ljt1015 Posted 2007年12月22日 19:50 Posted 2007年12月22日 19:50 将 main/iw_11.iwd 的档案用winrar 打开, 可以见到各种武器的真实数据 (游戏内的数据假的) Here are some numbers straight out of main/iw_11.iwd 每把武器瞄准的时候会变得无限准, 枪附带的准星顶点就是子弹的着点 Every weapon (sans shotguns) has perfect 0 spread when sighted. Tip of the sight is where the bullet will go. 突击步枪 - 全部射程皆有 1500-2000. 当加上灭声器的时候, 射程缩短至750-1500 当距离超过1500 时候, (子弹)攻击力会跌至第二个数字并继续飞行 ASSAULT - All have a range of 1500-2000. When silenced, the range becomes 750-1500. After 1500 range, damage gradually drops to the second number and continues on after 2000 at that lower value. (DMG = 攻击力; ROF = 射速) M16 DMG: 40 - 30 | ROF: .065 (925~ rounds per minute) AK47 DMG: 40 - 30 | ROF: .085 (700 rounds per minute) The AK47 is the only weapon that has a damage decrease when silenced (40-20). M4A1 DMG: 30 - 20 | ROF: .07 (850~ rounds per minute) G3 DMG: 40 - 30 | ROF: .05 (RPM irrelevant) / Semi G36c DMG: 30 - 20 | ROF: .08 (750 rounds per minute) M14 DMG: 50 - 40 | ROF: .05 (RPM irrelevant) / Semi MP44 DMG: 40 - 30 | ROF: .1 (600 rounds per minute) - 冲锋枪 - 武器(攻击力;射速;射程) 所以灭音了的射程都减至350-700 以及Skorpion 减至100-300. SMG - weapon(damage;firerate;range) All silenced ranges are decreased to 350-700 and the Skorpion to 100-300. MP5 (40-30 ; 800RPM / 750-1000) Skorpion (50-20 ; 850RPM / 200-400) AKs74u (40-20 ; 800RPM / 750-1000) Uzi (30-20 ; 950RPM / 750-1000) P90 (30-20 ; 925RPM / 750-1000) 轻机枪 - SAW 及RPD 的射程一样, 但明显RPD 的攻击力为高. M60 有1000-1500 射程 LMG - The range for the SAW and RPD are irrelevant as the damage does not change. M60 has 1000-1500 range M249 SAW DMG: 30 - 30 | ROF: .065 (925~ rounds per minute) RPD DMG: 40 - 40 | ROF: .085 (700 rounds) M60E4 DMG: 50 - 40 | ROF: .01 (600 rounds) - 散弹枪 - 两把每枪每发都会射出八粒散弹, W1200射程为 300-600; M1014 射程为300-500. 当使用准星时, 子弹会更分散 SHOTGUN - Both fire eight hitscans/shot, and have a range of 300-600 (Winchester 300-500). They are also unique in that when sighted, the spread becomes WIDER. Winchester 1200 DMG: 40 - 10 | ROF: .283 (200~ shells per minute) / Pump SPR: 4 hip spread, 5.5 sight spread M1014 DMG: 30 - 10 | ROF: .2 (300 shells per minute) / Semi SPR: 5 hip spread, 5.5 sight spread - 狙击枪 - 五把狙击枪的威力一样, 随你喜好用那一把 全部攻击力皆是 70-70 全部的摇摆(意指用镜不屏息时)及准绳皆是一样 Dragunov (SVD) 有着更大的后座力 SNIPER RIFLE - All five rifles are very much the same; what you pick is personal preference. All do 70-70 damage. All have the same level of sway and accuracy (existing Anti-Lag & Lerp issue notwithstanding). Dragunov has more kick than the rest. 