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  1. FH2  2月27日更新新闻,公布下一个战场 来源: 中国 BF2模组资源网 BY harrier 由于要上班去了,来不及翻译,我先把英文和图贴一下吧,顺便说一句,下一个战场是诺曼底1944! 这次新闻中还顺便更新了一些非洲战场的后续内容 The Great Crusade by: Lightning 27.02.2008 23:00 GMT -------------------------------------------------------------------------------- Hello and welcome back to another update of Forgotten Hope 2. We've gone without news for a while now since the release, but today we have a large update to make up for it. Let's begin by introducing the three new developers who have joined Forgotten Hope the last few weeks. First, we have Gunnie, who will be working as a coder. Next we have Fenring, who will be mapping. And last but not least we have Remdul, who will be helping us with pretty much everything. Now then, on to the actual update. We're proud to present the next theater of war Forgotten Hope 2 will be visiting. There was quite some discussion about which stage of the war to go to next - on the public forums as well as on the developer forums, but we've finally agreed on our next theater and we hope you are as excited about it as we are. So, without further ado, the next theater of war for Forgotten Hope 2 is Normandy 1944. With the invasion of Normandy on June 6th 1944 the allies opened up the much needed second front on the German war machine. Within two weeks, over half a million allied soldiers were put ashore in France, paving the way towards the defeat of the Third Reich and a free Europe. You can expect to see many of the famous battles for Normandy in Forgotten Hope 2, but also some of the lesser known, though certainly equally interesting battles. By going for France, we hope to appeal to our fans who can't really get into the desert combat of our first release. The green hedges and fields of Normandy are in complete contrast with the arid wastelands of the desert and there is no doubt the maps will have a totally different feel to them. Of course, no update would be complete without screenshots or renders, so here we have the first vehicle done for the Normandy campaign; the Panzerkampfwagen V 'Panther' by Toddel and Knoffhoff. The fearsome Panther tank was Germany's answer to the Soviet T-34. Featuring thick, sloped armour and an impressive 75mm high-velocity gun this tank was more than a match for anything the allies could throw at it. The most common variant of the Panther in Normandy was the Ausführung A, but many of the newer Ausführung G were also present. In total, about 650 Panthers were used in Normandy, 400 of which were lost there. -------------------------------------------------------------------------------- For the second part of this update we've got some news from the African front. Although we're hard at work with our next theater, we will continue to add to (and improve) our first release. For our first patch to Forgotten Hope 2 we've got a lot of bugfixes ready, but we'll also add more vehicles, more weapons and more maps. Though I can tell you we have at least 2 maps planned for the first patch, I'll leave the details of those for a future update. We do have some renders ready for you of some of the vehicles that you'll see in the patch. The first vehicle we'd like to show off is the Panzerkampfwagen IV Ausf. D, by Omni. Compared to the Panzer IV Ausf. F1 (already in Forgotten Hope 2), the Ausf. D has much thinner armour. Historically, the first Panzer IV F1s arrived in Africa with the 15th Panzer Division in May 1941 - so you'll be sure to see the Panzer IV Ausf. D on maps taking place before that, such as Lobo's Siege of Tobruk. The Ausf. D was also extensively used in the Blitzkrieg campaigns of 1940, so once we get there you can expect to see it there as well. Finally we have one more vehicle to show you and this one will feature in both the patch and the next theater; the Sd.Kfz. 2 'Kettenkrad' by Toddel, Rainderd, K96 and Gunnie. The Kettenkrad was originally designed as a small gun tractor for airborne troops, being small enough to fit inside a Junkers Ju 52, but it proved a very versatile vehicle and was used in many roles, like reconnaissance and towing aircraft. A total of 8300 of these vehicles were produced during the war. As you can see by the different skins, the Kettenkrad was used on every front. You'll see the sand yellow version in Africa, the camouflaged version on the late Western and Eastern fronts and the grey version in the Blitzkrieg campaigns, the early Eastern front and of course, Crete. That's all for this week, but be sure to come back next week for another update. Until then, feel free to visit our IRC channel and our public forums to discuss this update and other news.
