moh8888 Posted 2004年8月8日 07:41 Posted 2004年8月8日 07:41 以先头部队为例: //-------------------------以下放在sv_maplist之上,MAP最好与sv_maplist地图顺序一样,(同一张图可以在下一局使用不同模式,这个俺没试,估计应可以) // Game Type // 1 Free for All // 2 Team Based // 3 Round Based // 4 Objective // 5 Of War // 6 Liberation //timelimit-----------------每局时间 // Map Rotation List set x1 "set g_gametype 5; timelimit 15; map obj/mp_montecassino_tow; set nextmap vstr x2" set x2 "set g_gametype 6; timelimit 15; map lib/mp_anzio_lib; set nextmap vstr x3" set x3 "set g_gametype 4; timelimit 15; map obj/obj_team1; set nextmap vstr x4" set x4 "set g_gametype 3; timelimit 15; map dm/mohdm3; set nextmap vstr x5" set x5 "set g_gametype 5; timelimit 15; map obj/mp_kasserine_tow; set nextmap vstr x6" set x6 "set g_gametype 6; timelimit 15; map lib/mp_bizerteharbor_lib; set nextmap vstr x7" set x7 "set g_gametype 4; timelimit 15; map obj/obj_team2; set nextmap vstr x8" set x8 "set g_gametype 3; timelimit 15; map dm/mohdm2; set nextmap vstr x9" set x9 "set g_gametype 5; timelimit 15; map obj/mp_montebattaglia_tow; set nextmap vstr x10" set x10 "set g_gametype 6; timelimit 15; map lib/mp_tunisia_lib; set nextmap vstr x11" set x11 "set g_gametype 4; timelimit 15; map obj/obj_team3; set nextmap vstr x12" set x12 "set g_gametype 3; timelimit 15; map dm/mohdm6; set nextmap vstr x13" set x13 "set g_gametype 5; timelimit 15; map obj/mp_flughafen_tow; set nextmap vstr x14" set x14 "set g_gametype 6; timelimit 15; map lib/mp_ship_lib; set nextmap vstr x15" set x15 "set g_gametype 4; timelimit 15; map obj/obj_team4; set nextmap vstr x16" set x16 "set g_gametype 3; timelimit 15; map dm/mohdm7; set nextmap vstr x17" set x17 "set g_gametype 4; timelimit 15; map obj/mp_palermo_obj; set nextmap vstr x18" set x18 "set g_gametype 3; timelimit 15; map dm/mp_gewitter_dm; set nextmap vstr x19" set x19 "set g_gametype 1; timelimit 8; map dm/mohdm1; set nextmap vstr x20" set x20 "set g_gametype 4; timelimit 15; map obj/mp_bologna_obj; set nextmap vstr x21" set X21 "set g_gametype 2; timelimit 10; map dm/mp_stadt_dm; set nextmap vstr x22" set x22 "set g_gametype 4; timelimit 15; map obj/mp_castello_obj; set nextmap vstr x23" set x23 "set g_gametype 1; timelimit 8; map dm/mp_unterseit_dm; set nextmap vstr x24" set x24 "set g_gametype 4; timelimit 15; map obj/mp_bizertefort_obj; set nextmap vstr x25" set x25 "set g_gametype 2; timelimit 10; map dm/mp_verschneit_dm; set nextmap vstr x1" vstr x1 sv_maplist "....................."
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