moh8888 Posted 2005年4月25日 10:56 Posted 2005年4月25日 10:56 M211大门的暴炸程序 local.master = spawn ScriptMaster local.master aliascache bombtick1 sound/items/Item_Timer_01.wav soundparms 0.7 0.0 1.0 0.0 10000 10000 local loaded maps "m dm moh obj train" local.master aliascache plantbomb1 sound/items/Item_BangaloreAssemble_01.wav soundparms 1.0 0.0 1.0 0.0 100 2000 item loaded maps "m dm m3l3 moh obj train" local.master aliascache gas_explode1 sound/weapons/explo/Explo_GasTank1.wav soundparms 0.9 0.2 0.8 0.4 700 8000 auto loaded maps "m dm m3l3 moh obj train" thread gateblowah gateblowah: //-------------------------- local.explosion1 = spawn script_model local.explosion1 model models/animate/pulse_explosive_pickup.tik local.explosion1.origin = ( -1967 -3180 490 ) local.explosion1 hide //--------------- local.bomb = spawn models/items/pulse_explosive.tik local.bomb.origin = ( -1967 -3180 490 ) local.bomb.angle = 90 local.trig = spawn trigger_use local.trig.origin = ( -1967 -3180 490 ) local.trig setsize ( -10 -10 -10 ) ( 10 10 10 ) local.trig waittill trigger local.bomb remove local.explosion1 show local.trig setthread main_gate local.trig message "Bomb Planted" local.trig delay 0 wait .1 local.trig remove wait 5 local.explosion1 remove end //--------------------- //------------------------- main_gate: $main_gate playsound plantbomb1 wait 1 $main_gate loopsound bombtick1 parm.other stopwatch 4.5 wait 5 $main_gate stoploopsound local.explosion = spawn script_model local.explosion model models/animate/fx_mortar_higgins.tik local.explosion scale 1 local.explosion anim start local.explosion playsound gas_explode1 local.explosion.origin = ( -1967 -3180 490 ) $main_gate hide $main_gate notsolid $gate_clip remove thread gate_message wait 4 local.explosion remove $main_gate loopsound train_whistle //这个声音是警报须定义 wait 20 $main_gate stoploopsound end gate_message: iprintln "Allies Have Blown The door!" end[/code]
@E.T@外星人 Posted 2005年4月25日 13:53 Posted 2005年4月25日 13:53 请问老师.以上应贴在那一句下面?还有可重生的level.dmrespawning = 1 //这句应写在那里?
moh8888 Posted 2005年4月26日 08:52 Author Posted 2005年4月26日 08:52 声音文件应在最上面 gateblowah:以下放在最下面 thread gateblowah放在 ////////////////////////// level waittill spawn //////////////////////////[/code] 下 level.dmrespawning = 1 ----->在.SCR中是= 0 的改过为1即可!
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