "0" /// //-------------------------------------------------------------------------- // Bindings /// bind w "+forward" bind s "+back" bind a "+moveleft" bind d "+moveright" bind SPACE "+moveup" bind f "+movedown" bind y "messagemode" bind u "messagemode2" bind 1 "use Gunblade" bind 2 "use Riotgun" bind q "use Grenade Launcher" bind r "use Rocket Launcher" bind 4 "use Plasmagun" bind 3 "use Lasergun" bind e "use Electrobolt" bind MOUSE1 "+attack" bind MOUSE2 "+special" bind MWHEELUP "use Gunblade" bind MWHEELDOWN "use Riotgu" bind c "+zoom" bind Backspace "kill" bind TAB "score" bind z "stats" bind g "drop weapon" bind ALT "+strafe" bind SHIFT "+speed" bind F1 "vote yes" bind F2 "vote no" bind F4 "join" bind F3 "ready;say CoMe bAby!^7Let's^1R^3ock ^7=^1)" bind F5 "chase" bind F5 "screenshot" bind F11 "disconnect" bind F12 "quit" bind PGUP "timeout" bind PGDN "timein" /// //-------------------------------------------------------------------------- //Zoom /// seta zoomfov "38" seta zoomsens "1.3" /// //-------------------------------------------------------------------------- // Settings /// seta win_noalttab "0" seta fov "100" seta cl_maxfps "125" seta cg_weaponFlashes "2" seta cg_weaponlist "1" seta cg_gun "1" seta cg_gun_fov "80" seta cg_gunx "-3" seta cg_gunbob "0" seta cg_bloodTrail "10" seta cg_bloodTrailAlpha "1.0" seta cg_ejectBrass "2" seta cg_explosionsRing "1" seta cg_damage_blend "1" seta cg_damage_kick "0" seta cg_pickup_flash "0" seta cg_playerTrailsColor "0.0 1.0 0.0" seta cg_predictLaserBeam "1" seta cg_predictProjectiles "0" seta cg_voiceChats "1" /// //-------------------------------------------------------------------------- // Graphics /// seta cg_simpleItems "0" seta cg_viewSize "100" seta r_mode "6" seta r_picmip "0" seta r_screenshot_jpeg "1" seta r_screenshot_jpeg_quality "100" seta r_bloom "0" seta r_gamma "1" seta r_bumpscale "1" seta r_clear "0" seta r_colorbits "32" seta r_detailtextures "0" seta r_dynamiclight "0" seta r_faceplanecull "1" seta r_fastsky "0" seta r_flarefade "3" seta r_flares "1" seta r_flaresize "40" seta r_ignorehwgamma "0" seta r_lodbias "0" seta r_lodscale "1" seta r_packlightmaps "1" seta cg_shadows "1" seta r_shadows_alpha "1" seta r_shadows_nudge "1" seta r_shadows_projection_distance "1000" seta r_skymip "0" seta r_stencilbits "0" seta r_subdivisions "1" seta r_swapinterval "0" seta r_texturebits "32" seta r_texturemode "GL_LINEAR_MIPMAP_LINEAR" //seta vid_displayrefresh "75" /// //-------------------------------------------------------------------------- // Sound /// seta cg_volume_announcer "0.5" seta cg_volume_effects "1.0" seta cg_volume_hitsound "2" seta cg_volume_players "1.0" seta cg_volume_voicechats "0.5" seta s_khz "44" seta s_mixahead "0.1" seta s_module "1" seta s_musicvolume "0" seta s_swapstereo "0" seta s_volume "1" seta s_vorbis "1" /// //-------------------------------------------------------------------------- // Internet /// seta rate "25000" seta cl_battleye "1" seta cl_compresspackets "1" seta cl_downloads "1" seta cl_downloads_from_web "1" seta cl_pps "62" seta cl_stereo "0" seta cl_stereo_separation "0.4" seta cl_synchusercmd "1" seta cl_ucmdElapsedTime "0" seta cl_ucmdMaxResend "3" /// //-------------------------------------------------------------------------- //Weapon Impact /// seta cg_laserBeamSubdivisions "10" seta cg_grenadeTrail "20" seta cg_grenadeTrailAlpha "0.5" seta cg_rocketFireTrail "90" seta cg_rocketTrail "40" seta cg_rocketTrailAlpha "0.35" /// //-------------------------------------------------------------------------- //Misc /// seta cg_autoaction_demo "0" seta cg_autoaction_screenshot "0" seta cg_autoaction_spectator "0" seta g_autorecord "0" seta g_warmup_timelimit "0" seta cg_decals "1" seta cg_particles "1" seta cg_gibs "0" seta cg_showBloodTrail "1" seta cg_showFPS "1" seta cg_showhelp "0" seta cg_showHUD "1" seta cg_showTimer "1" seta cg_showViewBlends "1" seta cg_showWeaponselect "1" seta cg_showObituaries "3" seta cg_showPlayerTrails "1" seta cg_showPointedPlayer "1" seta cg_showSpeedMeter "1" seta cg_outlineItemsBlack "1" seta cg_outlineModels "1" seta cg_outlinePlayersBlack "1" seta cg_showTeamLocations "1" seta cg_demo_truePOV "0" seta con_drawNotify "1" seta con_notifytime "10" seta cg_clientHUD "default"[/code]
  10. 靶子也行
  11. 亚洲不会这么少,中国应该就有这么多.500这个数最多是稳定的长期上线人数
  12. 显然有,我自己最清楚 现在还流行X LZ菊花么?LX回答
  13. 为游戏界的先驱者,id Software 的每一个 “动作” 都会引起玩家们的广泛关注,自从它协助 Raven Software 完成《雷神之锤Ⅳ》之后,依然没有开发新作的意向,而是继续协助 Splash Damage 开发《重返德军总部:深入敌后》的续集《雷神战争》( Enemy Territory: Quake Wars,后文简称 ETQW ),据说约翰卡马克将会在游戏中展示他的最新研究成果。查看详情请点击 这里 。
  14. 【游戏简介】 为游戏界的先驱者,id Software的每一个“动作”都会引起玩家们的广泛关注,自从它协助Raven Software完成《雷神之锤Ⅳ》之后,依然没有开发新作的意向,而是继续协助Splash Damage开发《重返德军总部:深入敌后》的续集《雷神战争》(Enemy Territory:Quake Wars,后文简称ETQW),据说约翰卡马克将会在游戏中展示他的最新研究成果。 正如游戏副标题所示,二战的血泪史已经成为过去,ETQW描述的是另一场规模更大的战争,这场战争取源于“Quake”正史,相当于“Quake Ⅱ”和“Quake Ⅳ”之间的序曲,我们甚至可以称它为“Quake”外传。ETQW的故事大约发生在2060-2065年之间,外星异形“Strogg”大规模入侵地球,给人类世界带来了骚动,地球精英部队组成全球防御力量(GDF)进行抵抗,一场势均力敌的对抗则演变成惊天动地的世纪大战。游戏中的关卡将取材于 “Strogg”入侵战中的关键历史性战役,如GDF得到了“Strogg”的时空门技术,并对其进行反击。尽管ETQW在内容上与前作有着很大的不同,但核心部分却还是一样的,例如目标驱使式的进行方式,即玩家必须完成这个目标后方可进行下一个目标,而 ETQW在此基础上强调了对区域的占领,这种玩法类似于《战地2》,当你占领了某个区域,那个区域就相当于你的新基地,即使你被杀,也会在新基地里重生。所有区域都是互相连接的,因此必须按照顺序将其占领,而且只有完成指定的目标才能取得区域的控制权。 【游戏截图】
  15. LZ发错区了
  16. SF
  17. SF
  18. 我要当炮灰.我要当炮灰.拉拉拉拉拉拉
  19. 2 位用户正在查看这个主题 (0 位访客和 0 位匿名会员) 2 位会员: 钢管猫, 该用户已经被系统屏蔽 灌不灌.抓了再说 -,.-
  20. LS不要乱讲.我确实没删过帖子
