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Posted

测试中

v1.0J

============================================================================================================

- fix: improve display of changes to important cvars (respawninterval/respawninvulnerability/sv_cheats/etc)

- fix: lower the minimum for match requirements from 4 players to 2

- fix: sof2++ anm14 lasts 8 seconds instead of 45

- fix: crashes on filehandlers

- fix: newline output fixes

- fix: viewheight/POV was lower than expected, corrected back to default

- fix: anticheat code

- fix: leaning animations with pmove_fixed enabled

- fix: osp scoreboard ping with truePing enabled

- fix: cl_timenudge doesn't make other players look “jerky” when you use a large negative value

- fix: cl_timenudge now works correctly

- fix: map restarts automatically unpause a game

- fix: fix timer bugs with pauses/unpauses

- fix: killing spree in DM shows odd numbers

- fix: improve antilag code slightly

- chg: cg_drawfps behavior to get a more accurate FPS count

- chg: remove smoothclients code to account for the new prediction code (it's all done serverside)

- add: logging for oversized command exploits

- add: add more output to /settings

- add: improve logging of other commands slightly

- add: cvar to disable or enable displaying of killing sprees, defaults to 0

- g_killingspree <0|1>

- add: imported parts of Unlagged2 (Neil Toronto)

Optimization for player prediction, defaults to 1

- cg_optimizePrediction <0|1>

Correction for “skipping” players

Option to show more accurate pings, defaults to 1. This shows actual server←>client latency

- g_truePing <0|1>

Cheat protected debugging for hitboxes added

- cg_DrawBBox <0|1>

  • 1 年 以后...

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