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具体内容嘛:挺长滴

COD MP 1.4 build win-x86 Apr 13 2004

----- FS_Startup -----

Current language: english

Current search path:

D:\COD\main\paka.pk3 (41 files)

D:\COD\main\pak9.pk3 (65 files)

D:\COD\main\pak8.pk3 (235 files)

D:\COD\main\pak7.pk3 (4 files)

D:\COD\main\pak6.pk3 (3 files)

D:\COD\main\pak5.pk3 (2431 files)

D:\COD\main\pak4.pk3 (836 files)

D:\COD\main\pak3.pk3 (998 files)

D:\COD\main\pak2.pk3 (15 files)

D:\COD\main\pak1.pk3 (1107 files)

D:\COD\main\pak0.pk3 (6418 files)

D:\COD/main

D:\COD\main\localized_english_pak4.pk3 (3 files)

localized assets pak file for english

D:\COD\main\localized_english_pak3.pk3 (7 files)

localized assets pak file for english

D:\COD\main\localized_english_pak2.pk3 (11 files)

localized assets pak file for english

D:\COD\main\localized_english_pak1.pk3 (1878 files)

localized assets pak file for english

D:\COD\main\localized_english_pak0.pk3 (609 files)

localized assets pak file for english

File Handles:

----------------------

14661 files in pk3 files

execing default_mp.cfg

couldn't exec language.cfg

couldn't exec config_mp.cfg

couldn't exec autoexec_mp.cfg

========= autoconfigure

configure_mp.csv: using configuration 2000 cpu MHz 256 sys MB 64 vid MB

execing configure_mp.cfg

fs_basepath is write protected.

fs_homepath is write protected.

Hunk_Clear: reset the hunk ok

...detecting CPU, found Intel Pentium III

Measured CPU speed is 2.55 GHz

System memory is 256 MB (capped at 1 GB)

Video card memory is 64 MB

Streaming SIMD Extensions (SSE) supported

Winsock Initialized

Opening IP socket: localhost:28960

Hostname: 0dd34fe06cad4fb

IP: 192.168.1.103

----- Client Initialization -----

----- Initializing Renderer ----

-------------------------------

----- Client Initialization Complete -----

----- R_Init -----

Initializing OpenGL subsystem

...initializing QGL

...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded

...setting mode 4: 800 600 FS

...using colorbits of 32

...calling CDS: ok

...registered window class

...created window@0,0 (800x600)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 32, 24, 8 )

...59 PFDs found

...hardware acceleration found

...PIXELFORMAT 13 selected

...creating GL context: succeeded

...making context current: succeeded

Initializing OpenGL extensions

...using OpenGL 1.2 draw element range

...using OpenGL 1.3 texture add environment mode

...using OpenGL 1.3 texture combine environment mode

...using OpenGL 1.3 texture dot3 environment mode

...using OpenGL 1.3 cube map textures

...using GL_ARB_vertex_program

...GL_NV_texture_shader not found

...using GL_NV_register_combiners

...GL_NV_register_combiners2 not found

...using WGL_EXT_swap_control

...using OpenGL 1.3 multitexture

...using GL_EXT_compiled_vertex_array

...using OpenGL 1.2 normal rescaling

...GL_ATI_pn_triangles not found

...using GL_ARB_vertex_buffer_object

...using GL_NV_fog_distance

...ignoring GL_NV_vertex_array_range...ignoring GL_NV_fence

...GL_ATI_vertex_array_object not found

...GL_ATI_fragment_shader not found

...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: GeForce4 MX 440 with AGP8X/AGP/SSE2

GL_VERSION: 1.5.4

GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_render_texture_rectangle

GL_MAX_TEXTURE_SIZE: 2048

GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)

MODE: 4, 800 x 600 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium III

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 1

picmip2: 2

texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

ATI truform: disabled

NV distance fog: enabled

Fog Mode: GL_EYE_RADIAL_NV

Initializing Shaders

...loading 'scripts/hud.shader'

...loading 'scripts/ui_menus_mp.shader'

...loading 'scripts/brad.shader'

...loading 'scripts/carride.shader'

...loading 'scripts/cloudshadow.shader'

...loading 'scripts/common.shader'

...loading 'scripts/decals.shader'

...loading 'scripts/effects.shader'

...loading 'scripts/gfx.shader'

...loading 'scripts/hood.shader'

...loading 'scripts/jeff.shader'

...loading 'scripts/nodlight.shader'

...loading 'scripts/paulj.shader'

...loading 'scripts/river_pj.shader'

...loading 'scripts/sfx.shader'

...loading 'scripts/sky.shader'

...loading 'scripts/sun.shader'

...loading 'scripts/surfacelight.shader'

...loading 'scripts/talon.shader'

...loading 'scripts/tankcountry.shader'

...loading 'scripts/tankhud.shader'

...loading 'scripts/terrain.shader'

...loading 'scripts/test.shader'

...loading 'scripts/transparents.shader'

...loading 'scripts/treeshadowtest.shader'

...loading 'scripts/truckride.shader'

...loading 'scripts/ui_hud.shader'

