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counter-strike source\cstrike\cfg下面

cfg文件部分命令中文释义

// Casey's Config v2 (CAL compliant)
// Updated for new season by CAL|Stone
// Updated 01/06/07 - Lowered some vars to increase FPS within rule limits. Also removed one cheat var.
// Updated 01/07/07 - Reorganized and updated original version

//_设置网络参数_
cl_cmdrate "101"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "0" // 禁用延迟补偿错误检测, 但若有registration/loss/choke 等问题则需要开启.
cl_lagcompensation "1"
cl_updaterate "101"
cl_smooth "1"
rate "25000"

//_设置多人游戏服务器端参数_
mp_decals "0" // 多数玩家的喷涂可以显示出来.

//_设置客户端参数_
cl_drawmonitors "0" // 禁止渲染游戏中有三维画面的“监控器”
cl_ragdoll_physics_enable "0" // 禁用布偶系统(即尸体消失).
cl_show_splashes "0" // 禁用水面弹点渲染
cl_phys_props_enable "1" // 物理道具显示.
cl_phys_props_max "50" // 物理道具显示数量最大值.
cl_forcepreload "1" // 地图加载时,将贴图和模型数据强制加载入内存.
cl_restrict_server_commands "0" // 与服务器插件相兼容

//_设置渲染参数_
r_decals "0" // 禁用贴图效果.
r_drawbatchdecals "1" // 允许分批显示贴图效果.
r_decal_cullsize "9999" // 低于此参数值的贴图不予渲染.
r_rootlod "2" // 内存寄存器基础模型细节参数值.
r_lod "-1" // 模型细节显示参数值. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
r_modellodscale "1.0" // The transitioning power of LOD.
r_drawmodeldecals "0" // 模型贴图, 比如: 血液效果.
r_shadowmaxrendered "32" // 游戏中影子渲染的最大值.
r_shadows "0" // 禁用影子效果 (变为1可即可显示影子效果.)
r_shadowrendertotexture "1" // 使得影子贴图渲染和玩家模型相匹配.
r_dynamic "0" // 禁用动态灯光效果.
r_propsmaxdist "1200" // 可渲染道具最大距离(即离你多远道具开始渲染).
r_drawdetailprops "1" // 允许渲染细节模型.
r_occlusion "1" // 允许模型 Occlusion 系统开启.
r_renderoverlayfragment "0"
r_3dsky "0" // 禁止渲染三维天空(还剩2D天空,大家不要怕).
r_waterdrawreflection "0" // 禁止渲染水面反射效果.
r_waterforceexpensive "0" // 强制cheap水面效果(cheap water一种引擎低资源水效果).
r_drawflecks "0" // 禁止渲染弹壳落地溅起的泥土和火花效果.
r_eyes "0" // 禁止渲染模型眼睛.
r_teeth "0" // 禁止渲染模型牙齿.
gl_clear "0" // Disables the gl_clear convariable!


//_设置材质参数_
mat_monitorgamma "1.6" // 降低屏幕亮度系数. 仅全屏时有效.
mat_disable_bloom "1" // 禁用bloom效果.
mat_hdr_enabled "0" // 禁用HDR.
mat_hdr_level "0" // Double Disables HDR.
mat_specular "0" // 禁止渲染物体反射效果.
mat_picmip "2" // 改变加载内存中的贴图值. 可增进低显存显卡的fps值
mat_antialias "0" // 禁用边缘平滑.
mat_bumpmap "0" // 禁用凹凸效果贴图.
mat_clipz "0" // 禁用垂直同步.
mat_compressedtextures "0" // 禁用材质压缩. 低内存系统应开启此项目.
mat_mipmaptextures "1" // 允许使用mipmaptextures,可令模型看起来细腻.
mat_reducefillrate "1" // 当游戏使用DX8运行时减少fillrate.
mat_trilinear "0" // 禁用三线性mipmaptextures贴图.
mat_wateroverlaysize "8" // 设定水面波动效果参数值. 必须是8的倍数.

//_Set Violence vars_
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

//_设置显示界面参数_
net_graph "3" // Enables net_graph (Required in SS round)
net_graphpos "2" // 上面参数的显示位置(1/2/3).

clear
echo _Casey's Config v2 (CAL compliant) loaded________________________________[/code]

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我的修改

// Casey's Config v2 (CAL compliant)
// Updated for new season by CAL|Stone
// Updated 01/06/07 - Lowered some vars to increase FPS within rule limits. Also removed one cheat var.
// Updated 01/07/07 - Reorganized and updated original version

//_Set Netcode vars_
cl_cmdrate "101"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.
cl_lagcompensation "1"
cl_updaterate "101"
cl_smooth "1"
rate "25000"

//_Set MP vars_
mp_decals "0" // How many player sprays will be shown.

//_Set Client vars_
cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ragdoll_physics_enable "1" // Disables ragdoll.
cl_show_splashes "1" // Disables water splashes.
cl_phys_props_enable "1" // Enables Phsyics Props.
cl_phys_props_max "50" // Maximum amount of Physics props allowed.
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
cl_restrict_server_commands "0" // Compatible/needed with serverplugins

//_Set Render vars_
r_decals "1" // Disables decals.
r_drawbatchdecals "1" // Enables the rendering of decals in batch.
r_decal_cullsize "9999" // Any decals under this size are not rendered.
r_rootlod "2" // Base lod of the model in the memory.
r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
r_modellodscale "1.0" // The transitioning power of LOD.
r_drawmodeldecals "0" // Models decals, I.E. Blood.
r_shadowmaxrendered "32" // Max shadows the game will render.
r_shadows "1" // Disables shadows (Change to 1 if you like them.)
r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.
r_dynamic "0" // Disables dynamic lights.
r_propsmaxdist "1200" // Max distance at which props are rendered.
r_drawdetailprops "1" // Enables the rendering of detail props.
r_occlusion "1" // Enables the Model Occlusion system.
r_renderoverlayfragment "0"
r_3dsky "0" // Disables the rendering of 3d sky boxes.
r_waterdrawreflection "0" // Disables the rendering of water reflections.
r_waterforceexpensive "0" // Forces cheap water.
r_drawflecks "1" // Disables the sparks and dirt from bullet impacts.
r_eyes "0" // Disables eyes in models.
r_teeth "0" // Disables teeth in models.
gl_clear "0" // Disables the gl_clear convariable!


//_Set Materials vars_
mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen.
mat_disable_bloom "1" // Disables bloom effects.
mat_hdr_enabled "0" // Disables HDR.
mat_hdr_level "0" // Double Disables HDR.
mat_specular "0" // Disables Specularity on objects.
mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.
mat_antialias "0" // Disables the use of multisampling to smooth out edges.
mat_bumpmap "0" // Disables bump mapping.
mat_clipz "0" // Disables optimized Z-Buffer rendering.
mat_compressedtextures "0" // Disables texture compression. Users with low amounts of system memory should turn this on.
mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth.
mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8.
mat_trilinear "1" // Disables the use of Trilinear mipmapping.
mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.

//_Set Violence vars_
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

//_Set HUD vars_
//net_graph "3" // Enables net_graph (Required in SS round)
//net_graphpos "2" // Adjusts netgraph position-set between 1 and 3.
cl_showfps "1"

clear
echo _Casey's Config v2 (CAL compliant) loaded________________________________[/code]

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