根据“另Juggernaut 可以消除了Stopping Power & Sonic Boom 的加成.” 同等水平的人对枪,加Stopping Power 干不过Juggernaut
转贴:
Stopping Power (perk2 增加攻击力的perk) 及Sonic Boom (perk2 增加爆炸威力的perk) Perks 用一条很简单的方程式
增加后的攻击力 = 原本的攻击力乘以 (100 + 原本的攻击力) 除以100
40 攻击力加到100. 140 再除以100. 得出的1.4 系数再乘到原本的攻击力去, 就会得出新的攻击
The Stopping Power and Sonic Boom Perks use a simple formula.
New Damage = damage multiplied by (100+damage) divided by 100
40 damage added to 100. 140 divided by 100. 1.4 is multiplied to the original damage, leading to the new enhanced damage.
30(攻击力) x 1.3(系数) = 39 攻击力
40(攻击力) x 1.4(系数) = 56 攻击力
50(攻击力) x 1.5(系数) = 75 攻击力
30 x 1.3 increases it to 39
40 x 1.4 increases it to 56
50 x 1.5 increases it to 75
C: 攻击力愈大, 效果愈明显
The higher the initial damage, the greater the effect.
补:
Juggernaut (perk1 加血的那个perk) 减少子弹及爆炸的25% 伤害. 换句话说, 你变的有135 hp.
另Juggernaut 可以消除了Stopping Power & Sonic Boom 的加成.
Juggernaut decreases damage from bullets and explosions. Damage is decreased to 75%. In another sense, you have 135 health.
Juggernaut cancels out Stopping Power and Sonic Boom as well - no increased damage, no reduced damage.