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钢管猫

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  1. I have made an avi of the 1st map of the PKEURO 1on1 grand final. (brackets) The purpose of this avi is to show people how Painkiller is played on a higher, and more importantly, official level. After all, this is a grand final. The shoutcast helps a bit to heighten the tension level. The game is between Vo0 (POV) and deatz. The avi has synched commentary by trillian from iTG. The played map is DM_Sacred. The match length is 10 minutes and the length of the avi is 10:44 (it has a crappy intro/outro) Size is 283MB, but the quality is rather good (640x480, 30fps, 128kbit mp3 sound), so you can see the game clearly. Hope you enjoy it and feel free to leave some comments. PK之王Vo0自己制作的早期他在欧洲的PK比赛中比赛视频,是现在唯一高清晰带解说的比赛视频 下载
  2. 哼哼,游戏本身没有的功能都算, -,.-
  3. 说白了就是P大点虚荣,空的
  4. 我是进来BS用脚本变相作弊的,天下所有游戏用自行编译脚本玩的都是作弊,哼哼,包括Q3
  5. 有,很傻,玩不起来,如果你是电信.国内还是有不少F的
  6. 用X火.还有为什么不去ET区发帖子
  7. LZ是枪手,来此做广告
  8. 据说很好玩.跳票王它是老2,永远的毁灭公爵还在跳呢
  9. 无视,哼唧
  10. 限制吧限制吧,最后都用手枪吧
  11. 这个以前玩过一会
  12. dian niao
  13. Activision正在邀请活跃的第一人称设计游戏战队参与《Enemy Territory: Quake Wars》的Beta测试工作。目前这款多人射击游戏正由Splash Damage和id Software研发。Beta测试邀请详情如下: idSoftware目前接受活跃战队参与《Enemy Territory: Quake Wars》多人封闭式Beta测试的申请。如果您的战队有兴趣帮助我们改进我们的产品,请发送邮件到etqwbetatest@activision.com并附带下列内容。非常感谢! 1. Clan name 战队名称 2. Number of 'active' members 活跃队员数目 3. Games played regularly 经常玩的游戏名称 4. Games played competitively 玩过的类似游戏 5. Clan website 战队主页 6. Clan IM details 战队即时信息联系方式 7. Clan email 战队email
  14. 粗了.已经很多人爽上了.等换机器中
  15. 一个IP貌似只能点一次有效
  16. 支持
  17. 为什么不能玩游戏?
  18. 文件名称: CPL06 Q3MAPS 上传会员: 钢管猫 上传时间: 2007年03月18日 00:59 最后更新: 2007年08月21日 22:33 存放位置: 游戏地图 Game Maps CPL2006 Q3比赛专用地图包 PS:本人已修正PRO-NODM9缩略图显示BUG 点击这里下载文件
  19. 我编辑的HUD样本 WeaponList { rect 5 126 60 16 font id color 0 0 1 0.3 fill } TargetName { rect 0 256 640 12 time 500 textalign C } TargetStatus { rect 0 268 640 12 time 500 textalign C color 0.498 1 1 1 } Chat1 { rect 5 370 620 12; time 5000; fontsize 12; fade 0 0 0 0; } Chat2 { rect 5 358 620 12; time 3500; fontsize 12; fade 0 0 0 0; } Chat3 { rect 5 346 620 12; time 1500; fontsize 12; fade 0 0 0 0; } Chat4 { rect 5 334 620 12; time 900; fontsize 12; fade 0 0 0 0; } Chat5 { rect 5 322 620 12; time 800; fontsize 12; fade 0 0 0 0; } PowerUp1_Icon { rect 608 264 32 32; } PowerUp1_Time { rect 544 264 64 32; fontsize 32; textalign R; } PowerUp2_Icon { rect 608 232 32 32; } PowerUp2_Time { rect 544 232 64 32; fontsize 32; textalign R; } PowerUp3_Icon { rect 608 200 32 32; } PowerUp3_Time { rect 544 200 64 32; fontsize 32; textalign R; } PowerUp4_Icon { rect 608 168 32 32; } PowerUp4_Time { rect 544 168 64 32; fontsize 32; textalign R; } Team1 { rect 0 390 640 10; font id; fontsize 8; monospace; textalign R; bgcolor 0 0 0 0.1; } Team2 { rect 0 380 640 10; font id; fontsize 8; monospace; textalign R; bgcolor 0 0 0 0.1; } Team3 { rect 0 370 640 10; font id; fontsize 8; monospace; textalign R; bgcolor 0 0 0 0.1; } Team4 { rect 0 360 640 10; font id; fontsize 8; monospace; textalign R; bgcolor 0 0 0 0.1; } Team5 { rect 0 350 640 10; font id; fontsize 8; monospace; textalign R; bgcolor 0 0 0 0.1; } Team6 { rect 0 340 640 10; font id; fontsize 8; monospace; textalign R; bgcolor 0 0 0 0.1; } Team7 { rect 0 330 640 10; font id; fontsize 8; monospace; textalign R; bgcolor 0 0 0 0.1; } Team8 { rect 0 320 640 10; font id; fontsize 8; monospace; textalign R; bgcolor 0 0 0 0.1; } FPS { rect 600 0 40 12 textalign R } PlayerSpeed { rect 76 234 50 12 textalign R color 1 1 1 0.5 } NetGraphPing { rect 560 0 40 12 textalign R } NetGraph { rect 550 0 10 10 bgcolor 0.247 0.247 0.247 0.25 fill } Console { rect 2 0 280 45 font threewave time 3000 