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Posted

开了两个2.30各64人的服务器=在机器正常,网络正常,一个服务器运行正常的情况下,另一个服务器出现以下东东,不知是否被人控制了??????

(节选)

broadcast: print " was dropped for inactivity\n"

broadcast: print " was dropped for inactivity\n"

broadcast: print " was dropped for inactivity\n"

broadcast: print " was dropped for inactivity\n"

broadcast: print " was dropped for inactivity\n"

broadcast: print " was dropped for inactivity\n"

broadcast: print " was dropped for inactivity\n"

broadcast: print " was dropped for inactivity\n"

broadcast: print " was dropped for inactivity\n"

broadcast: print " was dropped for inactivity\n"

broadcast: print " was dropped for inactivity\n"

broadcast: print " was dropped for inactivity\n"

broadcast: print " was dropped for inactivity\n"

broadcast: print " was dropped for inactivity\n"

broadcast: print " was dropped for inactivity\n"

broadcast: print " was dropped for inactivity\n"

broadcast: print " was dropped for inactivity\n"

broadcast: print " was dropped for inactivity\n"

broadcast: print " was dropped for inactivity\n"

bbroadcast: print "QQ S.H.E EYKB was dropped for inactivity\n"

cmd 11295: cs 1894 "1 spectator 3 player(s)"

cmd 11296: cs 1895 "3 allies 23 player(s)"

cmd 11297: cs 1689 "name\zh009(sd_china)\team\1"

cmd 11298: cs 1701 "name\kaoo!!!!!!!!!!!!!!!!\team\0"

cmd 11299: cs 1708 "name\lxk00006\team\1"

cmd 11300: svlag

cmd 11301: cs 1689 "name\zh009(sd_china)\team\4"

cmd 11302: cs 1894 "1 spectator 4 player(s)"

cmd 11303: cs 1896 "4 axis 14 player(s)"

cmd 11304: cs 281 "models/weapons/mg42portable_placed_viewmodel.tik"

cmd 11305: print "CHINA=U2*****@@@ timed out

"

cmd 11306: cs 1732 "name\zhang_800y777\team\0"

cmd 11307: cs 1714 "name\Beiowolf(HK)\team\1"

cmd 11308: cs 1708 "name\lxk00006\team\3"

cmd 11309: cs 1896 "4 axis 15 player(s)"

cmd 11310: cs 1701 "name\kaoo!!!!!!!!!!!!!!!!\team\1"

cmd 11311: cs 1722 "name\yourself\team\3"

cmd 11312: cs 1894 "1 spectator 5 player(s)"

cmd 11313: cs 1714 "name\Beiowolf(HK)\team\3"

cmd 11314: cs 1894 "1 spectator 4 player(s)"

cmd 11315: cs 1895 "3 allies 24 player(s)"

cmd 11316: cs 1716 "name\*STar\team\4"

cmd 11317: cs 1690 "name\*US=====> <=====DE+\team\3"

cmd 11318: svlag

cmd 11319: cs 282 ""

cmd 11320: cs 281 ""

cmd 11321: cs 1732 "name\zhang_800y777\team\1"

cmd 11322: cs 1701 "name\kaoo!!!!!!!!!!!!!!!!\team\4"

cmd 11323: cs 1896 "4 axis 17 player(s)"

cmd 11324: cs 281 "models/weapons/mg42portable_placed_viewmodel.tik"

cmd 11325: cs 1733 "name\**TNND**\team\0"

cmd 11326: cs 1735 "name\UnnamedSoldier\team\0"

cmd 11327: svlag

cmd 11328: cs 1724 "name\=PLA=X123\team\1"

cmd 11329: print "f**k you! timed out

"

cmd 11330: print "vvbh disconnected

"

cmd 11331: cs 1737 "name\vvbh\team\0"

cmd 11332: cs 1894 "1 spectator 4 player(s)"

cmd 11333: cs 1895 "3 allies 25 player(s)"

cmd 11334: cs 1896 "4 axis 16 player(s)"

cmd 11335: svlag

cmd 11336: cs 1732 "name\zhang_800y777\team\3"

cmd 11337: cs 1704 "name\*3v1l_S0ld13r*\team\0"

cmd 11338: svlag

cmd 11339: cs 1736 "name\tuco\team\0"

cmd 11340: cs 1733 "name\**TNND**\team\4"

cmd 11341: cs 281 ""

Client 362 connecting with 150 challenge ping

218.250.55.209:12203:reconnect

Posted

不关补丁或者地图事,因这服务器已运行过NN遍--均正常,是这几天来这样

描过木马和病毒了,进程里也没有多什么东西.

