aldo Posted 2007年6月3日 11:08 分享 Posted 2007年6月3日 11:08 剛安裝了COD2無論使用遊俠網還是 貴站的免cd補丁都不能玩。 開始遊戲的黑色畫面后就馬上出現error messge error during initializatioin couldn't load material '$default' 以下的是檢測器的結果。真不知道應該怎麽辦。 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~ ~~~~~~ ~~~~~~ 使命召唤全系列文件检查器 V1 ~~~~~~ ~~~~~~ ~~~~~~ ~~~~~~ Created by S-22 ~~~~~~ ~~~~~~ ~~~~~~ ~~~~~~ www.fpschina.com ~~~~~~ ~~~~~~ ~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 如果您运行使命召唤有问题请将此文本的内容贴到我们论坛: http://www.fpschina.com/index.php?showforum=65 我们会根据您递交的文件列表帮助您解决问题。 以下是您硬盘上的使命召唤文件列表 Volume in drive G is ?落 Volume Serial Number is 2A32-6EF9 Directory of G:\ACTIVI~1\CALLOF~1 03/06/2007 21:00 <DIR> . 03/06/2007 21:00 <DIR> .. 25/01/2006 13:51 1,708,032 1CoD2MP_s.exe 25/01/2006 13:50 3,142,031 1CoD2SP_s.exe 02/09/2005 19:01 921,656 cod.bmp 03/06/2007 20:46 <DIR> cod2cd 08/11/2005 21:20 1,753,088 CoD2SP_s.exe 11/04/2006 09:47 130 CODForum.url 07/09/2005 19:00 109,976 codlogo.bmp 03/06/2007 20:42 <DIR> Docs 03/06/2007 21:00 0 File00.txt 21/02/2005 22:29 311 Filelist.bat 21/02/2005 23:17 722 Filelist.txt 30/01/2005 10:56 79 FPSCHINA.COM.url 10/04/2006 18:50 130 FPSChina.url 25/01/2006 13:38 1,847,296 gfx_d3d_mp_x86_s.dll 25/01/2006 13:39 1,843,200 gfx_d3d_x86_s.dll 26/01/2006 06:22 1,717 localization.txt 03/06/2007 20:41 <DIR> main 03/06/2007 20:31 <DIR> miles 11/08/2005 19:20 370,688 mss32.dll 03/06/2007 18:19 <DIR> pb 05/04/2006 15:39 141 version.inf 16 File(s) 11,699,197 bytes 7 Dir(s) 2,751,016,960 bytes free Volume in drive G is ?落 Volume Serial Number is 2A32-6EF9 Directory of G:\ACTIVI~1\CALLOF~1\main 03/06/2007 20:41 <DIR> . 03/06/2007 20:41 <DIR> .. 07/10/2005 11:40 162,248,089 iw_00.iwd 07/10/2005 11:40 145,087,064 iw_01.iwd 07/10/2005 11:41 164,849,656 iw_02.iwd 07/10/2005 11:41 166,691,505 iw_03.iwd 07/10/2005 11:41 167,614,395 iw_04.iwd 07/10/2005 11:42 167,121,878 iw_05.iwd 07/10/2005 11:42 49,366,825 iw_06.iwd 07/10/2005 11:42 2,438,462 iw_07.iwd 07/10/2005 12:00 167,893,004 iw_08.iwd 07/10/2005 12:01 168,002,498 iw_09.iwd 07/10/2005 12:02 167,770,114 iw_10.iwd 07/10/2005 12:02 167,727,066 iw_11.iwd 07/10/2005 12:03 167,659,421 iw_12.iwd 07/10/2005 12:04 170,373,438 iw_13.iwd 07/10/2005 12:04 95,725,502 iw_14.iwd 31/03/2006 13:42 26,259,403 iw_15.iwd 26/01/2006 07:31 168,488,854 localized_taiwanese_iw00.iwd 07/10/2005 11:13 168,530,302 localized_taiwanese_iw01.iwd 07/10/2005 11:13 168,661,767 localized_taiwanese_iw02.iwd 07/10/2005 11:14 168,644,916 localized_taiwanese_iw03.iwd 07/10/2005 11:14 168,613,245 localized_taiwanese_iw04.iwd 07/10/2005 11:14 168,478,961 localized_taiwanese_iw05.iwd 07/10/2005 11:15 168,106,160 localized_taiwanese_iw06.iwd 11/10/2005 09:16 118,089,900 localized_taiwanese_iw07.iwd 07/10/2005 11:15 153,153,908 localized_taiwanese_iw08.iwd 30/01/2006 12:44 191,921 localized_taiwanese_iw09.iwd 26/01/2006 07:35 59,315,552 localized_taiwanese_iw10.iwd 10/03/2006 21:14 1,016 localized_taiwanese_iw11.iwd 28 File(s) 3,667,104,822 bytes 2 Dir(s) 2,751,012,864 bytes free Volume in drive G is ?落 Volume Serial Number is 2A32-6EF9 Directory of G:\ACTIVI~1\CALLOF~1\miles 03/06/2007 20:31 <DIR> . 03/06/2007 20:31 <DIR> .. 11/08/2005 19:20 98,816 mssa3d.m3d 11/08/2005 19:20 81,408 mssds3d.m3d 11/08/2005 19:20 115,200 mssdsp.flt 11/08/2005 19:20 90,112 mssdx7.m3d 11/08/2005 19:20 115,712 msseax.m3d 11/08/2005 19:20 137,216 mssmp3.asi 11/08/2005 19:20 369,664 mssrsx.m3d 11/08/2005 19:20 77,824 msssoft.m3d 11/08/2005 19:20 212,992 mssvoice.asi 9 File(s) 1,298,944 bytes 2 Dir(s) 2,751,012,864 bytes free Volume in drive G is ?