moh8888 Posted 2004年8月10日 03:13 Posted 2004年8月10日 03:13 thread bomb1 bomb1: wait 5.0 local.bomb = spawn script_model local.bomb.origin = ( 16 -938 -50 ) local.bomb.angles = ( 0 0 0 ) local.bomb model "fx/fx_truck_explosion.tik" local.bomb.scale = 3 // local.bomb playsound arty_exp_sand3 wait 3 local.bomb hide wait 20.0 //20秒间隔 goto bomb1 end 见过OMAHA的弹坑的爆炸吧,这就是该程序, 将以上的程序复制到MOHDM2.SCR 中level waittill spawn下 再进入DM2会看到一个弹坑的爆炸效果!
K.O Posted 2004年8月10日 07:45 Posted 2004年8月10日 07:45 thread bomb1 bomb1: wait 5.0 local.bomb = spawn script_model local.bomb.origin = ( 16 -938 -50 ) local.bomb.angles = ( 0 0 0 ) local.bomb model "fx/fx_truck_explosion.tik" local.bomb.scale = 3 // local.bomb playsound arty_exp_sand3 wait 3 local.bomb hide wait 20.0 //20秒间隔 goto bomb1 end 见过OMAHA的弹坑的爆炸吧,这就是该程序, 将以上的程序复制到MOHDM2.SCR 中level waittill spawn下 再进入DM2会看到一个弹坑的爆炸效果! 贴张图!
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