由 Rorschach 发布的全部内容
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SCROUNGER Ranks Available: 1 Requirements: Luck 5+ Just as the Fortune Finder perk increased the Caps you find, the Scrounger perk grants access to more ammunition from safes, desks, cabinets, etc. This is generally thought to be a better option than Fotune Finder, because you have the flexibility of finding more ammunition, which can be sold or expended in battle, instead of simply finding Caps. You will find much more ammunition though, and the exact number varies depending on the type.
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Rad Resistance Ranks Available: 1 Requirements: Endurance 5+ The Rad Resistance perk allows you to-what else?- resist radiation. You receive 25% to Radiation Resistance. If you' re ignoring Rad-X before you go wading into water, simply take this perk once instead, and sell the Rad-X you find .
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impartial Mediation Ranks Available: 1 Requirements: Charisma 5+ if you have the impartial Mediation perk, you gain an extra 30% to Speech, so long as you can maintain a neutral Karma. The bonus to your Speech is massive, but maintaining neutral Karma is more difficult than you might think. You must be careful to weigh up your actions, and check the guide for advice during a quest. Certain clothing items also increase proficiency in Speech challenges (such as Button's Wig and Grimy Pre-War Busi nesswear), so by changing your clothes, combined with this perk, you could boost your Speech when you need to.
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Commando Ranks Available: 1 Requirements: None With the Commando perk, you gain a 2S% better chance to hit in V.A.lS . with any rifle. For example, a 40% chance becomes a SO% chance. These include the Plasma Rifle, Laser Rifle, Chinese Assault Rifle, Assault Rifle, Hunting Rifle, Sniper Rifle, Railway Rifle, and any unique variants of these weapons. This is arguably advantageous over Gunslinger (so you may wish to wait and choose this) if you're using rifles and other twohanded weaponry. Later in the adventure, two-handed weapons tend to be much more powerful, and this perk becomes even more advantageous. For now, are you using V.A.lS . and guns? Then take this perk
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Toughness Ranks Available: 1 Requirements: Endurance 5+ With the Toughness perk, you gain + 1 0 to overall Damage Resistance. However, this cannot exceed the normal maximum of 8S. + 1 0 to Damage Resistance of any kind? This is like having free armor! Is there any reason not to immediately take this perk? No!
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Lead Belly Ranks Available: 1 Requirements: Endurance 5+ With the Lead Belly perk, you take SO% less radiation poisoning when drinking from an irradiated water source. These include sinks, toilets, faucets under water towers, and any lakes and rivers such as the Potomac. If you're ignoring the Medicine skill in favor of others, you'll end up drinking a lot of irradiated water to survive (using sinks to drink from, for example). Take this perk to lessen the rad poisoning you receive as a result. This is also good if you don't stock up on Stimpaks, and you're wandering the Wasteland. There's always a nearby faucet, toilet, or pool to sip from.
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Gunslinger Ranks Available: 1 Requirements: None With the Gunslinger perk, you gain a 2S% better chance to hit in VAlS. with anyone-handed ranged weapon. These include the Alien Blaster, Laser Pistol, Mesmetron, Plasma Pistol, 10mm Pistol, Silenced 10mm Pistol, 1 Omm Submachine Gun, .32 Pistol, Scoped .44 Magnum, Chinese Pistol, Sawed-Off Shotgun, Dart Gun, and any unique variants of these weapons . Consult the Weapons chart (page 41), and view the stats for some of the more powerful one-handed weapons, like Sydney's 1 Omm Submachine Gun or the .44 Scoped Magnum. Your VAlS. hit percentage rises considerably (for example, a 40% chance becomes a SO% chance), and you can drop foes at a distance with easily, reliably, and without wasting ammunition
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Fortune Finder Ranks Available: 1 Requirements: Luck 5+ With the Fortune Finder perk, you gain a keen sense of locating Nuka-Cola Caps. These are located in safes, desks, cabinets, and the usual places to look. Although this is tempting (as it's great to find approximately twice the normal number of Caps in containers), it might be worth waiting a couple of levels until you can take Scrounger, and begin to collect a large amount of ammo. Ammo nets you a lot more Caps when you sell it, and you can also use it in combat.
