Rorschach Posted 2008年11月16日 09:49 Author Posted 2008年11月16日 09:49 TAG! Ranks Available: 1 Requirements: None The Tag! perk al lows you to select a fourth skill to be a Tag skill, which instantly raises it by 15 points. If you 've ignored a skill for too long that you really want to try, or want to raise a skill to a higher level (such as Lockpicking, so you can go from unlocking Average to Hard locks), take this.
Rorschach Posted 2008年11月16日 09:50 Author Posted 2008年11月16日 09:50 COMPUTER WHIZ Ranks Available: 1 Requirements: Intelligence 7+, Science 70%+ With the Computer Whiz perk, you receive a special bonus whenever hacking a computer. If you are locked out of a computer, you can attempt to hack it one more time. This includes terminals you've locked yourself out of. Because you can quit out of any terminal before you run out of chances and start again, this is of limited value.
Rorschach Posted 2008年11月16日 09:50 Author Posted 2008年11月16日 09:50 CONCENTRATED FIRE Ranks Available: 1 Requirements: Small Guns 60+, Energy Weapons 60+ With the Concentrated Fire perk, you gain an automatic +5% to hit a body part, when that body part is targeted again, your hit chances are further increased, until you run out of Action Points or stop aiming at that limb. Take this if your character has a large number of Action Points, and the weapon you're using has a low AP rating. If you've already taken Commando, Gunslinger, and/or the Sniper perks (which shorten your foes' life expectancy severely), the usefulness of this perk comes into question. • Targeting 1 st Time: normal % • Targeting 2nd Time: +5% • Targeting 3rd Time: + 1 0%, et cetera.
Rorschach Posted 2008年11月16日 09:52 Author Posted 2008年11月16日 09:52 INFILTRATOR Ranks Available: 1 Requirements: Perception 7+, Lockpick 70+ With the Infiltrator perk, you gain a special bonus whenever you pick a lock. If a lock is broken, and can't normally be picked again, you can attempt to pick it one more time. This includes locks you've broken with a "Force Lock" attempt. You can 't do this a third time, though! You might simply wish to perfect the Lockpicking minigame instead of taking this perk. This is of limited value. It also saves you precious Bobby Pins. Force the lock once, and if that doesn't work, try to pick it, rather than the other way round.
Rorschach Posted 2008年11月16日 09:52 Author Posted 2008年11月16日 09:52 PARALYZING PALM Ranks Available: 1 Requirements: Unarmed 70+ With the Paralyzing Palm perk, you can access a special unarmed V.A.lS. palm strike. A hit with the palm strike paralyzes the opponent for 30 seconds. You must be completely unarmed to perform this strike, although you can have Brass Knuckles or even the Deathclaw equipped. Essentially a death sentence for the enemy, freezing them for 30 seconds allows you to re-equip, and bring down a foe at your leisure. Excellent! This is a must-have perk for Unarmed-based characters.
Rorschach Posted 2008年11月16日 09:53 Author Posted 2008年11月16日 09:53 EXPLORER Ranks Available: 1 Requirements: None With the Explorer perk, every Primary Location on your World Map is revealed, and you can Fast Travel to it. Although slightly less necessary because you have complete maps of the Wasteland in this guide, this perk allows you to quickly find every major location. It also makes a great reference if you plan on playing through again with a new character.
Rorschach Posted 2008年11月16日 09:53 Author Posted 2008年11月16日 09:53 NINJA Ranks Available: 1 Requirements: Sneak 80+, Melee Weapons 80+ The Ninja perk grants you the power of the fabled shadow warriors. When attacking with either Melee or Unarmed, you gain a + 15% critical chance on every strike. Sneak attack criticals do 25% more damage than normal. If you 're planning a Melee / Unarmed and Sneak character, this is the zenith of your capabilities.
Rorschach Posted 2008年11月16日 09:53 Author Posted 2008年11月16日 09:53 GRIM REAPER'S SPRINT Ranks Available: 1 Attribute Requirements: None Slay a target in V.A.T.S. and all your Action Points are restored when you exit. If your character already has a high number of Action Points, you could easily clear a room of foes with this perk. Superb!
Rorschach Posted 2008年11月16日 09:54 Author Posted 2008年11月16日 09:54 SOLAR POWERED Ranks Available: 1 Requirements: Endurance 7+ With the Solar Powered perk, you gain an additional 2 points of Strength when in direct sunlight, and the ability to slowly regain Health. Don't underestimate the sheer impressiveness of Health regeneration! If you're exploring the Wasteland at length, and can find a mattress to sleep on each night, this is a fine perk to take. You regenerate 1 point every 10 seconds in sunlight. This does not heal limb damage. It is excellent in combination with Adamantium Skeleton.
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