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Call of Duty v1.50

.admin duck Help?

.admin

Sets the .Admin description variable, which appears on server queries, e.g. via GameSpy or ASE.

Default: ""

.email Help?

.email

Sets the .Email description variable, which appears on server queries, e.g. via GameSpy or ASE.

Default: ""

.irc #game2xs on irc.quakenet.org:6667 Help?

.irc

Sets the .IRC description variable, which appears on server queries, e.g. via GameSpy or ASE.

Default: ""

.location United Kingdom Help?

.location

Sets the .Location description variable, which appears on server queries, e.g. via GameSpy or ASE.

Default: ""

.website www.unmc-pro.tk Help?

.website

Sets the .Website description variable, which appears on server queries, e.g. via GameSpy or ASE.

Default: "your website"

g_allowvotedrawfriend 0 Help?

g_allowvotedrawfriend

Toggles if this variable is votable.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "0"

g_allowvotefriendlyfire 0 Help?

g_allowvotefriendlyfire

Toggles if this variable is votable.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "0"

g_allowvotekick 0 Help?

g_allowvotekick

Toggles if this variable is votable.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "0"

g_allowvotekillcam 0 Help?

g_allowvotekillcam

Toggles if this variable is votable.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "0"

g_allowvotemap 1 Help?

g_allowvotemap

Toggles if this variable is votable.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "1"

g_allowvotemaprestart 0 Help?

g_allowvotemaprestart

Toggles if this variable is votable.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "0"

g_allowvotemaprotate 0 Help?

g_allowvotemaprotate

Toggles if this variable is votable.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "0"

g_allowvotetempbanuser 1 Help?

g_allowvotetempbanuser

Toggles if this variable is votable.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "0"

g_allowvotetypemap 0 Help?

g_allowvotetypemap

Toggles if this variable is votable.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "0"

g_banips Help?

g_banips

Bans the list of specified TCP/IP addresses from connecting to your server

Default: ""

g_complaintlimit 3 Help?

g_complaintlimit

Sets the number of complaints the server will tolerate against a player before they are kicked.

Default: "3"

g_deadchat 1 Help?

g_deadchat

Toggles if dead players can chat with live players.

Default: "0"

g_gametype sd Help?

g_gametype

Sets the server game type:

Defined values:

bel = BEHIND ENEMY LINES

dm = DEATHMATCH

re = RETRIEVAL

sd = SEARCH AND DESTROY

tdm = TEAM DEATHMATCH

Default: "dm"

g_gravity 800 Help?

g_gravity

Sets the gravity of the maps.

Default: "800"

g_inactivity 0 Help?

g_inactivity

Sets the maximum length of time (in seconds) before the server automatically kicks a player who isn't responding.

Default: "120"

g_intermissiondelay 10 Help?

g_intermissiondelay

This variable is undocumented as we have been unable to confirm its function. If you can help us then please contact us!

Default: "1000"

g_knockback 1000 Help?

g_knockback

Sets the "knockback" force when a weapon is fired.

Default: "1000"

g_log games_mp.log Help?

g_log

Sets the filename for the server log.

Default: "games_mp.log"

g_logsync 1 Help?

g_logsync

Toggles real-time synchronisation for server log.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "1"

g_no_script_spam 0 Help?

g_no_script_spam

Toggles if the server will block scripts which spam the console.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "0"

g_password Help?

g_password

Sets a server password (if desired) which the clients must know in order to connect.

Default: ""

g_smoothclients 1 Help?

g_smoothclients

Toggles lag compensation for clients.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "1"

g_speed 190 Help?

g_speed

Sets the maximum client movement speed.

Default: "190"

g_synchronousclients 0 Help?

g_synchronousclients

Toggles synchronisation of all clients to allow demo recording on the server.

NB. This may have an adverse impact on server performance.

Default: "0"

g_teamcolor_allies .25 .75 .25 Help?

g_teamcolor_allies

Sets the colour of the Allies in console and in game.

Default: ".25 .75 .25"

g_teamcolor_axis .6 .6 .6 Help?

g_teamcolor_axis

Sets the colour of the Axis in console and in game.

Default: ".6 .6 .6"

g_timeoutbank 180000 Help?

g_timeoutbank

Sets the maximum time (in seconds) a team can spend in timeout.

Default: "180000"

g_timeoutlength 90000 Help?

g_timeoutlength

Sets the length (in milliseconds) of each timeout.

Default: "90000"

g_timeoutrecovery 10000 Help?

g_timeoutrecovery

Sets the length of the preparation period which occurs after a time-in is called, or after a timeout expires. This recovery period is used to alert all players that play is about to begin.

Default: "10000"

g_timeoutsallowed 0 Help?

g_timeoutsallowed

Sets the number of timeouts allowed per side.

Default: "0"

g_usegear 1 Help?

g_usegear

This variable is undocumented as we have been unable to confirm its function. If you can help us then please contact us!

Default: "1"

g_voicechatsallowed 4 Help?

g_voicechatsallowed

Sets how many voice chats within a 30 second window the server will allow for a client.

Default: "4"

g_weaponammopools 0 Help?

g_weaponammopools

This variable is undocumented as we have been unable to confirm its function. If you can help us then please contact us!

Default: "0"

g_weaponrespawn 5 Help?

g_weaponrespawn

Set the number of seconds between the time a weapon is picked up and when it respawns.

Default: "5"

logfile 1 Help?

logfile

Toggles the server log file.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "1"

rconpassword Help?

rconpassword

Sets the remote administration password for the server.

NB. If this variable is not specified then Instant Game Server will randomly assign one when the server is built to avoid potential security flaws.

