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Medal Of Honor Airborne™ Dedicated Server

Readme File

Version 1.1

August 2007

************************************************** *************************

This document contains information about setting up and running the Medal Of Honor Airborne Dedicated Server as well as information about administrating it remotely.

************************************************** *************************

TABLE OF CONTENTS

I. System Requirements

II. Local Server Setup

III. Remote Server Setup

IV. Running The Server

V. Administrating Remotely

VI. Server Commands

VII. Credits

I. System Requirements

================================================== =========================

The following items are required to run a Medal Of Honor Airborne dedicated server:

1. A broadband Internet connection or LAN connection.

2. A system that meets or exceeds the minimum system requirements for the game.

3. The game successfully installed on the target computer.

II. Local Server Setup

================================================== =========================

To set up a server locally or remotely using VNC, follow these steps:

1. Run the dedicated server launcher (DSLauncher.exe)

2. In the 'Basic' tab, enter the username and password you registered with EA. (If you have not created an account: run the game, in the main menu choose 'Multiplayer', and click 'Create Account').

3. In the 'Miscellaneous' tab, enter the port you wish to run your server on as well as the password to administrate it remotely.

4. In the 'Map Rotation' tab, add at least one map to your rotation by selecting the map name and pressing the 'Add' button.

5. Configure any other options you wish to set.

6. Save your config file using File>Save to the default MOHA config folder: "My Documents\EA Games\Medal of Honor Airborne™\Config".

You can open and save multiple dedicated server configurations. The configuration that is currently open is the one that will be launched.

NOTE: The first time you run the launcher, it should generate two config files: MOHAGameTypes.ini and MOHAMaps.ini in the MOHA config folder. These files are necessary for the dedicated server to run properly and should only be modified by advanced users.

III. Remote Server Setup

================================================== =========================

To set up a server remotely (where you do not have physical access to the computer or VNC), follow these steps:

1. Run the dedicated server launcher (DSLauncher.exe) locally.

2. In the 'Basic' tab, enter the username and password you registered with EA. (If you have not created an account: run the game, in the main menu choose 'Multiplayer', and click 'Create Account').

3. In the 'Miscellaneous' tab, enter the port you wish to run your server on as well as the password to administrate it remotely.

4. In the 'Map Rotation' tab, add at least one map to your rotation by selecting the map name and pressing the 'Add' button.

5. Configure any other options you wish to set.

6. Save your config file using File>Save.

7. Copy your saved config file (MOHADedicatedServer.ini by default), MOHAGameTypes.ini and MOHAMaps.ini (which can be found in your MOHA config folder) to the target computer's MOHA config folder:

"My Documents\EA Games\Medal of Honor Airborne™\Config".

IV. Running The Server

================================================== =========================

To run the server locally:

1. Follow the instructions in "II. Local Server Setup".

2. Run the dedicated server launcher (DSLauncher.exe).

3. Open the config file you want to run if it is not already open.

4. Press the 'Launch!' button.

To run the server remotely:

1. Follow the instructions in "III. Remote Server Setup".

2. Run MOHAServer.exe with the config file as a parameter: MOHAServer.exe e.g. MOHAServer.exe MyDedicatedServer.ini

If you run MOHAServer.exe without any parameters, it will attempt to load the default config name: MOHADedicatedServer.ini.

V. Administrating Remotely

================================================== =========================

Once connected, the dedicated server remote (DSRemote.exe) looks and functions identically to the dedicated server.

To connect to a dedicated server remotely:

1. Run DSRemote.exe.

2. Enter the host name (IP address) of the sever.

3. Enter the server's port and password as specified in the config file.

4. If successful, the login dialog should disappear and "Remote connection accepted" will be printed.

If you receive the "Connection failed." message, the host name or port number was invalid. You may receive this message even with correct values if the dedicated server has not yet initialized.

If you receive the "Login failed." message, the connection was successful but your password was invalid.

VI. Server Commands

================================================== =========================

These commands can be executed using either the dedicated server or the remote tool. Simply type your command in the text field at the bottom of the application and press the 'Execute' button;

alternatively, press the enter key.

NOTES:

- The commands are case insensitive.