  2. 来源:中国BF2模组资源网 Disgraceful Defeat by: Lightning 05.03.2008 23:00 GMT -------------------------------------------------------------------------------- Hello and welcome back to another update of Forgotten Hope 2. Today we've got some news for you from Normandy and from our upcoming patch, which will feature new weapons and new maps. Let's start by showing our Normandy news item. The Universal Carrier was originally designed as an armoured vehicle, capable of carrying heavy weapons through areas too dangerous to use regular trucks. It soon became clear that this incredibly versatile vehicle was better suited as armoured infantry support. Nearly all Allied nations made use of the Universal Carrier, making it the most produced armoured fighting vehicle in history. The original model was done by Omni, Toddel and Rad and the new skin was done by Toddel. The next vehicle we want to show will make its appearance in the upcoming patch. The Hurricane MkIID was nicknamed 'The Flying Can Opener'. It was armed with two 40mm Vickers 'S' anti-tank cannons, carrying 15 rounds each. It was a great anti-tank weapon, because it's cannons were much more effective against tanks than regular bombs. The first Hurricanes of this type were used in the summer of 1942. The original hurricane was made by Lobo and the 40mm cannons were added by ctz. Finally, we want to show you one of the maps that will feature in the upcoming patch. This map, about the battle of Gazala in 1942, was made by Fenring. "By May 1942, both the Italian-German army and the allied forces in North Africa had received substantial reinforcements. As they had dug in along the Gazala line three months earlier the time was now right for an offensive. On May 26th, Rommel was the first to strike, taking his Panzerarmee Afrika and the Italian Ariete and Trieste Divisions past the most southern point of the Gazala line and striking the British positions in the rear." "It soon became clear that the battle would not go according to Rommel's plans. The Italian Ariete Division had failed to defeat the Free French forces at the Bir Hacheim box in the south of the Gazala line and slowly the advance of the Panzerarmee Afrika ground to a halt. Rommel's daring plan had now turned against him, as he was trapped between the British held Gazala line to the west and the advancing British armour to the east. The British failed to launch a coordinated counterattack however, and after a few days of being trapped in 'the cauldron' Rommel had smashed through the British lines and linked up with the Italian X corps and his supplies." "After easily defeating a British counterattack, on June 5th, which came far too late and was too poorly organised, Rommel could now turn his attention to Bir Hacheim. The Free French, who had held their position against overwhelming odds for over two weeks were finally forced to make their escape. Rommel had now removed the threat to his rear and was able to go onto the offensive again. Only 3 days later he managed to inflict an enormous defeat upon the British armour near El Adem, reducing their number of tanks from 300 to only 70. On June 14th, the British commander ordered a general withdrawl from the Gazala line, which quickly turned into a rout. A week later, Rommel captured Tobruk. A week after that, Mersa Matruh..." "For Rommel the battle of Gazala turned out to be his greatest victory and after the capture of Tobruk he was promoted to the rank of Field Marshall. For the British however, it was a horrible defeat. About the capture of Tobruk Churchill later said: "This was one of the heaviest blows I can recall during the war. Not only were the military effects grim, but it affected the reputation of British arms. Defeat is one thing; disgrace is another."." That's all for this week, but be sure to come back next week for another update. Until then, feel free to visit our IRC channel and our public forums to discuss this update and other news. 这次新闻分两部分,第一部分展示了一张欧洲战场涂装的英制通用运输车;第二部分展示了在即将发布的FH2第一个补丁中所包含的一张新地图:格查拉,另外,还展示了加装了40毫米反坦克机炮的“飓风”战斗机 此外,FH2的新闻更新频率已经回到常规的每周一次,敬请大家期待
  3. 超萌,超和蔼
  4. 真是太厉害了,建筑物破坏无敌阿,真是让人激动。 http://www.gametrailers.com/player/31318.html 上面是在线观看地址 http://www.gametrailers.com/download/31317...gp_gt1_h264.mov 这个是高清版本下载
  5. 正式中文名《战火兄弟连:地狱公路》
  6. 来源:驱动之家 我们之前已经报道,《Battlefield》(战地)系游戏开发商瑞典DICE公司,在去年年底向投资者提交的报告当中谈到了《战地3》。 现在,我们获得了有关《战地3》的更多细节。《战地3》将跳脱《战地2142》模式,从未来战争重返现代战争。《战地3》虚构了北约NATO和中东联盟之间爆发的一场现代战争。 《战地3》开发者借鉴了目前的网游装备升级设计,将重点强调武器和战斗经验的升级。《战地3》内建的武器系统,将不断追踪玩家的武器装备和经验情况。玩家在《战地3》当中可以使用到34只不同类型的枪支,但是为了获得枪支的最大威力,玩家需要在战斗当中不断累积得分,来解锁装甲、弹药、头盔和其他装备。因此,《战地3》在玩家装备的自定义和升级上,将远强于之前任何版本的《战地》。 《战地3》将采用之前驱动《战地:Bad Company》的Frostbite引擎,该引擎也被R600演示demo《Ruby:White Out》所采用。 作为《战地3》的发行商EA电子艺界,将很快正式发布《战地3》官方细节。 以前公布的老图: 游戏机版《战地:Bad Company》采用Digital Illusions全新研发的“Frostbite”(霜寒)3D引擎,《战地3》会不会用同种引擎呢?
