S-22 Posted 2007年9月13日 02:40 Posted 2007年9月13日 02:40 BF2 Mod Polycount Guidelines Please note that these figures are still preliminary and it would be advisable for teams to initially target their models to be 75-80% of the stated recommendations. Also of note is the fact that these figures are intended to get the most out of the Battlefield 2 engine, which is designed to support 100+ players in expansive environments with a mix of urban and open settings. VehiclesRec. Max. Polygon count1P-cockpit poly countClass 0, i.e. Buggies and civilian vehicles4000*Integrated with original mesh and textureClass 1, i.e. Hummer or Attack Heli. Airplane5500*1000**Class 2, i.e. Tank6000*1000Class 3, i.e. AA-Vehicles Or Transport Heli7000*1000Class 4, i.e. LCAC (Hovercraft)8000*1000* incl. integrated Kit parts in the mesh, ** Vehicles with entire interior could use up to 2000, i.e. Hummer Number of vehicle LOD steps and reduction in poly countLOD0100%LOD140%LOD215%LOD32-4% Player Models Rec. Max. Polygon count8000 - 10000 1P WeaponsRec. Max. Polygon count3P weaponHeavy MG400040% of 1PAssault rifle300040% of 1PPistol150040% of 1PGrenade100040% of 1PKnife100040% of 1P BuildingsRec. Max. Polygon countHouse small (i.e sheds)800House Medium (i.e village houses)4000House Huge (i.e City houses)6000 Number of building LOD steps and reduction in poly countLOD0100%LOD150%LOD210% Misc. ObjectsSmaller object doesn’t have any strict rules since it is impossible to categorize them in to groups with a strict poly count.
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