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Posted

根据“另Juggernaut 可以消除了Stopping Power & Sonic Boom 的加成.” 同等水平的人对枪,加Stopping Power 干不过Juggernaut

转贴:

Stopping Power (perk2 增加攻击力的perk) 及Sonic Boom (perk2 增加爆炸威力的perk) Perks 用一条很简单的方程式

增加后的攻击力 = 原本的攻击力乘以 (100 + 原本的攻击力) 除以100

40 攻击力加到100. 140 再除以100. 得出的1.4 系数再乘到原本的攻击力去, 就会得出新的攻击

The Stopping Power and Sonic Boom Perks use a simple formula.

New Damage = damage multiplied by (100+damage) divided by 100

40 damage added to 100. 140 divided by 100. 1.4 is multiplied to the original damage, leading to the new enhanced damage.

30(攻击力) x 1.3(系数) = 39 攻击力

40(攻击力) x 1.4(系数) = 56 攻击力

50(攻击力) x 1.5(系数) = 75 攻击力

30 x 1.3 increases it to 39

40 x 1.4 increases it to 56

50 x 1.5 increases it to 75

C: 攻击力愈大, 效果愈明显

The higher the initial damage, the greater the effect.

补:

Juggernaut (perk1 加血的那个perk) 减少子弹及爆炸的25% 伤害. 换句话说, 你变的有135 hp.

另Juggernaut 可以消除了Stopping Power & Sonic Boom 的加成.

Juggernaut decreases damage from bullets and explosions. Damage is decreased to 75%. In another sense, you have 135 health.

Juggernaut cancels out Stopping Power and Sonic Boom as well - no increased damage, no reduced damage.

Posted (edited)

加伤害是俺的首选.....

碰到加血的只要瞄的时候用点心,M16好象还是可以秒的.

个人感觉通常情况下碰到加血的只要多一颗子弹就可以放倒..

最郁闷的是碰到加血并死后拔手枪的.... 尤其在HC模式下...

Edited by Lumnazi
Posted

服务器上基本很少看到用Juggernaut的。。。所以我是放心大胆的用Stopping Power

服务器上基本很少看到用Juggernaut的。。。所以我是放心大胆的用Stopping Power

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