fontsize 6 10 monospace textalign L } !PreDecorate1 { rect 319 444 2 16 bgcolor 1 1 1 1 fill } _PostDecorate1 { rect 75 459 200 2 bgcolor 1 1 1 1 fill } _PostDecorate2 { rect 365 459 200 2 bgcolor 1 1 1 1 fill } StatusBar_HealthCount { rect 277 444 40 16 font idblock fontsize 12 16 textalign C } StatusBar_HealthBar { rect 75 444 200 32 textalign R color 0 0 0 0 doublebar } StatusBar_ArmorCount { rect 323 444 40 16 font idblock fontsize 12 16 textalign C } StatusBar_ArmorBar { rect 365 444 200 32 textalign L color 0 0 0 0 doublebar } StatusBar_ArmorIcon { rect 551 462 14 14 } GameType { rect 0 16 640 24 fontsize 24 textalign C color 1 1 0.498 1 } GameTime { rect 290 3 60 17 font threewave fontsize 12 16 monospace textalign C } Score_OWN { rect 605 12 35 17; font threewave; fontsize 12 16; monospace; textalign C; color T; bgcolor 1 0 1 0.6; fill; } Score_NME { rect 605 29 35 17; font threewave; fontsize 12 16; monospace; textalign C; color E; bgcolor 0 1 0 0.6; fill; } Score_Limit { rect 605 463 35 17; font id; fontsize 12 16; monospace; textalign C; bgcolor 0 0 0 0.3; fill; } TeamCount_OWN { rect 605 126 35 17; font threewave; fontsize 12 16; monospace; textalign C; color T; fill; } TeamCount_NME { rect 605 143 35 17; font threewave; fontsize 12 16; monospace; textalign C; color E; fill; } FlagStatus_OWN { rect 588 12 17 17; color T; bgcolor 1 1 1 1; } FlagStatus_NME { rect 588 29 17 17; color E; bgcolor 1 1 1 1; } VoteMessageArena { rect 0 60 640 16 fontsize 16 textalign C } VoteMessageWorld { rect 0 76 640 16 fontsize 16 textalign C color 1 1 0 1 } WarmupInfo { rect 0 60 640 24 fontsize 16 textalign C } FollowMessage { rect 0 40 640 12 textalign C } SpecMessage { rect 0 40 640 12 fontsize 12 textalign C } FragMessage { rect 0 110 640 16 time 3000 fontsize 16 textalign C color 1 1 1 0.8 fade 0 0 0 0 } RankMessage { rect 0 96 640 12 time 1500 textalign C fade 1 1 1 0.5 }[/code]
  20. 文件名称: CPMA HUD编辑2.0版本 上传会员: 钢管猫 上传时间: 17 Mar 2007 存放位置: 游戏工具 Game Tools Full ChangeLog. 2007-01-04 release: 0.2.0 * add: fully 1.40 compatible now. * add: load and store MODEL / ANGLES / OFFSET / DRAW3D with integration into gui. * add: add copy&paste possibility, rightclick in hudelement list: 'Paste w/o position' means we copy everything but the position. * add: drag&drop in elementlist * chg: re-layouted element properties dialog and added keyshortcuts for quick change to tabs (ctrl+1 to ctrl+5) * chg: display element 'position x size' in statusbar on selection. * chg: native renderer is no longer available, opengl only now (but you still can compile w/o opengl) * chg: updated to wxWidgets 2.8 (but should still compile with at least 2.6.3) * fix: hudview drag&drop misbehaviour. * fix: rightclick on element in Hudelements dialog opens popup correctly. * fix: reading color from file, then write won't lose precision anymore * fix: auto-try file extension .tga if image is not found. * fix: set modified flag upon preset applying. * fix: changing properties in !DEFAULT refreshes whole hud. 2006-12-20 norelease: 0.1.0 * fix: on startup, if any window is outside the screen (not visible) then we reset to default location. * add: hudspecs file updated to cpma 1.40 (+AttackerIcon +AttackerName +!PreDecorate5-8 +_PostDecorate5-8 +Console) * chg: toggling Hud Elements Dialog now with F8 (was F10) * fix: renamed Teamoverlay presets to correct name Teamchat. 