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Posted

thread bomb1

bomb1:

wait 5.0

local.bomb = spawn script_model

local.bomb.origin = ( 16 -938 -50 )

local.bomb.angles = ( 0 0 0 )

local.bomb model "fx/fx_truck_explosion.tik"

local.bomb.scale = 3 //

local.bomb playsound arty_exp_sand3

wait 3

local.bomb hide

wait 20.0 //20秒间隔

goto bomb1

end

见过OMAHA的弹坑的爆炸吧,这就是该程序,

将以上的程序复制到MOHDM2.SCR 中level waittill spawn下

再进入DM2会看到一个弹坑的爆炸效果!

Posted

thread bomb1

bomb1:

wait 5.0

local.bomb = spawn script_model

local.bomb.origin = ( 16 -938 -50 )

local.bomb.angles = ( 0 0 0 )

local.bomb model "fx/fx_truck_explosion.tik"

local.bomb.scale = 3            //

local.bomb playsound arty_exp_sand3

wait 3           

local.bomb hide

wait 20.0  //20秒间隔

goto bomb1 

end

见过OMAHA的弹坑的爆炸吧,这就是该程序,

将以上的程序复制到MOHDM2.SCR 中level waittill spawn下

再进入DM2会看到一个弹坑的爆炸效果!

贴张图!

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