  7. 终于更新,有新截图了,期待出DEMO~
  8. 这个二战卡通版战地还是不错的! PS:虽然早先已经知道,不过还是支持
  9. 是“重生点未选择?”吧! 在小地图上选择一个重生点,然后点击完成!
  10. 安装顺序: 原版BF2→1.41→FH2 安装过程中不用手动选择路径的,安装程序会自动找到正确的安装路径
  11. 对应该BF2的1.41 安装顺序: 原版BF2→1.41→FH2 安装过程中不用手动选择路径的,安装程序会自动找到正确的安装路径
  12. 很不错的二战RTT,喜欢拟真系二战游戏的兄弟,建议玩玩! PS:可能玩COH的玩家会不适应~
  13. BF2MOD.CNFH2模组服务器地址[更新双线服务器] 一号双线服务器 网通:218.24.134.133:16567 电信:59.46.168.2:16567 ===================== HERO群地址 =|HERO|=ECHO FH 2 SERVER 61.132.30.20:16567 =|HERO|=TP FH 2 SERVER (备用) 61.132.30.21:16567 =|HERO|=NINGBO FH 2 SERVER 221.136.94.138:16567 (电信) 221.12.154.10:16567 (网通) =|HERO|=HIM FH 2 SERVER 222.173.237.242 (电信) 218.58.118.98 (网通) =|HERO|=WUXI FH 2 SERVER 218.90.167.204 =|HERO|=HUNAN FH 2 SERVER 211.138.238.199 FH 2 VOIP专用服务器 61.132.30.20
  14. 目前FH2的服务器还是比较多的,比如HERO的,BFMOD都有自己的服务器了。BFMOD的黄老邪表示自己的服务器的线路和CPU都很OK,下面的服务器列表函盖了所知道的国内FH2服务器。 {{ FH2卡是正常的,因为视野比BF2远很多的很多的多!}}} {{ HERO服务器PING高问题,请勿继续PM我,我不是HERO的OP/队员}}} {{ BFMOD论坛http://bf2mod.cn/forumdisplay.php?fid=4&page= }} {{{HERO论坛http://telecom.heroclan.net/forum-344-1.html}}} {{{BF21,41和FH2的下载地址都在http://bf2mod.cn/能找到,如果找不到可以进去搜索下}}} ==================== 推崇下 BF2MOD.CNFH2模组服务器地址[更新双线服务器] 一号双线服务器 网通:218.24.134.133:16567 电信:59.46.168.2:16567 ===================== HERO群地址 =|HERO|=ECHO FH 2 SERVER 61.132.30.20:16567 =|HERO|=TP FH 2 SERVER (备用) 61.132.30.21:16567 =|HERO|=NINGBO FH 2 SERVER 221.136.94.138:16567 (电信) 221.12.154.10:16567 (网通) =|HERO|=HIM FH 2 SERVER 222.173.237.242 (电信) 218.58.118.98 (网通) =|HERO|=WUXI FH 2 SERVER 218.90.167.204 =|HERO|=HUNAN FH 2 SERVER 211.138.238.199 FH 2 VOIP专用服务器 61.132.30.20
  15. #=→FH2-TorrentPass←=#
  16. Forgotten Hope 2.0 于国际标准时间 12月14日 星期五 晚七点,即北京时间12月15日 星期六 凌晨三点 正式发布! 由于流量过大,官方网站陷于瘫痪,已转入备用页面。 Forgotten Hope 2.0 的解压密码是:(红色部分,无空格,无换行,复制时请注意) #=→FH2-TorrentPass←=# 尽情游戏吧!