手枪 - Beretta, USP 及1911 攻击力皆是40-20, Desert Eagle 及Gold Eagle 攻击力为50-30. PISTOL - The Beretta, USP and 1911 all do 40-20 damage, Desert Eagle and Gold Eagle do 50-30. BER: 250- 500 range ;15 rounds ; 150-350 silenced USP: 450-1000 range ;12 rounds ; 250-650 silenced COL: 350- 900 range ; 8 rounds ; 250-500 silenced DEA: 350-1200 range ; 7 rounds ; no silencer --- Stopping Power (perk 2 增加攻击力的perk) 及Sonic Boom (perk 1 增加爆炸威力的perk) Perks 用一条很简单的方程式 增加后的攻击力 = 原本的攻击力乘以 (100 + 原本的攻击力) 除以100 40 攻击力加到100. 140 再除以100. 得出的1.4 系数再乘到原本的攻击力去, 就会得出新的攻击 The Stopping Power and Sonic Boom Perks use a simple formula. New Damage = damage multiplied by (100+damage) divided by 100 40 damage added to 100. 140 divided by 100. 1.4 is multiplied to the original damage, leading to the new enhanced damage. 30(攻击力) x 1.3(系数) = 39 攻击力 40(攻击力) x 1.4(系数) = 56 攻击力 50(攻击力) x 1.5(系数) = 75 攻击力 30 x 1.3 increases it to 39 40 x 1.4 increases it to 56 50 x 1.5 increases it to 75 C: 攻击力愈大, 效果愈明显 The higher the initial damage, the greater the effect. 注意: -距离是以寸作单为 -G36C 明显比M4 弱 - 尽管数据表不是这样说 (原文照译) - 原本有一把攻击力为100 的AW.50, 但游戏最后并没有加入 -子弹的最大射程为350m. Some notes: - Distance units are something resembling inches. - The G36C is clearly worse than the M4 in every way possible - though that's not what the stats chart say - Hardcore mode reduces player health to 30, Old School increases it to 200. - There was an AW50 weapon that was supposed to deal 100 damage per shot, but it was not included. - Maximum shot travel distance for any bullet in the game is about 350 m.
ljt1015 Posted 2007年12月22日 20:00 Author Posted 2007年12月22日 20:00 以上为转帖,下面是我写的↓ 今天刚看到的帖子,我也安装他的方法解开了那个iw_11.iwd 大概看了一下几把狙的杀伤力,前三把狙是完全一样的,杀伤力都是70 R700的数据没找到……下次有空在仔细找找吧 Barrett.50的杀伤力跟他写的不一样,是80! 也可能是1.4刚改的吧 狙的远近杀伤力都一样,其他武器的杀伤力都跟距离有关 我又无聊的找了一下烟雾弹等投掷类的杀伤力,是1 联机有三个任务是要用闪光弹、震撼弹和手雷各“砸”死一个人 全靠那些加垂死挣扎技能的兄弟们帮忙完成的,呵呵 原来垂死挣扎只有1点血……要是游戏能设计把鞋脱下来扔过去砸死他,就太帅了 不知道100个人同时用闪光弹砸一个满血的人会不会砸死…… 凌晨4点,困死了,明天继续吧
ljt1015 Posted 2007年12月22日 20:12 Author Posted 2007年12月22日 20:12 (edited) 沙发 我靠,小9半夜不睡觉抢我沙发干P? 既然有人看,我又找了几把枪的攻击力数据,来个横向对比吧 M14 \ M60E4 攻击力:50—40 skorpion 攻击力:50—20 (!!!以前我真是小看这把枪了……) RPD 40—40 (远近都一样) AK \ G3 \ M16 \ MP44 攻击力:40—30 MP5 \ AK74u 攻击力:40—20 M4 \ G36C \ P90 \ UZI 攻击力:30—20 仅对比攻击力,后坐力、射程、射速等以后再说吧 不知道这种纯数据型的东西有没有人愿意看 Edited 2007年12月22日 20:19 by ljt1015
Unknown Soldier Posted 2007年12月23日 01:55 Posted 2007年12月23日 01:55 sonic boom 和 Stopping Power 同为 Perk2
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