钢管猫 Posted 2007年5月15日 02:14 分享 Posted 2007年5月15日 02:14 放在路径 counter-strike source\cstrike\cfg下面 cfg文件部分命令中文释义 // Casey's Config v2 (CAL compliant) // Updated for new season by CAL|Stone // Updated 01/06/07 - Lowered some vars to increase FPS within rule limits. Also removed one cheat var. // Updated 01/07/07 - Reorganized and updated original version //_设置网络参数_ cl_cmdrate "101" cl_interp "0.01" cl_interpolate "1" cl_lagcomp_errorcheck "0" // 禁用延迟补偿错误检测, 但若有registration/loss/choke 等问题则需要开启. cl_lagcompensation "1" cl_updaterate "101" cl_smooth "1" rate "25000" //_设置多人游戏服务器端参数_ mp_decals "0" // 多数玩家的喷涂可以显示出来. //_设置客户端参数_ cl_drawmonitors "0" // 禁止渲染游戏中有三维画面的“监控器” cl_ragdoll_physics_enable "0" // 禁用布偶系统(即尸体消失). cl_show_splashes "0" // 禁用水面弹点渲染 cl_phys_props_enable "1" // 物理道具显示. cl_phys_props_max "50" // 物理道具显示数量最大值. cl_forcepreload "1" // 地图加载时,将贴图和模型数据强制加载入内存. cl_restrict_server_commands "0" // 与服务器插件相兼容 //_设置渲染参数_ r_decals "0" // 禁用贴图效果. r_drawbatchdecals "1" // 允许分批显示贴图效果. r_decal_cullsize "9999" // 低于此参数值的贴图不予渲染. r_rootlod "2" // 内存寄存器基础模型细节参数值. r_lod "-1" // 模型细节显示参数值. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor. r_modellodscale "1.0" // The transitioning power of LOD. r_drawmodeldecals "0" // 模型贴图, 比如: 血液效果. r_shadowmaxrendered "32" // 游戏中影子渲染的最大值. r_shadows "0" // 禁用影子效果 (变为1可即可显示影子效果.) r_shadowrendertotexture "1" // 使得影子贴图渲染和玩家模型相匹配. r_dynamic "0" // 禁用动态灯光效果. r_propsmaxdist "1200" // 可渲染道具最大距离(即离你多远道具开始渲染). r_drawdetailprops "1" // 允许渲染细节模型. r_occlusion "1" // 允许模型 Occlusion 系统开启. r_renderoverlayfragment "0" r_3dsky "0" // 禁止渲染三维天空(还剩2D天空,大家不要怕). r_waterdrawreflection "0" // 禁止渲染水面反射效果. r_waterforceexpensive "0" // 强制cheap水面效果(cheap water一种引擎低资源水效果). r_drawflecks "0" // 禁止渲染弹壳落地溅起的泥土和火花效果. r_eyes "0" // 禁止渲染模型眼睛. r_teeth "0" // 禁止渲染模型牙齿. gl_clear "0" // Disables the gl_clear convariable! //_设置材质参数_ mat_monitorgamma "1.6" // 降低屏幕亮度系数. 仅全屏时有效. mat_disable_bloom "1" // 禁用bloom效果. mat_hdr_enabled "0" // 禁用HDR. mat_hdr_level "0" // Double Disables HDR. mat_specular "0" // 禁止渲染物体反射效果. mat_picmip "2" // 改变加载内存中的贴图值. 可增进低显存显卡的fps值 mat_antialias "0" // 禁用边缘平滑. mat_bumpmap "0" // 禁用凹凸效果贴图. mat_clipz "0" // 禁用垂直同步. mat_compressedtextures "0" // 禁用材质压缩. 低内存系统应开启此项目. mat_mipmaptextures "1" // 允许使用mipmaptextures,可令模型看起来细腻. mat_reducefillrate "1" // 当游戏使用DX8运行时减少fillrate. mat_trilinear "0" // 禁用三线性mipmaptextures贴图. mat_wateroverlaysize "8" // 设定水面波动效果参数值. 必须是8的倍数. //_Set Violence vars_ violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" //_设置显示界面参数_ net_graph "3" // Enables net_graph (Required in SS round) net_graphpos "2" // 上面参数的显示位置(1/2/3). clear echo _Casey's Config v2 (CAL compliant) loaded________________________________[/code] [b]下栽[/b] 引用 Link to comment Share on other sites More sharing options...
