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moh8888

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  1. moh8888

    一张MM图片

    原本有好几张,懒得上了,上一张了,这是 在紫竹院拍的阳光下的MM-PP
  2. 欢迎投稿!支持!
  3. 单人图要做的太多了........... 1.要做图的SCR到顶置的荣誉勋章模组介绍及下载 看一下单人图的样本,得自已写了... 2建服图名为单人图如M2L1 省事的话到网上找一找吧
  4. MOHaa的地图只有7+4=11张地图联网用,要是有新图的话,要有该地图的文件也就是打包后成PK3格式的文件,可到本坛的下载区下 SERVER-SIDE---PK3是MOHAA原安装版内自带的地图,在上面作一些个人行为的MOD改动,建服后,客户端不需该PK3就可进来看到你的改动(比如加了飞机,TANK,V2飞弹等) 非SERVER-SIDE---PK3是MOHAA原安装版内没有的地图,这样的话,客户端必须要有相应的PK3文件才能进来(这点和CS不同,因荣誉系列目前还不能自动下载地图)
  5. MOHAA俺的SERVER_SIDE V2飞弹代码 http://www.fpschina.com/blog/moh8888/index...?showentry=1289
  6. MOHAA俺的SERVER_SIDE V2飞弹代码 用法: 在图的SCR中加入一条 exec global/v2shoot.scr ( 3347 -653 195 ) //坐标是OBJ3中的,你可加在别的图中,,坐标要相应改动啊 将v2shoot.scr放到global/ 作用是走到V2近前会操控V2,再按E发射V2 v2shoot.scr的内容是以下代码 main local.origin: local.master = spawn ScriptMaster local.master aliascache fire_v2 sound/amb/Amb_FireLoop_03.wav soundparms 1.0 0.0 1.0 0.0 400 6000 auto loaded maps "m dm moh obj" local.v2 = spawn script_model local.v2 model static/v2.tik local.v2.origin = local.origin local.v2.scale = .3 local.v2 light 1 1 0 100 local.v2 notsolid local.v2 rotatey 100 local.trig14 = spawn trigger_multiple local.trig14.origin = local.origin local.trig14 setsize ( -50 -50 -5 ) ( 50 50 50 ) local.trig14 waittill trigger local.trig14 setthread launchv2 end launchv2: local.player14 = parm.other local.v2 = spawn script_model local.v2 model static/v2.tik local.v2.origin = self.origin + ( 0 0 500 ) local.v2.scale = .3 local.v2 speed 10000 local.v2 physics_on local.v2 setsize ( -20 -20 0 ) ( 20 20 200 ) local.v2.fire = spawn script_model local.v2.fire model emitters/firescreen.tik local.v2.fire.origin = local.v2.origin local.v2.fire glue local.v2 local.v2.fire notsolid local.player14 forcelegsstate STAND local.player14 hide local.player14 stufftext "say look! my V2 bomb !!!" local.player14 takedamage //local.player14 notsolid local.player14 physics_off local.player14.usingv2 = 1 local.v2 thread crashv2 local.player14 local.player14 playsound bazooka_snd_fire local.player14 loopsound fire_v2 while(local.player14.usingv2) { if(local.player14.jumpedout != 1) { local.v2.angles = local.player14.viewangles + ( 90 0 0 ) local.player14.origin = local.v2.origin + ( 0 0 -65 ) + local.v2.upvector * -50 //-85 } if(local.player14.fireheld) local.player14.jumpedout = 1 local.player14 notsolid local.v2.velocity = local.v2.upvector * 500 waitframe } end crashv2 local.player14: self waittill touch local.player14 stoploopsound local.player14 takedamage local.player14.usingv2 = 0 self.fire unglue self.fire remove local.boom = spawn script_model local.boom model emitters/explosion_mine.tik local.boom.origin = self.origin local.boom anim start radiusdamage local.boom.origin 600 300 waitframe local.boom remove self remove if(local.player14.jumpedout != 1) { local.player14 physics_on local.player14 volumedamage 1000 } else { wait 1 local.player14 respawn local.player14 physics_on local.player14.jumpedout = 0 } end
  7. AA的到下载区找...
  8. 俺还是老样子,没精力整PK3了,只是周末有时开一下SERVER...呵呵
  9. 浩方的fpschina的服务器任务版应有一个相应的PK3,找到这个PK3后放到MOHAA/MAIN/ 这里要说明 SERVER_SIDE的PK3用于服务器,客户端不用 非SERVER_SIDE的PK3 服务器,客户端都要用 MOHAA的PK3有的不能用在突出重围,因AA的物件代码SH和BT不一定有而无效,
  10. 免费的 上次大约3月份,运动服厂商他们给模特费用... 要收费的北京是这样的: MT条件好一点的棚拍,每人收费不超过100元(含化妆师.灯光,提供引闪器,最多5人拍) 外拍,50元以内 最高的是人体棚拍,400元,俺还没拍过...呵呵
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