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哈哈哈哈 紧CT 有人说理乃素新人拉 2 位用户正在查看这个主题 (0 位访客和 0 位匿名会员) 2 位会员: CTCTCTCT, 钢管猫
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COD1 COD2 联合进攻是COD1的资料片,这个去COD区问一下,那很多人是COD1打上来的,很熟悉
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unbindall //-------------------------------------------------------------------------- // Player /// seta ui_name "^1dAnce^9c^1A^9t" seta ui_clan "" seta ui_handicap "100" seta ui_model "helmeted" seta com_allowConsole "1" seta win_allowAltTab "1" seta cg_teamColor "255 0 255" seta cg_enemyColor "255 255 153" seta cg_forceColors "1" seta cg_forceModels "1" seta cg_teammodel "marine" seta cg_enemymodel "tactical" /// //-------------------------------------------------------------------------- //Mouse /// seta in_freelook "1" seta m_pitch "0.022" seta m_smooth "1" seta m_accel "0" seta sensitivity "5.3" seta m_pitch "0.022" seta m_yaw "0.022" seta pm_zoomedslow "38" seta cg_drawcrosshairnames "1" seta g_crosshairblink "1" seta g_crosshaircustom "19" seta g_crosshairsize "30" seta g_crosshaircolor "1 1 0 1" seta g_crosshaircustom2 "0" seta g_crosshairsize2 "0" seta g_crosshaircolor2 "0 0 0 0" /// //-------------------------------------------------------------------------- // Key bindings /// bind w "_forward" bind a "_moveleft" bind d "_moveright" bind s "_back" bind MOUSE2 "_moveDown" bind f "_moveDown" bind SPACE "_moveup" bind u "clientMessageMode 1" bind y "clientMessageMode" bind 5 "_impulse0" bind MWHEELUP "_impulse1" bind MWHEELDOWN "_impulse2" bind 2 "_impulse2" bind 4 "_impulse3" bind q "_impulse4" bind 3 "_impulse5" bind r "_impulse6" bind e "_impulse7" bind 1 "_impulse8" bind 0 "_impulse10" bind MOUSE1 "_attack" bind c "_zoom" bind TAB "_impulse19" bind z "_ingameStats" bind Backspace "kill 0" bind HOME "multipov" bind PGUP "timeout" bind PGDN "timein" bind F1 "_impulse28" bind F2 "_impulse29" bind F3 "_impulse17" bind F5 "screenshotJPEG" bind F11 "disconnect" bind F12 "quit" /// //-------------------------------------------------------------------------- //Rail /// seta cg_railstyle "0" seta cg_usehitscantint "5" seta ui_hitscanTint "240 0.3 1" seta cg_teamhitscantint "240 0.3 1" seta cg_enemyhitscantint "120 0.6 1" /// //-------------------------------------------------------------------------- //Sound /// seta s_useOpenAL "0" seta s_useEAXReverb "0" seta s_numberOfSpeakers "2" seta s_musicVolume "0" seta s_ambient "0" seta s_volume "1" /// //-------------------------------------------------------------------------- // Settings /// seta si_fps "100" seta si_name "^1CR^7A^1ZY ^3AR^5E^3AN" seta si_mode "DUEL" seta si_minPlayers "1" seta si_maxPlayers "2" seta si_allowVoting "1" seta si_warmup "1" seta si_voiceChat "1" seta si_fragLimit "0" seta si_timeLimit "15" seta si_tourneyLimit "3" seta si_captureLimit "5" seta si_spectators "0" seta si_allowVoting "1" seta si_useReady "1" seta gui_configServerRate "5" seta pm_bobroll "0" seta pm_bobpitch "0" seta pm_bobup "0" seta pm_runroll "0" seta pm_runpitch "0" seta pm_runbob "0" seta pm_walkbob "0" seta pm_crouchbob "0" seta ui_autoswitch "0" seta in_alwaysRun "1" seta in_toggleCrouch "0" seta in_toggleZoom "0" seta win_allowalttab "1" seta win_notaskkeys "0" /// //-------------------------------------------------------------------------- // Internet /// seta net_clientMaxRate "25600" seta net_clientprediction "10" seta cl_punkbuster "1" /// //-------------------------------------------------------------------------- // FPS /// seta image_anisotropy "0" seta image_ignoreHighQuality "1" seta image_filter "GL_LINEAR_MIPMAP_LINEAR" seta image_downsizeLimit "256" seta image_downSizeBumpLimit "256" seta image_downSizeSpecularLimit "1" seta image_downSize "1" seta image_downSizeBump "1" seta image_downSizeSpecular "1" seta image_cacheMegs "384" seta image_cacheMinK "3072" seta image_usePrecompressedTextures "1" seta image_lodbias "0" seta image_useCache "1" seta image_useCompression "1" seta image_useNormalCompression "2" seta r_useOptimizedShadows "1" seta r_shadows "0" seta r_useTurboShadow "1" //NVidia special shadow thingie, better fps for nvidia cards seta r_multiSamples "0" seta r_skipBump "0" seta r_skipSpecular "1" seta r_skipFogLights "1" seta r_skipOverlays "1" seta r_skipPostProcess "1" seta r_skipDynamicTextures "1" seta r_skipMegaTexture "0" seta r_skipTranslucent "1" seta r_skipNewAmbient "1" seta r_skipParticles "1" seta r_ambientscale "1" seta r_forceAmbient "1" /// //-------------------------------------------------------------------------- // rest /// seta r_archivedLightDetailLevel "8" seta r_lightscale "5" seta r_gamma "1.1" seta r_brightness "1.2" seta r_fullscreen "1" seta r_mode "5" seta r_displayRefresh "75" /// //-------------------------------------------------------------------------- //Q4Max /// seta g_showHud "1" seta hud_style "cpmhud1" seta hud_lagometerPosition "576 436" seta hud_showSpeed "1" seta hud_speedPosition "45 220" seta net_clientLagOMeter "1" seta hud_FPS "1" seta ui_showGun "0" seta g_gunx "2" seta g_guny "2" seta g_gunz "-2" seta cg_deadBody "2" seta cg_gibs "0" seta cg_blood "0" seta cg_ambientEffects "2" seta cg_poweruplights "0" seta cg_muzzleflashlights "0" seta cg_weaponFovEffect "1" seta cg_thinshaft "2" seta cg_smoke_rl "0" seta cg_smoke_gl "0" seta cg_smoke_nap "0" seta cg_nochatbeep "0" seta cg_logXMLStats "0" seta bse_scale "0.33" seta g_decals "0" seta g_brassTime "0" seta g_doublevision "0" seta g_projectileLights "0" seta g_muzzleFlash "0" seta g_skipPlayerShadowsMP "1" seta g_skipParticles "0" seta g_showPlayerShadow "0" seta g_simpleitems "0" seta g_fov "107" /// //-------------------------------------------------------------------------- //Demo /// bind KP_Plus "demoSpeedUp" bind KP_Minus "demoSlowDown" bind KP_Enter "demoSpeedReset"[/code]
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因为补丁不是正式版本,看得出多项数据还在测试中,就不翻译了,大家先下了感觉感觉 Quake 4 1.4.1 Beta Released (152 comments) ( Major News: Q4) Posted by SyncError @ 04:07 CST, 4 April 2007 - iMsg The Quake 4 1.4.1 Beta patch is now available for download. Thank you for your continued feedback during the 1.4 beta program. We hope everyone enjoys the new content, features and fixes! For a more complete list of changes, please see the below changelog. The 1.4.1 beta update affects pure server and protocol consistency. Therefore, players who update to 1.4.1 beta from ANY previous version will only be able to connect and play against other 1.4.1 beta users. Save games and demos created on any previous version of the game will not be compatible with the 1.4.1 beta update. Q4 Win32 Mirrors: escapedturkey.net own3d.at boldt.us squirting4dummies.co.uk quakeunity.com esfans q4.jolt.co.uk exp.de Q4 Linux Mirrors: escapedturkey.net own3d.at boldt.us squirting4dummies.co.uk quakeunity.com esfans q4.jolt.co.uk exp.de Q4MAX Mirrors: elitegamingclan own3d.at squirting4dummies.co.uk esfans q4.jolt.co.uk Quake4 1.4 changes ================== Quake4 1.4.1: ------------- * new movemement code on angled surfaces (pm_slidevelocity and pm_powerslide) * LG knockback 6->11, fire rate 0.05->0.04, damage 8->7, max cells 400->300, range 768->736 * LG & GL crosshair .dds files updated (with correct versions) * fixed player corpses warping to spawn locations * net_clientRepeaterDelay added for Q4TV * RG starting ammo 5->7, ammo box 10->7, max ammo 25->35 * fixed pixelization of all crosshairs, added 2 new ones * allow backslash in say text, \o/ * spectators can now use teleporters * unprotected r_displayRefresh * removed health/armor adjustments from g_handicap; now affects players damage output only * model specfic sound code to allow unique sound sets be defined for each model * several OpenAL sound fixes * assume private networks are LAN servers; net_forceInternet can be used if they aren't * allow mods to alter engine level cvar flags * added si_fps 'Tickrate' to server browser hover info * new lagometer code, increased performance and works with r_useSMP * force pro skins option added to Game Options GUI * unlocked g_gunX, g_gunY, g_gunZ cvars * added g_weaponFovEffect * gun position option added to Game Options GUI * fixed some item pickups not being viewable by Q4TV * new size for megahealth simpleItem * pure check for Q4TV added * fixed NextWeap/PrevWeap when scrolling through several weapons at once * fixed broken firing animation for viewers * projectile explosions/impacts are always predicted correctly now; gives much better feedback to the player when lagged * fixed the need to toggle console before entering a password * shaderParm support added for model renders in GUIs (allows for mods to display brightskins dynamically in GUIs) * net_challengeLimit increased from 15 to 30 seconds to minimize timeouts during loading of an addonpak * free gameclient/bot slots for bots removed * net_clientPrediction archives * jump / crouch animation added for players crouched in midair * prevented DeadZone triggers from being called in other gameTypes, which caused memory corruption * added snaps to GUI sliders * added chat support for Q4TV * made use of smaller data types to decrease network traffic * increased limit of possible viewers for Q4TV * fixed missing respawn sound with g_simpleItems * recordNetDemo now works for Q4TV * fixed stuck hums * fixed issues with switching to addonpaks via the Admin GUI * s_useDeferredSettings default changed to 0 * clear new dict and save/restore serverInfo cvars when doing a reloadEngine for spawnServer Q4MAX A competition mod for Quake4. Besides the custom game types included, the mod does not stray away from the feel of standard Quake4. This version is compatible with the Quake4 1.4.1 Beta Patch. What's new: Q4 beta 1.4.1 compatibility - this version of Q4Max does not run on Q4 beta 1.4.0 or lower. cg_railstyle 3 adds a new rail effect similar to the SP Gladiator rail. You can now preview team/enemymodel colors in the GUIs. A few extra cvars saved into profiles : cg_predictmg/sg/rg, g_gunx/y/z, hud_multipovstyle, g_favoriteList GUIs for vertexlight/forceambient and other lighting options made clearer. Removed the "aligned" crosshairs, 1.4.1 has better crosshairs that do this. cg_blood 0 now disables blood, but replaces it with spark effects. Some explosions not displayed when directly hitting players if cg_blood 0. You can now turn g_feedscorebot back on, Q4 1.4.1 fixes the segfault / access violations that were occuring. Changing si_fps on a live server restarts the map at the proper tickrate instead of going crazy. Switching povs as a spectator sometimes didn't work, and/or caused projectiles to disappear. Also related, scoreboard would stick open, and various other issues as a spectator. Tourney mode client crash on player disconnecting