- Arguments within parentheses "(" and ")" are optional

- Arguments separated by "|" are an "or" - pick one of the arguments

- In general, commands takes effect when the map starts, a map is restarted or when the next map starts.

- As noted below, many commands will print the current value when no input argument is given.

AllowAutoRifle ( On | Off )

alias: okautorifle

Controls wheather or not the AutoRifle weapon class is allowed within the game.

Note: With no arguments, the current value is displayed.

AllowRifle ( On | Off )

alias: okrifle

Controls wheather or not the Rifle weapon class is allowed within the game.

Note: With no arguments, the current value is displayed.

AllowRocket ( On | Off )

alias: okrocket

Controls wheather or not the Rocket weapon class is allowed within the game.

Note: With no arguments, the current value is displayed.

AllowSMG ( On | Off )

alias: oksmg

Controls wheather or not the sub-machine gun weapon class is allowed within the game.

Note: With no arguments, the current value is displayed.

AllowSniper ( On | Off )

alias: oksniper

Controls wheather or not the sniper rifle weapon class is allowed within the game.

Note: With no arguments, the current value is displayed.

AmmoDrop ( On | Off )

alias: ad

Toggle for the dropping of ammo upon player death.

Note: With no arguments, the current value is displayed.

Ban

alias: b

Kicks and bans the specified player from the server. e.g. ban user

Note: The player will be able to join the server but will be kicked at the weapons selection screen.

BanList

alias: bl

Prints a list of the banned players and their IDs.

BestOf

alias: bo

Sets the number of number of rounds that will be played and the number of rounds which must be won to declare a winner. e.g. bestof 7

- For this example, whichever team wins 4 rounds first will be declared the winner.

Note: With no arguments, the current value is displayed.

The maximum number of rounds that may be played is capped at 99.

EndMatch

alias: em

Ends the current match and starts a new match on the next map in the rotation list.

Note: There is no winner for the round that is currently in progress when this command is called.

FriendlyFire ( On | Off )

alias: ff

Toggles wheather or not you can shoot your team mates.

Note: With no arguments, the current value is displayed.

GameName

alias: gn

Sets the name that the game will be called. This is displayed on the game selection screen when choosing a server. The message should not be enclosed within "quotes". e.g. gamename This is My Game

Note: With no arguments, the current value is displayed.

GameType

alias: gt

Sets the type of game that will be played on the server. e.g. gametype ObjectiveAirborne

Note: With no arguments, the current value is displayed.

HealthDrop ( On | Off )

alias: hd

Toggle for the dropping of health packs upon player death.

Note: With no arguments, the current value is displayed.

Invincibility

alias: inv

Set the time that players do not take damage after a respawn. e.g. invincibility 7

Note: With no arguments, the current value is displayed.

Kick

alias: k

Kicks the specified player from the server.

e.g. kick user

MaxPlayers

alias: mp

Sets the maximum numbers of players that can enter a game.

Note: With no arguments, the current value is displayed.

MessageOfTheDay

alias: motd

Sets the message that will be displayed when the game starts. The message should not contain any carriage returns, it should just be a string. The message should also not be enclosed within "quotes". e.g. motd Welcome to My Game

Note: Maximum string length is 255 characters. With no arguments, the current value is displayed.

NextMap

alias: nm

Same as EndMatch

PlayerList

alias: pl

Prints a list of the players currently in the game.

PrivatePassword

alias: pp

Sets the password that must be entered for players to join a private game.

e.g. privatepassword supersecret

RemotePassword

alias: rp

Sets the password that must be entered for an admin to use the remote admin tool (DSRemote.exe). e.g. remotepassword reallysecret

RestartMatch

alias: rsm

Ends the current match and starts a new match on the same map.

Note: There is no winner for the round that is currently in progress when this command is called.

RestartRound

alias: rsr

Ends the current round and starts a new round in the same match, on the same map.

Note: There is no winner for the round that is currently in progress when this command is called.

RestartServer

alias: rss

Ends the current match and starts a new match on the first map in the rotation list.

Note: There is no winner for the round that is currently in progress when this command is called.

RotationList

alias: rl

Prints the map rotation list and specifies the current map.