Default: ""

scr_allow_bar 1 Help?

scr_allow_bar

Toggles if the "bar" weapon is enabled/disabled.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "1"

scr_allow_bren 1 Help?

scr_allow_bren

Toggles if the "bren" weapon is enabled/disabled.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "1"

scr_allow_enfield 1 Help?

scr_allow_enfield

Toggles if the "enfield" weapon is enabled/disabled.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "1"

scr_allow_fg42 0 Help?

scr_allow_fg42

Toggles if the "fg42" weapon is enabled/disabled.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "0"

scr_allow_kar98k 1 Help?

scr_allow_kar98k

Toggles if the "kar98k" weapon is enabled/disabled.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "1"

scr_allow_kar98ksniper 1 Help?

scr_allow_kar98ksniper

Toggles if the "kar98ksniper" weapon is enabled/disabled.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "1"

scr_allow_m1carbine 1 Help?

scr_allow_m1carbine

Toggles if the "m1carbine" weapon is enabled/disabled.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "1"

scr_allow_m1garand 1 Help?

scr_allow_m1garand

Toggles if the "m1garand" weapon is enabled/disabled.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "1"

scr_allow_mp40 1 Help?

scr_allow_mp40

Toggles if the "mp40" weapon is enabled/disabled.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "1"

scr_allow_mp44 1 Help?

scr_allow_mp44

Toggles if the "mp44" weapon is enabled/disabled.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "1"

scr_allow_nagant 1 Help?

scr_allow_nagant

Toggles if the "nagant" weapon is enabled/disabled.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "1"

scr_allow_nagantsniper 1 Help?

scr_allow_nagantsniper

Toggles if the "nagantsniper" weapon is enabled/disabled.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "1"

scr_allow_panzerfaust 0 Help?

scr_allow_panzerfaust

Toggles if the "panzerfaust" weapon is enabled/disabled.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "1"

scr_allow_ppsh 1 Help?

scr_allow_ppsh

Toggles if the "ppsh" weapon is enabled/disabled.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "1"

scr_allow_springfield 1 Help?

scr_allow_springfield

Toggles if the "springfield" weapon is enabled/disabled.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "1"

scr_allow_sten 1 Help?

scr_allow_sten

Toggles if the "sten" weapon is enabled/disabled.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "1"

scr_allow_thompson 1 Help?

scr_allow_thompson

Toggles if the "thompson" weapon is enabled/disabled.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "1"

scr_allow_vote 1 Help?

scr_allow_vote

Toggle voting various options on the server.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "1"

scr_bel_alivepointtime 10 Help?

scr_bel_alivepointtime

Sets the number of seconds which a player is required to stay alive to get a point in "Behind Enemy Lines" game mode.

Default: "10"

scr_bel_scorelimit 50 Help?

scr_bel_scorelimit

Sets the score limit for the "Behind Enemy Lines" game mode. When this is reached the map will cycle.

Default: "50"

scr_bel_timelimit 30 Help?

scr_bel_timelimit

Sets the time limit (in minutes) for the "Behind Enemy Lines" game mode. When this is reached the map will cycle.

Default: "30"

scr_dm_scorelimit 50 Help?

scr_dm_scorelimit

Sets the score limit for the "Deathmatch" game mode. When this is reached the map will cycle.

Default: "50"

scr_dm_timelimit 30 Help?

scr_dm_timelimit

Sets the time limit (in minutes) for the "Deathmatch" game mode. When this is reached the map will cycle.

Default: "30"

scr_drawfriend 0 Help?

scr_drawfriend

Toggles if an icon is displayed next to friendly players.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "0"

scr_forcerespawn 0 Help?

scr_forcerespawn

Toggles if a player will be forceably respawned in "Deathmatch" and "Team Deathmatch" game modes.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "0"

scr_freelook 0 Help?

scr_freelook

Toggles the freelook spectator mode.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "0"

scr_friendlyfire 0 Help?

scr_friendlyfire

Sets the friendly-fire mode.

Defined values:

0 = Disabled.

1 = Enabled.

2 = Enabled, with reflected damage on the attacker.

Default: "0"

scr_hq_scorelimit 450 Help?

scr_hq_scorelimit

Sets the maximum score allowed per map in the "Headquarters" game mode.

Default: "450"

scr_hq_timelimit 30 Help?

scr_hq_timelimit

Sets the time limit (in minutes) per map in the "Headquarters" game mode. Once reached the map will cycle.

Default: "30"

scr_killcam 1 Help?

scr_killcam

Toggles the killcam.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "0"

scr_motd ^1Welcome to the ^9unmc^1.^7Pro^1) ^7Public ^1Server. ^7Server admin= ^9unmc^1.^7Duck^1) ^7Co Admin =^9unmc^1.^7Sharpy^1). ^7Play nice and respect other players.

^3www.unmc-pro.tk Help?

scr_motd

Sets the Message Of The Day which clients will see on connection to the server.

Default: ""

scr_re_graceperiod 15 Help?

scr_re_graceperiod

Sets the time limit (in seconds) per round after which spawning and weapon selection are disabled in the "Retrieval" game mode.

Default: "15"

scr_re_roundlength 4 Help?

scr_re_roundlength

Sets the time limit (in minutes) of each round in the "Retrieval" game mode.

Default: "4"

scr_re_roundlimit 0 Help?

scr_re_roundlimit

Sets the maximum number of round wins per map in the "Retrieval" game mode.

Default: "0"

scr_re_scorelimit 10 Help?

scr_re_scorelimit

Sets the maximum score allowed per map in the "Retrieval" game mode.

Default: "10"

scr_re_showcarrier 0 Help?

scr_re_showcarrier

Toggles if the objective carrier is shown on the compass in the "Retrieval" game mode.

Default: "0"

scr_re_timelimit 0 Help?

scr_re_timelimit

Sets the time limit (in minutes) per map in the "Retrieval" game mode. Once reached the map will cycle.

Default: "0"

scr_roundcam 0 Help?

scr_roundcam

This variable is undocumented as we have been unable to confirm its function. If you can help us then please contact us!

Default: "0"

scr_sd_graceperiod 15 Help?

scr_sd_graceperiod

Sets the time limit (in seconds) per round after which spawning and weapon selection are disabled in the "Search and Destroy" game mode.

Default: "15"

scr_sd_roundlength 3 Help?

scr_sd_roundlength

Sets the time limit (in minutes) of each round in the "Search and Destroy" game mode.

