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文件名称: Quake4 V1.00 - V1.30 升级补丁

上传会员: S-22

上传时间: 6 Feb 2007

最后更新: 6 Feb 2007

存放位置: 游戏补丁 Game Patches

雷神之锤4 V1.00 - V1.30 升级补丁

234MB

Fixes & Updates in 1.3:

Added a single ambient light option. Use r_forceAmbient with a value ranging from 0 to 1.

Multiplayer weapon damage and movement values have been adjusted.

The player will now respawn based on his/her last combatant's location.

Shotgun hit sounds will no longer drop.

The game no longer has to be relaunched to access more than 4 netdemos.

The wrong icon will no longer appear for certain clients after a team shuffle.

Spawn auto-complete in the RCON window will no longer crash.

Voting for Team DM and certain maps will no longer load the wrong map.

The Apply Changes button in the Options menu has been removed.

A crash will no longer occur in Tourney if a finalist disconnects.

A player's name will no longer change to that of the player in the demo if a NetDemo is played.

Time Limit Hit will no longer be displayed in the wrong circumstances.

Fixes & Updates in 1.2:

Hyper-Threading Technology and Dual-core support added.

The Screen Size setting will only display resolutions supported by Windows and your hardware.

Shotgun reload animation will now play correctly.

Corrected an issue with skipping the ending cinematic.

Pentium® M processors will now be properly detected.

When using right-click to lower the video quality, the user will be prompted to apply the change immediately.

Corrected a stability issue related to old sound drivers.

Added doImpulse and doButton commands to support button actions and impulses via the console. For example:

bind l "doButton +_moveup; wait 5; doButton -_moveup;"

bind l "doImpulse _impulse1; wait 10; doImpulse _impulse5"

Several sound issues have been corrected.

Added mouse acceleration functionality with the m_accel cvar. This is only available through the console. Higher values give more acceleration.

Video option changes can be applied immediately instead of restarting the game.

Widescreen option will no longer affect the menus adversely.

The FOV (g_fov) can now be adjusted higher than 110. We do not recommend values higher than 110.

Application stability improved when setting the Sound Device to General Software with a Creative X-Fi sound card.

Implemented an AddOn PK4 system similar to Doom 3™ v1.3. Please see http://www.iddevnet.com/quake4/LevelEditor_MPMapDefs for more info.

Resolved an issue with the level editor not working correctly with SMP enabled.

Corrected a few localized string errors.

Added a new cvar for adjusting the look speed while zoomed: pm_zoomedSlow (defaults to 100). This can be adjusted from 1 to 100: lower numbers are slower.

Finalized network demos: replay client or server recordings of network game or run performance tests. Please see http://www.iddevnet.com/quake4/NetworkDemos for more info.

Fixes & Updates in 1.0.4.0:

Copied map files can now be overwritten/deleted without quitting first.

The console command "com_allowconsole" will stay set after leaving the game.

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