S-22 Posted 2005年7月29日 04:32 分享 Posted 2005年7月29日 04:32 camera: local.camera = spawn func_camera local.camera.origin = ( -2580.20 -2095.98 320.13 ) local.camera.angles = ( -28.41 -157.45 0 ) local.camera targetname watch_camera drawhud 0 // clears the screen $player hide freezeplayer level.dmroundlimit = (level.dmroundlimit + 1) wait .1 letterbox 0.5 cuecamera $watch_camera wait 5 end 引用 Link to comment Share on other sites More sharing options...
K.O Posted 2005年7月31日 07:49 分享 Posted 2005年7月31日 07:49 这是啥啊? 引用 Link to comment Share on other sites More sharing options...
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