Default: "4"

scr_sd_roundlimit 0 Help?

scr_sd_roundlimit

Sets the maximum number of round wins per map in the "Search and Destroy" game mode.

Default: "0"

scr_sd_scorelimit 10 Help?

scr_sd_scorelimit

Sets the maximum score allowed per map in the "Search and Destroy" game mode.

Default: "10"

scr_sd_timelimit 0 Help?

scr_sd_timelimit

Sets the time limit (in minutes) per map in the "Search and Destroy" game mode. Once reached the map will cycle.

Default: "0"

scr_spectateenemy 0 Help?

scr_spectateenemy

Toggles if spectating the enemy team is allowed.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "0"

scr_tdm_scorelimit 100 Help?

scr_tdm_scorelimit

Sets the maximum score allowed per map in the "Team Deathmatch" game mode.

Default: "100"

scr_tdm_timelimit 30 Help?

scr_tdm_timelimit

Sets the time limit (in minutes) per map in the "Team Deathmatch" game mode. Once reached the map will cycle.

Default: "30"

scr_teambalance 1 Help?

scr_teambalance

Toggles if automatic team balancing is enabled. When enabled, this will force teams to have the same number of players. Teams with an odd number of players will be as balanced as possible. (Round based gametypes will adjust the teams between rounds, respawn gametypes will adjust the teams every 60 seconds).

Defined values:

0 = Disabled.

1 = Enabled.

Default: "1"

scr_teamscorepenalty 0 Help?

scr_teamscorepenalty

Toggles if teamkills or suicides reduce the team score as well as the individuals.

Default: "0"

sv_allowanonymous 0 Help?

sv_allowanonymous

This variable is undocumented as we have been unable to confirm its function. If you can help us then please contact us!

Default: "0"

sv_allowdownload 1 Help?

sv_allowdownload

Toggle allowing clients to download maps.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "1"

sv_disableclientconsole 0 Help?

sv_disableclientconsole

Toggles if a client can access to the console.

Default: "0"

sv_floodprotect 0 Help?

sv_floodprotect

Toggle automatic server-side chat floodprotection.

Default: "0"

sv_fps 20 Help?

sv_fps

Sets the maximum number of frames per second the server will process.

Default: "20"

sv_hostname ^9unmc^1.^7Pro^1) ^7Public ^1Server^7) Help?

sv_hostname

Sets the name of your server. It is generally a good idea to keep this as short as possible, whilst still being descriptive. A server name which is too long won't be displayed properly in many server browsers.

Default: "CoD Server"

sv_maprotation map mp_carentan map mp_harbor map mp_dawville map mp_neuville map mp_railyard Help?

sv_maprotation

Sets the server map rotation.

Format:

Each map should be given in sequence, delimited by a space and preceeded by the "map" command. You can also add a "gametype" command to change the gametype prior to a map change.

Example:

"gametype dm map mp_brecourt gametype dm map mp_carentan gametype dm map mp_chateau gametype dm map mp_dawnville gametype dm map mp_depot gametype dm map mp_harbor gametype dm map mp_hurtgen gametype dm map mp_pavlov gametype dm map mp_powcamp gametype dm map mp_railyard gametype dm map mp_rocket gametype dm map mp_ship"

Default: "map mp_brecourt map mp_carentan map mp_chateau map mp_dawnville map mp_depot map mp_harbor map mp_hurtgen map mp_pavlov map mp_powcamp map mp_railyard map mp_rocket map mp_ship"

sv_master1 codmaster.activision.com Help?

sv_master1

Set a master server address for reporting that your server is available.

Default: "codmaster.activision.com"

sv_master2 Help?

sv_master2

Set a master server address for reporting that your server is available.

Default: ""

sv_master3 Help?

sv_master3

Set a master server address for reporting that your server is available.

Default: ""

sv_master4 Help?

sv_master4

Set a master server address for reporting that your server is available.

Default: ""

sv_master5 Help?

sv_master5

Set a master server address for reporting that your server is available.

Default: ""

sv_maxclients 56 Help?

sv_maxclients

Set the maximum number of clinets that may connect to the server at one time.

Default: "12"

sv_maxping 2000 Help?

sv_maxping

Sets the maximum allowable client ping.

Default: "2000"

sv_maxrate 25000 Help?

sv_maxrate

Sets the maximum data transfer rate in bytes per second to any one client on the server.

NB. Lower values "cap" the bandwidth however may cause a "drop-off" in performance.

Default: "10000"

sv_minping 0 Help?

sv_minping

Sets the minimum allowable client ping.

Default: "0"

sv_onlyvisibleclients 0 Help?

sv_onlyvisibleclients

This variable is undocumented as we have been unable to confirm its function. If you can help us then please contact us!

Default: "0"

sv_padpackets 0 Help?

sv_padpackets

Toggles forcing the server to pad broken packets.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "0"

sv_privateclients 6 Help?

sv_privateclients

Sets the number of client slots to reserve for those clients who know the "sv_privatePassword" and have entered it in their "password" variable.

NB. "sv_maxclients" minus "sv_privateClients" equals the number of public connect slots.

Default: "0"

sv_privatepassword Help?

sv_privatepassword

Set the private server password for use with "sv_privateClients".

Default: ""

sv_pure 1 Help?

sv_pure

Toggles server-side checking that clients have "pure" (unaltered) pk3 files to prevent cheating.

NB. If a client doesn't have a .pk3 file that is on the server, and sv_allowdownload is set to "0" then the server will automatically kick the client.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "1"

sv_reconnectlimit 3 Help?

sv_reconnectlimit

Sets the limit on the maximum number of client reconnections.

Default: "3"

sv_showaveragebps 1 Help?

sv_showaveragebps

Toggles scoreboard bits per second display.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "0"

sv_showloss 0 Help?

sv_showloss

Toggles scoreboard packet loss display.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "0"

sv_timeout 240 Help?

sv_timeout

Sets the maximum allowed time when a client is idle before they are kicked.

