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--- Common Initialization ---

Medal of Honor: Breakthrough 0.00 win-x86 Dec 1 2003

----- FS_Startup -----

Current search path:

E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\maintt\pak4sc.pk3 (18 files)

E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\maintt\pak4.pk3 (11 files)

E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\maintt\pak3.pk3 (142 files)

E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\maintt\pak2sc.pk3 (273 files)

E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\maintt\pak2.pk3 (1228 files)

E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\maintt\pak1.pk3 (7888 file

E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\S7ATiC-ProperNoRecoil.pk3 (18 files)

E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\pak7sc1.pk3 (35 files)

E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\pak7sc.pk3 (103 files)

E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\pak6sc.pk3 (154 files)

E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\Pak5.pk3 (259 files)

E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\Pak4.pk3 (593 files)

E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\Pak3.pk3 (669 files)

E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\Pak2.pk3 (4722 files)

E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\Pak1.pk3 (772 files)

E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\Pak0.pk3 (11175 files)

E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit/main

----------------------

28165 files in pk3 files

execing default.cfg

execing buildver.cfg

execing menu.cfg

execing newconfig.cfg

execing localize.cfg

Config: unnamedsoldier.cfg

execing configs/unnamedsoldier.cfg

couldn't exec localized.cfg

execing autoexec.cfg

Unknown command "fov"

couldn't exec custom.cfg

...detecting CPU, found Intel Pentium III

------- Input Initialization -------

Initializing DirectInput...

Couldn't set DI coop level

Falling back to Win32 mouse support...

------- Input Initialization Complete ------- 118

You are now setup for medium mode.

----- Client Initialization -----

----- Initializing Renderer ----

----- R_Init -----

Initializing OpenGL subsystem

...initializing QGL

...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded

...setting mode 3: 640 480 FS

...using colorsbits of 16

...calling CDS: ok

...registered window class

...created window@0,0 (640x480)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 16, 24, 0 )

...41 PFDs found

...hardware acceleration found

...PIXELFORMAT 6 selected

...creating GL context: succeeded

...making context current: succeeded

Initializing OpenGL extensions

...ignoring GL_EXT_texture_compression_s3tc

...ignoring GL_ARB_texture_compression

...using GL_EXT_texture_env_add

...using WGL_EXT_swap_control

...using GL_ARB_multitexture

...ignoring GL_EXT_texture_env_combine

...using GL_EXT_compiled_vertex_array

...WGL_3DFX_gamma_control not found

...GL_DOT3_RGBA_EXT not found

GL_VENDOR: Intel

GL_RENDERER: Intel Brookdale-G

GL_VERSION: 1.3.0 - Build 4.13.10.3510

GL_EXTENSIONS: GL_ARB_multitexture

GL_EXTENSIONS: GL_ARB_texture_border_clamp

GL_EXTENSIONS: GL_ARB_texture_compression

GL_EXTENSIONS: GL_ARB_texture_cube_map

GL_EXTENSIONS: GL_ARB_texture_env_add

GL_EXTENSIONS: GL_ARB_texture_env_combine

GL_EXTENSIONS: GL_ARB_texture_env_dot3

GL_EXTENSIONS: GL_ARB_texture_env_crossbar

GL_EXTENSIONS: GL_ARB_transpose_matrix

GL_EXTENSIONS: GL_EXT_abgr

GL_EXTENSIONS: GL_EXT_bgra

GL_EXTENSIONS: GL_EXT_blend_color

GL_EXTENSIONS: GL_EXT_blend_func_separate

GL_EXTENSIONS: GL_EXT_blend_minmax

GL_EXTENSIONS: GL_EXT_blend_subtract

GL_EXTENSIONS: GL_EXT_clip_volume_hint

GL_EXTENSIONS: GL_EXT_compiled_vertex_array

GL_EXTENSIONS: GL_EXT_cull_vertex

GL_EXTENSIONS: GL_EXT_fog_coord

GL_EXTENSIONS: GL_EXT_packed_pixels

GL_EXTENSIONS: GL_EXT_packed_pixels_12

GL_EXTENSIONS: GL_EXT_rescale_normal

GL_EXTENSIONS: GL_EXT_secondary_color

GL_EXTENSIONS: GL_EXT_separate_specular_color

GL_EXTENSIONS: GL_EXT_stencil_wrap

GL_EXTENSIONS: GL_EXT_texture_compression_s3tc

GL_EXTENSIONS: GL_EXT_texture_env_add

GL_EXTENSIONS: GL_EXT_texture_env_combine

GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic

GL_EXTENSIONS: GL_3DFX_texture_compression_FXT1

GL_EXTENSIONS: GL_IBM_texture_mirrored_repeat

GL_EXTENSIONS: GL_NV_texgen_reflection

GL_EXTENSIONS: GL_WIN_swap_hint

GL_MAX_TEXTURE_SIZE: 2048

GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(16-bits) Z(24-bit) stencil(8-bits)

MODE: 3, 640 x 480 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium III

rendering primitives: single glDrawElements

texturemode: gl_linear_mipmap_nearest

picmip: 2

picmip_models: 2

picmip_sky: 2

texture bits: 16

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: disabled

Initializing Shaders

Setting up Shaders

----- finished R_Init -----

------- profiling DrawBackground methods -------

glDrawPixels w/ BGR: 179144 clocks

glDrawPixels w/ RGB: 167944 clocks

glTexSubImage2D w/ BGR: 2225328 clocks

glTexSubImage2D w/ RGB: 3477184 clocks

DrawBackground: using glDrawPixels with RGB data

-------------------------------

Winsock Initialized

Opening IP socket: localhost:12203

Hostname: a-cs6dmcexc9pns

IP: 211.84.86.84

------- Sound Initialization (full) -------

Sound opened using Direct Sound

'Miles Fast 2D Positional Audio' provider opened.