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Demolition Expert Ranks Available: 3 Requirements: Explosives 50+ With each rank of this perk, your Mines, Grenades, and Missile Launcher inflicts +20% damage. As expected, if you're concentrating on Explosives as a Secondary skill, or you use the Big Gun Missile Launcher, take this perk. A true expert can place a series of Bottlecap Mines in the path of a Behemoth and bring it down single-handedly, without resorting to a Fat Man!
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Bloody Mess perk Ranks Available: 1 Requirements: None With the Bloody Mess perk, you inflict an extra S% damage with any weapon to any opponent, and explode them spectacularly upon death. The benefits of this perk are more visually appealing (or unappealing) than useful, but the spectacular gore-ballets are a sight to see!
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SCOUNDREL Ranks Available: 3 Requirements: Charisma 4+ You use your wily charms to influence people. Each rank in Scoundrel perk raises your Speech and Barter skills by 5%. • Rank 1: Speech skill +5, Barter skill +5 • Rank 2: Speech skill + 10, Barter skill + 10 • Rank 3: Speech skill + 15, Barter skill + 15
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IRON FIST Ranks Available: 3 Requirements: Strength 4+ With this perk, you inflict an additional 5 points of Unarmed damage per rank. • Rank 1: Modify Unarmed damage +5 • Rank 2: Modify Unarmed damage + 10 • Rank 3: Modify Unarmed damage + 15 The damage you inflict makes this a must-have for Unarmed specialists only.
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Entomologist Ranks Available: 1 Requirements: Intelligence 4+, Science 40+ With the Entomologist perk, you inflict an additional 50% damage every time you attack an insect: normal, giant, mutated, or otherwise. Affected creatures are Giant Ant, Giant Ant Queen, Radroach, Radscorpion (all genuses). When you first encounter Giant Radscorpions, you'll soon learn to fear them. If you plan on wandering the Capital Wasteland and finding everything out this, these perk can come as a major relief.
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EDUCATED Ranks Available: 1 Requirements: Intelligence 4+ With the Educated perk, you gain +3 more Skill points every time you advance in level. You can spend these points on anything; perhaps placing them in skills you normally wouldn't choose. Choose this only at Level 4, because there are diminishing returns the longer you leave it. Seriously consider taking this now. Although +3 Skill points may not seem like a lot at first, these add up quickly. By Level 20, you'd have 48 additional points.
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COMPREHENSION Ranks Available: 1 Requirements: Intelligence 4+ With this perk, you gain one additional Skill point bonus when reading Skill Books. This is thoroughly recommended if you plan on searching every nook and cranny for Skill Books. Because there are 13 different types of Skill Books, you could theoretically raise your skills by +50 points instead of +25 if you find all 324; an incredible amount! Take this as early as you can. Because you receive +2 when you read each Skill Book instead of + 1, save your Skills Books until after you learn this perk. Are you finding Skill Books, but haven't chosen Comprehension yet? Stop! Wait until you level up and choose more perks, and pick it!
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CHILD AT HEART Ranks Available: 1 Requirements: Charisma 4+ With this perk, you are much more likely to receive a friendly greeting when dealing with children . This opens special dialogue options when dealing with them. "Children" are characters under the age of 16, and are found in Little Lamplight, Grayditch, Tranquility Lane, Rivet City, Canterbury Commons, the Republic of Dave, and other scattered locales. Are you planning on using your Speech challenges a lot, and doing as little fighting as possible? Then take this perk. It's only useful in a few places, such as Little Lamplight.