  21. 我的修改 // Casey's Config v2 (CAL compliant) // Updated for new season by CAL|Stone // Updated 01/06/07 - Lowered some vars to increase FPS within rule limits. Also removed one cheat var. // Updated 01/07/07 - Reorganized and updated original version //_Set Netcode vars_ cl_cmdrate "101" cl_interp "0.01" cl_interpolate "1" cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems. cl_lagcompensation "1" cl_updaterate "101" cl_smooth "1" rate "25000" //_Set MP vars_ mp_decals "0" // How many player sprays will be shown. //_Set Client vars_ cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images. cl_ragdoll_physics_enable "1" // Disables ragdoll. cl_show_splashes "1" // Disables water splashes. cl_phys_props_enable "1" // Enables Phsyics Props. cl_phys_props_max "50" // Maximum amount of Physics props allowed. cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load. cl_restrict_server_commands "0" // Compatible/needed with serverplugins //_Set Render vars_ r_decals "1" // Disables decals. r_drawbatchdecals "1" // Enables the rendering of decals in batch. r_decal_cullsize "9999" // Any decals under this size are not rendered. r_rootlod "2" // Base lod of the model in the memory. r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor. r_modellodscale "1.0" // The transitioning power of LOD. r_drawmodeldecals "0" // Models decals, I.E. Blood. r_shadowmaxrendered "32" // Max shadows the game will render. r_shadows "1" // Disables shadows (Change to 1 if you like them.) r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model. r_dynamic "0" // Disables dynamic lights. r_propsmaxdist "1200" // Max distance at which props are rendered. r_drawdetailprops "1" // Enables the rendering of detail props. r_occlusion "1" // Enables the Model Occlusion system. r_renderoverlayfragment "0" r_3dsky "0" // Disables the rendering of 3d sky boxes. r_waterdrawreflection "0" // Disables the rendering of water reflections. r_waterforceexpensive "0" // Forces cheap water. r_drawflecks "1" // Disables the sparks and dirt from bullet impacts. r_eyes "0" // Disables eyes in models. r_teeth "0" // Disables teeth in models. gl_clear "0" // Disables the gl_clear convariable! //_Set Materials vars_ mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen. mat_disable_bloom "1" // Disables bloom effects. mat_hdr_enabled "0" // Disables HDR. mat_hdr_level "0" // Double Disables HDR. mat_specular "0" // Disables Specularity on objects. mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes. mat_antialias "0" // Disables the use of multisampling to smooth out edges. mat_bumpmap "0" // Disables bump mapping. mat_clipz "0" // Disables optimized Z-Buffer rendering. mat_compressedtextures "0" // Disables texture compression. Users with low amounts of system memory should turn this on. mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth. mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8. mat_trilinear "1" // Disables the use of Trilinear mipmapping. mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8. //_Set Violence vars_ violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" //_Set HUD vars_ //net_graph "3" // Enables net_graph (Required in SS round) //net_graphpos "2" // Adjusts netgraph position-set between 1 and 3. cl_showfps "1" clear echo _Casey's Config v2 (CAL compliant) loaded________________________________[/code]
