Su-33 Posted 2005年7月17日 06:08 Posted 2005年7月17日 06:08 测试中 v1.0J ============================================================================================================ - fix: improve display of changes to important cvars (respawninterval/respawninvulnerability/sv_cheats/etc) - fix: lower the minimum for match requirements from 4 players to 2 - fix: sof2++ anm14 lasts 8 seconds instead of 45 - fix: crashes on filehandlers - fix: newline output fixes - fix: viewheight/POV was lower than expected, corrected back to default - fix: anticheat code - fix: leaning animations with pmove_fixed enabled - fix: osp scoreboard ping with truePing enabled - fix: cl_timenudge doesn't make other players look “jerky” when you use a large negative value - fix: cl_timenudge now works correctly - fix: map restarts automatically unpause a game - fix: fix timer bugs with pauses/unpauses - fix: killing spree in DM shows odd numbers - fix: improve antilag code slightly - chg: cg_drawfps behavior to get a more accurate FPS count - chg: remove smoothclients code to account for the new prediction code (it's all done serverside) - add: logging for oversized command exploits - add: add more output to /settings - add: improve logging of other commands slightly - add: cvar to disable or enable displaying of killing sprees, defaults to 0 - g_killingspree <0|1> - add: imported parts of Unlagged2 (Neil Toronto) Optimization for player prediction, defaults to 1 - cg_optimizePrediction <0|1> Correction for “skipping” players Option to show more accurate pings, defaults to 1. This shows actual server←>client latency - g_truePing <0|1> Cheat protected debugging for hitboxes added - cg_DrawBBox <0|1>
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