  17. Call of Duty 5 back to World War II 以现代战争为题材的《使命召唤4》刚上市不久,便一直备受好评,销量也是相当可观,FANS关于《5》的讨论一直不绝于耳…… 今日据gamer.tm的新闻报道:《使命召唤》系列第5作将回归第二次世界大战题材,该作由《使命召唤3》的开发公司Treyarch开发…… http://www.gamer.tm/news.php?id=1848
  18. 模组网服务器: 电信  219.153.65.169 网通 218.10.18.213 218.7.112.247 HERO FH 2服务器已经READY ,地址如下 =|HERO|=1# FH 2 MOD SERVER 221.136.94.138:16567 =|HERO|=2# FH 2 MOD SERVER 61.132.30.20:16567 =|HERO|=3# FH 2 MOD SERVER 61.132.30.21:16567(备用,不一定启用)
  19. ForgottenHope 2 上手指南 来源:FH2官方网站 BY  =|HERO|=Roger 一、系统需求 需要: Battlefield 2 v1.41版 能满足BF2最低需求的电脑,运行Windows 2000/XP/2003/Vista(Vista推荐使用2GB内存) 安装BF2的分区上有大约1.2GB剩余空间 不需要: 任何BF2扩展包(特种部队、欧洲部队、复仇女神) Battlefield 2142 Battlefield 1942 Bf1942版的Forgotten Hope BF2编辑器或模组工具 二、基本载具和武器 (注:本指南参照默认键位设置。) 1、特别注意: 在坦克或飞机中,按X键开启瞄准镜视角。 驾驶坦克时,用数字键1~9选择合适的弹药。 驾驶飞机时,要减速才能打开座舱盖。 作为步兵时,点击右键使用机械瞄准具,以提高精确度。 作为步兵时,要趴下才能使用轻机枪、反坦克枪和地雷。 2、基本步兵作战 用W、A、S、D移动,用鼠标瞄准。鼠标左键开火,鼠标右键使用机械瞄准具。用鼠标滚轮浏览和选择附加装备,或者用数字键1~9直接选择。用R键重新装填武器。当你使用机械瞄准具、蹲下或趴下时,武器的精确度将会大幅提高,而当你停止运动几秒钟后精确度也会提高。 2.1 特殊手持武器: 反坦克枪:需要趴下才能瞄准或开火。 轻机枪:需要趴下才能瞄准或开火。 望远镜:点击右键观察远处,参见《火炮系统》以了解如何有效使用。 反坦克与反人员地雷:需要趴下才能埋设,会有少许延迟。 反坦克炸药:原则上仅当有掩体保护时使用,因为你跑得不如冲击波快。 地雷标志旗:当靠近反坦克或反人员地雷放置时,可以在地雷击杀队友时减少惩罚分数。放置地雷标志旗包含许多有趣的策略,比如说,你可以放置在根本没有地雷的地方,把敌人引入埋伏圈。 地雷探测器:在靠近地雷时会发出响声,同时高亮地雷以便用扳手排雷。 绷带:可以补充少量生命值,使你恰好能够继续战斗。要使用它,丢在地上然后等待它消失。绷带总是在附加装备的第八项,每位士兵都有一个。 照明枪:朝天空发射,照亮周围的区域,使藏着的敌人炫目而且暴露位置,要谨慎使用,因为它同时也暴露你的位置。仅在夜战地图可用。 2.2 特殊兵种装备: 飞行员装备:拥有一把手枪和一副降落伞,选用该装备时无法夺取控制点,在空中下落时按数字键9开启降落伞。其他兵种装备没有降落伞! 医疗兵装备:拥有一把手枪和八个绷带。 狙击手装备:拥有一把加装望远镜的步枪,射程增大。 3、载具作战 靠近门或舱口,按E键进入载具,进入后可用F1~F8键选择其它座位,再次按E键离开载具。 提示:如果你在试图离开载具时听到金属撞击声,说明你的出口受到阻碍(比如,飞机的座舱盖,或其它物品),移动你的载具然后再次尝试离开。 3.1 坦克 坦克主炮一般都有许多不同种类的弹药,或者是可选的烟雾弹抛射器,用数字键1~9或者鼠标滚轮选择它们,当装填不同种类的弹药时会有延迟。用X键开启瞄准镜视角。 3.1.1 弹药种类: 穿甲弹(AP):适用于装甲车辆和固定防御武器。 高爆弹(HE):适用于步兵、轻装甲车辆、飞机和固定防御武器。 被帽穿甲弹(AP-CBC):同穿甲弹,穿甲能力增强。如 Panzergranate 39。 重芯穿甲弹(AP-CR):同穿甲弹,穿甲能力大大增强。如 Panzergranate 40。 反坦克高爆弹(HEAT):空心装药,穿甲能力极大增强,对空心装甲除外。 烟雾弹:直接发射烟雾霰弹。 烟雾释放器:在坦克侧面/尾部释放烟雾。 烟雾弹抛射器:从炮塔以弧线射出,射程短,但足以遮蔽你的坦克。 霰弹:在短距离内对步兵和软目标杀伤效果极好。 3.1.2 坦克成员座位 有些坦克设有副炮塔、车体机枪、对空机枪和炮塔座位等。