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BF2 Mod Polycount Guidelines

Please note that these figures are still preliminary and it would be advisable for teams to initially target their models to be 75-80% of the stated recommendations. Also of note is the fact that these figures are intended to get the most out of the Battlefield 2 engine, which is designed to support 100+ players in expansive environments with a mix of urban and open settings.

VehiclesRec. Max. Polygon count1P-cockpit poly count
Class 0, i.e. Buggies and civilian vehicles4000*Integrated with original mesh and texture
Class 1, i.e. Hummer or Attack Heli. Airplane5500*1000**
Class 2, i.e. Tank6000*1000
Class 3, i.e. AA-Vehicles Or Transport Heli7000*1000
Class 4, i.e. LCAC (Hovercraft)8000*1000
* incl. integrated Kit parts in the mesh, ** Vehicles with entire interior could use up to 2000, i.e. Hummer

Number of vehicle LOD steps and reduction in poly count
LOD0100%
LOD140%
LOD215%
LOD32-4%

Player Models Rec. Max. Polygon count
8000 - 10000

1P WeaponsRec. Max. Polygon count3P weapon
Heavy MG400040% of 1P
Assault rifle300040% of 1P
Pistol150040% of 1P
Grenade100040% of 1P
Knife100040% of 1P

BuildingsRec. Max. Polygon count
House small (i.e sheds)800
House Medium (i.e village houses)4000
House Huge (i.e City houses)6000

Number of building LOD steps and reduction in poly count
LOD0100%
LOD150%
LOD210%

Misc. Objects
Smaller object doesn’t have any strict rules since it is impossible to categorize them in to groups with a strict poly count.
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