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THIEF Ranks Available: 3 Requirements: Agility 4+, Perception 4+ With each rank of the Thief perk, you gain a one-time bonus of 5% to the Sneak and Lockpick skills. • Rank 1: Modify Sneak skill +5, Modify Lockpick skill +5 • Rank 2: Modify Sneak skill + 1 0, Modify Lockpick skill + 10 • Rank 3: Modify Sneak skill + 15, Modify Lockpick skill + 15
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SWIFT LEARNER Ranks Available: 3 Requirements: Intelligence 4+ With the Swift Learner perk, you gain an additional 10% to Experience Points (XP) whenever they are earned, Obviously, this perk is best taken at an early level. Although this seems like a great idea, there are downsides. You need to employ this early, to become a little more powerful a little quicker. The other issue is that you have a variety of more exciting perks to choose from, with a variety of superb abilities. • Rank 1: Modify experience + 10% • Rank 2: Modify experience +20% • Rank 3: Modify experience +30%
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LITTLE LEAGUER Ranks Available: 3 Requirements: Strength 4+ Years of playing little league baseball in the Vault have honed a couple of related abilities. You gain an additional 5% to both the Melee and Explosives skills. • Rank 1: +5 Melee skill increase, +5 Explosives skill increase • Rank 2: + 10 Melee skill increase, + 10 Explosives skill increase • Rank 3: + 15 Melee skill increase, + 15 Explosives skill increase
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GUN NUT Ranks Available: 3 Requirements: Agility 4+ You're obsessed with using and maintaining a wide variety of conventional firearms. With each rank of the Gun Nut perk, you gain an additional 5% to the Small Guns skill and Repair skill. • Rank 1: +5 Small Guns increase, +5 Repair increase • Rank 2: + 1 0 Small Guns increase, + 1 0 Repair increase • Rank 3: + 15 Small Guns increase, + 15 Repair increase Because Small Guns and Repair are two of the most popular skills, this perk is a favorite of most new players.
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DADDY'S BOY! DADDY'S GIRL Ranks Available: 3 Requirements: Intelligence 4+ Just like dear old dad, you've devoted your time to intellectual pursuits. You gain an additional 5% to both the Science and Medicine skills. • Rank 1: +5 Science skill increase, +5 Medicine skill increase • Rank 2: + 10 Science skill increase, + 1 0 Medicine skill increase • Rank 3: + 15 Science skill increase, + 15 Medicine skill increase
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BLACK WIDOW! ' :. LADY KILLER Ranks Available: 1 Requirements: None With the Black Widow perk, a female player inflicts an extra 10% damage to all male NPCs encountered and gains access to special dialog options with them. With the Lady Killer perk, a male player inflicts an extra 10% damage to all female entities encountered and gains access to special dialog options with them. There are more male NPC enemies than female ones, so Black Widow is generally more useful than Lady Killer.
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INTENSE TRAINING Level Available: 2 Ranks Available: 10 Requirements: None (Always available) With the Intense Training perk, the player can sacrifice a standard, ability-enhancing perk and instead choose to put a single point into any of his/her S.P.E.C.I.A.L. statistics. This is usually done to qualify for a perk, although it can be done for any reason. Raising a S.P.E.C. I.A.L. point can sometimes be very useful, and sometimes not. You must figure out what the "knock-on" effects are. Remember that raising a S.P.E.C.I.A.L. point also increases corresponding Skill points, so consider that an bonus. Recommended examples of using Intense Training is to raise Luck (increased criticals and sometimes increased Skill points), Intelligence (extra Skill point every time you level up) and Strength (additional Carry Weight). Some experts believe that Intense Training isn't worth bothering about because the benefits of raising a statistic aren't as profound as other perks. The notable exception is raising a statistic to make a particular perk available to you. Some of the perks have requirements. For example, if you really want Mysterious Stranger, that requires a Luck of six or higher. If you have a Luck of five, use Intense Training to raise that Luck score so that next time, Mysterious Stranger is an option.
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Perks are benefits that are more specific to your character development, and allow much more focused specialization in a chosen field. Perks vary greatly in their benefit, and between four and seven perks are added to the available list every two levels, as well as a "substitute" perk called Intense Training (see below). In many cases, you also have to have certain minimum attributes or skills to be able to pick a perk. Remember that when you level up, you can always choose a perk you could have picked at an earlier time. You can also choose to enhance some perks an additional "rank" instead of picking a new one. The following chart shows what perks are awarded