除此之外,所有坦克都有位置搭载一定数量的步兵。 3.2 飞机 大多数飞机都有可开启/关闭的座舱盖。当你开始加速时它会自动关上,而当你松开按键后它会慢慢开启。只有当座舱盖开启时,你才能够离开载具,不过当你在高空跳出机舱之前请先确认你有携带降落伞!按X键开启瞄准镜视角,按Shift键打开减速板,在容克-87(斯图卡)上还会同时开启蜂鸣器。 3.3 火炮和迫击炮 参见《火炮系统》了解其使用。 3.4 固定防御武器 当受损时,需要用扳手维修后才能使用。提示:在单机模式里,由于引擎限制无法实现该功能。 3.5 指挥官 指挥官必须坐在无线电台旁或在指挥车中,才能对战斗小队发布命令、空投补给,或者呼叫火炮。 三、指挥官系统 作为 Forgotten Hope 2 中的一名指挥官,你需要坐在一台通讯无线电台旁(在小地图上有标示)或者在一辆指挥车中(如AEC "Dorchester" ACV),才能使用各项支援,依地图不同有不同种类,如:烟幕弹、迫击炮炮击和重炮炮击等。某项支援是否可用将显示为一个进度条,你需要等待它变得可用才能部署。 四、兵种装备限制 在 Forgotten Hope 2 中,某些大威力或历史上少见的装备将在数量上被限制。在这些兵种名称后面会有(LIMITED)字样。如果你选择了一个已经达到最高限额的兵种,将会看到提示,此时请选择另一个兵种。 1、限制数量计算 计算方法:1+ceil(比例*总人数)(ceil,只入不舍取整函数) 兵种装备的可用数量是与队伍总人数成正比的。最低可用数量是1或更多。举例来说,如果某个兵种比例是0.1而队伍共有15人,那么共有3人可以做此兵种。 2、军官装备 如果你是2人以上战斗小队的队长,或队伍的指挥官,那么你可以选择这个兵种。
  20. FH2官方主页(中文版)地址:http://forgottenhope.bf1942files.com/main.php?lang=chinese FH2官方论坛地址:http://forums.filefront.com/battlefield-mod-forgotten-hope-479/ Forgotten Hope 2 是战地2™的一个二战模组,它是基于战地1942™模组 Forgotten Hope –一个广为人知的多人游戏–而开发的。Forgotten Hope为战地1942™注入了更多真实性和娱乐性,使得玩家能真正享受在战地1942™中海、陆、空,紧张而又刺激的全天候战斗。Forgotten Hope 的开发团队也决定开发Forgotten Hope 2,在不久将来将这种全新体验带至战地2™的玩家们。超过250种真实的装备,由战争机器如俄国的IS-2重型战车、日本的Ha-Go轻型战车、坚固耐用的美国P47「雷电」战机、款式陈旧的英国剑鱼式双翼飞机、英国的皇家方舟号航空母舰、德国的蒂尔俾茨号战舰,到手持武器如德国的「Panzerfaust」反战车火箭炮、俄国的PPSh-41冲锋枪,Forgotten Hope远比其它同类型的以第二次世界大战为背景的第一身射击游戏更有深度。 战地2™的推出,使得模组开发的潜力更大,全新的强大的游戏引擎及物理系统把战场重新栩栩如生地重新展现。新的物质穿透特色将会计算每一种武器射穿对象的能力,玩家要懂得分辨隐匿处和掩护物,才能在战场上存活。广阔、钜细 无遗以及可破坏的环境,从城市中的街道到偏僻的森林,这些在战地2™中令人叹为观止的视觉效果,我们都一一带到Forgotten Hope 2中,务求制造最真实且刺激的二战线上游戏体验。 温斯顿.丘吉尔曾说过:「过于远虑也是种错误,命运好象多环的锁链,但是一时只能应付一环。」但我们的最终目标从来没有改变过。在初期,Forgotten Hope 2 会集中在北非沙漠战场中英国陆军元帅伯纳德.劳.蒙哥马利所统领的英军与德国元帅埃尔温.隆美尔所统领的德国非洲军团之间的斗争。 您有机会参与在第二次世界大战中最重要的战役。您可选择参与英军,在敦克尔克一役的惨败以及无了期的德国空军空袭后,把被遗忘了的希望再次带给你的同胞;您也可以选择参与德军, 争取苏伊士运河的完全控制权,以消灭同盟国在这场战争中唯一胜利的希望,及扰乱同盟国的一切战略计划,使得对意大利发动攻击的日子遥遥无期。 http://forgottenhope.filefront.com/images/news/136%20-%20FH2_12_thumb.jpg 无 论您参与任何一方,都会有几乎用之不尽的军械供您使用,包括军刀、重机枪以及反战车步枪;您的装备足以供您在战场上生存,有急救包、磁性空心炸药等等;您 的车辆调配场会给您任何想要驾驶的载具,侦察车、战车或是自走炮都一应俱全;您有机会当上机师,驾驶战机或是轰炸机执行任务;在船坞中更会提供一整支舰 队,无论是潜水艇或是航空母舰,都任您在海上行驶。 [imghttp://forgottenhope.filefront.com/images/news/140%20-%20pzIII02_thumb.jpg 在阿拉曼和多鲁布克的战场上奋战吧!Forgotten Hope 2 更会提供与别不同的玩法。除了在战地™著名的征服及突击模式之外,在目标模式中,您需要去破坏或是去坚守战略资源以及战略装备。 [imghttp://forgottenhope.filefront.com/images/news/139%20-%20PZIIINews1_thumb.jpg 「这场快将开始的交战会是在历史上重要的战役之一,它会是整场战争的转折点。」但这对Forgotten Hope 2来说,只是一切开始的终结,我们会不断扩充此模组到第二次世界大战中的所有战场。 http://forgottenhope.filefront.com/images/news/141%20-%20tent_02_thumb.jpg 所以,无论您喜欢斯大林格勒的巷战、突尼斯沙漠的战车战或是在英国南部的空中战斗–Forgotten Hope 2都能带给您无穷的乐趣! 想进一步了解及最新有关此模组的新闻信息请到我们的网页www.fhmod.org。 欢迎来到Forgotten Hope的社群!
  21. Road to Forgotten Hope 2.0: Part 1 by: ctz 10.12.2007 19:00 GMT Now this is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning. -- Winston S. Churchill Yes, it has been a long and difficult road to this point. But we're extremely pleased to announce that: Forgotten Hope 2.0 will be released on: Friday 14th December, 2007 at 19:00GMT(北京时间 12月15号星期六 凌晨3.00) The dedicated server files and passworded bittorrent will be released on Wednesday 12th December. This is the first of a set of news updates we will be making in the coming week to help you learn about how to play Forgotten Hope 2. We have tirelessly prepared two resources for you. First and foremost: McGibs with the vocal efforts of Major and the flawless animation skills of Killi Vanilli have prepared a course of training videos. We present the introduction to the series here. More installments to come as the week progresses! Secondly we have compiled an online manual in the form of a wiki which contains all the information you will need to succeed on the Forgotten Hope 2 battlefield. Click here to read the combat manual! This information will be evolving and expanding over the course of this week. That's all for today, but be sure to come back for another Forgotten Hope update this week. And don't forget to join us on IRC. Feel free to visit our public forums to discuss this update or other news.
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