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TAG!

Ranks Available: 1

Requirements: None

The Tag! perk al lows you to select a fourth skill to be a Tag skill,

which instantly raises it by 15 points.

If you 've ignored a skill for too long that you really want to try,

or want to raise a skill to a higher level (such as Lockpicking, so

you can go from unlocking Average to Hard locks), take this.

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Posted

COMPUTER WHIZ

Ranks Available: 1

Requirements: Intelligence 7+, Science 70%+

With the Computer Whiz perk, you receive a special bonus

whenever hacking a computer. If you are locked out of a computer,

you can attempt to hack it one more time. This includes

terminals you've locked yourself out of.

Because you can quit out of any terminal before you run out of

chances and start again, this is of limited value.

Posted

CONCENTRATED FIRE

Ranks Available: 1

Requirements: Small Guns 60+, Energy Weapons 60+

With the Concentrated Fire perk, you gain an automatic +5% to

hit a body part, when that body part is targeted again, your hit

chances are further increased, until you run out of Action Points or

stop aiming at that limb.

Take this if your character has a large number of Action Points,

and the weapon you're using has a low AP rating.

If you've already taken Commando, Gunslinger, and/or the

Sniper perks (which shorten your foes' life expectancy severely),

the usefulness of this perk comes into question.

• Targeting 1 st Time: normal %

• Targeting 2nd Time: +5%

• Targeting 3rd Time: + 1 0%, et cetera.

Posted

INFILTRATOR

Ranks Available: 1

Requirements: Perception 7+, Lockpick 70+

With the Infiltrator perk, you gain a special bonus whenever you

pick a lock. If a lock is broken, and can't normally be picked

again, you can attempt to pick it one more time. This includes

locks you've broken with a "Force Lock" attempt. You can 't do this

a third time, though!

You might simply wish to perfect the Lockpicking minigame

instead of taking this perk. This is of limited value.

It also saves you precious Bobby Pins. Force the lock once,

and if that doesn't work, try to pick it, rather than the other way

round.

Posted

PARALYZING PALM

Ranks Available: 1

Requirements: Unarmed 70+

With the Paralyzing Palm perk, you can access a special

unarmed V.A.lS. palm strike. A hit with the palm strike paralyzes

the opponent for 30 seconds. You must be completely unarmed to

perform this strike, although you can have Brass Knuckles or even

the Deathclaw equipped.

Essentially a death sentence for the enemy, freezing them for

30 seconds allows you to re-equip, and bring down a foe at your

leisure. Excellent! This is a must-have perk for Unarmed-based

characters.

Posted

EXPLORER

Ranks Available: 1

Requirements: None

With the Explorer perk, every Primary Location on your World

Map is revealed, and you can Fast Travel to it.

Although slightly less necessary because you have complete

maps of the Wasteland in this guide, this perk allows you to

quickly find every major location. It also makes a great reference

if you plan on playing through again with a new character.

Posted

NINJA

Ranks Available: 1

Requirements: Sneak 80+, Melee Weapons 80+

The Ninja perk grants you the power of the fabled shadow

warriors. When attacking with either Melee or Unarmed, you

gain a + 15% critical chance on every strike. Sneak attack criticals

do 25% more damage than normal.

If you 're planning a Melee / Unarmed and Sneak character, this

is the zenith of your capabilities.

Posted

GRIM REAPER'S SPRINT

Ranks Available: 1

Attribute Requirements: None

Slay a target in V.A.T.S. and all your Action Points are restored

when you exit.

If your character already has a high number of Action Points,

you could easily clear a room of foes with this perk. Superb!

Posted

SOLAR POWERED

Ranks Available: 1

Requirements: Endurance 7+

With the Solar Powered perk, you gain an additional 2 points

of Strength when in direct sunlight, and the ability to slowly

regain Health.

Don't underestimate the sheer impressiveness of Health regeneration!

If you're exploring the Wasteland at length, and can find

a mattress to sleep on each night, this is a fine perk to take.

You regenerate 1 point every 10 seconds in sunlight. This

does not heal limb damage. It is excellent in combination with

Adamantium Skeleton.

  • 9 months later...

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