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----- Initializing Renderer ----

----- Client Initialization Complete -----

Attempting 44 kHz 16 bit [Windows default] sound

----- R_Init -----

Getting Direct3D 9 interface...

Pixel shader version is 2.0

Vertex shader version is 2.0

Video card or driver doesn't support vertex shader 3.0 or better.

Shader model 3.0 rendering path will not be available.

Video card or driver doesn't support pixel shader 3.0 or better.

Shader model 3.0 rendering path will not be available.

Shader model 2.0 code path is available.

Using Shader model 2.0 code path because it is the best available path on this hardware.

Attempting 640 x 480 fullscreen with 32 bpp at 60 hz

Game window successfully created.

Creating Direct3D device...

Com_TouchMemory: 0 msec. Using sum: 0

Loading fastfile code_post_gfx

Loading fastfile ui

Loading fastfile common

Initializing render targets...

Requested frame buffer to be 24-bit color with 8-bit alpha

DirectX returned a frame buffer that is 24-bit color with 8-bit alpha

Initializing static model cache...

Initializing dynamic buffers...

Initializing particle cloud buffer...

Creating Direct3D queries...

Setting initial state...

DirectX reports 64 MB of video memory and 256 MB of available texture memory.

Using video memory size to cap used texture memory at 48 MB.

Texture detail is set automatically.

Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps

ERROR: image 'images/gamefonts_pc.iwi' is missing

Couldn't load image 'gamefonts_pc'

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