Rorschach Posted 2009年1月28日 04:24 Posted 2009年1月28日 04:24 ed2k://|file|TLF-SOFT-3D.Palace.Next.Generation.Game.Development.In.Unreal.Tournament.3.For.3dsmax-TACTiLE-DVD1.iso|3726147584|5104a0dd21e7b371f62ea2417916419a|h=3LD4FONENHGH75FLTFMXBPX5TU5ZSQ77|/ ed2k://|file|TLF-SOFT-3D.Palace.Next.Generation.Game.Development.In.Unreal.Tournament.3.For.3dsmax-TACTiLE-DVD2.iso|3840180224|843a0a5a141d4f4a3cf99d24f28fb2bd|h=W757GI5FDTXYSN7555KNIBUVSZ2KVRAY|/ ed2k://|file|TLF-SOFT-3D.Palace.Next.Generation.Game.Development.In.Unreal.Tournament.3.For.3dsmax-TACTiLE-DVD3.iso|3384004608|6e2df4bdcd616e57a5fa06b6a6aa4d22|h=DPA7G6FJHJCYEM7T3ZZLFMVNBYXED75H|/ ed2k://|file|TLF-SOFT-3D.Palace.Next.Generation.Game.Development.In.Unreal.Tournament.3.For.3dsmax-TACTiLE-DVD4.iso|2460227584|dc6b0b54ba6c1942d8978fc41ab0d3cc|h=YHTIRQNAQPAM75DTGSMP25BYDRT7IFQB|/ ed2k://|file|TLF-SOFT-3D.Palace.Next.Generation.Game.Development.In.Unreal.Tournament.3.For.3dsmax-TACTiLE.nfo|3225|b2fe9c5cc5aecec0160fcb5c3e3f3c8c|h=3J6IZOCENGLX3RL7DHIVWMVLVHJK5KF4|/ 3D Palace推出教程:3ds在虚幻竞技场3中的下一代游戏开发(Next Generation Game Development in Unreal Tournament 3 for 3ds) ED209游戏的开发项目是www.3d-palace.com推出的系列视频教程,内容涵盖了高级的游戏开发角色构建,作为一个静态纹理网格和一个完全的动画部件,预先配置好并插入到游戏中。课程内容包括了一些关于游戏开发模型构建方面的独特理念,比如说一种新的Scaffold Methodology方法,能够更快捷的进行建模 ggggggg ,gg _pggg,_ ggggggg @ pg gggggg M@00@F! j0M0, j0MMMM00 @F00@@! 0# ]0M~~~~ 0# j0' 0# 0# 08 #8 0f #0MMMMf 0f p000000Y 0&,,,g0! ]0f 0f ]0g,,, 0#____, *M *M' M# MMMM#MM *M M #MMMMM MMMM#M' ..Presents.. +--------------------------------------------------------------------------+ | 3D.Palace.Next.Generation.Game.Development...For.3dsmax-TACTiLE | +--------------------------------------------------------------------------+ | | | Source : DVD Release Date : Jan 09 | | | | Section : Bookware Disk Count : 4xDVD5 | | | | Content : 3d Training Tactile Rating : 5/5 | | | + -------------------------------------------------------------------------+ +--------------------------------------------------------------------------+ | Release Info : | +--------------------------------------------------------------------------+ ED209 Game Development Set for 3ds Max The ED209 Game Development Project is a video learning set from www.3d-palace.com that covers advanced game development character building, preperation and insertion into a game both as a static textured mesh and as a fully animated and realised asset. The set covers some unique concepts in game development model development, including a new Scaffold Methodology to allow a much faster approach to modelling. URL : http://www.3d-palace.com/cgshop/product_in...?products_id=90 +--------------------------------------------------------------------------+ | Group News : | +--------------------------------------------------------------------------+ Always on the lookout for anything useful. Unreleased Training DVD Suppliers & other bookware welcome! Any 100+ eu sites wanting a great bookware affil. You know where to find us DVD 1 Scaffold Mesh Building - creating a surrounding approximation mesh that allows us to make sure that everything is going to be built to scale and the right shape and that all the major shapes of the model will lie correctly whilst also allowing us to ascertain what the basic shapes that make the piece are. Foot Lower Leg Upper Leg Upper Body 1 upper Body 2 Weapon Arm Finishing the low poly scaffold High Polygon Mesh Building - This will be used to create normal maps as well as being used for optimizing into the low polygon model and for any beauty passes - high poly renders and so on. The front toe The side toes The Rear Toe and Piston The Lower Leg One The Lower Leg Two The Lower Leg Three The Lower Leg Four The Reverse Knee The Upper Knee Upper Legs The Hips Starting The Torso DVD 2 More High Polygon Mesh Building Torso Part 1 Torso Part 2 Torso Part 3 Torso Part 4 Torso Part 5 Torso Part 6 Torso Part 7 Torso Part 8 The Shoulder The Upper Arm The Elbow The Gun System Appendixes Assignment of base materials Creating carbon fiber for the visor Metalwork Epilogue and Rendering DVD 3 Optimization Overview - explaining the principles and demonstrating practice of optimization of the ED209 model to make the high polygon version Game Suitable. Unwrapping Game Low Poly ED209 Timelapse Version (1 hour) Full versions follow; Unwrapping Toes unwrapping The Foot unwrapping lower leg unwrapping knee unwrapping back knee unwrapping upper leg unwrapping upper leg two unwrapping the hips unwrapping the torso unwrapping arm one unwrapping arm two unwrapping gun Duplication of limbs for mapping (Unreal 3 allows us to share UVMaps between duplicated limbs, meaning that we only need to make for example one front toe, map and duplicate to the other leg.) Normal Mapping (The application of mapping the details of the high polygon ED209 to the Low polygone one using dot3 matting via the texture bake and projection) Normal Mapping the Front Toe Normal Mapping the Side Toes Normal Mapping the Arms DVD 4 Static Mesh into UT3 Creating unified textures in rough to apply to the low polygon ED209 Importing ED209 as a static asset with materials into the UT3 Engine Rigging - a complex process due to that inverse knee. Rigging ED209 - pivots and Links Rigging ED209 - HD and HI Rigging with IK and FK Animated assets in UT3 Creating a walk cycle in max for export Creating PSK and PSA Files Importing PSK, PSA and Textures Putting ED209 into a level with Dynamic Lights Unreal 3 - Matinee, Actors and Kismet Ed209's conveyor - the new walk Ed209's conveyor - the new matinee part Additional content on DVD 4 All Max Files All wip files All UT3 assets All texture files and PSDs A selection of specially made ED209 reference images High res ED209 renders
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