Rounds

alias: rnds rs

Sets the number of number rounds that will be played. e.g. rounds 7

Note: With no arguments, the current value is displayed. The maximum number of rounds that may be played is capped at 99.

RoundTime

alias: rtime rt

Sets the time for the round.

Note: With no arguments, the current value is displayed. The maximum time is capped at 59 minutes.

RunMap

alias: rm

Ends the current match and starts a new match on the specified map. e.g. runmap Remagen

Note: There is no winner for the round that is currently in progress when this command is called.

SaveSettings

alias: ss

Saves the current server setting as a config file to be used upon restart.

ShowCompass ( On | Off )

alias: showcp

Toggles the display of the compass.

Note: With no arguments, the current value is displayed.

ShowCrosshairs ( On | Off )

alias: showch

Toggles the display of the weapon crosshairs.

Note: With no arguments, the current value is displayed.

ShowEnemyCompassDots ( On | Off )

alias: showecd

Toggles the display of the compass dots for the enemies.

Note: With no arguments, the current value is displayed.

ShowEnemyNames ( On | Off )

alias: showen

Toggles the display of the names for the enemies.

Note: With no arguments, the current value is displayed.

ShowFriendlyCompassDots ( On | Off )

alias: showfcd

Toggles the display of the compass dots for your teammates.

Note: With no arguments, the current value is displayed.

ShowFriendlyNames ( On | Off )

alias: showfn

Toggles the display of the names for your teammates.

Note: With no arguments, the current value is displayed.

ShowGrenadeIndicators ( On | Off )

alias: showgi

Toggles the display of the indicators for when a grenade is active.

Note: With no arguments, the current value is displayed.

ShowHealthBar ( On | Off )

alias: showhb

Toggles the display of the health bar.

Note: With no arguments, the current value is displayed.

ShowHitIndicators ( On | Off )

alias: showhi

Toggles the display of the hit indicators when players are shot.

Note: With no arguments, the current value is displayed.

ShowHUD ( On | Off )

Toggles the display of the heads-up-display.

Note: With no arguments, the current value is displayed.

ShowKiller ( On | Off )

alias: showkl

Before respwning, displayes the player who just killed the player.

Note: With no arguments, the current value is displayed.

ShowKillerTime

alias: showkt

The number of seconds for display that the "ShowKiller" command uses.

Note: With no arguments, the current value is displayed.

ShowMessageWindow ( On | Off )

alias: showmw

Toggles the display of the message window.

Note: With no arguments, the current value is displayed.

ShowScoreAndTime ( On | Off )

alias: showst

Toggles the display of the score and time within the HUD.

Note: With no arguments, the current value is displayed.

ShowStanceIndicator ( On | Off )

alias: showsi

Toggles the display of the stance indicator.

Note: With no arguments, the current value is displayed.

SpawnPostDelayAllies

alias: spostal

Sets the delay time between when a player respawns until the player becomes active for Allied player types.

Note: With no arguments, the current value is displayed.

SpawnPostDelayAxis

alias: spostax

Sets the delay time between when a player respawns until the player becomes active for Axis player types.

Note: With no arguments, the current value is displayed.

SpawnPostDelayNonAir

alias: spostna

Sets the delay time between when a player respawns until the player becomes active for non-airdrop game types.

Note: With no arguments, the current value is displayed.

SpawnPreDelayAllies

alias: spreal

Sets the delay time between when a player dies until the respawn begins for Allied player types.

Note: With no arguments, the current value is displayed.

SpawnPreDelayAxis

alias: spreax

Sets the delay time between when a player dies until the respawn begins for Axis player types.

Note: With no arguments, the current value is displayed.

SpawnPreDelayNonAir

alias: sprena

Sets the delay time between when a player dies until the respawn begins for non-airdrop game types.

Note: With no arguments, the current value is displayed.

TimeBetweenMatches

alias: tbm

Number of seconds to delay between matches.

Note: With no arguments, the current value is displayed.

TimeBetweenRounds

alias: tbr

Number of seconds to delay between rounds.

Note: With no arguments, the current value is displayed.

TimeLimit

alias: tl

Same as the "RoundTIme" command.

Unban

alias: ub

Lifts the server ban on the specified player.

e.g. unban user

UnbanAll

Lifts the server ban on all players. The internal list of banned players is wiped after issuing this command... use with caution, there is no undo.

