钢管猫 Posted 2009年8月31日 13:03 Posted 2009年8月31日 13:03 文件名称: QUAKELIVE自定义HUD修改 上传会员: 钢管猫 上传时间: 2009/08/31 文件目录: 游戏模组 Game Mods 下载后解压放在路径C:\Users\[登陆用户]\AppData\LocalLow\id Software\quakelive\home\baseq3下 点击这里下载文件
钢管猫 Posted 2009年8月31日 13:16 Author Posted 2009年8月31日 13:16 我自己根据国外别人的HUD修改了下,比原版默认的效果要好点,重点关注的信息都进行了视觉上的强化 效果图如下 顺便附上个人AutoExec.cfg // PLAYER // ++++++ set name "^1d4ncec^5At" // Your ingame player name. set clan "^6c" // Your ingame clan name. set ui_clantagpos "0" // The position of the clantag: 0 = after name, 1 = before name. set sex "male" // The Gender of the player. set model "razor/bright" // The model for your ingame character. set cg_forceteammodel "razor/bright" // The model for your team players. set cg_forceenemymodel "keel/bright" // The model for your enemy team players. set cg_enemyUpperColor "0x00FF00FF" set cg_enemyLowerColor "0xRRBBGGAA" set cg_enemyHeadColor "0xFF0000FF" set cg_teamUpperColor "0x0000FFFF" set cg_teamLowerColor "0xFF0000FF" set cg_teamHeadColor "0x0000FFFF" // HUD // +++ set cg_drawFragMessages "1" set cg_hudfiles "ui/prohud.cfg" set cg_drawcrosshair "2" // Crosshair (min = 1, max =10, 0 = no crosshair) set cg_crosshaircolor "2" // Color of your crosshair, unless cg_crosshairhealth is set to 1. set cg_crosshairsize "24" // Size of the crosshair. set cg_crosshairhealth "0" // Colors the crosshair to indicate your health status. (This overrides regular crosshaircolor choice) set cg_crosshairpulse "0" // Pulsates the crosshair when picking up items. set cg_drawcrosshairnames "1" // Draw the name of players above the crosshair when targetting them. set cg_kickscale "0" // Screen shakes when hit. set cg_bob "0" // Screen sways when moving around. set cg_fov "110" // Field of vision. set cg_zoomfov "40" // Field of view while zoomed in. set cg_drawfps "1" // Shows fps - frames per second - rate. set cg_drawtimer "1" // Shows the game timer. set cg_leveltimerdirection "1" // The direction of the timer: 0 = counting up, 1 = counting down. set cg_lagometer "1" // Show network information. set cg_drawteamoverlay "1" // Topright corner teammember followup frame. set cg_drawfriend "1" // Yellow triangles on top of team members. set cg_drawattacker "0" // Draw the face and nameof who is currently attacking you. set ui_bigfont "0.4" // Hudfont size of health, armor and ammo counters set ui_smallfont "0.25" // Hudfont manipulation // GRAPHICS // ++++++++ set r_mode "21" // Screen resolution. set r_fullscreen "1" // Loads the screen fullscreen on 1 or in window mode when set to 0. set com_maxfps "125" // Maximum frames rendered per second. set r_displayrefresh "60" // Controls the monitor's refresh rate. (Only usefull with CRT monitors) set r_swapinterval "0" // Forces vsync, use in combination with r_displayrefresh. (Only usefull with CRT monitors) set r_dynamiclight "0" // Enable dynamic lights. (For example rockets flying by light up the area.) set r_vertexlight "0" // Vertex lighting instead of lightmap. set r_enablepostprocess "1" // A value of 0 will degrade the quality of lighting in exchange for a boost in performance. set r_picmip "0" // Lowers texture quality by blending out colors. (Lowering does not increase FPS if you have more than 32MB videoram.) set r_overbrightbits "1" // Ambient lighting of local objects only: anything added to a map like players, ammo and weapons. (Works best with vertex enabled) [values: 0 to 4] set r_mapoverbrightbits "2" // Ambient lighting of the map. (Makes the map more radiant.) [values: 0 to 10] set r_gamma "1.2" // Overall brightness. set r_fullbright "0" // When this variable is set to 1 the renderer system will render all textures on the map at full brightness. set r_fastsky "0" // When set to 1, blacks out the sky with no texture. (This disables seeing through portals as well!) set r_lodbias "-2" // Dictates what the highest level of detail to show on ingame elements (players, weapons, ...). (Min: -2 = highest, Max: 2 = lowest) set cg_shadows "1" // Enables shadows set r_subdivisions "0" // Controls curved surfaces. set cg_simpleitems "0" // Replaces pickup 3D models with iconic 2D images set cg_marks "1" // Render bullet marks on walls set cg_brasstime "2500" // Amount of time expelled shells remain on screen. set cg_deadBodyDarken"1" set cg_deadBodyColor "0x000010FF" set cg_smokeRadius_NG "0"//0-16 set cg_smoke_SG "0" set cg_smokeRadius_RL "0" set cg_smokeRadius_GL "0" set cg_muzzleFlash "0" set cg_bubbleTrail "0" set cg_waterWarp "0" // SOUND // +++++ bind 0 "s_musicvolume 0;s_volume 1"//4 the bug set cg_allowTaunt "1" set cg_buzzerSound "0" set s_volume "1" // Volume of the game effects. set s_musicvolume "0" // Volume of the ingame background music. set s_doppler "1" // Doppler sound effects. (bypassing sounds) set s_ambient "0" // Ambient sound effects. (s_restart or a map load required for change to take effect) // NET // +++ set rate "25000" // Controls packets so that your downstream connection bandwidth does not get saturated. (Max bytes per second) set cl_maxpackets "125" // Controls how many gameworld updates you send to the