Default: "240"

sv_wwwbaseurl http://redirect.game2xs.com/cod/ Help?

sv_wwwbaseurl

Sets the URL that clients will use to download map/mod paks. The URL needs to point to a directory one directory below the directory where the pak files are kept.

Default: ""

sv_wwwdldisconnected 1 Help?

sv_wwwdldisconnected

Toggles if clients will download content whilst disconnected from the server.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "0"

sv_wwwdownload 1 Help?

sv_wwwdownload

Toggles http/ftp client downloading. See sv_wwwbaseurl.

Defined values:

0 = Disabled.

1 = Enabled.

Default: "0"

sv_zombietime 2 Help?

sv_zombietime

Sets the inactivity time (in minutes) before clients (zombies) are disconnected.

Default: "2"

--------------------------------------------------------------------------------

CoDaM Plugin: HamGoodies

ham_bel_hudscores 2 Help?

ham_bel_hudscores

Sets the display mode of scores on the hud in BEL.

Defined values:

0 = off

2 = show #players

4 = show #players /incl. alive count

Add 1 to any value to display "team" score.

Default: "2"

ham_dm_hitaction 0 Help?

ham_dm_hitaction

Sets a bitwise field which controls player actions when damaged (in the relivant gametype).

Defined values:

1 = allow team hits

2 = drop weapon when hand/arm hit

4 = go prone when foot/leg hit.

Default: "3"

ham_dm_hudscores 2 Help?

ham_dm_hudscores

Sets the display mode of scores on the hud in Deathmatch.

Defined values:

0 = off

2 = show #players

4 = show #players /incl. alive count

Add 1 to any value to display "team" score.

Default: "2"

ham_falldamagemult 2.5 Help?

ham_falldamagemult

Sets a damage multiplier for damage due to falling.

Default: "2.5"

ham_gamelog CoDaM Help?

ham_gamelog

Sets the prefix of the per-map gamelog.

Default: "CoDaM"

ham_glog_session 1000 Help?

ham_glog_session

Sets the initial session seed for the per-map gamelog.

Default: "1000"

ham_goodies 1 Help?

ham_goodies

Toggles if HamGoodies is enabled.

Default: "1"

ham_hitaction 0 Help?

ham_hitaction

Sets a bitwise field which controls player actions when damaged (in the relivant gametype).

Defined values:

1 = allow team hits

2 = drop weapon when hand/arm hit

4 = go prone when foot/leg hit.

Default: "2"

ham_hudscores 5 Help?

ham_hudscores

Sets the display mode of scores on the hud.

Defined values:

0 = off

2 = show #players

4 = show #players /incl. alive count

Add 1 to any value to display "team" score.

Default: "5 // Display scores on hud?"

ham_killcam 15 Help?

ham_killcam

Sets the number of seconds to show Hammer's Killcam for.

Default: "15"

ham_mdm_hitaction 0 Help?

ham_mdm_hitaction

Sets a bitwise field which controls player actions when damaged (in the relivant gametype).

Defined values:

1 = allow team hits

2 = drop weapon when hand/arm hit

4 = go prone when foot/leg hit.

Default: "3"

ham_mdm_oldobituary 1 Help?

ham_mdm_oldobituary

Toggles if old obituary messages will be used in multiteam DM.

Default: "1"

ham_mortar_delay 0 Help?

ham_mortar_delay

Sets the minimum delay (in seconds) between mortars.

Default: "3"

ham_mortar_harmless 0 Help?

ham_mortar_harmless

Toggles if mortars can kill a player.

Default: "0"

ham_mortar_random 0 Help?

ham_mortar_random

Sets an additional random delay (in seconds) between mortars (see ham_mortar_delay).

Default: "5"

ham_mortars 0 Help?

ham_mortars

Toggles the use of mortars.

Default: "1"

ham_mtdm_hudscores 3 Help?

ham_mtdm_hudscores

Sets the display mode of scores on the hud in MTDM.

Defined values:

0 = off

2 = show #players

4 = show #players /incl. alive count

Add 1 to any value to display "team" score.

Default: "3"

ham_name_prefix ^3CoDaM Help?

ham_name_prefix

Sets the prefix when renaming the Unnamed Soldier.

Default: "^2CoDaM"

ham_nodroptime 15 Help?

ham_nodroptime

Sets the time (in seconds) after the start of a map when players are prevented from dropping their weapons.

Default: "15"

ham_nominefields 0 Help?

ham_nominefields

Toggles if minefields should be disabled.

Default: "0"

ham_nonamechange 0 Help?

ham_nonamechange

Toggles if the player name will be used to identify the team.

Default: "0"

ham_oldobituary 0 Help?

ham_oldobituary

Toggles use of the original obituary.

Default: "0"

ham_oneweapon 0 Help?

ham_oneweapon

Toggles if the second weapon should be disabled (requires ham_xkeys 1).

Default: "0"

ham_playersounds 1 Help?

ham_playersounds

Toggles if pain/death sounds are enabled.

Default: "1"

ham_sd_stopwatch 1 Help?

ham_sd_stopwatch

Toggles the bomb timer stopwatch for SD.

Default: "0"

ham_statusicon 1 Help?

ham_statusicon

Toggles if team icons should be displayed on the scoreboard.

Default: "1"

ham_stopwatch 1 Help?

ham_stopwatch

Toggles the bomb timer stopwatch.

Default: "1"

ham_tdm_hudscores 3 Help?

ham_tdm_hudscores

Sets the display mode of scores on the hud in MDM.

Defined values:

0 = off

2 = show #players

4 = show #players /incl. alive count

Add 1 to any value to display "team" score.set ham_mdm_hudscores 2

Default: "3"

ham_team_1 american;^2American;;US;;;; Help?

ham_team_1

Whilst ham_xteams can be used to quickly setup a normal or a quad-team match.

More specific team matches, e.g. 3 teams, can be established by using ham_team_#, i.e. ham_team_1, ham_team_2, etc.