Upgrades ( On | Off )

alias: up

Toggles weapon upgrades.

Note: With no arguments, the current value is displayed.

VoiceCommands ( On | Off )

alias: voice

Toggles the display of display of voice commands within the chat window.

Note: With no arguments, the current value is displayed.

WeaponDrop ( On | Off )

alias: wd

Toggle for the dropping of weapons upon player death.

Note: With no arguments, the current value is displayed.

WeaponTracers ( On | Off )

alias: tracers

Toggles the display of tracers when weapons are fired.

Note: With no arguments, the current value is displayed.

WelcomeMessage

alias: wm

Same as the "MessageOfTheDay" command.

VII. Credits

================================================== =========================

The dedicated server team consisted of the following...

Project Manager: Matt Sentell

Project Lead: Tom McDevitt

Engineering: Torin Kampa, Kwasi Mensah, Kinshuk Mishra, Giray Ozil

Posted

楼上的什么意思

时说一星期后就有“平民”服务器了

我是说EA要延期1周发布独立服务器平民服这个就不知道了

Posted (edited)

本人來翻譯,但翻譯可能有所偏差,獻醜了。

勛章空中? 熱忱的伺服器

Readme 文件

版本1.1

2007 年8月

************************************************** *************************

這個文件包含關於安裝和賽跑的資訊勛章空中熱忱的伺服器並且關於遙遠地管理它的資訊。

************************************************** *************************

目錄

I. 系統要求

II. 當地伺服器設定

III. 遙遠的伺服器設定

IV. 跑伺服器

V. 遙遠地管理

VI. 伺服器命令

VII. Credits

I. 系統要求

================================================== =========================

以下項目必需跑勛章空中熱忱的伺服器:

1. 寬頻網際網路連接或LAN 連接。

2. 符合或超出比賽的最低系統要求的系統。

3. 比賽成功地被安裝在目標電腦。

II. 當地伺服器設定

================================================== =========================

當地或遙遠地設定伺服器使用VNC, 跟隨這些步:

1. 跑熱忱的伺服器發射器(DSLauncher.exe)

2. 在' 基本的' 製表符, 輸入您向EA 登記的用戶名和密碼。(如果您未創造一個帳戶: 跑比賽, 在主菜單選擇' 多功能單放機', 並且點擊' 創造帳戶') 。

3. 在' 混雜製表符, 送進您希望跑您的伺服器在並且密碼遙遠地管理它的口岸。

4. 在' 地圖自轉' 製表符, 增加至少一張地圖來您的自轉由選擇地圖名字並且按' 增加' 按鈕。

5. 配置您希望設置的所有其它選擇。

6. 之外您的設置歸檔使用File>Save 對缺省MOHA 設置文件夾: "我的Documents\EA Games\Medal 榮譽空中™\Config" 。

您能打開和保存多種熱忱的伺服器配置。當前是開放的配置是那個將被發射。

注: 第一次您跑發射器, 它應該引起二個設置文件: MOHAGameTypes.ini 和MOHAMaps.ini 在MOHA 設置文件夾。這些文件是必要為熱忱的伺服器適當地跑和應該由高級用戶只修改。

III. 遙遠的伺服器設定

================================================== =========================

遙遠地設定伺服器(您不得以進入對電腦或VNC 的物理) 的地方, 跟隨這些步:

1. 當地跑熱忱的伺服器發射器(DSLauncher.exe) 。

2. 在' 基本的' 製表符, 輸入您向EA 登記的用戶名和密碼。(如果您未創造一個帳戶: 跑比賽, 在主菜單選擇' 多功能單放機', 並且點擊' 創造帳戶') 。

3. 在' 混雜製表符, 送進您希望跑您的伺服器在並且密碼遙遠地管理它的口岸。

4. 在' 地圖自轉' 製表符, 增加至少一張地圖來您的自轉由選擇地圖名字並且按' 增加' 按鈕。

5. 配置您希望設置的所有其它選擇。

6. 之外您的設置歸檔使用File>Save 。

7. 複製可能被發現在您的MOHA 設置文件夾) 的您的被保存的設置文件(MOHADedicatedServer.ini), MOHAGameTypes.ini 和MOHAMaps.ini (對目標電腦的MOHA 設置文件夾:

"我的Documents\EA Games\Medal 榮譽空中™\Config" 。

IV. 跑伺服器

================================================== =========================

當地跑伺服器:

1. 遵守指示在"II 。當地伺服器被設定"。

2. 跑熱忱的伺服器發射器(DSLauncher.exe) 。

3. 打開您想要跑的設置文件如果它已經不是開放。

4. 按' 發射!' 按鈕。

遙遠地跑伺服器:

1. 遵守指示在"III 。遙遠的伺服器被設定"。

2. 跑MOHAServer.exe 與設置文件作為參量: MOHAServer.exe < 設置文件名> 即MOHAServer.exe MyDedicatedServer.ini

如果您跑MOHAServer.exe 沒有任何參量, 它將試圖裝載缺省設置名字: MOHADedicatedServer.ini 。

V. 遙遠地管理

========================================

一旦連接, 熱忱的伺服器遙控(DSRemote.exe) 神色和作用相同與熱忱的伺服器。

遙遠地連接到一臺熱忱的伺服器:

1. 跑DSRemote.exe 。

2. 輸入主機名(IP 地址) 的切斷。

3. 像被指定在設置歸檔輸入伺服器端口和密碼。

4. 如果成功, 註冊對話應該消失並且"遙遠的連接被接受" 將列印。

如果您接受"連接未通過。" 消息、主機名或通道數無效。您可以收到這則消息以正確價值如果熱忱的伺服器未初始化。

如果您接受"註冊未通過。" 消息, 連接是成功的但您的密碼無效。

VI. 伺服器命令

===========================

這些命令可能被執行使用或熱忱的伺服器或遙遠的工具。簡單地鍵入您的命令在文本領域在應用的底部和按' 執行' 按鈕;

供選擇地, 按輸入鍵。

注:

- 命令是案件厚臉皮。

- 論據在括號之內"("和")" 是任意的

- 論據分離了由"|"是" 或"- 採摘論據的當中一個

- 總之, 命令起作用當地圖開始, 地圖被重新開始或當下張地圖開始。

- 依照下面被注意, 許多命令將列印當前值當輸入論據不被給。

AllowAutoRifle (在 | )

別名: okautorifle

控制wheather 或沒有AutoRifle 武器組不被允許在比賽之內。

注: 沒有論據, 當前值被顯示。

AllowRifle (在 | )

別名: okrifle

控制wheather 或沒有步槍武器組不被允許在比賽之內。

注: 沒有論據, 當前值被顯示。

AllowRocket (在 | )

別名: okrocket

控制wheather 或沒有火箭隊武器組不被允許在比賽之內。

注: 沒有論據, 當前值被顯示。

AllowSMG (在 | )

別名: oksmg

控制wheather 或沒有次級機器槍武器組不被允許在比賽之內。

注: 沒有論據, 當前值被顯示。

AllowSniper (在 | )

別名: oksniper

控制wheather 或沒有狙擊手步槍武器組不被允許在比賽之內。

注: 沒有論據, 當前值被顯示。

AmmoDrop (在 | )

別名: 廣告

乒乓開關為滴下彈藥在球員死亡。

注: 沒有論據, 當前值被顯示。

禁令< player_name >

別名: b

解雇和禁令指定的球員從伺服器即禁令用戶

注: 球員能加入伺服器但將被踢在武器選擇屏幕。

BanList

別名: bl

列印被取締的球員和他們的身份證名單。

BestOf < 數字>

別名: bo

設置的數字的圓並且必須被贏取宣稱優勝者即bestof 7 圓的數量的數字將被演奏

- 為這個例子, 隊贏取4 回合首先將被宣稱優勝者。

注: 沒有論據, 當前值被顯示。

也許被演奏圓的最大數字加蓋在99 。

EndMatch

別名: em

結束當前的比賽和開始一次新比賽在下張地圖在自轉名單。

注: 沒有優勝者為當前進展中的圓當這個命令叫。

FriendlyFire (在 | )