钢管猫 Posted 2007年5月15日 02:23 Author 分享 Posted 2007年5月15日 02:23 我的修改 // Casey's Config v2 (CAL compliant) // Updated for new season by CAL|Stone // Updated 01/06/07 - Lowered some vars to increase FPS within rule limits. Also removed one cheat var. // Updated 01/07/07 - Reorganized and updated original version //_Set Netcode vars_ cl_cmdrate "101" cl_interp "0.01" cl_interpolate "1" cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems. cl_lagcompensation "1" cl_updaterate "101" cl_smooth "1" rate "25000" //_Set MP vars_ mp_decals "0" // How many player sprays will be shown. //_Set Client vars_ cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images. cl_ragdoll_physics_enable "1" // Disables ragdoll. cl_show_splashes "1" // Disables water splashes. cl_phys_props_enable "1" // Enables Phsyics Props. cl_phys_props_max "50" // Maximum amount of Physics props allowed. cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load. cl_restrict_server_commands "0" // Compatible/needed with serverplugins //_Set Render vars_ r_decals "1" // Disables decals. r_drawbatchdecals "1" // Enables the rendering of decals in batch. r_decal_cullsize "9999" // Any decals under this size are not rendered. r_rootlod "2" // Base lod of the model in the memory. r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor. r_modellodscale "1.0" // The transitioning power of LOD. r_drawmodeldecals "0" // Models decals, I.E. Blood. r_shadowmaxrendered "32" // Max shadows the game will render. r_shadows "1" // Disables shadows (Change to 1 if you like them.) r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model. r_dynamic "0" // Disables dynamic lights. r_propsmaxdist "1200" // Max distance at which props are rendered. r_drawdetailprops "1" // Enables the rendering of detail props. r_occlusion "1" // Enables the Model Occlusion system. r_renderoverlayfragment "0" r_3dsky "0" // Disables the rendering of 3d sky boxes. r_waterdrawreflection "0" // Disables the rendering of water reflections. r_waterforceexpensive "0" // Forces cheap water. r_drawflecks "1" // Disables the sparks and dirt from bullet impacts. r_eyes "0" // Disables eyes in models. r_teeth "0" // Disables teeth in models. gl_clear "0" // Disables the gl_clear convariable! //_Set Materials vars_ mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen. mat_disable_bloom "1" // Disables bloom effects. mat_hdr_enabled "0" // Disables HDR. mat_hdr_level "0" // Double Disables HDR. mat_specular "0" // Disables Specularity on objects. mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes. mat_antialias "0" // Disables the use of multisampling to smooth out edges. mat_bumpmap "0" // Disables bump mapping. mat_clipz "0" // Disables optimized Z-Buffer rendering. mat_compressedtextures "0" // Disables texture compression. Users with low amounts of system memory should turn this on. mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth. mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8. mat_trilinear "1" // Disables the use of Trilinear mipmapping. mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8. //_Set Violence vars_ violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" //_Set HUD vars_ //net_graph "3" // Enables net_graph (Required in SS round) //net_graphpos "2" // Adjusts netgraph position-set between 1 and 3. cl_showfps "1" clear echo _Casey's Config v2 (CAL compliant) loaded________________________________[/code] 引用 Link to comment Share on other sites More sharing options...
K.O Posted 2007年5月15日 04:09 分享 Posted 2007年5月15日 04:09 好东西 引用 Link to comment Share on other sites More sharing options...
canghaixiao Posted 2007年5月15日 08:22 分享 Posted 2007年5月15日 08:22 太复杂了,有没有简单点的??????????? 引用 Link to comment Share on other sites More sharing options...
windo Posted 2007年5月16日 03:54 分享 Posted 2007年5月16日 03:54 很棒哦`~~~~~~~~~~ 引用 Link to comment Share on other sites More sharing options...
canghaixiao Posted 2007年5月17日 03:58 分享 Posted 2007年5月17日 03:58 有没有教程?????? 引用 Link to comment Share on other sites More sharing options...
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