风云秦魔 Posted 2007年1月31日 08:39 Posted 2007年1月31日 08:39 本人玩使命1年多,最近重做玩起,出现23sound破坏,重装N遍,有办法的帮忙,给个新下载网也可以!
风云秦魔 Posted 2007年1月31日 09:02 Author Posted 2007年1月31日 09:02 具体内容嘛:挺长滴 COD MP 1.4 build win-x86 Apr 13 2004 ----- FS_Startup ----- Current language: english Current search path: D:\COD\main\paka.pk3 (41 files) D:\COD\main\pak9.pk3 (65 files) D:\COD\main\pak8.pk3 (235 files) D:\COD\main\pak7.pk3 (4 files) D:\COD\main\pak6.pk3 (3 files) D:\COD\main\pak5.pk3 (2431 files) D:\COD\main\pak4.pk3 (836 files) D:\COD\main\pak3.pk3 (998 files) D:\COD\main\pak2.pk3 (15 files) D:\COD\main\pak1.pk3 (1107 files) D:\COD\main\pak0.pk3 (6418 files) D:\COD/main D:\COD\main\localized_english_pak4.pk3 (3 files) localized assets pak file for english D:\COD\main\localized_english_pak3.pk3 (7 files) localized assets pak file for english D:\COD\main\localized_english_pak2.pk3 (11 files) localized assets pak file for english D:\COD\main\localized_english_pak1.pk3 (1878 files) localized assets pak file for english D:\COD\main\localized_english_pak0.pk3 (609 files) localized assets pak file for english File Handles: ---------------------- 14661 files in pk3 files execing default_mp.cfg couldn't exec language.cfg couldn't exec config_mp.cfg couldn't exec autoexec_mp.cfg ========= autoconfigure configure_mp.csv: using configuration 2000 cpu MHz 256 sys MB 64 vid MB execing configure_mp.cfg fs_basepath is write protected. fs_homepath is write protected. Hunk_Clear: reset the hunk ok ...detecting CPU, found Intel Pentium III Measured CPU speed is 2.55 GHz System memory is 256 MB (capped at 1 GB) Video card memory is 64 MB Streaming SIMD Extensions (SSE) supported Winsock Initialized Opening IP socket: localhost:28960 Hostname: 0dd34fe06cad4fb IP: 192.168.1.103 ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded ...setting mode 4: 800 600 FS ...using colorbits of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (800x600) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...59 PFDs found ...hardware acceleration found ...PIXELFORMAT 13 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...using OpenGL 1.2 draw element range ...using OpenGL 1.3 texture add environment mode ...using OpenGL 1.3 texture combine environment mode ...using OpenGL 1.3 texture dot3 environment mode ...using OpenGL 1.3 cube map textures ...using GL_ARB_vertex_program ...GL_NV_texture_shader not found ...using GL_NV_register_combiners ...GL_NV_register_combiners2 not found ...using WGL_EXT_swap_control ...using OpenGL 1.3 multitexture ...using GL_EXT_compiled_vertex_array ...using OpenGL 1.2 normal rescaling ...GL_ATI_pn_triangles not found ...using GL_ARB_vertex_buffer_object ...using GL_NV_fog_distance ...ignoring GL_NV_vertex_array_range...ignoring GL_NV_fence ...GL_ATI_vertex_array_object not found ...GL_ATI_fragment_shader not found ...ignoring GL_EXT_texture_filter_anisotropic GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce4 MX 440 with AGP8X/AGP/SSE2 GL_VERSION: 1.5.4 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_render_texture_rectangle GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 4, 800 x 600 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 picmip2: 2 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled ATI truform: disabled NV distance fog: enabled Fog Mode: GL_EYE_RADIAL_NV Initializing Shaders ...loading 'scripts/hud.shader' ...loading 'scripts/ui_menus_mp.shader' ...loading 'scripts/brad.shader' ...loading 'scripts/carride.shader' ...loading 'scripts/cloudshadow.shader' ...loading 'scripts/common.shader' ...loading 'scripts/decals.shader' ...loading 'scripts/effects.shader' ...loading 'scripts/gfx.shader' ...loading 'scripts/hood.shader' ...loading 'scripts/jeff.shader' ...loading 'scripts/nodlight.shader' ...loading 'scripts/paulj.shader' ...loading 'scripts/river_pj.shader' ...loading 'scripts/sfx.shader' ...loading 'scripts/sky.shader' ...loading 'scripts/sun.shader' ...loading 'scripts/surfacelight.shader' ...loading 'scripts/talon.shader' ...loading 'scripts/tankcountry.shader' ...loading 'scripts/tankhud.shader' ...loading 'scripts/terrain.shader' ...loading 'scripts/test.shader' ...loading 'scripts/transparents.shader' ...loading 'scripts/treeshadowtest.shader' ...loading 'scripts/truckride.shader' ...loading 'scripts/ui_hud.shader' ...loading 'scripts/ui_menus.shader' ...loading 