...loading 'scripts/ui_menus.shader'

...loading 'scripts/water.shader'

...loading 'scripts/weapons.shader'

...loading 'fxshaders/jh_fx.shader'

...loading 'fxshaders/pj_fx.shader'

...loading 'fxshaders/pj_impact.shader'

...loading 'fxshaders/weaponfx.shader'

----- finished R_Init -----

------- Miles sound system initialization -------

Attempting 44 kHz 16 bit stereo sound

2D provider initialized at 9120968 0 38010228

available 3D providers:

Aureal A3D Interactive

Aureal A3D 2.0

DirectSound3D Software Emulation

DirectSound3D Hardware Support

DirectSound3D 7+ Software - Pan and Volume

DirectSound3D 7+ Software - Light HRTF

DirectSound3D 7+ Software - Full HRTF

Creative Labs EAX 3

Creative Labs EAX 2

Creative Labs EAX

RAD Game Tools RSX 3D Audio

Dolby Surround

Miles Fast 2D Positional Audio

using 3D provider 'Miles Fast 2D Positional Audio'

32 max 3D channels

------- Miles successfully initialized -------

Sound file 'sound/vehicles/crashes/metal_crash.wav' not found

WARNING: loaded sound file 'sound/vehicles/crashes/metal_crash.wav' couldn't be read

WARNING: streamed sound 'sound/fire/Fire_Big_loop02.wav' not found

Sound file 'sound/explosions/explo_rock01.wav' not found

WARNING: loaded sound file 'sound/explosions/explo_rock01.wav' couldn't be read

Sound file 'sound/explosions/explo_rock02.wav' not found

WARNING: loaded sound file 'sound/explosions/explo_rock02.wav' couldn't be read

Sound file 'sound/explosions/explo_radio01.wav' not found

WARNING: loaded sound file 'sound/explosions/explo_radio01.wav' couldn't be read

Sound file 'sound/explosions/explo_radio02.wav' not found

WARNING: loaded sound file 'sound/explosions/explo_radio02.wav' couldn't be read

Sound file 'sound/misc/beep.wav' not found

WARNING: loaded sound file 'sound/misc/beep.wav' couldn't be read

WARNING: streamed sound 'sound/fire/Fire_med_loop02.wav' not found

Sound file 'sound/explosions/mortar_dirt01.wav' not found

WARNING: loaded sound file 'sound/explosions/mortar_dirt01.wav' couldn't be read

Sound file 'sound/explosions/mortar_dirt02.wav' not found

WARNING: loaded sound file 'sound/explosions/mortar_dirt02.wav' couldn't be read

Sound file 'sound/explosions/mortar_dirt03.wav' not found

WARNING: loaded sound file 'sound/explosions/mortar_dirt03.wav' couldn't be read

Sound file 'sound/explosions/mortar_dirt04.wav' not found

WARNING: loaded sound file 'sound/explosions/mortar_dirt04.wav' couldn't be read

Sound file 'sound/explosions/mortar_dirt05.wav' not found

WARNING: loaded sound file 'sound/explosions/mortar_dirt05.wav' couldn't be read

Sound file 'sound/explosions/mortar_dirt06.wav' not found

WARNING: loaded sound file 'sound/explosions/mortar_dirt06.wav' couldn't be read

Sound file 'sound/misc/mouse_click.wav' not found

WARNING: loaded sound file 'sound/misc/mouse_click.wav' couldn't be read

Sound file 'sound/misc/mouse_over.wav' not found

WARNING: loaded sound file 'sound/misc/mouse_over.wav' couldn't be read

Sound file 'sound/misc/MP_defuse.wav' not found

WARNING: loaded sound file 'sound/misc/MP_defuse.wav' couldn't be read

Sound file 'sound/misc/MP_plant.wav' not found

WARNING: loaded sound file 'sound/misc/MP_plant.wav' couldn't be read

WARNING: streamed sound 'sound/music/mainmenu1.mp3' not found

Sound file 'sound/vehicles/turret_spin_01.wav' not found

WARNING: loaded sound file 'sound/vehicles/turret_spin_01.wav' couldn't be read

Sound file 'sound/vehicles/turret_end_01.wav' not found

WARNING: loaded sound file 'sound/vehicles/turret_end_01.wav' couldn't be read

Sound file 'sound/misc/PU_paper02.wav' not found

WARNING: loaded sound file 'sound/misc/PU_paper02.wav' couldn't be read

Sound file 'sound/vehicles/crashes/gate_crash.wav' not found

WARNING: loaded sound file 'sound/vehicles/crashes/gate_crash.wav' couldn't be read

----- CL_Shutdown -----

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

-----------------------

Hunk_Clear: reset the hunk ok

23 sound file(s) are missing or in a bad format

操作系统:Microsoft Windouws XP profession (5.1,版本2006)

处理器:Intel®Pentium®4 CPU 2.53GHz

内存: 256RAM

DirectX版本DirectX 9.0c(4.09.0000.0904)

显卡NVIDIA GeForce4 MX 440 with AGP8X

主驱动程序nv4_disp.dll

显存64.0MB

虽然不是很好,不过嘛``能玩起

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