测试中
v1.0J
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- fix: improve display of changes to important cvars (respawninterval/respawninvulnerability/sv_cheats/etc)
- fix: lower the minimum for match requirements from 4 players to 2
- fix: sof2++ anm14 lasts 8 seconds instead of 45
- fix: crashes on filehandlers
- fix: newline output fixes
- fix: viewheight/POV was lower than expected, corrected back to default
- fix: anticheat code
- fix: leaning animations with pmove_fixed enabled
- fix: osp scoreboard ping with truePing enabled
- fix: cl_timenudge doesn't make other players look “jerky” when you use a large negative value
- fix: cl_timenudge now works correctly
- fix: map restarts automatically unpause a game
- fix: fix timer bugs with pauses/unpauses
- fix: killing spree in DM shows odd numbers
- fix: improve antilag code slightly
- chg: cg_drawfps behavior to get a more accurate FPS count
- chg: remove smoothclients code to account for the new prediction code (it's all done serverside)
- add: logging for oversized command exploits
- add: add more output to /settings
- add: improve logging of other commands slightly
- add: cvar to disable or enable displaying of killing sprees, defaults to 0
- g_killingspree <0|1>
- add: imported parts of Unlagged2 (Neil Toronto)
Optimization for player prediction, defaults to 1
- cg_optimizePrediction <0|1>
Correction for “skipping” players
Option to show more accurate pings, defaults to 1. This shows actual server←>client latency
- g_truePing <0|1>
Cheat protected debugging for hitboxes added
- cg_DrawBBox <0|1>