Each ham_team_# cvar is used to define parameters for each team in a match. The MultiTeam mod can handle from 2 to 10 teams, however CoD currently can only support 4 due to player models / weapon availability and other limitations. TRYING TO CONFIGURE MORE THAN 4 TEAMS WILL CAUSE UNDESIRED EFFECTS/CRASHES. If at least two valid ham_team_# cvars are defined, ham_xteams (see above) is ignored.

Format: ";;;;[];[];[];[]"

- Is the name of the team (must be unique among teams)

- A text description of the team (can include CoD color) used to display hud messages and other things

- Format for player renames - IGNORED FOR NOW

- 2-3 letter team tag for displaying match-end scores

- Head icon (avatar) name (as found under /gfx/hud in the mod's pk3 file (sans headicon@ and .dds). If omitted, the entry will be used, e.g. american.

- Team weapon cache as known within CoD (usually team name, but can be used to re-use other team's weapons, e.g. an Italian team using german weaps.

- Initial team score (handicap) - IGNORED FOR NOW

- Team member count limit - IGNORED FOR NOW

NOTES:

1. Do not use spaces in any of the above fields. In , spaces may be specified by using s

2. The teams will be ordered (in menus and hud scores) in the order established by the ham_team_# cvars

3. ham_team_# cvars must be defined in numerical order starting at 1.

Default: "american;^2American;;US;;;;"

ham_team_2 british;^4British;;BR;;;; Help?

ham_team_2

See the description for ham_team_1.

Default: "british;^4British;;BR;;;;"

ham_team_3 german;German;;GE;;;; Help?

ham_team_3

See the description for ham_team_1.

Default: "german;German;;GE;;;;"

ham_team_4 russian;^1Russian;;RU;;;; Help?

ham_team_4

See the description for ham_team_1.

Default: "russian;^1Russian;;RU;;;;"

ham_xkeys 1 Help?

ham_xkeys

Toggles extra key detec

Default: "1"

ham_xlastweap 1 Help?

ham_xlastweap

Toggles if the last weapon code should be enabled (requires ham_xkeys 1).

Default: "1"

ham_xpacks 1 Help?

ham_xpacks

Toggles if health packs should be enabled (requires ham_xkeys 1).

Default: "1"

ham_xteams 1 Help?

ham_xteams

Sets the multiteam type.

Defined values:

0 = Normal teams (allies/axis)

1 = Quad-Team (American, British, German, Russian)

2 = Tri-Team (American, British, Russian)

Default: "1"

ham_xweap 1 Help?

ham_xweap

Toggles if the weapon drops should be enabled (requires ham_xkeys 1).

Default: "1"

scr_mdm_autoassign 0 Help?

scr_mdm_autoassign

Toggles if a player will be automatically assigned to a team in multiteam DM.

Default: "0"

scr_mdm_scorelimit 0 Help?

scr_mdm_scorelimit

Sets the multiteam DM scorelimit.

Default: "0"

scr_mdm_timelimit 30 Help?

scr_mdm_timelimit

Sets the multiteam DM timelimit.

Default: "30"

scr_mhq_capture 10 Help?

scr_mhq_capture

Sets the time (in seconds) required to capture a radio in multiteam HQ.

Default: "10"

scr_mhq_maxhold 6 Help?

scr_mhq_maxhold

Sets the factor used to automatically destroy a radio (maxhold * wavetime seconds)

Default: "6"

scr_mhq_maxhqs 2 Help?

scr_mhq_maxhqs

Sets the maximum number of HQ's which can be setup at once in multiteam HQ.

Default: "2"

scr_mhq_maxradios 2 Help?

scr_mhq_maxradios

Sets the total map radios to active in multiteam HQ.

Default: "2"

scr_mhq_maxteamhqs 1 Help?

scr_mhq_maxteamhqs

Sets the total number of HQ's a single team can setup at once in multiteam HQ.

Default: "1"

scr_mhq_neutral 8 Help?

scr_mhq_neutral

Sets the time (in seconds) required to destroy a radio/HQ in multiteam HQ.

Default: "8"

scr_mhq_radius 120 Help?

scr_mhq_radius

Sets the appropriate setting in multiteam HQ.

Default: "120"

scr_mhq_scorelimit 450 Help?

scr_mhq_scorelimit

Sets the appropriate setting in multiteam HQ.

Default: "450"

scr_mhq_spawndelay 30 Help?

scr_mhq_spawndelay

Sets the time (in seconds) before a radio will spawn in multiteam HQ.

Default: "30"

scr_mhq_timelimit 30 Help?

scr_mhq_timelimit

Sets the appropriate setting in multiteam HQ.

Default: "30"

scr_mhq_wavetime 45 Help?

scr_mhq_wavetime

Sets the time (in seconds) between player spawns in multiteam HQ.

Default: "45"

scr_mhq_zradius 50 Help?

scr_mhq_zradius

Sets the appropriate setting in multiteam HQ.

Default: "50"

scr_mtdm_respawnpoints nearteam Help?

scr_mtdm_respawnpoints

Sets the multiteam TDM respawn logic.

Default: "nearteam"

scr_mtdm_scorelimit 0 Help?

scr_mtdm_scorelimit

Sets the multiteam TDM scorelimit.

Default: "0"

scr_mtdm_timelimit 30 Help?

scr_mtdm_timelimit

Sets the multiteam TDM timelimit.

Default: "30"

scr_obj_bombdefuse 7 Help?

scr_obj_bombdefuse

Sets the time taken (in seconds) to defuse the bomb in Objective.

Default: "7"

scr_obj_bombplant 4 Help?

scr_obj_bombplant

Sets the time taken (in seconds) to plant the bomb in Objective.

Default: "4"

scr_obj_bombtimer 30 Help?

scr_obj_bombtimer

Sets the time taken (in seconds) to blow the bomb in Objective.

Default: "30"

scr_obj_roundlength 4 Help?

scr_obj_roundlength

Sets the roundlength in Objective.

Default: "4"

scr_obj_roundlimit 0 Help?

scr_obj_roundlimit

Sets the roundlimit in Objective.

Default: "0"

scr_obj_timelimit 15 Help?

scr_obj_timelimit

Sets the timelimit in Objective.