落 Volume Serial Number is 2A32-6EF9 Directory of G:\ACTIVI~1\CALLOF~1\pb 03/06/2007 18:19 <DIR> . 03/06/2007 18:19 <DIR> .. 03/06/2007 18:19 <DIR> dll 03/06/2007 18:19 <DIR> htm 24/02/2006 13:12 57,344 pbag.dll 24/02/2006 13:12 57,344 pbags.dll 24/02/2006 13:12 503,808 pbcl.dll 24/02/2006 13:12 503,808 pbcls.dll 24/02/2006 13:12 307,200 pbsv.dll 5 File(s) 1,429,504 bytes 4 Dir(s) 2,751,012,864 bytes free 引用 Link to comment Share on other sites More sharing options...
aldo Posted 2007年6月3日 11:15 Author 分享 Posted 2007年6月3日 11:15 這個是遊戲自己的error report CoD2 1.2 build win-x86 Dec 16 2005 ----- FS_Startup ----- Current language: english Current search path: G:\Activision\Call of Duty 2\main\iw_15.iwd (84 files) G:\Activision\Call of Duty 2\main\iw_12.iwd (1016 files) G:\Activision\Call of Duty 2\main\iw_09.iwd (2142 files) G:\Activision\Call of Duty 2\main\iw_08.iwd (2723 files) G:\Activision\Call of Duty 2\main\iw_07.iwd (3384 files) G:\Activision\Call of Duty 2\main\iw_06.iwd (990 files) G:\Activision\Call of Duty 2\main\iw_05.iwd (928 files) G:\Activision\Call of Duty 2\main\iw_04.iwd (698 files) G:\Activision\Call of Duty 2\main\iw_03.iwd (26 files) G:\Activision\Call of Duty 2\main\iw_02.iwd (40 files) G:\Activision\Call of Duty 2\main\iw_01.iwd (16 files) G:\Activision\Call of Duty 2\main\iw_00.iwd (102 files) G:\Activision\Call of Duty 2/main G:\Activision\Call of Duty 2/raw G:\Activision\Call of Duty 2/raw_shared G:\Activision\Call of Duty 2/devraw G:\Activision\Call of Duty 2/devraw_shared File Handles: ---------------------- 23750 files in iwd files execing default.cfg couldn't exec language.cfg ========= autoconfigure configure.csv: using CPU configuration 2 GHz 512 MB execing configure.cfg configure.csv: using GPU configuration "GeForce" Measured CPU speed is 2.21 GHz System memory is 512 MB (capped at 1 GB) Video card is "NVIDIA GeForce 7300 LE" Streaming SIMD Extensions (SSE) supported ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- Trying SMP acceleration... ...succeeded. ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 3.0 Vertex shader version is 3.0 Direct3D 7 code path is available. Direct3D 9 code path is available. Using Direct3D 9 code path because it is the best available path on this hardware. Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz Game window successfully created. Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Setting initial state... DirectX reports 256 MB of video memory and 239 MB of available texture memory. Texture detail is set automatically. Using picmip 0 on most textures, 1 on normal maps, and 1 on specular maps Error during initialization: couldn't load material '$default' 引用 Link to comment Share on other sites More sharing options...
S-22 Posted 2007年6月4日 00:48 分享 Posted 2007年6月4日 00:48 你的游戏部分文件是 V1.2 的,部分文件是 V1.0 英文版的。建议先检查注册表里的 COD2 键值,可以参考:http://www.fpschina.com/index.php?showtopic=9038 把注册表键值补充修正后,升级到 V1.30 ,最后下载这个文件,解压缩后替换掉游戏原来的文件:http://www.fpschina.com/index.php?automodule=downloads&showfile=1 引用 Link to comment Share on other sites More sharing options...
aldo Posted 2007年6月4日 06:58 Author 分享 Posted 2007年6月4日 06:58 哇!那麽厲害!謝謝! 先按照你的步驟檢查。 引用 Link to comment Share on other sites More sharing options...