有时先出现很多行broadcast: print " was dropped for inactivity\n"

然后战友全出来了

Posted

不正常的那个在运行不正常时正常运行的那个如下

broadcast: print "Private_XLD disconnected\n"

broadcast: print "Unnamed-officer-Eu- disconnected\n"

broadcast: print "***max--payne*** timed out\n"

Client 481 connecting with 150 challenge ping

broadcast: print "f**k_YOU__^$^!!!! disconnected\n"

SkeletorCacheFileCallback: Could not open binary file 'newanim/models/weapons/mg42portable_placed_setup_viewmodel.skc' or 'models/weapons/mg42portable_placed_setup_viewmodel.skc'

Client 482 connecting with 0 challenge ping

Client 335 connecting with 200 challenge ping

SkeletorCacheFileCallback: Could not open binary file 'newanim/models/weapons/mg42portable_placed_setup_viewmodel.skc' or 'models/weapons/mg42portable_placed_setup_viewmodel.skc'

Client 483 connecting with 1300 challenge ping

SkeletorCacheFileCallback: Could not open binary file 'newanim/models/weapons/mg42portable_placed_setup_viewmodel.skc' or 'models/weapons/mg42portable_placed_setup_viewmodel.skc'

broadcast: print "KOREA_ACE timed out\n"

broadcast: print "Captain_Chaos disconnected\n"

SkeletorCacheFileCallback: Could not open binary file 'newanim/models/weapons/mg42portable_placed_setup_viewmodel.skc' or 'models/weapons/mg42portable_placed_setup_viewmodel.skc'

Client 484 connecting with 350 challenge ping

SkeletorCacheFileCallback: Could not open binary file 'newanim/models/weapons/mg42portable_placed_setup_viewmodel.skc' or 'models/weapons/mg42portable_placed_setup_viewmodel.skc'

broadcast: print "=][iMA|HUN][=Keeper[Trl.] timed out\n"

broadcast: print "Jarmen_kall disconnected\n"

broadcast: print "china-maozhiming disconnected\n"

Client 485 connecting with 400 challenge ping

broadcast: print "***_Blank_Name_*** timed out\n"

broadcast: print "Eric T-Rex disconnected\n"

Client 486 connecting with 350 challenge ping

broadcast: print "NoN@me timed out\n"

broadcast: print "tractor timed out\n"

broadcast: print "Pooh_Bear timed out\n"

Client 487 connecting with 50 challenge ping

broadcast: print "Edgar disconnected\n"

broadcast: print ">>>>>>>>>>>>>>>>>>>> disconnected\n"

Client 488 connecting with 50 challenge ping

Client 335 connecting with 150 challenge ping

Client 109 connecting with 400 challenge ping

Client 479 connecting with 400 challenge ping

Client 5 connecting with 200 challenge ping

broadcast: print "skywind disconnected\n"

broadcast: print "sgt_seb29bzh disconnected\n"

Client 489 connecting with 300 challenge ping

Client 490 connecting with 250 challenge ping

218.8.163.45:12203:reconnect

Client 491 connecting with 300 challenge ping

Client 492 connecting with 50 challenge ping

broadcast: print "UnnamedSoldier disconnected\n"

------ Server Initialization ------

Server: obj/mp_palermo_obj

WARNING: Com_PushEvent overflow

^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'

^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'

^~^~^ Box data is corrupted for 'models/items/hedge_bomb/hedge_bomb.skd'

^~^~^ Morph targets data is corrupted for 'models/items/hedge_bomb/hedge_bomb.skd'

^~^~^ Add the following line to the *_precache.scr map script:

cache models/items/it_p_anziomappuls.tik

------ Server Initialization Complete ------ 21.86 seconds

Hitch warning: 22563 msec frame time

SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_british_aussie_desert.skc' or 'models/player/allied_british_aussie_desert.skc'

SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_501st_desert.skc' or 'models/player/allied_501st_desert.skc'

broadcast: print "yingji disconnected\n"

