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Posted

DM2和OBJ3有但人不多,主要是有两张单人图(飞机场),因为口子开的很大,估计不好补,所以如有个“入地自动牺牲”的补丁就好了,人一下去,自己退役。

Posted

只要到这个区域的任何人杀死

当然,这个区域要在地下

这是程序,不过要测一下坐标区域

thread killzb
killzb:
local.trig4 = spawn trigger_multiple
local.trig4.origin = ( x y z ) //中点位置
local.trig4 setsize ( -40 -40 -10 ) ( 40 40 10 ) //将

区域扩大,这里是80X80X20
local.trig4 setthread court4
local.trig4 message "zb!!!"
local.trig4 delay 0

end

court4:

local.player=parm.other
local.player dead    //杀死
end[/code]

Posted

你可多设几个区域那就是

thread killzb1   //命令1
thread killzb2   //命令2
......                   //命令...


killzb1:   //命令1内容
local.trig1 = spawn trigger_multiple
local.trig1.origin = ( x y z ) //中点位置
local.trig1 setsize ( -40 -40 -10 ) ( 40 40 10 ) //将区域扩大,这里是80X80X20
local.trig1 setthread court4  //执行court4
local.trig1 message "zb!!!"
local.trig1 delay 0

end

killzb2:   //命令2内容
local.trig2 = spawn trigger_multiple
local.trig2.origin = ( x y z ) //中点位置
local.trig2 setsize ( -80 -80 -10 ) ( 80 80 10 ) //将区域扩大,这里是160X160X20
local.trig2 setthread court4   //执行court4
local.trig2 message "zb!!!"   //这是打印"zb!!!"字样
local.trig2 delay 0

end

..............

court4://court4的内容

local.player=parm.other
local.player dead    //杀死
end[/code]

Posted

按照老大的指示,用在m5l2a上,经过半天的调试,成了!有人胆敢以身试法。。。。。。嘿嘿

再次谢谢老大

<{POST_SNAPBACK}>

放心,我已经找到怎么绕过那个地方跳下去的BUG了,嘿嘿。

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