Default: "15"

scr_rb_roundlength 4 Help?

scr_rb_roundlength

Sets the roundlength in roundbased TDM.

Default: "4"

scr_rb_roundlimit 0 Help?

scr_rb_roundlimit

Sets the roundlimit in roundbased TDM.

Default: "0"

scr_rb_timelimit 15 Help?

scr_rb_timelimit

Sets the timelimit in roundbased TDM.

Default: "15"

--------------------------------------------------------------------------------

IGS Additional Configs

igs_additional_configs exec "CoDaM.cfg"

exec "CoDaM_ServerMessages1.3.cfg"

exec "CoDaM_PowerServer.cfg"

exec "CoDaM_HamGoodies.cfg"

set scr_usecodam 1 Help?

igs_additional_configs

Defines any number of additional configuration files. These are then created in the server directory and can be remotely executed by "rcon exec ".

Format:

The configuration name is defined with the contents enclosed in "{" and "}". Each variable should be on a new line, (i.e. carriage return delimited).

Example:

config1.cfg

{

seta variable1 1

seta variable2 2

seta variable3 3

}

config2.cfg

{

seta variable1 4

seta variable2 5

seta variable3 6

}

config3.cfg

{

seta variable1 7

seta variable2 8

seta variable3 9

}

Default: ""

--------------------------------------------------------------------------------

CoDaM Plugin: ServerMessages

sm_enable 1 Help?

sm_enable

Enable ServerMessages plugin? 0 = disable | 1 = enable

Default: "1"

sm_gamemessage ^7 with game type :^3 Help?

sm_gamemessage

Text to display in the NEXT MAP message before next gametype name

Default: "^7 with game type :^3 "

sm_mapmessage The next map in the rotation is :^2 Help?

sm_mapmessage

Text to display in the NEXT MAP message before next map name

Default: "The next map in the rotation is :^2 "

sm_message1 Join our pub ^9Ventrilo ^6Server ip=^380.239.85.124 ^7Port=^33391 Help?

sm_message1

Sets the appropriate server message.

Default: "^4Welcome and Have fun!^7"

sm_message2 Play fair!! Do not^6-^7Tk^6-^7Cheat^6-^7Block way^6-^7Spam^6-^7Recruit^6-^7Or be a ^3Dumbass^7 on this server^3* Help?

sm_message2

Sets the appropriate server message.

Default: "^1Friendly fire is on. Watch your aim!^7"

sm_message3 Punkbuster is on and ready to ^6kick ^7ass!! Help?

sm_message3

Sets the appropriate server message.

Default: "Message 3"

sm_message4 ^9unmc^6.^7Pro^6) ^7No recruiting or advertising on this server! Offending players will result in kick or ban^6!!!!! Help?

sm_message4

Sets the appropriate server message.

Default: "Message 4"

sm_message5 Admin= ^9unmc^6.^7Duck^6)^7& ^9unmc^6.^7Sharpy^6)^7&^9unmc^6.^7Element^6) Help?

sm_message5

Sets the appropriate server message.

Default: "Message 5"

sm_message6 We curently ^6recruit ^7ask a member 2 ^6join Help?

sm_message6

Sets the appropriate server message.

Default: "Message 6"

sm_messagedelay 7 Help?

sm_messagedelay

Delay in seconds between messages, this also allows gametype and map overrides similar to the "sm_enable" variable as mentioned above. The plugin ensures this is at least 5 seconds.

Default: "50"

sm_showgame 1 Help?

sm_showgame

Add the gametype to the NEXT MAP message? 0 = disable | 1 = enable

Default: "1"

sm_startdelay 20 Help?

sm_startdelay

Delay in seconds before first message is printed following a map_restart or map_rotate, also allows gametype and map overrides similar to the "sm_enable" variable. The plugin ensures this is at least 5 seconds

Default: "20"

sm_startmessage 1 Help?

sm_startmessage

Which message to start with? Please note this will only have an effect on which message is broadcast when the server first starts. Therefore, values from 1 to "total number of messages" are valid.

Default: "1"

sm_translate 1 Help?

sm_translate

Translate mapname and gametype for the NEXT MAP message?

0 = disable | 1 = enable ex. "mp_pavlov" becomes "Pavlov"

Default: "1;"

--------------------------------------------------------------------------------

PunkBuster Anti-Cheat v1.150 (v1.172 A1347)

pb_sv_autoss 0 Help?

pb_sv_autoss

Toggles if you want the PB server to regularly retrieve screen shots from connected players

Default: "0"

pb_sv_autossfrom 60 Help?

pb_sv_autossfrom

Sets the minimum number of seconds (default is 60) PB will wait before requesting a screen shot after the previous request from each player.

Default: "60"

pb_sv_autossto 1200 Help?

pb_sv_autossto

Sets the maximum number of seconds (default is 1200 = 20 minutes) PB will wait before requesting a screen shot after the previous request from each player.

Default: "1200"

pb_sv_autoupdban 1 Help?

pb_sv_autoupdban

Sets if you want PB to automatically update the permanent ban file (pbbans.dat) after each change to the banlist in memory.

Default: "1"

pb_sv_changemax 50 Help?

pb_sv_changemax

Sets how many name changes can be done over a specified period of seconds (pb_sv_changeperoid). If the player does more name changes during this period the player will be kicked.

Default: "50"

pb_sv_changeperiod 999 Help?

pb_sv_changeperiod

Sets the period of time (in seconds) during which a player may do up to pb_sv_changemax name changes. Default is 999 which means disabled.

Default: "999"

pb_sv_cqc 1 Help?

pb_sv_cqc

Toggles CQC means Client Query Capability - setting this to 0 (default is 1) means that connected players cannot use PB to check the value of game server cvars (we recommend leaving this set to the default of 1 to promote goodwill); NOTE that PB doesn't let players see the value of any server-side cvars that include the text "password".

Default: "1"

pb_sv_cvarchangedpulse 99 Help?

pb_sv_cvarchangedpulse

Sets the number of minutes (default is 99 which means disabled) between automatic sends of the CVARCHANGED command.

