moh8888 Posted 2004年10月8日 03:24 Posted 2004年10月8日 03:24 声音的加入 解压在V0.9内的PK0.PK3会看到有一个SOUND的文件, 进入后有2个文件, 用记事本打开其中一个会看到一堆类似以下的程序: ...................省略 aliascache jeep_snd_idle sound/vehicle/veh_jeep_idle.wav soundparms 0.5 0.0 1.0 0.0 800 4000 auto loaded maps " dm obj t m " //这里是举例JEEP声 ...................省略 这就是声音文件,很多的游戏声音很精彩! (注:有一些声音不工作,是不是D版的缘故,还是用别的程序这里不谈) 下面是用法: 用记事本打开MAP.SCR main local.master= spawn scriptmaster // local.master aliascache jeep_snd_idle sound/vehicle/veh_jeep_idle.wav soundparms 0.5 0.0 1.0 0.0 800 4000 auto loaded maps " dm obj t m " //JEEP声 level waittill spawn // local.JEEP = spawn script_model //这是JEEP的模型 local.JEEP model " vehicles/jeep.tik " local.JEEP.origin = ( X YZ ) local.JEEP.angles = ( 0 0 0 ) local.JEEP solid local.JEEP loopsound jeep_snd_idle //声音开始 wait 20 //响20秒 local.JEEP stoploopsound //STOP
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