別名: ff

乒乓開關wheather 或不是您可能射擊您的隊夥伴。

注: 沒有論據, 當前值被顯示。

GameName < 名字>

別名: gn

設置名字, 比賽將叫。這被顯示在遊戲選擇屏幕當選擇伺服器。消息不應該是附上的在"行±﹞坐º" 。即gamename 這是我的遊戲

注: 沒有論據, 當前值被顯示。

GameType < ObjectiveAirborne | TeamDeathmatch | TeamDeathmatchAirborne >

別名: gt

設置將被演奏在伺服器即gametype ObjectiveAirborne 的類型遊戲

注: 沒有論據, 當前值被顯示。

HealthDrop (在 | )

別名: hd

乒乓開關為滴下健康疊板在球員死亡。

注: 沒有論據, 當前值被顯示。

戰無不勝性< 支持>

別名: inv

設置球員不需要損傷在respawn. 即戰無不勝性7 以後的時間

注: 沒有論據, 當前值被顯示。

反撞力< playername >

別名: k

踢指定的球員從伺服器。

即反撞力用戶

MaxPlayers < 數字>

別名: mp

設置能進入賽球員的最大數字。

注: 沒有論據, 當前值被顯示。

MessageOfTheDay < 消息>

別名: motd

設置將被顯示的消息當比賽開始。消息不應該包含任何回車, 它應該是串。消息不應該並且是附上的在"行情之內" 。即motd 歡迎到我的遊戲

注: 最大串長度是255 個字符。沒有論據, 當前值被顯示。

NextMap

別名: nm

同EndMatch 一樣

PlayerList

別名: pl

當前列印球員名單在比賽。

PrivatePassword < 密碼>

別名: 頁

設置必須輸入使球員加入私有賽的密碼。

即privatepassword supersecret

RemotePassword < 密碼>

別名: rp

設置必須輸入使admin 使用遙遠的admin 工具的密碼(DSRemote.exe) 。即remotepassword reallysecret

RestartMatch

別名: rsm

結束當前的比賽和開始一次新比賽在同樣地圖。

注: 沒有優勝者為當前進展中的圓當這個命令叫。

RestartRound

別名: rsr

結束當前圓和開始一個新圓在同樣比賽, 在同樣地圖。

注: 沒有優勝者為當前進展中的圓當這個命令叫。

RestartServer

別名: rss

結束當前的比賽和開始一次新比賽在第一地圖在自轉名單。

注: 沒有優勝者為當前進展中的圓當這個命令叫。

RotationList

別名: rl

列印地圖自轉名單和指定現行對照。

圓< 數字>

別名: rnds rs

設置的數字圓的數量將被演奏即環繞7

注: 沒有論據, 當前值被顯示。也許被演奏圓的最大數字加蓋在99 。

RoundTime < 周詳>

別名: rtime rt

設置時期為圓。

注: 沒有論據, 當前值被顯示。最大時間加蓋在59 分鐘。

RunMap < 名字>

別名: rm

結束當前的比賽和開始一次新比賽在指定的地圖即runmap Remagen

注: 沒有優勝者為當前進展中的圓當這個命令叫。

SaveSettings

別名: ss

保存當前的伺服器設置當設置歸檔被使用在再開始。

ShowCompass (在 | )

別名: showcp

再按乒乓鍵指南針的顯示。

注: 沒有論據, 當前值被顯示。

ShowCrosshairs (在 | )

別名: showch

再按乒乓鍵武器十字準線的顯示。

注: 沒有論據, 當前值被顯示。

ShowEnemyCompassDots (在 | )

別名: showecd

再按乒乓鍵指南針小點的顯示為敵人。

注: 沒有論據, 當前值被顯示。

ShowEnemyNames (在 | )

別名: showen

再按乒乓鍵名字的顯示對於敵人。

注: 沒有論據, 當前值被顯示。

ShowFriendlyCompassDots (在 | )

別名: showfcd

再按乒乓鍵指南針小點的顯示為您的隊友。

注: 沒有論據, 當前值被顯示。

ShowFriendlyNames (在 | )

別名: showfn

再按乒乓鍵名字的顯示對於您的隊友。

注: 沒有論據, 當前值被顯示。

ShowGrenadeIndicators (在 | )