2006-09-15 release: 0.1.0_beta1 * add: press ctrl while moving an element with the mouse and it snaps to the starting X/Y axis. * add: displaying font preview on elements. * add: image loading on elements. * add: tga loader supporting uncompressed/rle and rgb/rgba files (if anyone needs indexed/palette support, tell me). * add: pk3 files reading and (optional) index caching. * add: added option to enable caching (default disabled). caching isn't really worth the speed gain while loading from pk3s though. * add: option for backing up hudfile before saving. * add: displaying default textures for those failed to load. (a reason for failure could be that the image specified is in a pk3 which is not looked at by q3cpmahudeditor. By default we look in all baseq3/pak*.pk3 and baseq3/map_cpm*.pk3 and cpma/z-cpma-pak*.pk3 files which are supposed to be available on all cpma servers. If you make use of other images you might cannot use them on certain servers.) * add: optional message dialogs. * add: investigated a bit more ingame how the cpma superhud works... (see hudspecs/README.superhud) * add: fullscreen mode. (experimental, feedback appreciated) * add: disable (in GUI) those element properties which do not affect the rendering in cpma anyway. * add: presets. * add: change selected/not selected helper background and outline colors in preferences. * add: filedialogs always go to previous directory. * add: automatically check for new version on startup. * chg: [win32] switched to wxWidgets 2.7 on windows (fixed bug with font threewave not registering). * chg: removed 'hud successfully written to' popup. * chg: renamed Dummy to Text renderer. * fix: [linux] autoconf version requirement removed. * fix: 'fade' property now correctly written to hudfile. * fix: dummyrenderer updates on every change. * fix: 'threewave' selection in font dropdown now always registered. * fix: reading 'color T' and 'color E' now correctly from hudfile. * fix: moving elements up/down in hud elements dialog now does refresh them if one of the swapped element is !DEFAULT (-> as inherited properties could have been changed) * fix: [linux] compilation was broken, linked against inexistant opengl toolkit library. * fix: no longer weird drag&drop behaviour with middle/right mousebutton. * fix: ask for saving changes upon File->Open if current is modified. * fix: save doublebar command to hudfile * fix: after File->New and File->Open, hud is now redrawn automatically. 2006-08-18 release: 0.1.0_alpha2 * chg: switched to unicode build. * fix: no longer redraw twice if user clicks with mouse on element (wxWidgets). * add: compiles and runs on linux. * add: gentoo ebuild. * add: dummy text renderer - observe realtime hud text preview (how it will be saved on disk). * chg: made opengl optional for linux build (use ./configure --disable-opengl). useful if wxWidgets is not built with opengl. 2006-08-16 * add: preferences dialog. * add: config variables for several colors: outline and background (unless the element has a real bg color) both for selected and not selected. * add: option to always/never/fill background of elements to better spot overlapping elements (fill = if element has FILL property). NOTE: 'always' might perform very poorly with the native renderer, use opengl or switch to 'fill'. * add: opengl graphical renderer - performs way better than native. * fix: WeaponList had wrong number of items, now with correct width/height drawn on graphical renderers. * fix: in colorpicker dialogs, current color is now preselected. * fix: entering digits directly in spin controls is now registered. * add: statusbar with mouse coords / element rectangle while drag&drop. * add/fix: support for non 640x480 resolutions with correct scaling. 2006-08-13 initial release 0.1.0_alpha1 (win32 only) Compatible with CPMA 1.40 兼容CPMA1.40版本 Drag&Drop in elementlist 可以拖拽元素列表 Copy&Paste in elementlist (use rightmouseclick) 可以复制粘贴元素列表(用鼠标右键点击) New layout for element properties dialog 新的元素列表对话框布局 点击这里下载文件
  21. 一般玩游戏有时间把自己炸上去?
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