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88大人,问个问题。谢谢了!


qyyr-123

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不用客气,俺那个程序是比较麻烦的,

简单的说:

首先,指定一个地点,那光球的位置是变身的位置,

2.设定一个区域local.camotrig setsize ( -90 -90 -0 ) ( 90 90 110 )

3.提示给你一个信息local.camotrig message "XXXXXXX"

4.加入一条指令thread XXX

5.搞一个变身的地方

6.搞一个随机的结果port1:

level.telecounter = randomint(3)+1

7.3个不同的结局:大中小

8变身后出现的地点

其实有一个简单的方法就是重生的的变身,应是以下语句(OBJ__1)

local.axis = spawn info_player_axis

local.axis.angle = 45

local.axis.origin = ( -1000 4944 -144 )

local.allied = spawn info_player_allied

local.allied.angle = 45

local.allied.origin = ( 3456 640 -312 )

俺拿不准,你请S-22看看,是的话加进变身指令

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