Jump to content
主视角中国

Recommended Posts

Posted

----- Initializing Renderer ----

execing ragdoll.cfg from disk

----- Client Initialization -----

----- Client Initialization Complete -----

Trying SMP acceleration...

...succeeded.

----- R_Init -----

Getting Direct3D 9 interface...

Pixel shader version is 3.0

Vertex shader version is 3.0

Shader model 2.0 code path is available.

Shader model 3.0 code path is available.

Using Shader model 3.0 code path because it is the best available path on this hardware.

Attempting 800 x 600 fullscreen with 32 bpp at 60 hz

Game window successfully created.

Using 4x anti-aliasing

Creating Direct3D device...

Com_TouchMemory: 0 msec. Using sum: 0

Loading fastfile code_post_gfx

Loading fastfile ui

Loading fastfile common

Initializing render targets...

Requested frame buffer to be 24-bit color with 8-bit alpha

DirectX returned a frame buffer that is 24-bit color with 8-bit alpha

Initializing static model cache...

Initializing dynamic buffers...

Loading fastfile 'code_post_gfx'

used 1.13 MB memory in DB alloc

Initializing particle cloud buffer...

Creating Direct3D queries...

Setting initial state...

ERROR: image 'images/gamefonts_pc.iwi' is missing

Couldn't load image 'gamefonts_pc'

我一开始就出现这个问题,是怎么回事呢,我装的是硬盘版,用XP系统~~~请问下是硬件问题还是软件问题?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

登录

Already have an account? Sign in here.

现在登录
×
×
  • 创建新的...