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K.O

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  1. K.O

    US--IN

    我是在这看见的!http://www.steinhuder-meer.ws
  2. K.O

    US--IN

    不用!你要不要我有好多!
  3. 转自 浩方 : 自从有热心人发现在荣誉勋章游戏对战中使用中文名后,越来越多的玩家开始使用中文名字,以突出自己打游戏的特点和个性。我在这里赘述一下更改中文名的方法:以我的电脑安装路径为例,用写字板修改 D:\MOH\main\configs\unnamedsoldier.cfg ,把里头seta name 这一项改为你要的名字,保存退出即可。 如seta name “无敌火箭” 但是,使用中文名往往会出现人家看不到你名字的尴尬。我们常常看到这样的字样:“被×××炸上了天”(本来应该是×××被×××炸上了天)。 这是因为你修改名字所用的编码可能跟别人的游戏版本不一致,比如你改成简体的“无敌火箭”,人家繁体版的就看不到;你用繁体的,人家简体版的就看不到。 为此,我建议大家做一个简单的步骤,即在seta name 后的引号里,使用英文、简体中文和繁体中文三种字符,这样不同版本的荣誉勋章玩家都可以看到你的名字了。 例如我现在的名字就是这样改的:seta name “K_O_F礚寄絙无敌火箭”,其中乱码部分就是繁体Big5码的无敌火箭四个字。用什么版本的玩家都可以认识我。 更改简体、繁体的软件可以用这个:[点击下载该文件]
  4. K.O

    US--IN

    有好多!还有新地图!不卡!
  5. 服务器名称:U.S(V1.11) 版本:V1.11英文 IP地址(是否固定):211.84.86.84(XX不固定) 开放时间:不定 开设人数:16~24 地图:obj/obj_team2obj/ 座落城市:河南省 洛阳 游戏模式:机器人 每局时间设置:30分钟 验证:无需
  6. 因为在V1.11和V2.15均看见有别人也叫"U.S"所以改为"好人"
  7. 我在GA战队的V1.11理长见你!你爱用春田30
  8. obj_1 obj_3 obj_4 这是那个网站的做品!全是PK3加机器人!
  9. http://www.steinhuder-meer.ws
  10. 不知你们去不去这个网站点这里边有好几个脚本修改,可我不太懂英文你们看了跟我说说!
  11. K.O

    求救!

    然后就退出来了,V1.11和V2.40都是!
  12. K.O

    求救!

