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Posted

camera:

local.camera = spawn func_camera

local.camera.origin = ( -2580.20 -2095.98 320.13 )

local.camera.angles = ( -28.41 -157.45 0 )

local.camera targetname watch_camera

drawhud 0 // clears the screen

$player hide

freezeplayer

level.dmroundlimit = (level.dmroundlimit + 1)

wait .1

letterbox 0.5

cuecamera $watch_camera

wait 5

end

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