Client 495 connecting with 750 challenge ping

^~^~^ Add the following line to the *_precache.scr map script:

cache models/player/german_stukageschwader.tik

broadcast: print "OUHB0001 timed out\n"

broadcast: print "***QQ瓁刮单*** timed out\n"

broadcast: print "dzj(CHN-CQ) timed out\n"

Client 496 connecting with 50 challenge ping

broadcast: print "zhhhz timed out\n"

broadcast: print "snake timed out\n"

broadcast: print "**TNND** timed out\n"

broadcast: print "jaco disconnected\n"

broadcast: print "tractor timed out\n"

broadcast: print "ff timed out\n"

Client 498 connecting with 200 challenge ping

Client 499 connecting with 50 challenge ping

Client 500 connecting with 0 challenge ping

Client 501 connecting with 350 challenge ping

broadcast: print "sgt.tazismad disconnected\n"

broadcast: print "major_kasper_(DK) disconnected\n"

broadcast: print "=A=SUN timed out\n"

Client 502 connecting with 1050 challenge ping

broadcast: print "Chen555555555555555 disconnected\n"

Hitch warning: 4442 msec frame time

Client 503 connecting with 250 challenge ping

Hitch warning: 1133 msec frame time

Hitch warning: 5355 msec frame time

Client 504 connecting with 750 challenge ping

broadcast: print "NiCOLAS85 disconnected\n"

Client 7 connecting with 3200 challenge ping

Hitch warning: 676 msec frame time

Hitch warning: 3749 msec frame time

Client 492 connecting with 50 challenge ping

Hitch warning: 2451 msec frame time

Hitch warning: 659 msec frame time

broadcast: print "=A=kill disconnected\n"

Hitch warning: 2770 msec frame time

broadcast: print "QZ disconnected\n"

Client 470 connecting with 150 challenge ping

经常不正常的那个是迷你版

Posted

不正常的那个在运行不正常时正常运行的那个如下

经常不正常的那个是迷你版

很多服务器都用迷你版,没有这个情况。

请检查网络是否稳定,运行AutoKick的话检查踢人设置是否正确,迷你服务器配置文件是否正确。

Posted

很多服务器都用迷你版,没有这个情况。

请检查网络是否稳定,运行AutoKick的话检查踢人设置是否正确,迷你服务器配置文件是否正确。

<{POST_SNAPBACK}>

<server>如下,没有运行AutoKick,网络正常,且同时运行的另一服务器没问题

迷你版我很早前就用,以前正常.S-22 兄你的版本是没有问题的,看来只能找其他原因了,弄明白后上报你.

///////////////////////////////////////////

// //

// MOHAA V2.30 Mini Server V0.9 //

// //

// Modified by S-22 Q3ACN Oct.12, 2003 //

// //

// http://moh.q3acn.com //

// //

///////////////////////////////////////////

///////////////////////////////////////////

// //

// 前端标有 " // " 的行 表示注释或不执行 //

// //

// 新手修改有 ←------ 标注的参数行即可 //

// //

///////////////////////////////////////////

// 以下用于ASE显示的主机信息 可任意修改 //

// "^" 标记只是为了把这些信息显示在一起 //

sets "^Admin" "坚持一个中国原则维护中国统一GuangDong"// 管理员 (原为繁体的)

sets "^CPU" "AMD Athlon" // 处理器

sets "^Website" "13353029272" // 网站

sets "^RAM" "512MB DDR" // 内存

sets "^HDD" "7200RPM IDE" // 硬盘

sets "^Location" "Mars" // 位置

sets "^Connection" "100MB LAN" // 网络

// 主机名称 //

set sv_hostname"坚持一个中国原则维护中国统一渡海作战部队:GD" (原为繁体的)