Default: "99"

pb_sv_cvarfreq 6 Help?

pb_sv_cvarfreq

Sets the number of times per minute (default is 6) that each player has one cvar value checked against the current list of cvar ranges.

Default: "6"

pb_sv_cvarlogging 1 Help?

pb_sv_cvarlogging

Sets the target destination of log output related to player cvar checks; The value of 1 (default) specifies the server console and normal log file, the value of 2 specifies separate log files in the "svlogs" folder with the var file extension, and the value of 3 specifies both.

Default: "1"

pb_sv_cvaruserpulse 99 Help?

pb_sv_cvaruserpulse

Sets the number of minutes (default is 99 which means disabled) between automatic sends of the CVARUSER command.

Default: "99"

pb_sv_cvarwalk 0 Help?

pb_sv_cvarwalk

The default setting of 0 tells PunkBuster to simply log lists of cvar names returned by the CVARSRCH, CVARUSER and CVARCHANGED commands so that the Admin would have to manually query the individual values if desired; a non-zero setting tells PunkBuster to "walk" through each cvar returned in such a list automatically and log the values of each cvar - the higher the number for this setting, the more cvars PunkBuster walks through during each processing cycle.

Default: "0"

pb_sv_dupnamegrace 0 Help?

pb_sv_dupnamegrace

Sets to the number of seconds (default is 0 which means duplicate name kicking is disabled) of grace period a player should be granted to change names before being kicked for having the same (duplicate) name as another player (first come first served) on the server.

Default: "0"

pb_sv_emptyname 0 Help?

pb_sv_emptyname

When set to 0 (which is the default), PunkBuster will remove players who join with an Empty Name or who change to an Empty Name during gameplay.

Default: "0"

pb_sv_extchar 1 Help?

pb_sv_extchar

The default setting of 0 tells PunkBuster to disallow extended ASCII Characters in player names; for the purposes of this command, characters that cannot be easily entered with simple keystrokes are considered extended.

Default: "1"

pb_sv_guidrelax 0 Help?

pb_sv_guidrelax

Sets PunkBuster's kicking behavior related to GUIDS; A Value of 1 means PB will not kick for UNKN (Unknown) GUIDs; A Value of 2 means PB will not kick for WRONGIP GUIDs (these are GUIDS which are valid but not from the IP Address the player is connecting from); A Value of 4 means PB will not kick for DUPLICATE GUIDs; These values (1, 2 and 4) can be combined to achieve the desired behavior.

Default: "0"

pb_sv_httpkey Help?

pb_sv_httpkey

Sets the Key or Password used by the WebTool to limit access to its features; if this setting is left empty ("" which is the default), then the game server's rconpassword will be used instead; if both are empty, then the WebTool will not be usable at all.

Default: ""

pb_sv_httpmaps Help?

pb_sv_httpmaps

By default, this setting is empty which means that the standard official maps will be displayed in the 'change map' dropdown list inside the WebTool; if you wish to customize the entries in the dropdown, then use this setting to store the list of maps (each separated by a space).

Default: ""

pb_sv_httprefresh 999 Help?

pb_sv_httprefresh

Sets the number of seconds between auto-refreshes of the Player List screen inside the WebTool; setting this to 999 means that the page will not auto-refresh at all.

Default: "999"

pb_sv_kicklen 2 Help?

pb_sv_kicklen

Sets the number of minutes (default is 2) a player will be kept from being able to rejoin after getting kicked by PunkBuster.

Default: ""

pb_sv_lanmask Help?

pb_sv_lanmask

This setting is used for Internet Servers that also have local LAN game clients connecting; it should be set to hold the subnet of the LAN; for example, if the LAN IP Addresses are 192.168.1.x, then set pb_sv_lanmask to 192.168.1

Default: ""

pb_sv_logaddr Help?

pb_sv_logaddr

Sets the address of the machine to which remote logging is sent (default is empty meaning the feature is not used).

Default: ""

pb_sv_logceiling 100 Help?

pb_sv_logceiling

Sets highest serial number (default is 1000) that PunkBuster will use in numbering its log files before starting over at 1.

Default: "100"

pb_sv_lognext 2 Help?

pb_sv_lognext

Sets next serial number that PB will use to name a PB log file; this setting is automatically maintained by PunkBuster and is incremented after each map change by the Game Server as PB opens a new log file.

Default: "2"

pb_sv_logport 0 Help?

pb_sv_logport

Sets the listen port of the machine to which remote logging is sent (default is 0 meaning the feature is not used).

Default: "0"

pb_sv_logpw Help?

pb_sv_logpw

Sets the password required to send logging output to a listening remote logging machine.

Default: ""

pb_sv_logsync 0 Help?

pb_sv_logsync

When set to 1 (default is 0), PB will name Game log files in accordance with PB log files using the same serial number system; Game log files will still be stored in the same location inside the game directory either way, but will have the same filename as the corresponding PB log file and both will be closed at the end of each map and a new log file will be opened.

Default: "0"

pb_sv_loguser Help?

pb_sv_loguser

Sets the username required to send logging output to a listening remote logging machine.

Default: ""

pb_sv_maxcondls 3 Help?

pb_sv_maxcondls

Sets maximum number (default is 3) of PB updates that PB will attempt to download at the same time.

Default: "3"

pb_sv_maxdlrate 50 Help?

pb_sv_maxdlrate

Sets the (roughly) maximum bandwidth (default is 1 KB/sec) requested per file for PB update downloads.

Default: "50"

pb_sv_minname 0 Help?

pb_sv_minname

Sets the minimum player name length (default is 0) allowed on the server (after stripping color codes)

Default: "0"

pb_sv_msgprefix ^3PunkBuster Server Help?

pb_sv_msgprefix

Sets the text that the PunkBuster Server displays in front of every output line displayed; the default is "^3PunkBuster Server" (note the ^3 means output in the color GOLD); If the game server is running in non-dedicated (listen) mode, all PunkBuster Server output goes to both the top of the playing screen and to the console by default; To prevent PunkBuster Server messages from being displayed on the playing screen, insert the text [skipnotify] before any desired message prefix text. For example, the command pb_sv_msgprefix [skipnotify]^3PunkBuster Server will cause all PunkBuster Server output to go only to the console and not to the playing screen.

