moh8888 Posted 2005年3月7日 02:58 Posted 2005年3月7日 02:58 这个小程序是 当你碰到DM2的草丛时, 你会得到一个草丛的伪装! 它会在一定的时间内跟你走... thread camo //--------------- camo: local.camotrig = spawn trigger_multiple local.camotrig.origin = ( -112.00 72.00 24.00 ) local.camotrig setsize ( -90 -90 -0 ) ( 90 90 110 ) //(south east down) (north west up) local.camotrig message "You now have equip..." local.camotrig wait 1 local.camotrig delay 0 local.camotrig setthread evolve local.camotrig targetname camotrig local.camotrig = spawn trigger_multiple local.camotrig.origin = ( 147 1044 24 ) local.camotrig setsize ( -90 -90 -0 ) ( 90 90 110 ) //(south east down) (north west up) local.camotrig message "You now have equip..." local.camotrig wait 1 local.camotrig delay 0 local.camotrig setthread evolve local.camotrig targetname camotrig local.camotrig = spawn trigger_multiple local.camotrig.origin = ( -983 -952 21 ) local.camotrig setsize ( -90 -90 -0 ) ( 90 90 110 ) //(south east down) (north west up) local.camotrig message "You now have equip..." local.camotrig wait 1 local.camotrig delay 0 local.camotrig setthread evolve local.camotrig targetname camotrig local.camotrig = spawn trigger_multiple local.camotrig.origin = ( -3392 -1323 -24 ) local.camotrig setsize ( -90 -90 -0 ) ( 90 90 110 ) //(south east down) (north west up) local.camotrig message "You now have equip..." local.camotrig wait 1 local.camotrig delay 0 local.camotrig setthread evolve local.camotrig targetname camotrig local.camotrig = spawn trigger_multiple local.camotrig.origin = ( -3257 500 16 ) local.camotrig setsize ( -90 -90 -0 ) ( 90 90 110 ) //(south east down) (north west up) local.camotrig message "You now have equip..." local.camotrig wait 1 local.camotrig delay 0 local.camotrig setthread evolve local.camotrig targetname camotrig end evolve: local.player=parm.other if (local.player.pack == 1) { end } local.player.pack = 1 local.static = spawn script_model local.static model "static/bush_full.tik" //树丛的模型...你要什么模型都行,(比如马桶...只要S_22的物件表有就可以) local.static notsolid local.static.origin = (local.player.origin + ( 0 0 -50 )) //树丛的位置 local.static.angle = "-45" local.static targetname bush // 树丛名为bush local.static glue local.player //绑定人 wait 10 thread move wait 3 //等3秒 local.player.pack = 0 wait 5 //等5秒 $bush remove //树丛移除 goto camo end move: $bush waitmove $bush moveUP 500 $bush waitmove $bush time 3 end[/code]
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