文件名称: CPMA HUD编辑2.0版本
上传会员: 钢管猫
上传时间: 17 Mar 2007
存放位置: 游戏工具 Game Tools
Full ChangeLog.
2007-01-04 release: 0.2.0
* add: fully 1.40 compatible now.
* add: load and store MODEL / ANGLES / OFFSET / DRAW3D with integration into
gui.
* add: add copy&paste possibility, rightclick in hudelement list: 'Paste w/o
position' means we copy everything but the position.
* add: drag&drop in elementlist
* chg: re-layouted element properties dialog and added keyshortcuts for
quick change to tabs (ctrl+1 to ctrl+5)
* chg: display element 'position x size' in statusbar on selection.
* chg: native renderer is no longer available, opengl only now (but you
still can compile w/o opengl)
* chg: updated to wxWidgets 2.8 (but should still compile with at least
2.6.3)
* fix: hudview drag&drop misbehaviour.
* fix: rightclick on element in Hudelements dialog opens popup correctly.
* fix: reading color from file, then write won't lose precision anymore
* fix: auto-try file extension .tga if image is not found.
* fix: set modified flag upon preset applying.
* fix: changing properties in !DEFAULT refreshes whole hud.
2006-12-20 norelease: 0.1.0
* fix: on startup, if any window is outside the screen (not visible) then we
reset to default location.
* add: hudspecs file updated to cpma 1.40 (+AttackerIcon +AttackerName
+!PreDecorate5-8 +_PostDecorate5-8 +Console)
* chg: toggling Hud Elements Dialog now with F8 (was F10)
* fix: renamed Teamoverlay presets to correct name Teamchat.
2006-09-15 release: 0.1.0_beta1
* add: press ctrl while moving an element with the mouse and it snaps
to the starting X/Y axis.
* add: displaying font preview on elements.
* add: image loading on elements.
* add: tga loader supporting uncompressed/rle and rgb/rgba files (if anyone
needs indexed/palette support, tell me).
* add: pk3 files reading and (optional) index caching.
* add: added option to enable caching (default disabled). caching isn't
really worth the speed gain while loading from pk3s though.
* add: option for backing up hudfile before saving.
* add: displaying default textures for those failed to load.
(a reason for failure could be that the image specified is in a pk3 which
is not looked at by q3cpmahudeditor.
By default we look in all baseq3/pak*.pk3 and baseq3/map_cpm*.pk3 and
cpma/z-cpma-pak*.pk3 files which are supposed to be available on all
cpma servers. If you make use of other images you might cannot use them
on certain servers.)
* add: optional message dialogs.
* add: investigated a bit more ingame how the cpma superhud works...
(see hudspecs/README.superhud)
* add: fullscreen mode. (experimental, feedback appreciated)
* add: disable (in GUI) those element properties which do not affect the
rendering in cpma anyway.
* add: presets.
* add: change selected/not selected helper background and outline colors in
preferences.
* add: filedialogs always go to previous directory.
* add: automatically check for new version on startup.
* chg: [win32] switched to wxWidgets 2.7 on windows (fixed bug with font threewave
not registering).
* chg: removed 'hud successfully written to' popup.
* chg: renamed Dummy to Text renderer.
* fix: [linux] autoconf version requirement removed.
* fix: 'fade' property now correctly written to hudfile.
* fix: dummyrenderer updates on every change.
* fix: 'threewave' selection in font dropdown now always registered.
* fix: reading 'color T' and 'color E' now correctly from hudfile.
* fix: moving elements up/down in hud elements dialog now does refresh them
if one of the swapped element is !DEFAULT
(-> as inherited properties could have been changed)
* fix: [linux] compilation was broken, linked against inexistant opengl toolkit
library.
* fix: no longer weird drag&drop behaviour with middle/right mousebutton.
* fix: ask for saving changes upon File->Open if current is modified.
* fix: save doublebar command to hudfile
* fix: after File->New and File->Open, hud is now redrawn automatically.
2006-08-18 release: 0.1.0_alpha2
* chg: switched to unicode build.
* fix: no longer redraw twice if user clicks with mouse on
element (wxWidgets).
* add: compiles and runs on linux.
* add: gentoo ebuild.
* add: dummy text renderer - observe realtime hud text preview (how it
will be saved on disk).
* chg: made opengl optional for linux build (use ./configure
--disable-opengl). useful if wxWidgets is not built with opengl.
2006-08-16
* add: preferences dialog.
* add: config variables for several colors: outline and background (unless
the element has a real bg color) both for selected and not selected.
* add: option to always/never/fill background of elements to better spot
overlapping elements (fill = if element has FILL property).
NOTE: 'always' might perform very poorly with the native renderer, use
opengl or switch to 'fill'.
* add: opengl graphical renderer - performs way better than native.
* fix: WeaponList had wrong number of items, now with correct width/height
drawn on graphical renderers.
* fix: in colorpicker dialogs, current color is now preselected.
* fix: entering digits directly in spin controls is now registered.
* add: statusbar with mouse coords / element rectangle while drag&drop.
* add/fix: support for non 640x480 resolutions with correct scaling.
2006-08-13 initial release 0.1.0_alpha1 (win32 only)
Compatible with CPMA 1.40 兼容CPMA1.40版本
Drag&Drop in elementlist 可以拖拽元素列表
Copy&Paste in elementlist (use rightmouseclick) 可以复制粘贴元素列表(用鼠标右键点击)
New layout for element properties dialog 新的元素列表对话框布局
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