moh8888 Posted 2005年5月16日 03:42 Posted 2005年5月16日 03:42 MOHAA单人图.SCR最简单的改动方法 偶尔一试竟然成了,这样便有了单人图.SCR的具体格式 那就是 // REMAGEN // ARCHITECTURE: STAGGER // SCRIPTING: POWZER main: //singer Maps mod by liu8888 //www.fpschina.com setcvar "g_gametype" "2" //它是TDM团队作战 setcvar "fraglimit" "0" setcvar "timelimit" "20" // set scoreboard messages setcvar "g_obj_alliedtext1" "M1L1"//这是单人图的地图名称变为M1L1 setcvar "g_obj_alliedtext2" "" setcvar "g_obj_alliedtext3" "" setcvar "g_obj_axistext1" "" setcvar "g_obj_axistext2" "88" setcvar "g_obj_axistext3" "www.fpschina.com" // call additional stuff for playing this map round based is needed if(level.roundbased) thread roundbasedthread removeclass actor //移除原图中人物 thread spawns //执行出生点指令 level waittill prespawn //*** Precache Dm Stuff exec global/DMprecache.scr level.script = maps/m1l1.scr //采用的图名,改成你要的单人图名称,这里是m1l1单人图 exec global/ambient.scr m1l1 //采用图的声音,改成你要的单人图名称,这里是m1l1单人图 thread global/door_locked.scr::lock level waittill spawn end //----------------------------------------------------------------------------- roundbasedthread: // Can specify different scoreboard messages for round based games here. level waitTill prespawn level waittill spawn // set the parameters for this round based match level.dmrespawning = 0 // 1 or 0 level.dmroundlimit = 5 // round time limit in minutes level.clockside = kills // set to axis, allies, kills, or draw level waittill roundstart end spawns: //allied spawns 盟军出生点坐标"X Y Z"需要自己填,方向A local.allied = spawn info_player_allied origin "X Y Z" angle A local.allied = spawn info_player_allied origin "-331 3153 -430" angle 61 //这是举例 local.allied = spawn info_player_allied origin "X Y Z" angle A local.allied = spawn info_player_allied origin "X Y Z" angle A local.allied = spawn info_player_allied origin "X Y Z" angle A //...............设多少出生点自己定吧! //axis spawns 德军出生点坐标"X Y Z"需要自己填,方向A local.axis = spawn info_player_axis origin "X Y Z" angle A local.axis = spawn info_player_axis origin "1168 5584 -173" angle 117 //这是举例 local.axis = spawn info_player_axis origin "X Y Z" angle A local.axis = spawn info_player_axis origin "X Y Z" angle A local.axis = spawn info_player_axis origin "X Y Z" angle A //.....................设多少出生点自己定吧! end[/code] 这样就可以了,不过有的图天空的景象不存在了...呵呵!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new account登录
Already have an account? Sign in here.
现在登录