    --- Common Initialization --- Medal of Honor: Breakthrough 0.00 win-x86 Dec 1 2003 ----- FS_Startup ----- Current search path: E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\maintt\pak4sc.pk3 (18 files) E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\maintt\pak4.pk3 (11 files) E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\maintt\pak3.pk3 (142 files) E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\maintt\pak2sc.pk3 (273 files) E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\maintt\pak2.pk3 (1228 files) E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\maintt\pak1.pk3 (7888 file E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\S7ATiC-ProperNoRecoil.pk3 (18 files) E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\pak7sc1.pk3 (35 files) E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\pak7sc.pk3 (103 files) E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\pak6sc.pk3 (154 files) E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\Pak5.pk3 (259 files) E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\Pak4.pk3 (593 files) E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\Pak3.pk3 (669 files) E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\Pak2.pk3 (4722 files) E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\Pak1.pk3 (772 files) E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\Pak0.pk3 (11175 files) E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit/main ---------------------- 28165 files in pk3 files execing default.cfg execing buildver.cfg execing menu.cfg execing newconfig.cfg execing localize.cfg Config: unnamedsoldier.cfg execing configs/unnamedsoldier.cfg couldn't exec localized.cfg execing autoexec.cfg Unknown command "fov" couldn't exec custom.cfg ...detecting CPU, found Intel Pentium III ------- Input Initialization ------- Initializing DirectInput... Couldn't set DI coop level Falling back to Win32 mouse support... ------- Input Initialization Complete ------- 118 You are now setup for medium mode. ----- Client Initialization ----- ----- Initializing Renderer ---- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded ...setting mode 3: 640 480 FS ...using colorsbits of 16 ...calling CDS: ok ...registered window class ...created window@0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 16, 24, 0 ) ...41 PFDs found ...hardware acceleration found ...PIXELFORMAT 6 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...ignoring GL_EXT_texture_compression_s3tc ...ignoring GL_ARB_texture_compression ...using GL_EXT_texture_env_add ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...ignoring GL_EXT_texture_env_combine ...using GL_EXT_compiled_vertex_array ...WGL_3DFX_gamma_control not found ...GL_DOT3_RGBA_EXT not found GL_VENDOR: Intel GL_RENDERER: Intel Brookdale-G GL_VERSION: 1.3.0 - Build 4.13.10.3510 GL_EXTENSIONS: GL_ARB_multitexture GL_EXTENSIONS: GL_ARB_texture_border_clamp GL_EXTENSIONS: GL_ARB_texture_compression GL_EXTENSIONS: GL_ARB_texture_cube_map GL_EXTENSIONS: GL_ARB_texture_env_add GL_EXTENSIONS: GL_ARB_texture_env_combine GL_EXTENSIONS: GL_ARB_texture_env_dot3 GL_EXTENSIONS: GL_ARB_texture_env_crossbar GL_EXTENSIONS: GL_ARB_transpose_matrix GL_EXTENSIONS: GL_EXT_abgr GL_EXTENSIONS: GL_EXT_bgra GL_EXTENSIONS: GL_EXT_blend_color GL_EXTENSIONS: GL_EXT_blend_func_separate GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXTENSIONS: GL_EXT_blend_subtract GL_EXTENSIONS: GL_EXT_clip_volume_hint GL_EXTENSIONS: GL_EXT_compiled_vertex_array GL_EXTENSIONS: GL_EXT_cull_vertex GL_EXTENSIONS: GL_EXT_fog_coord GL_EXTENSIONS: GL_EXT_packed_pixels GL_EXTENSIONS: GL_EXT_packed_pixels_12 GL_EXTENSIONS: GL_EXT_rescale_normal GL_EXTENSIONS: GL_EXT_secondary_color GL_EXTENSIONS: GL_EXT_separate_specular_color GL_EXTENSIONS: GL_EXT_stencil_wrap GL_EXTENSIONS: GL_EXT_texture_compression_s3tc GL_EXTENSIONS: GL_EXT_texture_env_add GL_EXTENSIONS: GL_EXT_texture_env_combine GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic GL_EXTENSIONS: GL_3DFX_texture_compression_FXT1 GL_EXTENSIONS: GL_IBM_texture_mirrored_repeat GL_EXTENSIONS: GL_NV_texgen_reflection GL_EXTENSIONS: GL_WIN_swap_hint GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(16-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: gl_linear_mipmap_nearest picmip: 2 picmip_models: 2 picmip_sky: 2 texture bits: 16 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders Setting up Shaders ----- finished R_Init ----- ------- profiling DrawBackground methods ------- glDrawPixels w/ BGR: 179144 clocks glDrawPixels w/ RGB: 167944 clocks glTexSubImage2D w/ BGR: 2225328 clocks glTexSubImage2D w/ RGB: 3477184 clocks DrawBackground: using glDrawPixels with RGB data ------------------------------- Winsock Initialized Opening IP socket: localhost:12203 Hostname: a-cs6dmcexc9pns IP: 211.84.86.84 ------- Sound Initialization (full) ------- Sound opened using Direct Sound 'Miles Fast 2D Positional Audio' provider opened. Loading global/sound0.txt ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ----- Sound Info ----- driver - Miles Fast 2D Positional Audio speaker setup - 2 speakers reverb - OFF samplebits - 16 speed - 22050 ---------------------- ------- Sound Initialization Complete ------- 307 ms Setting up Shaders Loading inventory... ----- Client Initialization Complete ----- 4461 ms --- Common Initialization Complete --- 6709 ms Working directory: E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit Loading Localization File global/localization.txt --- Error: Invalid Entry... RefName: Allies open own jail? LocName: } ies open own jail? Attempting to Recover. --- Warning: Recovered From Error, Data May have been lost. ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ^~^~^ Add the following line to the *_precache.scr map script: cache models/player/german_wehrmacht_soldier.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/player/allied_russian_recon_soldier.tik ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- 219.237.125.23 resolved to 219.237.125.23:12203 UI_DrawConnect called Connect to server timed out UI_DrawConnect called Disconnected from server ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- Setting up Shaders ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- 61.63.143.248:12203 resolved to 61.63.143.248:12203 UI_DrawConnect called ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ----- FS_Startup ----- Current search path: E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\maintt\pak4sc.pk3 (18 files) E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\maintt\pak4.pk3 (11 files) E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\maintt\pak3.pk3 (142 files) E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\maintt\pak2sc.pk3 (273 files) E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\maintt\pak2.pk3 (1228 files) E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\maintt\pak1.pk3 (7888 files) E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit/maintt E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\zzz--N3O-NOFOG_SAFESKINS-V2.pk3 (105 files) E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\S7ATiC-ProperNoRecoil.pk3 (18 files) E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\pak7sc1.pk3 (35 files) E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\pak7sc.pk3 (103 files) E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\pak6sc.pk3 (154 files) E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\Pak5.pk3 (259 files) E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\Pak4.pk3 (593 files) E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\Pak3.pk3 (669 files) E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\Pak2.pk3 (4722 files) E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\Pak1.pk3 (772 files) E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\Pak0.pk3 (11175 files) E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit/main ---------------------- 56330 files in pk3 files ------- Sound Begin Registration ------- ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ------- Sound Begin Registration Complete ------- UI_DrawConnect called -----------PARSING 'uberdialog.scr'------------ Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level. Parse/Load time: 1.440000 seconds. -------------PARSING 'uberdialog.scr' DONE--------------- -----------PARSING 'ubersound.scr'------------ Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level. Parse/Load time: 10.021000 seconds. -------------PARSING 'ubersound.scr' DONE--------------- stitched 44 LoD cracks ...loaded 12495 faces, 416 meshes, 0 trisurfs, 0 flares R_LevelMarksLoad: maps/lib/mp_bizerteharbor_lib.dcl not found SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss.skc' or 'models/player/allied_oss.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss_fps.skc' or 'models/player/allied_oss_fps.skc' ^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' ^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo.skc' or 'models/player/german_elite_gestapo.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo_fps.skc' or 'models/player/german_elite_gestapo_fps.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1.skc' or 'models/player/german_winter1.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1_fps.skc' or 'models/player/german_winter1_fps.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2.skc' or 'models/player/german_winter2.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2_fps.skc' or 'models/player/german_winter2_fps.skc' ----- CL_Shutdown ----- ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ------- Sound Shutdown (full) ------- ------- S_MILES_StopAllSounds ------- ------- S_MILES_StopMP3 ------- ------- Q_AIL_shutdown ------- ------- S_MILES_FreeDLL ------- ------- S_MILES_FreeDLL Finished! ------- ------- Sound Shutdown Complete ------- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...hiding window ...destroying window ...window successfully destroyed ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- Z_TagMalloc: failed on allocation of 23952 bytes
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