moh8888 Posted 2004年8月11日 02:57 分享 Posted 2004年8月11日 02:57 在DM2关中德军出生点附近有一个跳短墙进入透明区ZB的地方, 你可以将以下程序全部替代MOHDM2.SCR的内容, 就会看到有一架飞机会飞向短墙处,产生爆炸坠毁并冒烟, 在那里堵住ZB的必经之地! // DESTROYED VILLAGE // 2004.8.11 // // Map Mod By 88 // plane Mods // Website: www.mohchina.com // Email: // set scoreboard messages setcvar "g_obj_alliedtext1" "Destroyed Village" setcvar "g_obj_alliedtext2" "" setcvar "g_obj_alliedtext3" "" setcvar "g_obj_axistext1" "plane Mod " setcvar "g_obj_axistext2" "www.mohchina.com" setcvar "g_obj_axistext3" "" setcvar "g_scoreboardpic" "mohdm2" // call additional stuff for playing this map round based is needed if(level.roundbased) thread roundbasedthread level waittill prespawn //*** Precache Dm Stuff exec global/DMprecache.scr cache models/emitters/linger_smoke.tik cache models/emitters/ddaysmoke.tik cache models/vehicles/gmctruck.tik cache models/fx/fx_truck_explosion.tik cache models/vehicles/p47fly.tik cache models/vehicles/stuka_fly.tik //exec global/door_locked.scr::lock level.script = maps/dm/mohdm2.scr exec global/ambient.scr mohdm2 level waittill spawn thread plane thread plane2 thread plane3 plane: wait 10.0 local.fly = spawn script_model local.fly.origin = ( -1200 -3591 800 ) local.fly.angles = ( 0 90 15 ) local.fly model "models/vehicles/p47fly.tik" local.fly playsound airplane6 wait 0.2 local.fly hide local.fly1 = spawn script_model local.fly1.origin = ( -1200 -3273 800 ) local.fly1.angles = ( 0 90 15 ) local.fly1 model "models/vehicles/p47fly.tik" wait 0.1 local.fly1 hide local.fly2 = spawn script_model local.fly2.origin = ( -1200 -2952 800 ) local.fly2.angles = ( 0 90 15 ) local.fly2 model "models/vehicles/p47fly.tik" wait 0.1 local.fly2 hide local.fly3 = spawn script_model local.fly3.origin = ( -1200 -2631 800 ) local.fly3.angles = ( 0 90 20 ) local.fly3 model "models/vehicles/p47fly.tik" wait 0.1 local.fly3 hide local.fly4 = spawn script_model local.fly4.origin = ( -1200 -2310 800 ) local.fly4.angles = ( 0 90 20 ) local.fly4 model "models/vehicles/p47fly.tik" wait 0.1 local.fly4 hide local.fly5 = spawn script_model local.fly5.origin = ( -1200 -1989 800 ) local.fly5.angles = ( 0 90 20 ) local.fly5 model "models/vehicles/p47fly.tik" wait 0.1 local.fly5 hide local.fly6 = spawn script_model local.fly6.origin = ( -1200 -1668 800 ) local.fly6.angles = ( 0 90 25 ) local.fly6 model "models/vehicles/p47fly.tik" wait 0.1 local.fly6 hide local.fly7 = spawn script_model local.fly7.origin = ( -1200 -1347 800 ) local.fly7.angles = ( 0 90 25 ) local.fly7 model "models/vehicles/p47fly.tik" wait 0.1 local.fly7 hide local.fly8 = spawn script_model local.fly8.origin = ( -1200 -1026 800 ) local.fly8.angles = ( 0 90 25 ) local.fly8 model "models/vehicles/p47fly.tik" wait 0.1 local.fly8 hide local.fly9 = spawn script_model local.fly9.origin = ( -1200 -705 800 ) local.fly9.angles = ( 0 90 30 ) local.fly9 model "models/vehicles/p47fly.tik" wait 0.1 local.fly9 hide local.fly10 = spawn script_model local.fly10.origin = ( -1200 -384 800 ) local.fly10.angles = ( 0 90 30 ) local.fly10 model "models/vehicles/p47fly.tik" wait 0.1 local.fly10 hide local.fly11 = spawn script_model local.fly11.origin = ( -1200 63 800 ) local.fly11.angles = ( 0 90 30 ) local.fly11 model "models/vehicles/p47fly.tik" wait 0.11 local.fly11 hide local.fly12 = spawn script_model local.fly12.origin = ( -1200 258 800 ) local.fly12.angles = ( 0 90 25 ) local.fly12 model "models/vehicles/p47fly.tik" wait 0.1 local.fly12 hide local.fly13 = spawn script_model local.fly13.origin = ( -1200 579 800 ) local.fly13.angles = ( 0 90 15 ) local.fly13 model "models/vehicles/p47fly.tik" wait 0.1 local.fly13 hide local.fly14 = spawn script_model local.fly14.origin = ( -1200 900 800 ) local.fly14.angles = ( 0 90 25 ) local.fly14 model "models/vehicles/p47fly.tik" wait 0.1 //www.mohchina.com local.fly14 hide local.fly15 = spawn script_model local.fly15.origin = ( -1200 1221 800 ) local.fly15.angles = ( 0 90 25 ) local.fly15 model "models/vehicles/p47fly.tik" wait 0.1 local.fly15 hide local.fly16 = spawn script_model local.fly16.origin = ( -1200 1542 800 ) local.fly16.angles = ( 0 90 25 ) local.fly16 model "models/vehicles/p47fly.tik" wait 0.1 local.fly16 hide wait 45.0 goto plane end plane2: wait 12.0 local.fly = spawn script_model local.fly.origin = ( -1600 -3591 800 ) local.fly.angles = ( 0 90 0 ) local.fly model "models/vehicles/p47fly.tik" local.fly playsound airplane5 wait 0.2 local.fly hide local.fly1 = spawn script_model local.fly1.origin = ( -1600 -3273 800 ) local.fly1.angles = ( 0 90 0 ) local.fly1 model "models/vehicles/p47fly.tik" wait 0.1 local.fly1 hide local.fly2 = spawn script_model local.fly2.origin = ( -1600 -2952 800 ) local.fly2.angles = ( 0 90 0 ) local.fly2 model "models/vehicles/p47fly.tik" wait 0.1 local.fly2 hide local.fly3 = spawn script_model local.fly3.origin = ( -1600 -2631 800 ) local.fly3.angles = ( 0 90 0 ) local.fly3 model "models/vehicles/p47fly.tik" wait 0.1 local.fly3 hide local.fly4 = spawn script_model local.fly4.origin = ( -1600 -2310 800 ) local.fly4.angles = ( 0 90 0 ) local.fly4 model "models/vehicles/p47fly.tik" wait 0.1 local.fly4 hide local.fly5 = spawn script_model local.fly5.origin = ( -1600 -1989 800 ) local.fly5.angles = ( 0 90 0 ) local.fly5 model "models/vehicles/p47fly.tik" wait 0.1 local.fly5 hide local.fly6 = spawn script_model local.fly6.origin = ( -1600 -1668 800 ) local.fly6.angles = ( 0 90 0 ) local.fly6 model "models/vehicles/p47fly.tik" wait 0.1 local.fly6 hide local.fly7 = spawn script_model local.fly7.origin = ( -1600 -1347 800 ) local.fly7.angles = ( 0 90 0 ) local.fly7 model "models/vehicles/p47fly.tik" wait 0.1 local.fly7 hide local.fly8 = spawn script_model local.fly8.origin = ( -1600 -1026 800 ) local.fly8.angles = ( 0 90 0 ) local.fly8 model "models/vehicles/p47fly.tik" wait 0.1 local.fly8 hide local.fly9 = spawn script_model local.fly9.origin = ( -1600 -705 800 ) local.fly9.angles = ( 0 90 0 ) local.fly9 model "models/vehicles/p47fly.tik" wait 0.1 local.fly9 hide local.fly10 = spawn script_model local.fly10.origin = ( -1600 -384 800 ) local.fly10.angles = ( 0 90 0 ) local.fly10 model "models/vehicles/p47fly.tik" wait 0.1 local.fly10 hide local.fly11 = spawn script_model local.fly11.origin = ( -1600 63 800 ) local.fly11.angles = ( 0 90 0 ) local.fly11 model "models/vehicles/p47fly.tik" wait 0.11 local.fly11 hide local.fly12 = spawn script_model local.fly12.origin = ( -1600 258 800 ) local.fly12.angles = ( 0 90 0 ) local.fly12 model "models/vehicles/p47fly.tik" wait 0.1 local.fly12 hide local.fly13 = spawn script_model local.fly13.origin = ( -1600 579 800 ) local.fly13.angles = ( 0 90 0 ) local.fly13 model "models/vehicles/p47fly.tik" wait 0.1 local.fly13 hide local.fly14 = spawn script_model local.fly14.origin = ( -1600 900 800 ) local.fly14.angles = ( 0 90 0 ) local.fly14 model "models/vehicles/p47fly.tik" wait 0.1 local.fly14 hide local.fly15 = spawn script_model local.fly15.origin = ( -1600 1221 800 ) local.fly15.angles = ( 0 90 0 ) local.fly15 model "models/vehicles/p47fly.tik" wait 0.1 local.fly15 hide local.fly16 = spawn script_model local.fly16.origin = ( -1600 1542 800 ) local.fly16.angles = ( 0 90 0 ) local.fly16 model "models/vehicles/p47fly.tik" wait 0.1 local.fly16 hide wait 45.0 goto plane2 plane3: wait 15.0 local.fly = spawn script_model local.fly.origin = ( -3317 -2840 800 ) local.fly.angles = ( 0 85 35 ) local.fly model "models/vehicles/stuka_fly.tik" local.fly playsound airplane6 wait 0.2 local.fly hide local.fly1 = spawn script_model local.fly1.origin = ( -3270 -2567 780 ) local.fly1.angles = ( 0 85 40 ) local.fly1 model "models/vehicles/stuka_fly.tik" wait 0.2 local.fly1 hide local.fly2 = spawn script_model local.fly2.origin = ( -3223 -2294 760 ) local.fly2.angles = ( 0 85 45 ) local.fly2 model "models/vehicles/stuka_fly.tik" wait 0.2 local.fly2 hide local.fly3 = spawn script_model local.fly3.origin = ( -3176 -2021 720 ) local.fly3.angles = ( 0 85 50 ) local.fly3 model "models/vehicles/stuka_fly.tik" wait 0.2 local.fly3 hide local.fly4 = spawn script_model local.fly4.origin = ( -3129 -1748 700 ) local.fly4.angles = ( 0 85 55 ) local.fly4 model "models/vehicles/stuka_fly.tik" wait 0.2 local.fly4 hide local.fly5 = spawn script_model local.fly5.origin = ( -3082 -1475 680 ) local.fly5.angles = ( 0 85 60 ) local.fly5 model "models/vehicles/stuka_fly.tik" wait 0.2 local.fly5 hide local.fly6 = spawn script_model local.fly6.origin = ( -3035 -1202 660 ) local.fly6.angles = ( 0 85 65 ) local.fly6 model "models/vehicles/stuka_fly.tik" wait 0.2 local.fly6 hide local.fly7 = spawn script_model local.fly7.origin = ( -2988 -929 640 ) local.fly7.angles = ( 0 85 60 ) local.fly7 model "models/vehicles/stuka_fly.tik" wait 0.2 local.fly7 hide local.fly8 = spawn script_model local.fly8.origin = ( -2941 -656 620 ) local.fly8.angles = ( 0 85 55 ) local.fly8 model "models/vehicles/stuka_fly.tik" wait 0.2 local.fly8 hide local.fly9 = spawn script_model local.fly9.origin = ( -2894 -383 600 ) local.fly9.angles = ( 0 85 60 ) local.fly9 model "models/vehicles/stuka_fly.tik" wait 0.2 local.fly9 hide local.fly10 = spawn script_model local.fly10.origin = ( -2847 -110 580 ) local.fly10.angles = ( 0 85 55 ) local.fly10 model "models/vehicles/stuka_fly.tik" wait 0.2 local.fly10 hide local.fly11 = spawn script_model local.fly11.origin = ( -2800 163 560 ) local.fly11.angles = ( 0 85 55 ) local.fly11 model "models/vehicles/stuka_fly.tik" wait 0.2 local.fly11 hide