server. (min 30, max 125) set cg_smoothclients "0" // Smooth out other players movement when they suffer from packetloss. set cl_packetdup "1" // Determines how many duplicate packets you send to the server to avoid packetloss. (0 to disable; min 1, max 5) set cg_predictitems "0" // Client prediction for picking up items. set cg_predictlocalrailshots "0" // A value of 0 will feel less responsive in high ping environments but may prevent wrongly predicted railshots and/or impacts. // CONTROLS // ++++++++ set sensitivity "4.6" // Mouse sensitivity. set cl_mouseaccel "0" // Mouse acceleration. (min 0, max 10) set in_mouse "2" set m_yaw "0.022" // Horizontal mouse speed finetune. (negative value inverts) set m_pitch "0.022" // Vertical mouse speed finetune. (negative value inverts) //Binds: bind "ESCAPE" "togglemenu" // Toggles the menu. bind "`" "toggleconsole" // Opens or closes the console. bind "TAB" "+scores" // Toggles the scoreboard. bind "F1" "vote yes" // Vote yes on the currently active vote. bind "F2" "vote no" // Vote no on the currently active vote. bind "F3" "readyup" // Toggle your ready status. If you're ready, you indicate to others that you are willing to stop the warmup and proceed to the actual match. bind "MOUSE1" "+attack" // Fires a weapon. bind "Z" "+zoom" // Zooms your sight. bind "MWHEELDOWN" "weapprev" // Selects the previous weapon from available weapons. (Gauntlet and weapons without ammo are skipped.) bind "MWHEELUP" "weapnext" // Selects the next weapon from available weapons. (Gauntlet and weapons without ammo are skipped.) bind "MOUSE3" "+button2" // Uses/Activates an item. (Medkit, Kamikaze, ...) bind "G" "dropweapon" // Ingame command to drop the current weapon you're holding so another player can pick it up. bind "H" "dropflag" // Ingame command to drop the flag so another team member can pick it up. bind "F5" "screenshotjpeg" // Takes a TGA screenshot. bind "W" "+forward" // Move forward. bind "S" "+back" // Move backward. bind "A" "+moveleft" // Strafe left. bind "D" "+moveright" // Strafe right. bind "SPACE" "+moveup" // Jump. bind "F" "+movedown" // Crouch/duck. bind "SHIFT" "+speed" // Walk. bind "Y" "messagemode" // Says a message to everyone else. bind "U" "messagemode2" // Says a message to teammembers only. bind "J" "+button3" // Makes your character taunt/cheer. bind "," "team red" // Switch to the red team. bind "." "team blue" // Switch to the blue team. bind "M" "team s" // Join the spectators. bind "-" "sizedown" // Sizes down the viewing area bind "=" "sizeup" // Sizes up the viewing area bind "F12" "quit" // Exits the game, returns to browser bind "F8" "ragequit" // Exits the game, returns to the browser, shows the message "Player ragequits" ingame. // WEAPONS // +++++++ set cg_zoomScaling "0" set cg_zoomToggle "1" set cg_zoomSensitivity "1.5" set cg_drawgun "0" // Show your gun. (0 = hidden, 1 = swaying, 2 = fixed) set cg_gunx "0" // Gun X-Axis placement. set cg_guny "0" // Gun Y-Axis placement. set cg_gunz "0" // Gun Z-Axis placement. set cg_newweaponbar "1" // Position and layout of the weapon bar. set cg_switchonempty "1" // Automatically switch to the next weapon in line when current is empty. set cg_autoswitch "0" // Automatically switch to a weapon you pick up. set cg_railtrailtime "1000" // Amount of time the railbeam remains visible. set color1 "3" // The color of the rail beam. set color2 "6" // The color of the rail swirl/disc effects. set cg_railStyle "1" // Rail style (0 = new style = beam + swirl, 1 = old style = beam + discs) set r_railwidth "8" // Diameter of railgun beam effect in pixels, as well as the impact effect. set r_railcorewidth "4" // Diameter of railgun core effect in pixels. set r_railsegmentlength "4" // Lenght of a single section of railgun effect in pixels. set cg_cg_plasmaStyle "1" // A value of 0 will add fizzling spark effects to the blasma balls. set cg_rocketStylet "1" // New style adds a red bloom of fire that burns out from the explosion. set cg_truelightning "2" // The amount of how much the lightning beam sways (1.0 = fixed on crosshair, 0.0 = spaghetti) //See script section for advanced weapon controls bind 5 "weapon 1" // Gauntlet bind 1 "weapon 2" // Machine gun bind 2 "weapon 3" // Shotgun bind Q "weapon 4" // Grenade launcher bind R "weapon 5" // Rocket launcher bind MOUSE2 "weapon 6" // Lightning gun bind E "weapon 7" // Railgun bind 4 "weapon 8" // Plasma rifle bind X "weapon 9" // BFG bind V "weapon 11" // Nailgun bind C "weapon 12" // Mine launcher bind 3 "weapon 13" // Chaingun // CHAT // ++++ // SCRIPTS // +++++++ // Demo script to toggle recording with 1 keybind. set demoon "record; set toggledemo vstr demooff" set demooff "stoprecord; set toggledemo vstr demoon" set toggledemo "vstr demoon" bind F9 "vstr toggledemo" set cg_autoaction "2" // GENERAL // +++++++ seta com_allowconsole "1" // allows opening console without ctrl+alt vid_restart // Restart video rendering system to apply graphical settings[/code]
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new account登录
Already have an account? Sign in here.
现在登录