aldo Posted 2007年6月4日 09:40 Author 分享 Posted 2007年6月4日 09:40 你的游戏部分文件是 V1.2 的,部分文件是 V1.0 英文版的。建议先检查注册表里的 COD2 键值,可以参考:http://www.fpschina.com/index.php?showtopic=9038 把注册表键值补充修正后,升级到 V1.30 ,最后下载这个文件,解压缩后替换掉游戏原来的文件:http://www.fpschina.com/index.php?automodule=downloads&showfile=1 嗯,按照你的提示重新安裝了。升級到1.3,再用貴站的紀錄,結果還是一樣的錯誤信息:error initializing couldn't load material $default. 奇怪的是我明明已經升級到1.3,用的也是免cd的exe, 但是它還是說我的版本是1.2。很奇怪。還有什麽我未做呢? 對於安裝遊戲,特別是這種需要自己crack的很不在行。 我是從btpig下載的6cd版本,5個iso 加上第一張碟mdf,全部用酒精挂上。每個鏡像分次挂載來安裝。也試過deamon4,不行。 Below is the full message from console CoD2 1.2 build win-x86 Dec 16 2005 ----- FS_Startup ----- Current language: english Current search path: G:\Activision\Call of Duty 2\main\iw_15.iwd (85 files) G:\Activision\Call of Duty 2\main\iw_12.iwd (1016 files) G:\Activision\Call of Duty 2\main\iw_09.iwd (2142 files) G:\Activision\Call of Duty 2\main\iw_08.iwd (2723 files) G:\Activision\Call of Duty 2\main\iw_07.iwd (3384 files) G:\Activision\Call of Duty 2\main\iw_06.iwd (990 files) G:\Activision\Call of Duty 2\main\iw_05.iwd (928 files) G:\Activision\Call of Duty 2\main\iw_04.iwd (698 files) G:\Activision\Call of Duty 2\main\iw_03.iwd (26 files) G:\Activision\Call of Duty 2\main\iw_02.iwd (40 files) G:\Activision\Call of Duty 2\main\iw_01.iwd (16 files) G:\Activision\Call of Duty 2\main\iw_00.iwd (102 files) G:\Activision\Call of Duty 2/main G:\Activision\Call of Duty 2/raw G:\Activision\Call of Duty 2/raw_shared G:\Activision\Call of Duty 2/devraw G:\Activision\Call of Duty 2/devraw_shared File Handles: ---------------------- 23751 files in iwd files execing default.cfg couldn't exec language.cfg ========= autoconfigure configure.csv: using CPU configuration 2 GHz 512 MB execing configure.cfg configure.csv: using GPU configuration "GeForce" Measured CPU speed is 2.21 GHz System memory is 512 MB (capped at 1 GB) Video card is "NVIDIA GeForce 7300 LE" Streaming SIMD Extensions (SSE) supported ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- Trying SMP acceleration... ...succeeded. ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 3.0 Vertex shader version is 3.0 Direct3D 7 code path is available. Direct3D 9 code path is available. Using Direct3D 9 code path because it is the best available path on this hardware. Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz Game window successfully created. Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Setting initial state... DirectX reports 256 MB of video memory and 238 MB of available texture memory. Texture detail is set automatically. Using picmip 0 on most textures, 1 on normal maps, and 1 on specular maps Error during initialization: couldn't load material '$default' 引用 Link to comment Share on other sites More sharing options...
S-22 Posted 2007年6月4日 12:00 分享 Posted 2007年6月4日 12:00 平时我们说的升级到 1.3 后,单人模式最高版本仍然是 1.2 ,只有多人模式才是 1.3 。 你看看你这两个文件的日期是多少: gfx_d3d_mp_x86_s.dll gfx_d3d_x86_s.dll 引用 Link to comment Share on other sites More sharing options...
aldo Posted 2007年6月4日 15:23 Author 分享 Posted 2007年6月4日 15:23 平时我们说的升级到 1.3 后,单人模式最高版本仍然是 1.2 ,只有多人模式才是 1.3 。 你看看你这两个文件的日期是多少: gfx_d3d_mp_x86_s.dll gfx_d3d_x86_s.dll 是啊,我在下載區看到的説明也是這樣。 那兩個檔案的日期都是1/5/2006 再謝!! 引用 Link to comment Share on other sites More sharing options...
SchutzStaffel Posted 2007年6月4日 15:34 分享 Posted 2007年6月4日 15:34 之前有几个用 7300 的似乎说显卡要刷 BIOS 的样子,不知道有没有关系 引用 Link to comment Share on other sites More sharing options...
S-22 Posted 2007年6月4日 15:44 分享 Posted 2007年6月4日 15:44 你的系统剩余可用内存是多大?系统分区和游戏所在分区的剩余空间都是多大? 引用 Link to comment Share on other sites More sharing options...
aldo Posted 2007年6月5日 05:35 Author 分享 Posted 2007年6月5日 05:35 你的系统剩余可用内存是多大?系统分区和游戏所在分区的剩余空间都是多大? 我的系統内存是512MB,剩餘大約有150~200左右。系統分區C: 剩下3G,遊戲所在分區還有3G左右。 至於7300需要刷bios...... 請問如何做呀? 引用 Link to comment Share on other sites More sharing options...
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