  22. 放在路径 counter-strike source\cstrike\cfg下面 cfg文件部分命令中文释义 // Casey's Config v2 (CAL compliant) // Updated for new season by CAL|Stone // Updated 01/06/07 - Lowered some vars to increase FPS within rule limits. Also removed one cheat var. // Updated 01/07/07 - Reorganized and updated original version //_设置网络参数_ cl_cmdrate "101" cl_interp "0.01" cl_interpolate "1" cl_lagcomp_errorcheck "0" // 禁用延迟补偿错误检测, 但若有registration/loss/choke 等问题则需要开启. cl_lagcompensation "1" cl_updaterate "101" cl_smooth "1" rate "25000" //_设置多人游戏服务器端参数_ mp_decals "0" // 多数玩家的喷涂可以显示出来. //_设置客户端参数_ cl_drawmonitors "0" // 禁止渲染游戏中有三维画面的“监控器” cl_ragdoll_physics_enable "0" // 禁用布偶系统(即尸体消失). cl_show_splashes "0" // 禁用水面弹点渲染 cl_phys_props_enable "1" // 物理道具显示. cl_phys_props_max "50" // 物理道具显示数量最大值. cl_forcepreload "1" // 地图加载时,将贴图和模型数据强制加载入内存. cl_restrict_server_commands "0" // 与服务器插件相兼容 //_设置渲染参数_ r_decals "0" // 禁用贴图效果. r_drawbatchdecals "1" // 允许分批显示贴图效果. r_decal_cullsize "9999" // 低于此参数值的贴图不予渲染. r_rootlod "2" // 内存寄存器基础模型细节参数值. r_lod "-1" // 模型细节显示参数值. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor. r_modellodscale "1.0" // The transitioning power of LOD. r_drawmodeldecals "0" // 模型贴图, 比如: 血液效果. r_shadowmaxrendered "32" // 游戏中影子渲染的最大值. r_shadows "0" // 禁用影子效果 (变为1可即可显示影子效果.) r_shadowrendertotexture "1" // 使得影子贴图渲染和玩家模型相匹配. r_dynamic "0" // 禁用动态灯光效果. r_propsmaxdist "1200" // 可渲染道具最大距离(即离你多远道具开始渲染). r_drawdetailprops "1" // 允许渲染细节模型. r_occlusion "1" // 允许模型 Occlusion 系统开启. r_renderoverlayfragment "0" r_3dsky "0" // 禁止渲染三维天空(还剩2D天空,大家不要怕). r_waterdrawreflection "0" // 禁止渲染水面反射效果. r_waterforceexpensive "0" // 强制cheap水面效果(cheap water一种引擎低资源水效果). r_drawflecks "0" // 禁止渲染弹壳落地溅起的泥土和火花效果. r_eyes "0" // 禁止渲染模型眼睛. r_teeth "0" // 禁止渲染模型牙齿. gl_clear "0" // Disables the gl_clear convariable! //_设置材质参数_ mat_monitorgamma "1.6" // 降低屏幕亮度系数. 仅全屏时有效. mat_disable_bloom "1" // 禁用bloom效果. mat_hdr_enabled "0" // 禁用HDR. mat_hdr_level "0" // Double Disables HDR. mat_specular "0" // 禁止渲染物体反射效果. mat_picmip "2" // 改变加载内存中的贴图值. 可增进低显存显卡的fps值 mat_antialias "0" // 禁用边缘平滑. mat_bumpmap "0" // 禁用凹凸效果贴图. mat_clipz "0" // 禁用垂直同步. mat_compressedtextures "0" // 禁用材质压缩. 低内存系统应开启此项目. mat_mipmaptextures "1" // 允许使用mipmaptextures,可令模型看起来细腻. mat_reducefillrate "1" // 当游戏使用DX8运行时减少fillrate. mat_trilinear "0" // 禁用三线性mipmaptextures贴图. mat_wateroverlaysize "8" // 设定水面波动效果参数值. 必须是8的倍数. //_Set Violence vars_ violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" //_设置显示界面参数_ net_graph "3" // Enables net_graph (Required in SS round) net_graphpos "2" // 上面参数的显示位置(1/2/3). clear echo _Casey's Config v2 (CAL compliant) loaded________________________________[/code] [b]下栽[/b]
  23. 文件名称: 官方提供优化的autoexec 上传会员: 钢管猫 上传时间: 14 May 2007 最后更新: 6 Nov 2008 存放位置: 游戏工具 Game Tools 适用CSS DODS 点击这里下载文件
  24. LZ难道是来做广告的?
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