Default: "^3PunkBuster Server"

pb_sv_noguidgrace 1 Help?

pb_sv_noguidgrace

Sets the number of seconds PB will wait (default is 1) before kicking players who join without having a GUID; Refusing to enter a CDKey into the game causes the "no guid" condition.

Default: "1"

pb_sv_powerdef 1 Help?

pb_sv_powerdef

Sets the default number of Player Power points assigned to players who are not in the locally stored PB Player Power database.

Default: "1"

pb_sv_powerkicklen 5 Help?

pb_sv_powerkicklen

Sets the number of minutes (default is 5) a player will be kept from being able to rejoin after being removed via the PB Player Power facility.

Default: "5"

pb_sv_powermin 10 Help?

pb_sv_powermin

Toggles if a player is removed from the server when the number of power points applied against him/her is equal to or greater than the value of this setting (default is 10).

Default: "10"

pb_sv_scorekick 0 Help?

pb_sv_scorekick

Toggles if players whose score drops below this setting will be kicked from the server; the default of 0 means disabled; the allowable range is -1 to -20.

Default: "0"

pb_sv_sleep 500 Help?

pb_sv_sleep

Sets the period of time (milliseconds) that the PunkBuster Server "sleeps" between processing cycles; lower numbers will cause PunkBuster to process more times each second which also may have the effect of marginally increasing the bandwidth used by PunkBuster.

Default: "100"

pb_sv_specname Help?

pb_sv_specname

If a special spectator client "bot" is used on the server, this setting should hold the player name corresponding to that client so that the PB Server will know this is not a real player; if the player with this name ever has a non-zero score, the "special" status is lost.

Default: ""

pb_sv_ssceiling 100 Help?

pb_sv_ssceiling

Sets the highest serial number (default is 100) that PB will use in numbering Screenshot (PNG) files obtained from players before starting over at the PB_SV_SsFloor value.

Default: "100"

pb_sv_sscmd Help?

pb_sv_sscmd

Sets name of the script file (default is "" empty which means "not used") that PB calls after each screen shot PNG image file is received; this can be used by admins to copy or otherwise process screenshot files that are obtained automatically during gameplay.

Default: ""

pb_sv_ssdelay 0 Help?

pb_sv_ssdelay

If this is non-zero (default is 0), then each PB client will wait a random number of seconds up to the value of this setting after receiving the request before actually capturing a screen image for sending back to the server.

Default: "0"

pb_sv_ssfloor 1 Help?

pb_sv_ssfloor

Sets the lowest serial number (default is 1) that PB will use in numbering Screenshot (PNG) files obtained from players.

Default: "1"

pb_sv_ssheight 240 Help?

pb_sv_ssheight

Sets the requested height (default is 240 pixels) of images captured by PunkBuster Clients for sending to the PB Server.

Default: "240"

pb_sv_ssnext 1 Help?

pb_sv_ssnext

Sets the next serial number that PB will use to name a PNG screen shot image file.

Default: "1"

pb_sv_sspath Help?

pb_sv_sspath

If specified (default is "" empty), PB will write captured screen shot images obtained from connected players to this alternate location, this can be a network share or some other location where you would prefer to place screen shot images and the "helper" htm files that go with them.

Default: ""

pb_sv_sssrate 1 Help?

pb_sv_sssrate

Sets the sample rate (default is 1) used for capturing screen shots, specifies how many pixels get skipped in the processing of the image to keep file sizes down; if set to 2, then only every 2nd pixel is taken (in both horizontal and vertical directions); if set to 4, then only every 4th pixel is taken.

Default: "1"

pb_sv_sswidth 320 Help?

pb_sv_sswidth

Sets requested width (default is 320 pixels) of images captured by PunkBuster Clients for sending to the PB Server.

Default: "320"

pb_sv_ssxpct 50 Help?

pb_sv_ssxpct

The percentage across the screen (default is 50%) where the center of the requested screenshot should be captured from.

Default: "50"

pb_sv_ssypct 50 Help?

pb_sv_ssypct

The percentage down the screen (default is 50%) where the center of the requested screenshot should be captured from.

Default: "50"

pb_sv_updategrace 600 Help?

pb_sv_updategrace

Sets the number of seconds (default is 600) that PunkBuster allows for a player to successfully update to the version of PunkBuster currently in use at the server

Default: "600"

pb_sv_user_commands // Example custom command - all players MUST have their rate setting from 2500 to 25000 to play on your server.

pb_sv_cvar rate IN 2500 25000

pb_sv_user_commands

--------------------------------------------------------------------------------

CoDaM 1.31

codam_additional_cvars exec "CoDaM.cfg"

exec "CoDaM_ServerMessages1.3.cfg"

exec "CoDaM_PowerServer.cfg"

exec "CoDaM_HamGoodies.cfg"

set scr_usecodam 1 Help?

codam_additional_cvars

You can place additional configuration variables (such as those specific to maps) here.

Default: ""

g_modtype CoDaM

g_modtype

scr_allies Help?

scr_allies

Sets the Allies team nationality ("american", "british", "russian" )

Default: "american"

scr_allow_quick 1 Help?

scr_allow_quick

Toggles if "quick" menu options are allowed.

Default: "1"

scr_allowrespawn 0 Help?

scr_allowrespawn

Toggles if respawning is allowed in round-based GT's.

Default: "0"

scr_autoassign 0 Help?

scr_autoassign

Toggles if players should be forceably assigned to a team.

Default: "0"

scr_axis german Help?

scr_axis

Sets the Axis team nationality (only "german" is supported).

Default: "german"

scr_bel_nohealthdrop 1 Help?

scr_bel_nohealthdrop

Toggles if health packs are dropped in BEL gametype.

Default: "1"

scr_deadbodydelay 99 Help?

scr_deadbodydelay

Sets

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