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liu8888 s-22


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Posted

我想在地图里增加雪景.有一个问题.就是只在SCR里改动.到底能不能让地图里的比如地面.屋顶.树木上铺满积雪.上次S-22老师让我参考mohdm5.scr 我看了一下. 是否就是这一段

snow:

wait 1

level.rain_speed = "32"

level.rain_speed_vary = "16"

level.rain_length = "2"

level.rain_width = "1"

level.rain_density = ".2"

level.rain_slant = "250"

level.rain_min_dist = "1800"

//level.rain_min_dist = "512"

level.rain_numshaders = 12

level.rain_shader = "textures/snow0"

我把它加入其他地图.可是没有改变

Posted

是这一段

加上加上执行指令

thread snow
snow:
wait 1

level.rain_speed = "32"
level.rain_speed_vary = "16"
level.rain_length = "2"
level.rain_width = "1"
level.rain_density = ".2"
level.rain_slant = "250"
level.rain_min_dist = "1800"
//level.rain_min_dist = "512"
level.rain_numshaders = 12
level.rain_shader = "textures/snow0"
end[/code]

Posted

8888老师 我这样加的怎么没有效果.你帮我看一下什么地方没有对

// SOUTHERN FRANCE

// ARCHITECTURE: SENN

// SCRIPTING: POWZER

main:

// set scoreboard messages

setcvar "g_obj_alliedtext1" "Southern France"

setcvar "g_obj_alliedtext2" ""

setcvar "g_obj_alliedtext3" ""

setcvar "g_obj_axistext1" ""

setcvar "g_obj_axistext2" ""

setcvar "g_obj_axistext3" ""

setcvar "g_scoreboardpic" "mohdm1"

// call additional stuff for playing this map round based is needed

if(level.roundbased)

thread roundbasedthread

level waitTill prespawn

//*** Precache Dm Stuff

exec global/DMprecache.scr

level.script = maps/dm/mohdm1.scr

exec global/ambient.scr mohdm1

//exec global/ambient.scr mohdm2

//$world farplane 5000

//$world farplane_color (.333 .333 .329)

level waittill spawn

thread snow

snow:

wait 1

level.rain_speed = "32"

level.rain_speed_vary = "16"

level.rain_length = "2"

level.rain_width = "1"

level.rain_density = ".2"

level.rain_slant = "250"

level.rain_min_dist = "1800"

//level.rain_min_dist = "512"

level.rain_numshaders = 12

level.rain_shader = "textures/snow0"

end

/////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////////

end

//-----------------------------------------------------------------------------

roundbasedthread:

// Can specify different scoreboard messages for round based games here.

level waitTill prespawn

level waittill spawn

// set the parameters for this round based match

level.dmrespawning = 0 // 1 or 0

level.dmroundlimit = 5 // round time limit in minutes

level.clockside = kills // set to axis, allies, kills, or draw

/////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////////

level waittill roundstart

end

Posted

TRY THIS

main:

setcvar "cg_rain" "1"

level waittill prespawn

thread snow

level waittill spawn
end



snow:

level.rain_speed = "16"
level.rain_speed_vary = "24"
level.rain_length = "1"
level.rain_width = ".7"
level.rain_density = "1"
level.rain_slant = "200"
level.rain_min_dist = "1200"
level.rain_numshaders = 12
level.rain_shader = "textures/snow0"
exec global/weather.scr::weatherchanger
end[/code]

Posted

8888老师,地图中怎样弄出飞机,德国万字旗在炮塔下面,就像上图一样。

请赐教,先谢在先!

俺觉得是否先看一下S_22的放置模型的文章....

Posted

将以下放到MOHDM2.SCR看一下.....

               local.dresser = spawn script_model
local.dresser model "static/static_nazibanner1a.tik"
local.dresser.origin = ( -700 -1083 220 )  
local.dresser.angle = -90[/code]

Posted

这样把作弊入口堵住,别人再也进不去了,好!好!好! :lol:

如果在奥马哈那个地图中,怎样才能弄出能给人驾驶的飞机请88老师赐教

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