狼群-寂 Posted 2009年1月10日 04:52 Posted 2009年1月10日 04:52 ----- Initializing Renderer ---- execing ragdoll.cfg from disk ----- Client Initialization ----- ----- Client Initialization Complete ----- Trying SMP acceleration... ...succeeded. ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 3.0 Vertex shader version is 3.0 Shader model 2.0 code path is available. Shader model 3.0 code path is available. Using Shader model 3.0 code path because it is the best available path on this hardware. Attempting 800 x 600 fullscreen with 32 bpp at 60 hz Game window successfully created. Using 4x anti-aliasing Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Loading fastfile code_post_gfx Loading fastfile ui Loading fastfile common Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Loading fastfile 'code_post_gfx' used 1.13 MB memory in DB alloc Initializing particle cloud buffer... Creating Direct3D queries... Setting initial state... ERROR: image 'images/gamefonts_pc.iwi' is missing Couldn't load image 'gamefonts_pc' 我一开始就出现这个问题,是怎么回事呢,我装的是硬盘版,用XP系统~~~请问下是硬件问题还是软件问题?
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