老枪 Posted 2006年8月27日 11:57 Posted 2006年8月27日 11:57 命运战士2仅联机特别增强版 点击下载 命运战士2,相信很多玩家已经通关了,但是能真正体验激动人心的联机对战的,在中国怕是不多,所以特此制作了本版。 该版剥离了单人关卡,使得游戏个头大大减小,增加了mod goldrush的很多游戏内容和地图,使得 sof2的多人对战犹如脱胎换骨般地提高了游戏性,大至有如下特点: 1,保留一切原版sof2的优秀品质,游戏大小减小到一张光盘; 2,可定义真实重力、真实速度、真实负载,打一场极为真实的枪战; 3,可定义强制关闭同组标志、准星、雷达等,打一场极为真实的枪战; 4,分组对战可定义加入女性人模女性声音,也可完全打开自由人模,使人物更加丰富多彩,打一场极为真实的枪战; 5,可定义后退平移的速度减速值,可定义武器是否被打掉和被打掉的需求值,可定义人体或肢体被爆炸炸飞的力量,以及更加丰富的同组伤害处理,打一场极为真实的枪战; 6,每件武器和装备可自由定义重量,由重量影响运动速度来平衡武器和装备; 7,极多的游戏类型,除了最基本的dm tmd,还有类似CS的dem inf,而goldrush又提供了cah cctf ctb ctdm escape gold infinite ko lastman occtf sabo tcah tctb vip wave这些众多的游戏类型,几乎每一个地图都支持这些游戏类型; 8,本人优化了默认键位,加入了录像特技脚本,修改了个别图案,便游戏定制更加人性化; 9,加入机器人,可以自己练枪法; a,减低了一些地图尤其是RMG地图的雾气,有护展血腥开关,适应现在高配置电脑; 等,除了内存需求至少256M外,都是一些另人兴奋的变化,本人建有常长期对战服务器,欢迎众FPS爱好者前来切磋。 服务器地址:网通 sv1.sofcn.com 电信,嘿嘿没有! 游戏类型介绍 1,dm;死亡对战,这是联机的FPS游戏最古老最原始最简单也是最长盛不衰的游戏类型,没别的,见人就杀,杀一人得一分,拣枪立即复活式。 2,TDM,就是分组死亡对战,拣枪立即复活式,杀死队友扣一分。对于CS菜鸟来说,打CS不就是打的TDM吗?本人建有CS1.6 3382 TDM服务器,地址也是sv1.sofcn.com 3,dem,跟CS的de一样,一方放炸药一方阻止或拆除。跟CS一样是回合制,死后不复活,尸体不消失。 4,elimn,回合制的TDM,死后不复活,尸体不消失,一方全死另一方胜利。 5,CTF,这是最动人的类型了,当年Quake2 ctf的出现让世界FPSER激动不已,(当然,好象中国的不算)。红蓝双方一方一面旗,战斗的目的就是把对方的旗抢回放在自己的旗座上。复活方式类似于DOD,为循环再生方式,复活时间周期由服务端定义,一般是5至30秒。 6,inf,类似CS的CS模式,不过把救人质改为偷个文件包,一方守包,一方偷包,偷方要把包带回指定位置即胜利,回合制,死重不复活,尸体不消失。 7,cah,占地盘的,守“山头儿”,跟三角洲的那个差不多; 8,cctf,即标准ctf,就是拣枪的ctf,如果本方旗被抢则不能放在抢来旗。 9,escape,跟最早的CS beta版中的es模式相同,就是逃跑模式,一方守,一方逃。 10,gold,两队中间有一面旗,抢回来放本方基地,跟DF的ctf差不多啦。 11,infinite,就是双方向的inf,你偷我的,我偷你的,双方既守又攻 循环再生。 12,sabo,双方向的dem模式,你炸我,我炸你,双方既守又攻 循环再生。 13, vip ,跟CS的as模式有些类似,但这里是双向的,我杀你的vip,你杀我的vip。 14,lastman,这是跟UT Q3学来的吧? 15,tcah,就是分组的cah,分组的守“山头儿”。 16,ko,就是淘汰了,没打过,不清楚细节。 ######################################################################## 默认键位 unbindall // weapons武器控制 bind 1 "weapon 1" //刀 bind 2 "weapon 2" //手枪 bind z "weapon 2" //手枪 bind 3 "weapon 3" //霰弹枪 bind 4 "weapon 4" //冲锋枪 bind 5 "weapon 5" //突击步枪 bind 6 "weapon 6" //狙击步枪 bind 7 "weapon 7" //火箭 榴弹发射器 bind 8 "weapon 8" //手雷 bind CTRL "weapon 8" //手雷 bind f "weaptoggle primary primary" //切换到主武器,不能在菜单中定义 bind c "weaptoggle secondary secondary" //切换到副武器,不能在菜单中定义 bind - "+zoomout" //瞄准镜缩小 bind = "+zoomin" //瞄准镜放大 bind MWHEELDOWN "+zoomin" //鼠标滚轮向下瞄准镜放大 bind MWHEELUP "+zoomout" //鼠标滚轮向上瞄准镜缩小 bind MOUSE1 +attack //鼠标左键开火 bind MOUSE2 +altattack //鼠标右键武器特殊功能 bind r +reload //换弹夹 bind \ +firemode //开火模式,包括自动连发、三点射、单发 bind MOUSE4 +firemode//开火模式,包括自动连发、三点射、单发 bind , weapprev //前一个武器,一般不用 bind . weapnext //后一个武器,一般不用 bind MOUSE3 "weaplast" //刚才使用的武器,CS中最常用的Q键就是这个功能,但是不推荐,sof2中尽量固定 bind g drop //扔掉手中武器 // extra keys bind b ui_outfitting //武器选择 bind o ui_objectives //任务目标 bind n ui_team //换队伍,有次数限制 bind m +automap //自动地图 ///////////////////// // CHARACTER CONTROLS ///////////////////// bind q +leanleft //左侧斜身 bind e +leanright //右侧斜身 bind w +forward //前进 bind a +moveleft //左平移 bind s +back //后退 bind d +moveright //右平移 bind KP_NUMLOCK +autorun //自动前进,按一下自动向前跑,再按一下就停止。 bind l "dropitem" //扔掉物品,旗子,公文包,炸弹等 bind CAPSLOCK +speed //走和跑的切换,一换用于静步走 bind SHIFT +movedown //蹲 bind SPACE +moveup //跳 bind ALT +goggles //打开夜视、红外 //objectives bind TAB "+scores" //显示成绩表 bind ENTER "+use" //使用键,用于放炸弹,拆炸弹 bind t messagemode //全局聊天 bind y messagemode2 //同组聊天 bind j messagemode3 //向目的聊天 bind k messagemode4 //向攻击者聊天 bind v "ui_radio" //语音指令 bind ~ "toggleconsole" //打开控制台 bind ` "toggleconsole" //打开控制台 // Voting bind F1 "vote yes" //对别人发起的投票回答“是” bind F2 "vote no" //对别人发起的投票回答“否” bind F5 "timescale 0.25" //放录像用 bind F6 "timescale 0.5" //放录像用 bind F7 "timescale 2" //放录像用 bind F8 "timescale 4" //放录像用 bind F9 "timescale 1" //放录像用 bind F11 "screenshot" //截图 bind F12 "vstr demotoggle" //录像开关 ########################################################## 地图列表 mp_bridge mp_colboot mp_finca mp_jungledust mp_siege mp_siege2 mp_temple mp_vertigo mp_air1 mp_col1 mp_col2 mp_hk2 mp_jor1 mp_kam5 mp_pra2 mp_shop2 vok mp_inferno 以下地图没有bot 路点文件,即不支持bot,但玩家可以自己加入路点,方法见doc文件中相关文档 mp_cbble mp_aztec mp_assault mp_dust2 mp_vil3 mp_shop69 服务器特性设置详见 base\server.cfg 文件 set g_respawnInterval "10" //复活间隔 秒 set g_respawnInvulnerability "3" //复活保护 秒 set roundtimelimit "5" //回合制模式每回合时限 分钟 //TK teamkill 或 FF friendfire处理 seta g_friendlyFire "1" // 0 = off, 1 = normal, 2 = shared, 3 = reflect // 0关闭FF,同组不能打伤打死,1,普通,按sof2方式处理,每人有个FF率,每一次打队友则增长FF率,一定时间内达到100则被服务器自动踢出或同时ban掉。 // 2,两人同时受伤,3,FF者自己受伤。 // Anticamp抗蹲坑 seta g_antiCamp "0" // 0 = disable, 1 = enable, 2 = enable (no admins) seta g_antiCampTime "30" // time in seconds (min: 20) seta g_antiCampRadius "400" // radius (min: 200, max: 1000) //特性设置 seta g_allowStrafeJumps "0" //平移跳 0 = sof2 jumps, 1 = no delay after jump, 2 = no delay + little boost seta g_allowFreeTeamSkins "0" //打开所有人模 0 = sof2 default, 1 = player can play with every playerskin available on server (teamgames) seta g_allowTeamIcons "0" //同组头标 0 = no teamicons allowed, 1 = teamicons allowed (serversided) seta g_extraGore "1" //血腥开关 0 = normal gore, 1 = extra gore (more blood, easier dismemberment, and some nice effects) seta g_startWithArmor "1" // Pickupgames only! 0 = Players spawns without armor (like in sof1), 1 player spawns with armor seta g_disableRadar "0" //关闭雷达 0 = radar enabled, 1 = radar disabled (every player) seta g_disableItemDrop "0" //关闭物品掉落 0 = normal, 1 = players can't drop gametype items (flag, briefcase or bomb) seta g_disableLean "0" //关闭侧身 0 = Players can lean (SOF2 default), 1 = Players can't lean (Counter-Strike style) seta g_thirdPerson "0" //第三人称 0 = normal, 1 and 2 = players play in 3rd person view (Crosshair is NOT accurate!!! But still useful...) seta g_dropMedikits "2" //掉医药包 0 = No, 1 = Yes (no health in BP), 2 = Yes (also health in BP = easier) seta g_allowInfraredSIG551 "0" //红外张瞄准镜 0 = normal scope, 1 = infrared scope allowed (player decides if he want to use it or not) seta g_allowInfraredMSG90A1 "0" //红外张瞄准镜 0 = normal scope, 1 = infrared scope allowed (player decides if he want to use it or not) seta g_disableCrosshair "0" //关闭准星 0 = crosshair enabled, 1 = crosshair disabled (every player) seta g_disableKnife "0" //关闭刀子 0 = knives enabled, 1 = knives disabled (every player) seta g_disableBackpack "0" //关才后备包 0 = backpacks enabled, 1 = backpacks disabled (only works in gametypes that allow backpacks) seta g_disableArmor "0" //装甲护甲 0 = armor enabled, 1 = armor disabled (every player) seta g_disableGoggles "0" //眼珠眼镜 0 = goggles enabled, 1 = goggles disabled (every player) seta g_bodyThrowScale "300" // "airtime" when hit by a grenade... default = 100, but 300 is... more fun seta g_knockbackDropsWeapon "1" //击落武器 Knocks weapon out of players hands when receiving a big knockback (knockback is related to received damage) // 0 = disable, 1 = enable seta g_knockbackDropsWeaponModifier "20" //a negative value is easier to loose weapon, higher value is harder to loose weapon (for RD servers) // min = -50, max = 50, default = 0 //武器是否可用设置 0 开放 1 关闭 2 在拣枪模式中开放,配枪模式中关闭 seta disable_weapon_knife "0" seta disable_pickup_weapon_US_SOCOM "0" seta disable_pickup_weapon_M19 "0" seta disable_pickup_weapon_silvertalon "0" seta disable_pickup_weapon_microuzi "0" seta disable_pickup_weapon_M3A1 "0" seta disable_pickup_weapon_MP5 "0" seta disable_pickup_weapon_USAS_12 "0" seta disable_pickup_weapon_M590 "0" seta disable_pickup_weapon_MSG90A1 "0" seta disable_pickup_weapon_M4 "0" seta disable_pickup_weapon_AK_74 "0" seta disable_pickup_weapon_SIG551 "0" seta disable_pickup_weapon_M60 "2" seta disable_pickup_weapon_RPG_7 "0" seta disable_pickup_weapon_MM_1 "0" seta disable_pickup_weapon_M84 "0" seta disable_pickup_weapon_SMOHG92 "0" seta disable_pickup_weapon_AN_M14 "0" seta disable_pickup_weapon_M15 "0" // Startspeed of the players (weapon, items and damage CAN have an effect of the speed too!!! see below!) seta g_speed "360" //跑动速度 // Extra realism (sounds, things that affect playerspeed)扩展的真实性设置 seta g_realisticAccuracy "1" //真实负载 more realistic accuracy (better accuray when ducked, worse accuracy when jumping) seta g_realisticSpeed "1" //真实速度 more realistic speed (speed will be adjusted by things like the weapon/items // that a player is carrying, the amount of damage taken, etc → also see weight_* cvars) seta g_realisticLadders "2" // 0 = normal speed on ladders, 1 = 25% extra friction, 2 = 50% extra friction (default = 2) // damage weight seta weight_realisticdamage_step "10" // How much speed is reduced; for every 25% of their health // gametype item weight seta weight_gametype_items "20" // How much speed is reduced when carrying a gamtype item (flag, briefcase, bomb) // weapon weights武器重量设置 seta weight_pickup_weapon_M15 "4" seta weight_pickup_weapon_AN_M14 "5" seta weight_pickup_weapon_SMOHG92 "6" seta weight_pickup_weapon_M84 "5" seta weight_pickup_weapon_MM_1 "60" seta weight_pickup_weapon_RPG_7 "50" seta weight_pickup_weapon_M60 "35" seta weight_pickup_weapon_SIG551 "22" seta weight_pickup_weapon_AK_74 "14" seta weight_pickup_weapon_M4 "25" seta weight_pickup_weapon_MSG90A1 "29" seta weight_pickup_weapon_M590 "16" seta weight_pickup_weapon_USAS_12 "40" seta weight_pickup_weapon_MP5 "15" seta weight_pickup_weapon_M3A1 "18" seta weight_pickup_weapon_microuzi "8" seta weight_pickup_weapon_silvertalon "5" seta weight_pickup_weapon_M19 "4" seta weight_pickup_weapon_US_SOCOM "3" seta weight_weapon_knife "-10" seta weight_weapon_none "-50" // movement weights seta weight_move_backwards "40" // Temporary slowdown for player who are running backwards seta weight_move_sidewards "10" // Temporary slowdown for player who are running sidewards (strafing) // item weights物品重量 seta weight_pickup_item_ARMOR_step "12" // (4 steps) → damaged armor becomes lighter, so player becomes a bit faster again!! seta weight_pickup_item_INFRARED "5" seta weight_pickup_item_NIGHTVISION "3" 详细参数请看doc目录的说明文件
XYP--123 Posted 2006年9月8日 13:01 Posted 2006年9月8日 13:01 以前玩过这款游戏,可以说是一款不错的游戏,后来放弃了,主要是进服有点费尽,不知道用这个版本进服还需不需要下载,以前进服下载的太慢。另外打得也不好,在别人身后出现,一顿乱枪也不死人,人家回身一枪,我就。。。。碎了。
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