Loading global/sound0.txt

------- S_StopAllSounds (stop music) -------

------- S_StopAllSounds Complete-------

----- Sound Info -----

driver - Miles Fast 2D Positional Audio

speaker setup - 2 speakers

reverb - OFF

samplebits - 16

speed - 22050

----------------------

------- Sound Initialization Complete ------- 307 ms

Setting up Shaders

Loading inventory...

----- Client Initialization Complete ----- 4461 ms

--- Common Initialization Complete --- 6709 ms

Working directory: E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit

Loading Localization File global/localization.txt

--- Error: Invalid Entry... RefName: Allies open own jail? LocName: }

ies open own jail? Attempting to Recover.

--- Warning: Recovered From Error, Data May have been lost.

------- S_StopAllSounds (stop music) -------

------- S_StopAllSounds Complete-------

^~^~^ Add the following line to the *_precache.scr map script:

cache models/player/german_wehrmacht_soldier.tik

^~^~^ Add the following line to the *_precache.scr map script:

cache models/player/allied_russian_recon_soldier.tik

------- S_StopAllSounds (stop music) -------

------- S_StopAllSounds Complete-------

------- S_StopAllSounds (stop music) -------

------- S_StopAllSounds Complete-------

219.237.125.23 resolved to 219.237.125.23:12203

UI_DrawConnect called

Connect to server timed out

UI_DrawConnect called

Disconnected from server

------- S_StopAllSounds (stop music) -------

------- S_StopAllSounds Complete-------

------- S_StopAllSounds (stop music) -------

------- S_StopAllSounds Complete-------

------- S_StopAllSounds (stop music) -------

------- S_StopAllSounds Complete-------

Setting up Shaders

------- S_StopAllSounds (stop music) -------

------- S_StopAllSounds Complete-------

------- S_StopAllSounds (stop music) -------

------- S_StopAllSounds Complete-------

------- S_StopAllSounds (stop music) -------

------- S_StopAllSounds Complete-------

------- S_StopAllSounds (stop music) -------

------- S_StopAllSounds Complete-------

61.63.143.248:12203 resolved to 61.63.143.248:12203

UI_DrawConnect called

------- S_StopAllSounds (stop music) -------

------- S_StopAllSounds Complete-------

----- FS_Startup -----

Current search path:

E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\maintt\pak4sc.pk3 (18 files)

E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\maintt\pak4.pk3 (11 files)

E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\maintt\pak3.pk3 (142 files)

E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\maintt\pak2sc.pk3 (273 files)

E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\maintt\pak2.pk3 (1228 files)

E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\maintt\pak1.pk3 (7888 files)

E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit/maintt

E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\zzz--N3O-NOFOG_SAFESKINS-V2.pk3 (105 files)

E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\S7ATiC-ProperNoRecoil.pk3 (18 files)

E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\pak7sc1.pk3 (35 files)

E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\pak7sc.pk3 (103 files)

E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\pak6sc.pk3 (154 files)

E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\Pak5.pk3 (259 files)

E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\Pak4.pk3 (593 files)

E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\Pak3.pk3 (669 files)

E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\Pak2.pk3 (4722 files)

E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\Pak1.pk3 (772 files)

E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit\main\Pak0.pk3 (11175 files)

E:\Program Files\EA GAMES\Medal Of Honor Allied Assauit/main

----------------------

56330 files in pk3 files

------- Sound Begin Registration -------

------- S_StopAllSounds (stop music) -------

------- S_StopAllSounds Complete-------

------- Sound Begin Registration Complete -------

UI_DrawConnect called

-----------PARSING 'uberdialog.scr'------------

Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.

Parse/Load time: 1.440000 seconds.

-------------PARSING 'uberdialog.scr' DONE---------------

-----------PARSING 'ubersound.scr'------------

Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.

Parse/Load time: 10.021000 seconds.

-------------PARSING 'ubersound.scr' DONE---------------

stitched 44 LoD cracks

...loaded 12495 faces, 416 meshes, 0 trisurfs, 0 flares

R_LevelMarksLoad: maps/lib/mp_bizerteharbor_lib.dcl not found

SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss.skc' or 'models/player/allied_oss.skc'

SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss_fps.skc' or 'models/player/allied_oss_fps.skc'

^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'

^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'

SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo.skc' or 'models/player/german_elite_gestapo.skc'

SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo_fps.skc' or 'models/player/german_elite_gestapo_fps.skc'

SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1.skc' or 'models/player/german_winter1.skc'

SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1_fps.skc' or 'models/player/german_winter1_fps.skc'

SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2.skc' or 'models/player/german_winter2.skc'

SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2_fps.skc' or 'models/player/german_winter2_fps.skc'

----- CL_Shutdown -----

------- S_StopAllSounds (stop music) -------

------- S_StopAllSounds Complete-------

------- S_StopAllSounds (stop music) -------

------- S_StopAllSounds Complete-------

------- Sound Shutdown (full) -------

------- S_MILES_StopAllSounds -------

------- S_MILES_StopMP3 -------

------- Q_AIL_shutdown -------

------- S_MILES_FreeDLL -------

------- S_MILES_FreeDLL Finished! -------

------- Sound Shutdown Complete -------

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...hiding window

...destroying window

...window successfully destroyed

...resetting display

...shutting down QGL

...unloading OpenGL DLL

-----------------------

Z_TagMalloc: failed on allocation of 23952 bytes

Posted

老兄你用英特尔奔腾III???

Z_TagMalloc: 在23952个字节的分配上失败了!!!!!!!!!!!!!

坚持一个中国原则维护中国统一渡海作战部队:GD服务器CEO

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