'scripts/water.shader' ...loading 'scripts/weapons.shader' ...loading 'fxshaders/jh_fx.shader' ...loading 'fxshaders/pj_fx.shader' ...loading 'fxshaders/pj_impact.shader' ...loading 'fxshaders/weaponfx.shader' ----- finished R_Init ----- ------- Miles sound system initialization ------- Attempting 44 kHz 16 bit stereo sound 2D provider initialized at 9120968 0 38010228 available 3D providers: Aureal A3D Interactive Aureal A3D 2.0 DirectSound3D Software Emulation DirectSound3D Hardware Support DirectSound3D 7+ Software - Pan and Volume DirectSound3D 7+ Software - Light HRTF DirectSound3D 7+ Software - Full HRTF Creative Labs EAX 3 Creative Labs EAX 2 Creative Labs EAX RAD Game Tools RSX 3D Audio Dolby Surround Miles Fast 2D Positional Audio using 3D provider 'Miles Fast 2D Positional Audio' 32 max 3D channels ------- Miles successfully initialized ------- Sound file 'sound/vehicles/crashes/metal_crash.wav' not found WARNING: loaded sound file 'sound/vehicles/crashes/metal_crash.wav' couldn't be read WARNING: streamed sound 'sound/fire/Fire_Big_loop02.wav' not found Sound file 'sound/explosions/explo_rock01.wav' not found WARNING: loaded sound file 'sound/explosions/explo_rock01.wav' couldn't be read Sound file 'sound/explosions/explo_rock02.wav' not found WARNING: loaded sound file 'sound/explosions/explo_rock02.wav' couldn't be read Sound file 'sound/explosions/explo_radio01.wav' not found WARNING: loaded sound file 'sound/explosions/explo_radio01.wav' couldn't be read Sound file 'sound/explosions/explo_radio02.wav' not found WARNING: loaded sound file 'sound/explosions/explo_radio02.wav' couldn't be read Sound file 'sound/misc/beep.wav' not found WARNING: loaded sound file 'sound/misc/beep.wav' couldn't be read WARNING: streamed sound 'sound/fire/Fire_med_loop02.wav' not found Sound file 'sound/explosions/mortar_dirt01.wav' not found WARNING: loaded sound file 'sound/explosions/mortar_dirt01.wav' couldn't be read Sound file 'sound/explosions/mortar_dirt02.wav' not found WARNING: loaded sound file 'sound/explosions/mortar_dirt02.wav' couldn't be read Sound file 'sound/explosions/mortar_dirt03.wav' not found WARNING: loaded sound file 'sound/explosions/mortar_dirt03.wav' couldn't be read Sound file 'sound/explosions/mortar_dirt04.wav' not found WARNING: loaded sound file 'sound/explosions/mortar_dirt04.wav' couldn't be read Sound file 'sound/explosions/mortar_dirt05.wav' not found WARNING: loaded sound file 'sound/explosions/mortar_dirt05.wav' couldn't be read Sound file 'sound/explosions/mortar_dirt06.wav' not found WARNING: loaded sound file 'sound/explosions/mortar_dirt06.wav' couldn't be read Sound file 'sound/misc/mouse_click.wav' not found WARNING: loaded sound file 'sound/misc/mouse_click.wav' couldn't be read Sound file 'sound/misc/mouse_over.wav' not found WARNING: loaded sound file 'sound/misc/mouse_over.wav' couldn't be read Sound file 'sound/misc/MP_defuse.wav' not found WARNING: loaded sound file 'sound/misc/MP_defuse.wav' couldn't be read Sound file 'sound/misc/MP_plant.wav' not found WARNING: loaded sound file 'sound/misc/MP_plant.wav' couldn't be read WARNING: streamed sound 'sound/music/mainmenu1.mp3' not found Sound file 'sound/vehicles/turret_spin_01.wav' not found WARNING: loaded sound file 'sound/vehicles/turret_spin_01.wav' couldn't be read Sound file 'sound/vehicles/turret_end_01.wav' not found WARNING: loaded sound file 'sound/vehicles/turret_end_01.wav' couldn't be read Sound file 'sound/misc/PU_paper02.wav' not found WARNING: loaded sound file 'sound/misc/PU_paper02.wav' couldn't be read Sound file 'sound/vehicles/crashes/gate_crash.wav' not found WARNING: loaded sound file 'sound/vehicles/crashes/gate_crash.wav' couldn't be read ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- Hunk_Clear: reset the hunk ok 23 sound file(s) are missing or in a bad format 操作系统:Microsoft Windouws XP profession (5.1,版本2006) 处理器:Intel®Pentium®4 CPU 2.53GHz 内存: 256RAM DirectX版本DirectX 9.0c(4.09.0000.0904) 显卡NVIDIA GeForce4 MX 440 with AGP8X 主驱动程序nv4_disp.dll 显存64.0MB 虽然不是很好,不过嘛``能玩起
诸神之黄昏 Posted 2007年1月31日 09:33 Posted 2007年1月31日 09:33 程序声音文件格式不对 重新安装一下?到底是COD1还是资料片UO,好像资料片联合进攻装完COD1才能装联合进攻吧?
SchutzStaffel Posted 2007年2月1日 05:52 Posted 2007年2月1日 05:52 http://www.fpschina.com/index.php?showtopic=13686 右上角有个按钮 叫搜索,欢迎大家尝试!
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