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localized assets pak file for taiwanese

E:\COD\main\localized_taiwanese_pak1.pk3 (1878 files)

localized assets pak file for taiwanese

E:\COD\main\localized_taiwanese_pak0.pk3 (608 files)

localized assets pak file for taiwanese

File Handles:

----------------------

77862 files in pk3 files

----- R_Init -----

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: GeForce FX 5600XT/AGP/SSE/3DNOW!

GL_VERSION: 2.0.0

GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle

GL_MAX_TEXTURE_SIZE: 4096

GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)

MODE: 6, 1024 x 768 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: AMD w/ 3DNow!

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 1

picmip2: 1

texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

ATI truform: disabled

NV distance fog: enabled

Fog Mode: GL_EYE_RADIAL_NV

Initializing Shaders

----- finished R_Init -----

Parsing menu file:ui/main.menu

Parsing menu file:ui/options.menu

Parsing menu file:ui/options_look.menu

Parsing menu file:ui/options_move.menu

Parsing menu file:ui/options_shoot.menu

Parsing menu file:ui/options_misc.menu

Parsing menu file:ui/options_graphics.menu

Parsing menu file:ui/options_sound.menu

Parsing menu file:ui/options_performance.menu

Parsing menu file:ui/options_driverinfo.menu

Parsing menu file:ui/options_credits.menu

Parsing menu file:ui/options_control_defaults.menu

Parsing menu file:ui/options_graphics_defaults.menu

Parsing menu file:ui/connect.menu

Parsing menu file:ui/quit.menu

Parsing menu file:ui/vid_restart.menu

Parsing menu file:ui/language_restart.menu

Parsing menu file:ui/snd_restart.menu

Parsing menu file:ui/rec_restart.menu

Parsing menu file:ui/error.menu

Parsing menu file:ui/save_load.menu

Parsing menu file:ui/briefing.menu

UI menu load time = 1221 milli seconds

Parsing menu file:ui/pregame.menu

Parsing menu file:ui/deadscreen.menu

Parsing menu file:ui/victoryscreen.menu

Parsing menu file:ui/gameendscreen.menu

UI menu load time = 358 milli seconds

Save game build number: 4504 Aug 20 2004 12:38:59

G_loadGame: Uncompressed 171286 bytes into 497817 bytes

mpweapon_mp40 doesn't have a spawn function

WARNING: Pathnode (Cover Right) at (-142 -848 24) is in solid

WARNING: Pathnode (Cover Stand) at (-288 -880 24) is in solid

WARNING: Pathnode (Path) at (-1664 -368 24) is in solid

WARNING: Pathnode (Path) at (-208 -752 24) is in solid

WARNING: Pathnode (Path) at (-298 -932 24) is in solid

WARNING: Pathnode (Path) at (-296 -1096 24) is in solid

WARNING: Pathnode (Cover Stand) at (-296 -1008 24) is in solid

WARNING: Pathnode (Path) at (-1288 6576 192) is in solid

WARNING: Pathnode (Cover Crouch) at (-224 -848 48) is in solid

WARNING: Pathnode (Path) at (-1344 6768 24) is in solid

WARNING: Pathnode (Path) at (-943 -296 24) is in solid

WARNING: Pathnode (Cover Crouch) at (-184 -848 48) is in solid

WARNING: Pathnode (Cover Right) at (-3329 -3692 24) is in solid

WARNING: Pathnode (Path) at (-1376 -1248 40) is in solid

Spawner at (-816 -3232 8) is in solid

Spawner at (-684 -3232 8) is in solid

Spawner at (-2336 -2080 4) is in solid

Spawner at (-1173 225 10) is in solid

Spawner at (-1630 -2856 9) is in solid

Spawner at (-2057 -3071 9) is in solid

ERROR: Cannot precache 'xmodel/weapon_garand'ERROR: Cannot precache 'xmodel/c_us_helmet_moody_winter'-----------------------------------

Error: bad node in friendly chain at (-298 -932 0.626069)

Error: bad node in friendly chain at (-288 -880 2.77923)

Error: bad node in friendly chain at (-296 -1096 0.12757)

2 merged lightmaps from 5 original lightmaps

Loading surfaces...

image 'env/foy_dn.tga' requested mipmaps, but they aren't available

Loading cull groups...

Loading visibility info...

Loading models and entities...

Loading lights...

WARNING: sound file 'glass/glass05.wav' used as streamed in alias 'lantern_crash' and loaded in alias 'glass_break'

---------- Fx System Initialization ---------

----- Fx System Initialization Complete -----

WARNING: Couldn't load image 'gfx/misc/railcorethin_mono.tga' in shader railCore

WARNING: image 'gfx/efx_assets/smoke/smk_p_none_wht_a.dds' changed type from effect to f/x .

WARNING: image 'gfx/efx_assets/smoke/smk_p_top_wht_a.dds' changed type from effect to f/x .

ERROR: Cannot precache 'xmodel/weapon_garand'ERROR: Cannot precache 'xmodel/c_us_helmet_moody_winter'WARNING: image 'gfx/efx_assets/smoke/smk_p_topsm_wht_a.dds' changed type from effect to f/x .

WARNING: image 'gfx/efx_assets/smoke/smk_p_topsm_wht_b.dds' changed type from effect to f/x .

WARNING: image 'gfx/efx_assets/smoke/smk_p_topsm_wht_c.dds' changed type from effect to f/x .

UI menu load time = 53 milli seconds

134217728 bytes total hunk

0 bytes total zone

0 low mark

1676174 low permanent

4035613 low temp

0 high mark

130377792 high permanent

132053966 total hunk in use

134217728 bytes total hunk

0 bytes total zone

0 low mark

1676174 low permanent

4047278 low temp

0 high mark

130377792 high permanent

132053966 total hunk in use

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

recursive error after: Hunk_AllocateTempMemory: failed on 262205, needs 195677

帮帮我啊,怎么办??!!

  • 1 month later...

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