別名: showgi

再按乒乓鍵顯示的顯示為當手榴彈是活躍的。

注: 沒有論據, 當前值被顯示。

ShowHealthBar (在 | )

別名: showhb

再按乒乓鍵健康酒吧的顯示。

注: 沒有論據, 當前值被顯示。

ShowHitIndicators (在 | )

別名: showhi

再按乒乓鍵命中顯示的顯示當球員是射擊。

注: 沒有論據, 當前值被顯示。

ShowHUD (在 | )

再按乒乓鍵顯示頭顯示。

注: 沒有論據, 當前值被顯示。

ShowKiller (在 | )

別名: showkl

在respwning 之前, displayes 殺害球員的球員。

注: 沒有論據, 當前值被顯示。

ShowKillerTime < 支持>

別名: showkt

秒鐘的數量為"ShowKiller" 命令使用的顯示。

注: 沒有論據, 當前值被顯示。

ShowMessageWindow (在 | )

別名: showmw

再按乒乓鍵消息窗口的顯示。

注: 沒有論據, 當前值被顯示。

ShowScoreAndTime (在 | )

別名: showst

再按乒乓鍵比分和時間的顯示在HUD 之內。

注: 沒有論據, 當前值被顯示。

ShowStanceIndicator (在 | )

別名: showsi

再按乒乓鍵姿態顯示的顯示。

注: 沒有論據, 當前值被顯示。

SpawnPostDelayAllies < 支持>

別名: spostal

設置延遲時間之間當球員respawns 直到球員變得活躍為聯盟的球員類型。

注: 沒有論據, 當前值被顯示。

SpawnPostDelayAxis < 支持>

別名: spostax

設置延遲時間之間當球員respawns 直到球員變得活躍為軸球員類型。

注: 沒有論據, 當前值被顯示。

SpawnPostDelayNonAir < 支持>

別名: spostna

設置延遲時間之間當球員respawns 直到球員變得活躍為非空投遊戲類型。

注: 沒有論據, 當前值被顯示。

SpawnPreDelayAllies < 支持>

別名: spreal

設置延遲時間之間當球員死直到respawn 開始為聯盟的球員類型。

注: 沒有論據, 當前值被顯示。

SpawnPreDelayAxis < 支持>

別名: spreax

設置延遲時間之間當球員死直到respawn 開始為軸球員類型。

注: 沒有論據, 當前值被顯示。

SpawnPreDelayNonAir < 支持>

別名: sprena

設置延遲時間之間當球員死直到respawn 開始為非空投遊戲類型。

注: 沒有論據, 當前值被顯示。

TimeBetweenMatches < 支持>

別名: tbm

秒鐘的數字延遲在比賽之間。

注: 沒有論據, 當前值被顯示。

TimeBetweenRounds < 支持>

別名: tbr

秒鐘的數字延遲在圓之間。

注: 沒有論據, 當前值被顯示。

TimeLimit < 周詳>

別名: tl

同"RoundTIme" 命令一樣。

Unban < 名字>

別名: ub

取消對指定的球員的伺服器禁令。

即unban 用戶

UnbanAll

取消對所有球員的伺服器禁令。被取締的球員內部名單被抹在小心地發布這個命令... 用途以後, 那裡是沒有解開。

升級(在 | )

別名:

乒乓開關武器升級。

注: 沒有論據, 當前值被顯示。

VoiceCommands (在 | )

別名: 聲音

再按乒乓鍵聲音命令顯示顯示在閒談窗口之內。

注: 沒有論據, 當前值被顯示。

WeaponDrop (在 | )

別名: wd

乒乓開關為滴下武器在球員死亡。

注: 沒有論據, 當前值被顯示。

WeaponTracers (在 | )

別名: 追蹤者

再按乒乓鍵追蹤者顯示當武器被射擊。

注: 沒有論據, 當前值被顯示。

WelcomeMessage < 消息>

別名: wm

同"MessageOfTheDay" 命令一樣。

VII. Credits

================================================== =========================

熱忱的伺服器隊包括了以下...

項目負責人: 馬特・Sentell

項目主角: 湯姆・McDevitt

工程學: Torin Kampa, Kwasi Mensah, Kinshuk Mishra, Giray Ozil

Edited by GermanKiller

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