local.fly12 = spawn script_model //www.mohchina.com local.fly12.origin = ( -2753 436 540 ) local.fly12.angles = ( 0 85 55 ) local.fly12 model "models/vehicles/stuka_fly.tik" wait 0.2 local.fly12 hide local.fly13 = spawn script_model local.fly13.origin = ( -2706 709 520 ) local.fly13.angles = ( 0 85 50 ) local.fly13 model "models/vehicles/stuka_fly.tik" wait 0.2 local.fly13 hide local.fly14 = spawn script_model local.fly14.origin = ( -2659 982 500 ) local.fly14.angles = ( 0 85 50 ) local.fly14 model "models/vehicles/stuka_fly.tik" wait 0.2 local.fly14 hide local.bomb = spawn script_model local.bomb.origin = ( -2552 1527 473 ) local.bomb.angles = ( 0 0 0 ) local.bomb model "fx/fx_truck_explosion.tik" local.bomb.scale = 3 local.bomb playsound arty_exp_sand3 local.stuka_d = spawn script_model local.stuka_d model "models/vehicles/stuka_d.tik" local.stuka_d.origin = ( -2552 1527 473 ) local.stuka_d.angles = ( -13 87 25 ) local.stuka_d solid local.stuka_d immune bullet local.stuka_d immune fast_bullet local.stuka_d immune bash local.stuka_d immune mg local.stuka_d immune explosion local.inferno = spawn script_model local.inferno model "emitters/inferno.tik" local.inferno.origin = ( -2536 1580 539 ) local.inferno.angles = ( -2 88 0 ) local.ddaysmoke = spawn script_model local.ddaysmoke model "emitters/ddaysmoke.tik" local.ddaysmoke.origin = ( -2536 1580 539 ) local.ddaysmoke.angles = ( -2 88 0 ) end //----------------------------------------------------------------------------- roundbasedthread: // Can specify different scoreboard messages for round based games here. level waitTill prespawn level waittill spawn // set the parameters for this round based match level.dmrespawning = 0 // 1 or 0 level.dmroundlimit = 5 // round time limit in minutes level.clockside = kills // set to axis, allies, kills, or draw level waittill roundstart end 引用 Link to comment Share on other sites More sharing options...
K.O Posted 2004年8月11日 08:38 分享 Posted 2004年8月11日 08:38 太长了! 引用 Link to comment Share on other sites More sharing options...
moh8888 Posted 2004年8月11日 11:12 Author 分享 Posted 2004年8月11日 11:12 那飞机是要走坐标的呀! 引用 Link to comment Share on other sites More sharing options...
K.O Posted 2004年8月12日 03:32 分享 Posted 2004年8月12日 03:32 那飞机是要走坐标的呀! 有没有别的办法? 引用 Link to comment Share on other sites More sharing options...
FOX Posted 2004年10月6日 06:43 分享 Posted 2004年10月6日 06:43 试了一下,效果不错,但是好像对加入游戏玩家ping影响挺大 引用 Link to comment Share on other sites More sharing options...
moh8888 Posted 2004年10月6日 13:08 Author 分享 Posted 2004年10月6日 13:08 试了一下,效果不错,但是好像对加入游戏玩家ping影响挺大 玩家的网络,显卡也有有关.... 引用 Link to comment Share on other sites More sharing options...
S-22 Posted 2004年10月6日 13:37 分享 Posted 2004年10月6日 13:37 可以设置个最小的东西放在断墙上方,譬如一把螺丝刀,然后设置为 hide,就能把对服务器的影响降到最低,也不影响外观。 引用 Link to comment Share on other sites More sharing options...
moh8888 Posted 2004年10月6日 13:39 Author 分享 Posted 2004年10月6日 13:39 local.stuka_d = spawn script_model local.stuka_d model "models/vehicles/stuka_d.tik" local.stuka_d.origin = ( -2552 1527 473 ) local.stuka_d.angles = ( -13 87 25 ) local.stuka_d solid 引用 Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.