// 游戏模式 //

set g_gametype "2" // 游戏模式 ←-------

// 1 - 单兵作战

// 2 - 团队作战

// 3 - 基地互换

// 4 - 目标爆破

// 5 - 组合任务

// 6 - 解救模式

// 是否掉下医药包 //

set g_healthdrop 1

// 真实性设置 //

set g_realismmode 1

// 跑动速度设置 //

set sv_dmspeedmult 1.20000

// 己方伤害 //

set g_teamdamage 0

// 治疗康复速率 //

set g_healrate 80

// 玩家数量限制 //

set sv_maxclients 64 // 玩家数量限制 ←---

// 时间限制 //

timelimit 25 // 每局时间限制 ←---

set g_inactivespectate 300

set g_inactivekick 600

set g_allowjointime 30

// 切换阵营延迟时间 //

set g_teamswitchdelay 3

// 重生无敌时间 //

set sv_invulnerabletime 1

// 地图循环累计时间 //

maprotationtime 0

// 重生延迟时间 //

set sv_team_spawn_interval 1

// 分数限制 //

fraglimit 0

// 战局限制 //

roundlimit 0

// GameSpy登记 //

set sv_gamespy 1

// 允许投票 //

set g_allowvote 0

// 写屏过载保护 //

set sv_floodprotect 1

// 强制己方观察 /////////////////

set g_forceteamspectate 1

// 叠加参数设置 //

set dmflags 1310720

// 没有医药瓶 1

// 没有加速 2

// 武器不保留 4

// 战死不留下东西 8

// 物品立即恢复 16

// 同一幅地图循环 32

// 没有武器 2048

// 无限弹药 16384

// 没有脚步声 131072

// 允许倾斜身体 262144

// 原始片狙击属性 524288

// 德军同样用霰弹枪 1048576

// 沿用老地图的雷区 2097152

//

// 禁用步枪 4194304

// 禁用狙击枪 8388608

// 禁用冲锋枪 16777216

// 禁用机关枪 33554432

// 禁用火箭筒 67108864

// 禁用霰弹枪 134217728

// 禁用地雷 268435456

//

// 将需要的参数相加即可,譬如需要武器不保留和

// 倾斜身体的特性,计算:4 + 262144 = 262148,

// dmflags 的值就是 262148 。

// 启用体能加速跑和跑动速度设置 原始片的runspeed是250 资料片是287

sv_sprinton 1

sv_runspeed 287

// TK 4人后警告//

set g_teamkillwarn 3

// TK 6人后踢出服务器 //

set g_teamkillkick 5

// 加密空位数量及密码 //

set sv_privateclients ""

set sv_privatepassword ""

// Ping值设置 //

set sv_maxPing "1000"

set sv_minPing "0"

set sv_maxRate "8000"

// 环境优化 //

set sv_netoptimize "1"

// 地图循环列表 针对上面选择的游戏模式,在前端标注 // 来禁用或启用,一次只能起用一种模式 ←---------

// 游戏模式 1/2/3 的地图循环列表及起始地图 (OBJ/TOW/LIB模式地图也可使用,但 obj_team2 和 obj_team4 除外)

sv_maplist "dm/MP_Gewitter_DM dm/mohdm7 dm/MP_Bahnhof_DM obj/mp_castello_obj obj/mp_palermo_obj dm/MP_Brest_DM obj/obj_team3 dm/mohdm3 dm/MP_Unterseite_DM obj/mp_montebattaglia_tow obj/mp_druckkammern_tow obj/mp_montecassino_tow dm/MP_Stadt_DM dm/mohdm5 dm/MP_Holland_DM dm/MP_Bazaar_DM obj/mp_flughafen_tow lib/mp_anzio_lib dm/mohdm6 lib/mp_bizerteharbor_lib lib/mp_tunisia_lib dm/mohdm2 obj/mp_bologna_obj"

map "dm/MP_Gewitter_DM"

// 游戏模式 4 的地图循环列表及起始地图

// sv_maplist "obj/mp_bologna_obj obj/mp_castello_obj obj/mp_palermo_obj obj/obj_team1 obj/obj_team2 obj/obj_team3 obj/obj_team4"

// map "obj/mp_bologna_obj"

// 游戏模式 5 的地图循环列表及起始地图

// sv_maplist "obj/mp_montecassino_tow obj/mp_kasserine_tow obj/mp_montebattaglia_tow obj/mp_druckkammern_tow obj/mp_flughafen_tow obj/mp_ardennes_tow obj/mp_berlin_tow"

// map "obj/mp_montecassino_tow"

// 游戏模式 6 的地图循环列表及起始地图

// sv_maplist "lib/mp_anzio_lib lib/mp_bizerteharbor_lib lib/mp_tunisia_lib"

// map "lib/mp_anzio_lib"

// 主机关键字 //

set sv_keywords ""

// 服务器IP地址及端口 仅供固定IP用户启用 //

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